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CVN Ulyanovsk 2.0

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About This File

CVN Ulyanovsk

by

Julhelm

 

This model represents the Soviet Project 1143.7 CVN Ulyanovsk, as it probably would have appeared had the project had been carried through to completion.

 

I won't go into the actual history of the ship, as it's just as easy for anyone so inclined to perform an online search and dig up all the relevant details on the vessel.

 

This model was designed and optimized for SF2:NA, and that means Windows Vista, Windows 7, or Windows 8. At the very least it requires the latest SF2 series patch for its systems and DX10 visual effects to work properly.

To install this package, simply place the folders located inside the .RAR archive into the mod folder of whichever SF2 title you desire the ship to appear in.

 

Additional work may be required on your part to ensure that the ship's TEWS RWR symbol (SkyWatch) is added to the RWR list of any aircraft so equipped. Instructions on how to do this, can be found on the SF2 knowledge base, courtesy of EricJ:

http://combatace.com/topic/44441-making-a-custom-tga-for-tews-radar-warning-recievers/

 

Sound effects will also require editing of the soundlist.ini file in order to work.

 

I’ve included a modified soundlist.ini file, for those who do not have it extracted.

 

Warning: Be careful if you already have an existing custom soundlist.ini file, as it will be overwritten. In that case, simply add the following lines (shown below), taking care to follow the existing numbering sequence (the soundlist.ini will reside in your flight folder). Use the supplied soundlist.ini as a guide.

SoundFileXXX=Underway

SoundFileXXX=ReductionGear

SoundFileXXX=CIWS

 

[underway]

Priority=Normal

3DSound=TRUE

DopplerEffect=TRUE

Looped=TRUE

NumBuffers=2

MaxDist=250.000000

MinDist=10.000000

InsideConeAngle=360

OutsideConeAngle=360

ConeOutsideVolume=100

 

[ReductionGear]

Priority=NORMAL

3DSound=TRUE

DopplerEffect=TRUE

Looped=TRUE

NumBuffers=4

MaxDist=2000.000000

MinDist=10.000000

InsideConeAngle=360

OutsideConeAngle=360

ConeOutsideVolume=100

 

[CIWS]

Priority= Normal

Looped=TRUE

NumBuffers=2

3DSound=TRUE

DopplerEffect=FALSE

MaxDist=2000.000000

MinDist=50.000000

InsideConeAngle=360

OutsideConeAngle=360

ConeOutsideVolume=100

 

Known issues:

 

1) The supplied SA-N-11 Kortik SAMs are not precisely scaled, so they were placed in the center of each Kashtan's missile tube cluster. They also do not have a defined booster stage in their model file, so don't expect booster separation. Also, the actual SA-N-11 is guided by an optical tracking system in real life. Again, this is not supported by the series, so they were given high counter-measure rejection and probability of intercept values, to compensate.

 

2) As of the present date (October 7 2012) Third Wire does not support a PROPER VLS system on a vessel that's also equipped with mutiple SAM types, on slewable mounts. To put it simply, one can have a working VLS system and nothing else, or one can have working Kashtans. I chose the latter option, though the nodes and missiles are supplied if this situation were to change in the future.

 

3) Third Wire has not made provisions for a working "ski-jump", so virtual bow catapults are used instead, and aircraft thus launched will appear to fly through the bow ramp.

 

Credits:

 

Ulyanovsk model, SA-N-9 model, and Textures for both, by Julhelm

 

SA-N-11 missile model and textures, based on the SA-19 by Gabilon.

 

Sound & Visual effects, and all data.ini work, by Fubar512

 

Testing by Dave, Wrench, Brain32 and Crusader.

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