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Files posted by Spillone104
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SF2NA Tu-22 Blinder Pack
By Spillone104 in Other
Tupolev Tu-22 (Blinder) Pack for Strike Fighters 2 North Atlantic.
This pack contain many operational version of the Tu-22 supersonic bomber.
Reconnaisance and bomb strike
Tu-22R_61: Early operational model with VD-7M engines with less thrust.
Tu-22R_66: Refurbished R model with newer RD-7M2 engines.
Tu-22RD_64: The "D" suffix means long range and indicate the presence of the refuelling probe. Old VD-7M engines.
Tu-22RD_66: Refuelling probe and RD-7M2 engines.
Tu-22RD_76: Tail turret replaced with ECM defensive suite.
Tu-22RDK: Special reconnaisance variant with Kub-3 ELINT system.
Tu-22RDM: Advanced photo cameras, Tangazh ELINT system and Shompol side looking radar.
Tu-22A_IRAF: Old Tu-22R refurbished with RD-7M2 engines and reconnaisance equipment removed. Sold to Iraq.
Tu-22A_LARAF: Old Tu-22R refurbished with RD-7M2 engines and reconnaisance equipment removed. Sold to Lybia.
ECM escort
Tu-22PD_65: Specifical electronic countermeasures model meant to escort bombers formations. Still retain defensive turret.
Missile carriers
Tu-22KD_64: Carries the Kh-22 missile. Built by the beginning with RD-7M2 engines.
Tu-22KD_76: Defensive ECM added. Still retain defensive turret.
Tu-22KD_IRAF: KD model used by Iraq.
Tu-22KPD: Capable of carring the passive antiradiation version of the Kh-22. Improved ECM at the expense of tail turret.
Trainers
Tu-22U: Early trainer version with VD-7M engines.
Tu-22U_IRAF: Trainer sold to Iraq with refuelling probe removed.
Tu-22UD: Trainer version of the RD model. Equipped with refuelling probe to practice the manouvre but not capable of taking fuel.
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Bomb Bay:
All the bomb carring planes have 4 "bomb bays". The first one can carry 24x250Kg bombs, the second 18x500Kg bombs, the third 6x1500Kg bombs and the last one could carry a single massive FAB-9000 or nuclear bomb.
JATO:
All the models could carry SPRD-63 JATOs. Even if in reality it was only used in certification trials, all the aircrafts had provision to mount them.
Here you can use them as you like. JATO guns are part of the aircraft and the bottles are set as drop tanks. To activate, press the key assigned to Thrust vectoring down. To operate any kind of gun on the ground you need to have Weapons set to Normal or Easy in Gameplay options.
Start takeoff run and when the aircraft reach 200Km/h, activate the JATO rockets. Burn time is 15 seconds. Discard then the empty bottles, possibly not over populated areas.
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REQUIREMENT:
This pack need SF2NA to work properly. It can also work in SF2 or SF2E but without KD and KPD models.
Red Side Standard Weapons Pack by Snailman is also required for the approriate bombs.
http://combatace.com/files/file/15167-red-side-standard-weapons-pack-full-beta/
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INSTALLATION:
Copy all the files in the respective directory of your game folder.
"User"\Saved Games\ThirdWire\StrikeFighters2 NorthAtlantic
This mod will not overwrite stock Tu-22, Tu-22KD, Tu-22PD and RD but hide them from game. To restore them, simply delete the INI inside.
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Credits:
Original Tu-22 aircraft: Third Wire
Tu-128 cockpit: ErikGen
Fake pilot: FastCargo
Texture and decals: Spillone104 and Paulopanz using Centurion1 template
3D details, JATO, effects, sounds and INIs: Spillone104
Beta testers: 76.IAP-Blackbird,Flogger23, Paulopanz, Eole, Dysko, Canadair and NGHENGO
Thanks again to who supported, partecipated and tested all of this.
Reference material:
Aerofax Tu-22 "Blinder" Tu-22M "Backfire" by Yefim Gordon and Vladimir Rigmant.
Tupolev Tu-22 Blinder by Sergey Burdin & Alan E. Dawes.
https://aviaforum.ru/threads/reestr-tu-22.20954/
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Legal stuff:
This mod is freeware. Commercial use is not allowed.
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Happy landing.
Alex (Spillone104) 19/06/2017
1,136 downloads
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MiG-19P/PM/PT SFP1 conversion pack
By Spillone104 in Soviet Union/Russian Aircraft
MiG-19P, MiG-19PM and MiG-19PT Conversion Pack
for SFP1, WOV, WOE and WOI oct.08 patch standard.
In order to save weight I've not included the panles folders, texture .bmp files and decals. So you need to download the SF2 aircrafts to have the needed files!
To install:
Put all the files in their respective folder.
Then, copy the bitmap files from the MiG-19P/PM/PT pack for SF2 inside the texture folders of each aircraft and copy the Decals folder inside the Aircraft folder of the game.
Copy the "Cabina" folder and paste it inside each of these MiGs.
Credits:
Cockpit from Gepard’s F-6A
Oro-57 Rockets from Kukulino’s S-105
Fake Pilot (included) by FastCargo
Sounds by Spillone104
Canopy open: Key 10
1.1 Upgrade: new nose added. Some other tweaks.
Enjoy
Paolo & Alex
658 downloads
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SF2 Lavochkin La-17n & La-17R
By Spillone104 in Other
Lavochkin La-17n and La-17R for Strike Fighters 2
La-17n:
Ground launch conversion of the basic La-17 target drone equipped with RD-900 ramjet engine.
La-17R:
Ground launched reconnaisance version with stretched fuselage, camera bay and powered by an RD-9BK turbojet.
FLIGHT MANUAL:
These are drones but you crazy test pilots can fly them and have some fun. :P
These La-17s have some unusual features like a double landing gear (skids).
By default the drone start on the runway with the retractable gear extended, with the right nose up position for take off. About 20°.
Now, the AI don't make any use of the JATO unit, but you can.
TAKEOFF:
Leave the throttle to idle, and activate the JATO with the key used for thrust vectoring the Harrier nozzles down. The rockets will blast you right in the sky and will burn out in about 3 seconds. During this quick process, set the engine thrust to full power. After 5 seconds from the start you can discard the empty rockets by Ctrl-D (Drop tank jettison). Retract the invisible gear and proceed with the mission.
Note: for the sake of limitation of the game engine the La-17n have turbojet parameters instead of the true ramjet since the AI can't take off or carefully use an engine that simply offer no thrust at 0 speed and basically the thrust increase directly to the speed. TESTED and DISCARDED.
LANDING:
Do not extend the gear, you have skids on the engine belly and on wingtips just like sailplanes.
During final approach, shut down the engine and descend gently with a speed of about 270Km/h. Once close to the ground and about 240Km/h pull up to kill speed and let the drone gently stall. It will still be under control and will descend quite gently upon touch down.
This procedure was applied since the ramjet directly absorbed the impact and limited the damage to the airframe. The engine usually was already good for scrapping by that time anyway.
On the turbojet models there was an airbag to absorb the impact. And the engine on the recon drone was intended to be reused as much as possible.
AI would do just fine using the retractable gear. ;)
WARNING!
Both drones are set to SOVIET, in case someone want to have the La-17n target drone set as opponent, you have to change the NationName= in the DATA.INI. But you're still free to fire at friendlies ;)
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Installation:
Copy all the files in the respective directory of your game folder.
"User"\Saved Games\ThirdWire\StrikeFighters2
And add these to your SOUNDLIST.INI located in the Flight folder
SoundFileXXX=JATO (Replace XXX with a sequential number)
[JATO]
Priority=NORMAL
Looped=TRUE
NumBuffers=2
3DSound=TRUE
DopplerEffect=TRUE
MaxDist=3000.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0
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Credits:
3D model, Effects and Sounds: Spillone104
Texture: Spillone104 and Flogger23
Beta testers: Flogger23, Paulopanz and Dysko
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Legal stuff:
This mod is freeware. Commercial use is not allowed.
------------------------------------------------------------------------------------------------------------------
Happy landing.
Alex (Spillone104) 25/06/2014
311 downloads
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SA-2 Guideline pack for Strike Fighters2
By Spillone104 in Ground Object Mods
SA-2 Guideline pack for Strike Fighters2
This pack is intended as a replacement for the default SA-2 SAM system used in Strike Fighters 2
Inside there are updated Fan Song radars and launcher data files.
Plus all new models of 4 missile variants:
11DU Dvina (2 skin variation)
15D Volkhov (with nuke or conventional warhead)
20D Volkhov
5Ya23 Volkhov
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Installation:
Simply copy all the files in the respective directory of your game folder.
C\Programm Files\ThirdWire\StrikeFighters
Then open your SOUNDLIST.INI file inside the Flight folder and add these lines:
(REPLACE THE XXX WITH THE SEQUENTIAL NUMBER)
SoundFileXXX=Nuclear
SoundFileXXX=S-125
And add these to the bottom
[Nuclear]
Priority=HIGH
3DSound=TRUE
DopplerEffect=TRUE
NumBuffers=2
MaxDist=30000.000000
MinDist=500.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0
[s-125]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=TRUE
NumBuffers=4
MaxDist=6000.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0
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Credits:
Thirdwire: Default launchers, radars and the sim itself!
3D model, Texture, Data, Effects and Sounds: Spillone104
Nuke effects: Lexx_Luthor
Beta testers : Flogger23
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Legal stuff:
This mod is freeware. Commercial use is not allowed.
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Enjoy and good flight. :)
December 2012
Spillone104
461 downloads
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F-104C Pack
By Spillone104 in F-104
Lockheed F-104C Starfighter for Strike Fighters 2
The F-104C was the fighterbomber version of the Starfighter. It has been used only by the Tactical Air Command of the USAF.
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This mod is intended as a general update of the F-104C model of Ajunaidr released some years ago.
The FM is improved and now there are a new ogival nose, pitot and other details added via "fake pilot".
There are 2 variants in this pack. Standard F-104C and the later upgraded variant of the "Vietnam era" with RWR bulges and SEA camo.
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IMPORTANT!!!
You need SF2E to have the stock F-104G and SFP1 for the cockpit files.
or follow these precious instructins: http://combatace.com...f-104s-for-sf2/
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Installation:
Simply copy all the files in the respective directory of your game folder.
"User"\Saved Games\ThirdWire\StrikeFighters2
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Credits:
Original F-104C: Ajunaidr
Added 3D parts and Fuel Tanks: Spillone104
Textures : Spillone104 and Paulopanz
Decals : USAFMTL (Dave) and Paulopanz
Fake pilot mod: FastCargo
INIs : Spillone104
Effects : Spillone104
Sounds : Spillone104
Beta testers : Starfighter2 and Paulopanz
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Legal stuff:
This mod is freeware. Commercial use is not allowed.
------------------------------------------------------------------------------------------------------------------
Enjoy and good flight. :)
June 2012
607 downloads
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F-104A Pack
By Spillone104 in F-104
Lockheed F-104A Starfighter for Strike Fighters 2
The F-104A was first interceptor version of the Starfighter. It has been used by the Air Forces of the US, Pakistan, Jordan and Taiwan.
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This mod is intended as a general update of the F-104A model of Ajunaidr released some years ago.
The FM is improved and now there are a new ogival nose, pitot and other details added via "fake pilot".
There are 2 variants in this pack. Standard F-104A and the later upgraded machines with the more powerfull and reliable J79-GE-19 engine.
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IMPORTANT!!!
You need SF2E to have the stock F-104G and SFP1 for the cockpit files.
or follow these precious instructins: http://combatace.com/topic/57393-flyable-f-104s-for-sf2/
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Installation:
Simply copy all the files in the respective directory of your game folder.
"User"\Saved Games\ThirdWire\StrikeFighters2
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Credits:
Original F-104A: Ajunaidr
Added 3D parts and Fuel Tanks: Spillone104
Textures : Spillone104 and Paulopanz
Decals : USAFMTL (Dave) and Paulopanz
Fake pilot mod: FastCargo
INIs : Spillone104
Effects : Spillone104
Sounds : Spillone104
Beta testers : Starfighter2 and Paulopanz
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Legal stuff:
This mod is freeware. Commercial use is not allowed.
------------------------------------------------------------------------------------------------------------------
Enjoy and good flight. :)
June 2012
655 downloads
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F-104S Quick Fix
By Spillone104 in F-104
This is a quick fix for the tank issue in the F-104S pack under most recent patches of Strike Fighter2
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Installation:
Simply copy all the files in the respective directory of your game folder. And let overwrite the files.
"User"\Saved Games\ThirdWire\StrikeFighters2
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Credits:
Thanks to all of the comunity for the feedback about this issue and how to correct it. And especially to mikeymead for giving me all the updated INI files, plus the conversion in TGA of the loadout image.
665 downloads
0 comments
Submitted
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F-104S pack for SF2
By Spillone104 in F-104
Lockheed / Aeritalia F-104S pack for Strike Fighters 2
This mod recreate the 5 variants of the italian version of the Starfighter
F-104S CB: Fighterbomber variant with M61A1 gun.
F-104S CI: All weather interceptor variant, no gun and capable of carring 2 AIM-7E and 2 AIM-9B
F-104S-ASA CB: Updated FB variant with better ECM.
F-104S-ASA CI: Updater interceptor variant capable of carring 2 Aspide and 2 AIM-9L missiles and better ECM
F-104S-ASA-M: Last conversion done to keep the aircraft in service till EF-2000 introduction into service. Lighter, with updated avionic and other systems. No ECM or countermeasures and same armament as the ASA-CI version.
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IMPORTANT!!!
You need SF2E to have the stock F-104G
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Installation:
Simply copy all the files in the respective directory of your game folder.
"User"\Saved Games\ThirdWire\StrikeFighters2
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Credits:
Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104
Texture and decals: Steve_S and Bobrock
Cockpit: Starfighter2
MK_GQ7 seat: Ravenclaw007
Fake Pilot mod: FastCargo
BETA testers: Aleks, Canadair, Spitwulf, Silverbolt, Starfighter2, Steve_S, The Test Pilot
Inspired and basically based on the work of Crab_02 for the old F-104S mod.
Thank you all guys!
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Legal stuff:
This mod is freeware. Commercial use is not allowed.
------------------------------------------------------------------------------------------------------------------
Enjoy and good flight. :)
January 2012
Spillone104
1,268 downloads
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Mikoyan i Gurevich I-104
By Spillone104 in What If Hangar
Mikoyan i Gurevich Istrebitel I-104 for Strike Fighters 2
What-if history:
Back in the early 60's the commanders of the soviet VVS began to worry about the the diffusion of the F-104 in the NATO countries and the voices related to the superb performance of this plane as an interceptor.
So as soon as the Luftwaffe put into service the plane, a plan was studied on how to obtain an aircraft to examinate and therefore field a better one as soon as possible.
It was even considered an option to steal a 104 from a border base and fly it to East Germany. But nothing was practical and since the tension was very high, it could lead to war.
Then in February 1966 a recce F-104 was intercepted right into the DDR airspace and the MiG pilots forced the intruder to land. The Luftwaffe pilot having no choice agreed but when he was near to the touchdown the engine stalled. The pilot ejected safely but none knew the end of him (at least in the west). The plane crashed near the runway luckly for the soviets only few things were destroyed beyond repair or not usefull for reverse engineering.
The aircraft was rapidly airlifted to the USSR and then upon the decision of Breznev himself, given to TsAGI for tecnical investigation.
Then everything moved to a faster pace. It was decided to product a small batch of basically a cloned F-104 to flight test and discover the strengh and weak point of such design.
The task was given to the Mikoyan i Gurevich design bureau. What it came out was not a perfect copy since the radar was nearly completely destroyed in the crash. The J-79 engine was damaged too and the reverse engineering would take more time in any case.
The only engine in production at that time that will fit into the F-104 was the R-13 of the MiG-21M but it produced not enough thrust.
Only the R-21 engine was capable of giving the needed power but it suffered from many defects during the Ye-8 program. It was decided to resurrect the engine and solve the reliability problems. Now the engine had the designation of Tumanskii R-21F2-300. By the time the cloned interceptor was ready for flight.
The exact number built is unknown but estimated around 10 to 12 as it was found to be not a great challenge for the other fighters and especially for the ones of the next generation like the MiG-23. The type served as a research item and then as an aggressor till the mid of the 80's.
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IMPORTANT!!!
You need SF2E to have the stock F-104G and SFP1 for the cockpit files.
or follow these precious instructins: http://combatace.com...-f-104s-for-sf2
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Installation:
Simply copy all the files in the respective directory of your game folder.
"User"\Saved Games\ThirdWire\StrikeFighters2
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Credits:
Thirdwire: for the stock F-104G
FastCargo: Fake pilot mod
Spillone104: the rest of the mod
Beta testers : Dysko.
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Legal stuff:
This mod is freeware. Commercial use is not allowed.
------------------------------------------------------------------------------------------------------------------
Enjoy and good flight. :)
January 2012
Spillone104
182 downloads
0 comments
Updated
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Improved Afterburner Effects for Strike Fighters 2
By Spillone104 in Effect Mods
Improved Afterburner Effects for Strike Fighters 2 V1.0
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Installation:
Put the .INI and .TGA files in the Effects folder.
User\Saved Games\ThirdWire\StrikeFihgters2\Effects
<<<VERY IMPORTANT!>>>
Then the real work begins:
Open the DATA.ini of the aircraft you want to use these effects.
Since this effect is a combination of 2 emitters, one volumetric and the other in the form of a ribbon(for shock diamonds)... You need to duplicate the engine or engines in this way:
(As exhample the F-105 is used)
[Fuselage]
SKIP ALL THE PARAMETERS
SystemName[001]=Engine
SystemName[002]=Tailhook
SystemName[003]=Airbrake1
SystemName[004]=Airbrake2
SystemName[005]=Airbrake3
SystemName[006]=Airbrake4
SystemName[007]=AftTank
SystemName[008]=BombbayTank
SystemName[009]=CenterlineStation
SystemName[010]=TopFuselageLight
SystemName[011]=Engine2 ADD THE NEW ENGINE
Edit the afterburner emitter on the first engine:
[Engine]
AfterburnerEmitterName=J79-ABEmitter CHANGE TO THIS ONE
Then add the second engine below the first true one.
[Engine2]
SystemType=JET_ENGINE
InputName=THROTTLE_CONTROL
EngineID=1
HasAfterburner=TRUE
NumAfterburnerStages=4
SLThrustDry=0.00 THE THRUST MUST BE SET TO 0.00
SLThrustWet=0.00 THE THRUST MUST BE SET TO 0.00
ThrustAngles=0.0,0.0,0.0
ThrustPosition=0.0,0.0,0.0
ThrottleRate=0.15
NozzleAnimationID=3
IdleThrottle=0.10
IdleRPM=0.68
IdleNozzle=0.0
CruiseThrottle=0.37
CruiseRPM=0.82
CruiseNozzle=0.0
MilThrottle=0.65
MilRPM=1.00
MilNozzle=0.0
MaxThrottle=0.78
MaxRPM=1.00
MaxNozzle=0.0
FullABThrottle=1.12
FullABRPM=1.00
FullABNozzle=1.0
AltitudeTableNumData=10
AltitudeTableDeltaX=3048.0
AltitudeTableStartX=0.0
AltitudeTableData=1.000,0.802,0.634,0.496,0.381,0.288,0.206,0.147,0.105,0.000
DryMachTableNumData=4
DryMachTableDeltaX=0.4
DryMachTableStartX=0.0
DryMachTableData=1.000,0.980,1.172,0.000
WetMachTableNumData=7
WetMachTableDeltaX=0.4
WetMachTableStartX=0.0
WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027
MaxInletTemperature=136.1
TSFCM0=0.00 AND THE FUEL CONSUMPTION TOO
TSFCM1=0.00 AND THE FUEL CONSUMPTION TOO
AfterburnerTSFCM0=0.00 AND THE FUEL CONSUMPTION TOO
AfterburnerTSFCM1=0.00 AND THE FUEL CONSUMPTION TOO
MinFuelFlow=0.02
ExhaustEmitterName= DELETE THE SMOKE
ExhaustPosition=0.0,-9.27,0.51
AfterburnerNodeName=afterburner
AfterburnerEmitterName=J79-ABEmitter2 AND CHANGE THE EMITTER
AfterburnerEffectSize=1.10
MinExtentPosition=-0.78,-9.07,-0.28
MaxExtentPosition= 0.78,-3.22, 1.29
FireSuppression=TRUE
GasTempMaxRPM=650.0
GasTempIdleRPM=340.0
GasTempChangeRate=5.0
OverheatTemp=675.0
DamageTempDelta=300.0
OilPressMaxRPM=50.0
OilPressIdleRPM=35.0
OilPressChangeRate=0.5
LowOilPress=12.0
LowOilTempDelta=400.0
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=12
Armor
.Thickness=12
Armor
.Thickness=12
Armor[REAR].Thickness=12
Armor[bOTTOM].Thickness=12
That's it! Now you have your jet with new afterburner flames.
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Beta testers : Canadair and Dysko.
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Legal stuff:
This mod is freeware. Commercial use is not allowed.
------------------------------------------------------------------------------------------------------------------
Enjoy and good flight. :)
November 2011
Spillone104
530 downloads
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F-104B Pack
By Spillone104 in F-104
Lockheed F-104B Starfighter for Strike Fighters 2
The F-104B was the trainer version of the F-104A interceptor.It has been used by the Air Forces of the US, Pakistan, Jordan and Taiwan.
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This mod is intended as a general update of the F-104B model of Ajunaidr released some years ago.
The FM is improved and now there are a new ogival nose, pitot and other details added via "fake pilot".
-------------------------------------------------------------------------------------------------------------------
IMPORTANT!!!
You need SF2E to have the stock F-104G and SFP1 for the cockpit files.
or follow these precious instructins: http://combatace.com/topic/57393-flyable-f-104s-for-sf2/
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Installation:
Simply copy all the files in the respective directory of your game folder.
"User"\Saved Games\ThirdWire\StrikeFighters2
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Credits:
Original F-104B: Ajunaidr
Added 3D parts and Fuel Tanks: Spillone104
Textures : Spillone104 and Paulopanz
Decals : USAFMTL (Dave) and Paulopanz
Fake pilot mod: FastCargo
INIs : Spillone104
Effects : Spillone104
Sounds : Spillone104
Beta testers : Starfighter2 and Paulopanz
-------------------------------------------------------------------------------------------------------------------
Legal stuff:
This mod is freeware. Commercial use is not allowed.
------------------------------------------------------------------------------------------------------------------
Enjoy and good flight. :)
553 downloads
-
QF-104A
By Spillone104 in F-104
Lockheed QF-104A Starfighter for Strike Fighters 2
The QF-104A was a special modified version of the (Y)F-104A Star-fighter which could be flown remotely controlled. The control was done by F-104 pilots on the ground or inside another aircraft.
The conversion of the (Y)F-104A to QF-104A was approved on 19 Februar 1960 by the USAF. Testing of the QF was conducted during the period of 9 Januar 1961 to 16 October 1961.
The reason for converting the (Y)F-104A was the need for high altitude, high mach targets for the development of ground-to-air (BOMARC) and air-to-air (AIM7 - AIM9 - GAR2B - MB1 - AIM4) missiles.
At the end of the summer in 1972 the QF-104 drone program had come to an end and the F-104D's were handed over to the Puerto Rice ANG which could use them very well. All of the personnel that were in the QF-104 program were reassigned to other duties and bases.
In total 24 QF-104's have been used by the USAF. Twenthy of them were actually killed as targets and 1 crashed while flying a manned mission. The pilot ejected safely.
What has happened to the other 3 aircraft is not known but it is very likely that they have been withdrawn from use.
In total the drone-flight has accomplished 162 unmanned missions. Most of the QF mission were flown at Eglin AFB. However, some were flown at Holloman AFB (NewMexico) and a small number at Point Mugu NAS in California (for the US NAVY).
The QF-104A were of course different from the normal 104’s.
The most important modifications/changes included (in reality there are a lot more...) :
1 - The QF-104A received anti-skid brakes.
2 - A smoke-generator was applied (JP-4 pumped into the exhaust).
3 - Remote control system to fly the aircraft unmanned.
4 - A dayglow paintscheme was applied. It was an “eyecatcher”.
Originally the aircraft serial numbers were painted white. This was unsatisfactory as they were not highly visible against the dayglow. For that reason they were changed to black lateron.
5 - A special system which is able to make in flight air-starts remotely. In fact several were successfully made over the years.
6 - Due to the high-rate of stall problems with the GE J79 3A engines the QF was repowered by the 3B version of this engine. This solved the stall-problems.
7 - A self-destruction device was mounted on the QF for emergency reasons. This device was remotely controlled
8 - A changed cockpit layout to support all typical QF-104 systems.
9 - Additional gun-bay and case storage fuel tanks.
10 - Optical (5) camera scoring system. Three camera’s were located in the nose radome and 2 could be found inside the left external fueltank.
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Pilot Notes:
The default nation for this plane is USAF "friendly plane".
Inside the QF-104A there is a folder named "For Mescalero Proving Grounds", if you want to use this aircraft with that mod simply replace the data.ini file. Now it will be a "red" target. :'(
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Installation:
Simply copy all the files in the respective directory of your game folder.
"User"\Saved Games\ThirdWire\StrikeFighters2
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Credits:
Original F-104A: Ajunaidr
Added 3D parts and Fuel Tanks: Spillone104
Textures : Spillone104
Decals : STORM and Spillone104
Fake pilot mod: FastCargo
INIs : Spillone104
Effects : Spillone104
Sounds : Spillone104
Beta testers : Starfighter2 and Paulopanz
Info and history: www.i-f-s.nl
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Legal stuff:
This mod is freeware. Commercial use is not allowed.
------------------------------------------------------------------------------------------------------------------
Enjoy these bright orange planes and try to not pull the trigger too often.
Thanks ;-)
182 downloads
0 comments
Submitted
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Lockheed NF-104A for SFP1
By Spillone104 in F-104 Starfighter
Lockheed NF-104A for SFP1/WOV/WOE/WOI Oct.08 standard
In 1963, three ex-USAF F-104As (56-756, -760, and -762) were taken out of storage at Davis Monthan AFB and modified as NF-104A aerospace training aircraft. All of the military equipment was removed and the original F-104A vertical fin was replaced by the larger fin that was used on the F-104G. The wingspan was increased by four feet (to 25.94 feet) and a set of hydrogen peroxide control thrusters were mounted at the nose, tail, and wingtips. A 6000 pound thrust Rocketdyne LR121/AR-2-NA-1 auxiliary rocket engine was mounted on the tail above the jet exhaust pipe. This rocket engine could be throttled from 3000 to 6000 pounds of thrust, and the burn time was about 105 seconds.
The first NF-104A was delivered on October 1, 1963, with the other two following a month later. They were operated by the Aerospace Research Pilot School at Edwards AFB, which was commanded at that time by Colonel Charles E. "Chuck" Yeager.
On December 6, 1963, the first NF-104A set an unofficial world altitude record of 118,860 feet for aircraft taking off under their own power. The official record at that time was 113,829 feet, set by the Mikoyan/Gurevich Ye-66A, an experimental version of the MiG-21 Fishbed. Later, the same NF-104A flown by Major R. W. Smith reached an altitude of 120,800 feet.
On December 10, 1963, the second NF-104A (56-762), with Chuck Yeager at the controls, went out of control at an altitude of 104,000 feet and fell in a flat spin to 11,000 feet. Yeager managed to eject successfully at that altitude, although he was badly burned on his face by the rocket motor of his ejector seat. The aircraft was destroyed in the ensuing crash. An investigation later showed that the cause of the crash was a spin that resulted from excessive angle of attack and lack of aircraft response. The excessive angle of attack was not caused by pilot input but by a gyroscopic condition set up by the J79 engine spooling after shut down for the rocket-powered zoom climb phase. So it wasn't Chuck's fault.
In June of 1971, the third NF-104A, with Capt. Howard C. Thompson at the controls, suffered an inflight explosion of its rocket motor. Although Thompson was able to land safely, the aircraft's rocket motor and half its rudder were blown away. Since the program was about to end in any case, this aircraft was retired.
The number one NF-104A is currently on display on top of a pylon in front of the USAF Test Pilot School.
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IMPORTANT!!!
You need SFP1 to have the stock F-104G and cockpit files.
or follow these precious instructions: http://combatace.com/topic/57393-flyable-f-104s-for-sf2
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Pilot Notes:
-The rocket engine is set to use "Thrust vectoring" as a throttle control to permit separate control from the jet engine. The rocket will operate only with afterburning regime and with only 2 stages, half and full power. From idle to military it will not generate thrust and so will not affect fuel consumption.
-This plane is equipped with hydrogen peroxide Reaction Control System like the real plane. To engage the system simply throttle the rocket a bit over idle.
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Installation:
Simply copy all the files in the respective directory of your game folder.
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Credits:
Added 3D parts: Spillone104
Textures : Spillone104 with great Bobrock templates.
Decals : JimBib
Fake pilot mod: FastCargo
INI and FM : Starfighter2 and Spillone104
Effects : Starfighter2, X-Ray and Spillone104
Sounds : Spillone104
Beta testers : X-Ray, Starfighter2 and TheTestPilot
Special thanks to the Team that created the original NF-104A mod for SFP1. (original readme included!)
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Legal stuff:
This mod is freeware. Commercial use is not allowed.
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Enjoy the ride and land safe ;-)
422 downloads
0 comments
Submitted
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Lockheed NF-104A for SF2
By Spillone104 in F-104
Lockheed NF-104A for Strike Fighters 2
In 1963, three ex-USAF F-104As (56-756, -760, and -762) were taken out of storage at Davis Monthan AFB and modified as NF-104A aerospace training aircraft. All of the military equipment was removed and the original F-104A vertical fin was replaced by the larger fin that was used on the F-104G. The wingspan was increased by four feet (to 25.94 feet) and a set of hydrogen peroxide control thrusters were mounted at the nose, tail, and wingtips. A 6000 pound thrust Rocketdyne LR121/AR-2-NA-1 auxiliary rocket engine was mounted on the tail above the jet exhaust pipe. This rocket engine could be throttled from 3000 to 6000 pounds of thrust, and the burn time was about 105 seconds.
The first NF-104A was delivered on October 1, 1963, with the other two following a month later. They were operated by the Aerospace Research Pilot School at Edwards AFB, which was commanded at that time by Colonel Charles E. "Chuck" Yeager.
On December 6, 1963, the first NF-104A set an unofficial world altitude record of 118,860 feet for aircraft taking off under their own power. The official record at that time was 113,829 feet, set by the Mikoyan/Gurevich Ye-66A, an experimental version of the MiG-21 Fishbed. Later, the same NF-104A flown by Major R. W. Smith reached an altitude of 120,800 feet.
On December 10, 1963, the second NF-104A (56-762), with Chuck Yeager at the controls, went out of control at an altitude of 104,000 feet and fell in a flat spin to 11,000 feet. Yeager managed to eject successfully at that altitude, although he was badly burned on his face by the rocket motor of his ejector seat. The aircraft was destroyed in the ensuing crash. An investigation later showed that the cause of the crash was a spin that resulted from excessive angle of attack and lack of aircraft response. The excessive angle of attack was not caused by pilot input but by a gyroscopic condition set up by the J79 engine spooling after shut down for the rocket-powered zoom climb phase. So it wasn't Chuck's fault.
In June of 1971, the third NF-104A, with Capt. Howard C. Thompson at the controls, suffered an inflight explosion of its rocket motor. Although Thompson was able to land safely, the aircraft's rocket motor and half its rudder were blown away. Since the program was about to end in any case, this aircraft was retired.
The number one NF-104A is currently on display on top of a pylon in front of the USAF Test Pilot School.
-------------------------------------------------------------------------------------------------------------------
IMPORTANT!!!
You need SF2E to have the stock F-104G and SFP1 for the cockpit files.
or follow these precious instructins: http://combatace.com/topic/57393-flyable-f-104s-for-sf2
Another thing... there are some minor differences between SFP1 and SF2E models and one of these is a bit different mapping on the nose. So it will be included an optional SFP1 f-104_2.bmp file.
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Pilot Notes:
-The rocket engine is set to use "Thrust vectoring" as a throttle control to permit separate control from the jet engine. The rocket will operate only with afterburning regime and with only 2 stages, half and full power. From idle to military it will not generate thrust and so will not affect fuel consumption.
-This plane is equipped with hydrogen peroxide Reaction Control System like the real plane. To engage the system simply throttle the rocket a bit over idle.
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Installation:
Simply copy all the files in the respective directory of your game folder.
"User"\Saved Games\ThirdWire\StrikeFighters2
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Credits:
Added 3D parts: Spillone104
Textures : Spillone104 with great Bobrock templates.
Decals : JimBib
Fake pilot mod: FastCargo
INI and FM : Starfighter2 and Spillone104
Effects : Starfighter2, X-Ray and Spillone104
Sounds : Spillone104
Beta testers : X-Ray, Starfighter2 and TheTestPilot
Special thanks to the Team that created the original NF-104A mod for SFP1. (original readme included!)
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Legal stuff:
This mod is freeware. Commercial use is not allowed.
------------------------------------------------------------------------------------------------------------------
Enjoy the ride and land safe ;-)
461 downloads
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TF-104G & G-M
By Spillone104 in F-104 Starfighter
Lockheed TF-104G and TF-104G-M for SFP1/WOV/WOE/WOI oct.08 patch standard:
This mod is intended as a general update of the TF-104G model of Ajunaidr released some years ago.
The FM is improved and now there are a new ogival nose, pitot and other details added via "fake pilot".
TF-104G skins:
KLu camo
AMI 20° Gruppo
AMI 4° Stormo
AMI 4° Stormo with blue stripe
TF-104G-M:
AMI mono gray
Included there are new Camo(AMI) and Gray(ASA-M) tanks.
To open the canopy use Shift+0 .
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Installation:
Simply copy all the files in the respective directory of your game folder. :)
And add the code lines of the fuel tanks to your WEAPONDATA.INI
Note: You need to have the stock SFP1 F-104G for the cockpit in your install.
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Credits:
Original aircraft, 3D model and templates: Ajunaidr
Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104
Texture and decals: Spillone104 and Paulopanz
Fake Pilot mod: FastCargo
BETA testers: Paulopanz, Muesli and Derk.
Thank you all guys!
------------------------------------------------------------------------------------------------------------------
Legal stuff:
This mod is freeware. Commercial use is not allowed.
------------------------------------------------------------------------------------------------------------------
Enjoy and good flight. :)
456 downloads
0 comments
Submitted
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RF-104G-Ev LOROP
By Spillone104 in F-104 Starfighter
Lockheed RF-104G-Ev/LOROP for SFP1/WOV/WOE/WOI oct.08 patch standard:
This mod recreate the RF-104G-Ev/LOROP Stargazer used by the R.O.C.A.F. as recon plane from 1983 to 1995.
For specific recconaisance purposes the Republic of China Air Force created a special radome with sensitive infra-red equipment which could be mounted on an everage F-104G aircraft specifically modified to support the equipment. An aircraft having operating this system was designated RF-104G-Ev (Evolution) and could be recognised easily since the radome was much longer then the ordinary F-104 radome. It is likely that initially the prototype radome has been used from the formerly developed RTF-104G of the German Air Force since there is quite some similarity.
Armament: NONE
Turn on the radar to use the viewfinder.
Only four planes were modified with this equipment: 4365/4397/4398/4400
Included there are new light grey tip and wing drop tanks.
To open the canopy use Shift+0
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Installation:
Simply copy all the files in the respective directory of your game folder. :)
And add the code lines of the fuel tanks to your WEAPONDATA.INI
Note: You need to have the stock SFP1 F-104G in your install
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Credits:
Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104
Texture and decals: Spillone104 (Bobrock templates).
Fake Pilot mod: FastCargo
TK and ThirdWire: for the stock F-104 model.
BETA testers: Aleks
Thank you all guys!
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Legal stuff:
This mod is freeware. Commercial use is not allowed.
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Enjoy and have a good recce flight. :)
248 downloads
0 comments
Submitted
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Aeritalia G.91Y SFP1 Edition
By Spillone104 in G-91 Gina
The G 91Y was a tactical fighter-bomber and reconnaissance aircraft capable of carrying out direct support, close interdiction, photographic reconnaissance and air combat missions.
Instructions:
This aircraft is for SFP1, WOV, WOE, WOI at Oct08 patch standard.
1) Unzip the file G91Y.rar
2) Copy Object and Sounds folders into your game directory (for example: C:\Program Files\ThirdWire\Strike Fighters\...).
And use the weapon editor to install the drop tank
For people with 4/3 monitors : remember to change the entries into G91Y.ini for Loading / HangarScreen.
Animation 1: canopy open
In order to open the drag-chute land with the airbrakes open.
As the real one this model can reach speed over the airframe limit , be careful with the afterburner.
README file includedCredits:
kreelin for the great FM; thaks a lot Andriam
Spillone104 for the jet sound, photos and suggestions during beta testing and SFP1 conversion
Steve S for the invaluable infos about the cockpit , grazie Stefano
bobrock, Soulfreak, Dave, Canadair, 76.IAP-Blackbird, Veltro2k and Nghengo as beta testers
myself ... 3D, skins, pit, blood and tears.
Thank you very much guys
Every part of this mod can be used into others mods only if the final product is free of charge for the community and proper credits are listed into the product itself.
Enrico "erikgen" Gennari
610 downloads
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F-104J
By Spillone104 in F-104 Starfighter
Lockheed/Mitsubishi F-104J for SFP1/WOV/WOE/WOI oct.08 patch standard:
This mod recreate the F-104J version of the Starfighter used by the JASDF as interceptor from 1962 to 1990.
Armament consisted only of Sidewinders missiles for a maximum of 4 and the internal M61A1 20mm gun with 750 rounds.
Skins:
Natural metal/silver= 201st, 202nd, 203rd, 204th, 205th, 206th, 207th and APW
2 tone light blue camo with sharkmout= 207th Late
Test units with daygloo or red tail= UF-104 and Late test unit
Included there are new silver tip and wing drop tanks and daygloo orange tip tanks.
To open the canopy use Shift+0
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Installation:
Simply copy all the files in the respective directory of your game folder. :)
And add the code lines of the fuel tanks to your WEAPONDATA.INI
Note: You need to have the stock SFP1 F-104G in your install
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Credits:
Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104
Texture and decals: Spillone104 (Bobrock templates) and JetZ for serial and squadron decals
Fake Pilot mod: FastCargo
BETA testers: Steve_S, Silverbolt
Special thanks to JetZ for the original F-104J mod on his site.
Thank you all guys!
------------------------------------------------------------------------------------------------------------------
Legal stuff:
This mod is freeware. Commercial use is not allowed.
------------------------------------------------------------------------------------------------------------------
Enjoy and good flight. :)
602 downloads
0 comments
Submitted
-
MiG-17PF/PFU Pack
By Spillone104 in Mig-17 Fresco
Mikoyan I Gurevic MiG-17PF/PFU Mod for SFP-1/WOV/WOE/WOI oct.08 patch
In this pack there are:
3 aircraft:
MiG-17PF SP-7 = Initial production version of the PF model whith the Izumrud-5 radar and 3 NR-23 cannons
MiG-17PF SP-8 = This version introduced the Izumrud-2 radar with better range.
MiG-17PFU = The PFU eliminated the guns in favour of 4 RS-1U (AA-1 Alkali) missiles.
2 missiles:
RS-1U
RS-2US
New droptanks
And real Klimov VK-1F sound recorded from a MiG-17.
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Tips:
These MiGs were heavier than the standard F model because of the radar equipment so the performances are somewhat lower.
The PFU variant have to be used only when facing bombers as the missiles have very limited spectrum of operation and are unreliable. So no dogfight with this. ;)
To open the canopy simply use Shift+0 .
If anyone want to change or do other nose colors there is a .psd template in the "MiG-17PF_SP-7_mod" folder.
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Installation instructions:
Simply copy all the files in the respective directory of your game folder. :)
And add the code lines of the weapons and tank to your WEAPONDATA.INI
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Credits:
Spillone104: Added 3D details, Fuel tanks, Weapons, INI work, flight model and sounds.
Paulopanz and Soulfreak: Texture and decals for the LSK, CVL and Polish skins.
Paladrian,MAGO, BADGER the BAD and Gepard: MiG-21PFM cockpit and modification.
FastCargo: Fake pilot.
BETA Testers: Canadair, Muesli, Spitwulf and Paulopanz.
Thanks to Svetlinnh to let me notice the lack of pylon on the original TW MiG-17 droptanks ;)
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Legal stuff:
This mod is freeware. Commercial use is not allowed.
------------------------------------------------------------------------------------------------------------------
Have a nice flight and landing :D
Alex (Spillone104)
1,156 downloads
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ID(io)T Team Avia S-199 Lod Fix
By Spillone104 in Allied Fighters
This is a fix for the ID(io)T Team Avia S-199
As Reported by Kulbit80 the lod had some issues with the decals in some places.
So here is the fixed lod.
Inside there are 5 files:
S-199.Lod
S-199.Out
S-199_01.Lod
S-199_01.Out
S-199.INI
Put all these files inside the S-199 folder and replace the older ones.
Happy flight.
192 downloads
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F-104S Mod Pack
By Spillone104 in F-104 Starfighter
F-104S package for SFP1/WOV/WOE/WOI oct.08 patch standard:
This mod recreate the 5 variants of the italian version of the Starfighter
F-104S CB: Fighterbomber variant with M61A1 gun.
F-104S CI: All weather interceptor variant, no gun and capable of carring 2 AIM-7E and 2 AIM-9B
F-104S-ASA CB: Updated FB variant with better ECM.
F-104S-ASA CI: Updater interceptor variant capable of carring 2 Aspide and 2 AIM-9L missiles and better ECM
F-104S-ASA-M: Last conversion done to keep the aircraft in service till EF-2000 introduction into service. Lighter, with updated avionic and other systems. No ECM or countermeasures and same armament as the ASA-CI version.
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Installation:
Simply copy all the files in the respective directory of your game folder. :)
And add the code lines of the fuel tanks to your WEAPONDATA.INI
Note: You need to have the stock SFP1 F-104G in your install
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Credits:
Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104
Texture and decals: Steve_S and Bobrock
Cockpit: Starfighter2
Fake Pilot mod: FastCargo
BETA testers: Aleks, Canadair, Spitwulf, Silverbolt, Starfighter2, Steve_S, The Test Pilot
Inspired and basically based on the work of Crab_02 for the old F-104S mod.
Thank you all guys!
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Legal stuff:
This mod is freeware. Commercial use is not allowed.
------------------------------------------------------------------------------------------------------------------
Side note: this mod have some glitches and it will be updated as time permits...
Enjoy and good flight. :)
732 downloads
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Intruder/Prowler Sounds
By Spillone104 in SF/WO* Sound Mods
Grumman A-6 Intruder/EA-6B Prowler engine sounds for SFP1,WOV,WOE,WOI,SF2,SF2V,SF2E.
These sounds are recorded from real A-6E/EA-6B equipped with P&W J-52 turbojets.
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To install these sounds put the .wav files to the sounds folder.
Then open the aircraft data.ini and go to this line:
[sound]
EngineSoundName=JetEngine --------------->Change here the sound name of your choice
AfterburnerSoundName=JetBurner ---------->And here the Afterburner sound....
DamagedEngineSound=
FlapsSoundName=Flaps
AirbrakesSoundName=Airbrakes
GearsSound=Gear
Thats All.
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These Files are Freeware and can not be sold or included in any Payware software.
Good Flight
And pump UP the volume!!!
Spillone104.
341 downloads
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Mirage 2000 Sounds
By Spillone104 in SF/WO* Sound Mods
Mirage 2000 engine sounds for SFP1,WOV,WOE,WOI,SF2,SF2V,SF2E.
These sounds are recorded from real Mirage 2000D equipped with SNECMA M-53 turbofans.
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To install these sounds put the .wav files to the sounds folder.
Then open the aircraft data.ini and go to this line:
[sound]
EngineSoundName=JetEngine --------------->Change here the sound name of your choice
AfterburnerSoundName=JetBurner ---------->And here the Afterburner sound....
DamagedEngineSound=
FlapsSoundName=Flaps
AirbrakesSoundName=Airbrakes
GearsSound=Gear
Thats All.
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These Files are Freeware and can not be sold or included in any Payware software.
Good Flight
And pump UP the volume!!!
Spillone104.
396 downloads
0 comments
Submitted
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Mirage III Sounds
By Spillone104 in SF/WO* Sound Mods
Mirage III engine sounds for SFP1,WOV,WOE,WOI,SF2,SF2V,SF2E.
These sounds are recorded from real Mirage IIIS equipped with SNECMA ATAR 09C turbojets.
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To install these sounds put the .wav files to the sounds folder.
Then open the aircraft data.ini and go to this line:
[sound]
EngineSoundName=JetEngine --------------->Change here the sound name of your choice
AfterburnerSoundName=JetBurner ---------->And here the Afterburner sound....
DamagedEngineSound=
FlapsSoundName=Flaps
AirbrakesSoundName=Airbrakes
GearsSound=Gear
Thats All.
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These Files are Freeware and can not be sold or included in any Payware software.
Good Flight
And pump UP the volume!!!
Spillone104.
510 downloads
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Sounds Pack 4
By Spillone104 in SF/WO* Sound Mods
This is a the 4th pack of aircraft sounds for SFP1/WOV/WOE/WOI
In this pack are included sounds for jets, props and helicopters.
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Jets engines:
Allison TF-41 (A-7 Corsair)
GE J47 (F-86 Sabre)
GE J79 GE-11 (F/TF-104G)
GE J79 GE-19 (F-104S)
PW J57-P-21A (F-100 Super Sabre)
Tumansky R-13 (Mig-21MF)
Westinghouse J34 (F-2H Banshee, F-3D Skyknight, T-2 Buckeye)
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Props:
C-119 (even with J34 or J85 jet boosters)
C-123
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Helos:
AH-1F
AH-1W
Bell-204
Bell-204B
Bell-412
UH-1E
UH-1F
UH-1H
Mi-35
Mi-171
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To install these sounds put the .wav files to the sounds folder.
Then open the aircraft data.ini and go to this line:
[sound]
EngineSoundName=JetEngine --------------->Change here the sound name of your choice
AfterburnerSoundName=JetBurner ---------->And here the Afterburner sound....
DamagedEngineSound=
FlapsSoundName=Flaps
AirbrakesSoundName=Airbrakes
GearsSound=Gear
Thats All.
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Good Flight
And pump UP the volume!!!
Spillone104.
832 downloads