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Miscellaneous Objects 1 Miscellaneous Objects 1

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Algunos objetos terrestres, para enrriquecer las misiones mapas y campañas.

 


Instalacion: en el erchivo esta el ini_TYPE con los elementos, copiar los lod y las texturas dentro de la carpeta del mapa que cada uno desee; estan los lod del objeto y los lod de daño, luego agregar los TYPES en el mapa segun el orden que requieran.
Algunas texturas estan sacadas de trabajos de modders de la comunidad, para agradecer y dar credito a sus correspondientes creadores.

 

Espero que les guste
pueden reformarlos como deseen

 

 

 

Some land objects, to enrich the missions maps and campaigns.

 


Installation: in the erchivo this ini_TYPE with the elements, to copy the lod and the textures inside the folder of the map that each one wishes; Are the lod of the object and the lod of damage, then add the TYPES on the map in the order they require.
Some textures are taken from the work of community modders, to thank and credit their creators.

 

Hope you like
Can be reformed as you wish




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Thank you. I can put these to good use. The radio tower is nice.

Kindest regards.

Krfrge

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could you be more specific on how to install ? I'm guessing you translated directly through google translation.

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Yes it is true, I will try to be as clear as possible, sorry.

 

Step 1 Take the lod file, and the textures of each folder, and drag them into the map folder, you want to use, (example) desert, Germany, etc.

 

Step 2 Then in the text file that comes with each folder, there are the specifications of each element, with that, enter the map file TYPE.INI (example) of the desert map there is a desert_TYPE.ini, from Germany a germany_TYPE.ini etc.

Copy the contents of the text file of the item, and paste it into the desert_TYPE or Germany_TYPE, by entering the correlative number that corresponds.

 

Example:

 


[TargetType250]

Name=A Silo de Combustible Petroquimico AC 

FullName=Planta Procesadora

ModelName=A Silo de Combustible Petroquimico AC.LOD

TargetType=MISC

ActiveYear=0

TargetValue=150

UseGroundObject=FALSE

DamagePoint=530.0

ArmorValue=3425.8

ArmorType=2

RepairRate=0.00

StartDetectChance=65

StartIdentifiedChance=65

IncreaseDetectChanceKey=15

MaxVisibleDist=18000.0

DamagedEffect=

DamagedModel=

DestroyedEffect=MediumShortStructureCollapse

DestroyedModel=A Silo Petroquimico Derruyer.LOD

SecondaryChance=100

SecondaryEffect=


 


The TYPE.ini is inside each folder of each map

I hope I have helped, anything you ask me

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