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SF2_and_SF1_Dogfightv2.3 2.3

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About This File

Dogfight version 2.3 for Thirdwire Simulators (Series 1 and Series 2)


If you had problems with the previous version not seeing your install this version
is far better at finding the files it needs and will produce a log file to help identify problems
Dogfight is a quick mission generator much like Microsofts Quick Combat and
Ubisofts Quick Mission Builder.
This simple little program is an attempt to add similar facility to Thirdwire products
without editing Mission files by hand, or struggling with a complex Mission Editor.
So, using it you should be up and flying against a selected opponent within a few
seconds (once you're use to the system anyway!).


The action begins at a seperation of 2-4 km.


To use you:
1) Start Dogfight.
2) Select aircraft types, numbers and heights, Pilot training etc.
3) Press the Red WRITE MISSION button.
4) LEAVE Dogfight running.
5) Start the Thirdwire Simulator.
6) Go to the Single Mission page and then Load Mission Menu.
7) Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").


8) When you want to change the mission click on Alt and Tab simultaneously.
9) Select Dogfight, make your changes and then press the red WRITE MISSION button.
10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information.
12) Play the mission!

Repeat 8-12 as many times as you want


This sounds a bit long winded but you do soon get used to it.


Unzip Dogfight.zip.


Find the folder called Dogfightv2.3 containing:
templates (folder)


an Options.ini file in this directory as well.


i.e Dogfightv2.3 and Objects are at the same level.


(or wherever you want to launch if from).


DogFight has been tested with:
FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
SF1 (chiefly SCW)
WOE (Principally Wings Over Russia and Wings Over Africa).
SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
I've also tried it with some early Korean War era jets.
Only briefly tried it with more modern types.


The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK.
FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
Without it I doubt that I would have had time to write this program.




Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.


I would also like to take this opportunity to thank the many add on creators at Combatace and
the Skunkworks who have given me many hours of great gaming.


I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.


Gary Ireland

What's New in Version 2.3


  • Now searches more thoroughly for terrains - so it is more likely to work!
  • Produces a log file to help if it does not work correctly

User Feedback

Recommended Comments

What was the problem - there is now a log.txt in the Dogfight directory. If you open that and copy it into a window I might be able to give you some suggestions

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Is it possible to change the location of the encounter on the map? I'm tired of constantly fighting over the same area.

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It is possible, unfortunately not though the interface though. In the templates folder there is a file called location.tpl

If you open this in notepad you will see a list of terrains. Find your terrain's name.


Change the A1PosX and a1PosY values.


Unfortunately there is no graphical way of selecting position - but if you have a mission that takes place over an area

that you would like to use then go to the missions folder and open the mission. Make sure that it's mission map matches your

terrain name:

e.g. MissionMap=wwiCambrai


You can use any of the positions structured:

examples are:

Waypoint[01].Position=122200.0,130040.0,1500.0 //  the default for cambrai





the first 2 values are the x and y positions.


Unfortunately once set you're stuck with that position until you change it again!


Basically in order for you to select a position over the terrain you would need to select the position on

a map and I have no intention of turning it into a full editor.


I may mod it so that there is more than one position. But that's the most that I'm likely to do.

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