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Kresta II Version 1.0 1.0

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About This File

Kresta II Class Cruiser

by

Julhelm

 

This model represents the Soviet Project 1134A Kresta II class anti-submarine cruiser, which served with the Soviet and Russian Fleets from the late 1960s into the early 1990s.

 

http://en.wikipedia.org/wiki/Kresta_II_class_cruiser

 

This model was designed and optimized for SF2:NA, and that means Windows Vista, Windows 7, or Windows 8. At the very least it requires the latest SF2 series patch for its systems and DX10 visual effects to work properly.

To install this package, simply place the folders located inside the .ZIP archive into the mod folder of whichever SF2 title you desire the ship to appear in.

 

Additional work will be required on your part to ensure that the ship's TEWS RWR symbol (TopSail) is added to the RWR list of any aircraft so equipped. Instructions on how to do this, can be found on the SF2 knowledge base, courtesy of EricJ:

http://combatace.com/topic/44441-making-a-custom-tga-for-tews-radar-warning-recievers/

 

The SA-N-3 model that’s included, is a high-poly version, that will replace the default Third Wire version. It does not adversely effect frame rates, and will work well on the SF2:NA Kiev model, as well.

 

The supplied sound effects will require editing of the soundlist.ini file in order to work.

 

I’ve included a modified soundlist.ini file, for those who do not have it extracted.

 

Warning: Be careful if you already have an existing custom soundlist.ini file, as it will be overwritten.

 

In that case, simply add the following lines (shown below), taking care to follow the existing numbering sequence (the soundlist.ini will reside in your flight folder). Use the supplied soundlist.ini as a guide.

 

SoundFileXXX=Underway

SoundFileXXX=ReductionGear

SoundFileXXX=CIWS

SoundFileXXX=SAMLaunch

SoundFileXXX=AK725

 

[underway]

Priority=Normal

3DSound=TRUE

DopplerEffect=TRUE

Looped=TRUE

NumBuffers=2

MaxDist=250.000000

MinDist=10.000000

InsideConeAngle=360

OutsideConeAngle=360

ConeOutsideVolume=100

 

[ReductionGear]

Priority=NORMAL

3DSound=TRUE

DopplerEffect=TRUE

Looped=TRUE

NumBuffers=4

MaxDist=2000.000000

MinDist=10.000000

InsideConeAngle=360

OutsideConeAngle=360

ConeOutsideVolume=100

 

[CIWS]

Priority= Normal

Looped=TRUE

NumBuffers=2

3DSound=TRUE

DopplerEffect=FALSE

MaxDist=2000.000000

MinDist=50.000000

InsideConeAngle=360

OutsideConeAngle=360

ConeOutsideVolume=100

 

[sAMLaunch]

Priority=Normal

3DSound=TRUE

NumBuffers=2

MaxDist=10000.000000

MinDist=100.000000

InsideConeAngle=360

OutsideConeAngle=360

ConeOutsideVolume=0

 

[AK725]

Priority=Low

Looped=FALSE

NumBuffers=4

3DSound=TRUE

DopplerEffect=FALSE

MaxDist=1000.000000

MinDist=50.000000

InsideConeAngle=360

OutsideConeAngle=360

 

 

Known issues:

 

1) The main radar antenna (Top Sail) doesn’t have a double-sided mesh, so as it rotates, you will notice that the face of the antenna loses its “grid”. This will be rectified in a later release, when the developer manages to catch a break from his busy schedule.

 

 

Credits:

 

Kresta II model and textures, by Julhelm

 

SA-N-3 missile model and textures, by Krizis

 

Sound & Visual effects, and all data.ini work, by Fubar512

 

Testing by Dave, Wrench, Brain32 and Crusader.




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