About This File
Royal Air Force Meteors.
Bunch of Meteors for the Royal Air Force and Royal Navy.
This mod is not to compete with the previous Meteor mods that I was part of. It is just my, different approach.
Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.)
Install:
Copy and paste specific folders into the correct destination.
A fake pilot is required to run this mod. Also, the Thirdwire Meteor cockpit is required from the original game.
Fuel tanks- not to be afraid. Overwrite or just leave it. 100 gal tank is the original TW tank. You can overwrite or just simply do not copy.
175 gal tank also.
Tanks are just ini files. The mod uses tanks that are part of aircraft lod.
Yes, again Meteors.
But I made this revamp to fix what I wanted to fix for some time already in old models..plus a few new things.
So we have 22 different (more or less) aircraft.
F Mk.1 - first 12 production Meteors with Welland I engines. Not all served in 616 Sq at the same time. Some were moved to RAE or Gloster Company for further development.
F.Mk.3 - first 15 airframes with Welland I engine.
F.Mk.3 - equipped with Derwent I engine.
F.Mk.4 - High-Speed Record (Basically F.4 with long span wing from F.3 - Or F.3 with long Nacelles - depends on how you look at it - but serial is listed under F.4) - Anyway, bonus aircraft for speed record in 1945 and 1946.
F.Mk.4 - fighter jet with Derwent 5 engines.
T.Mk.7 - two-seat training jet.
F.8 - represented in mod with 3 variants for the game. First with an early canopy hood. Then bubble canopy and the last one with a large bore engine intake...(mostly serials WK and WL...but at some point, you could have large intakes and early canopy...just a matter of when and where)
FR.9 - fighter recon version in two variants early and late canopy.
PR.10 - photo reconnaissance version
NF.11 - radar night /all-weather fighter
NF.13 - radar night /all-weather fighter with additional equipment for use in hot/tropical climate
NF.12 - radar night /all-weather fighter
NF.14 - radar night /all-weather fighter
NF.14(trop) radar night /all-weather fighter with additional equipment for use in hot/tropical climates mostly prepared for No 60 Sq. But also served within units stationed in Great Britain.
NF(T).14 - training version for Air Navigation Schools - Rebuild from NF.14 - no radar or armament.
TT.20 - target tug aircraft with target sleeve for artillery practice (target sleeve is deployed as bomb bay doors - AI will open doors when approaching target).
U.15 - target/research drone jet based on F.4 Meteor
U.16 - target/research drone jet based on F.8 Meteor
T7(TT) - separate version - target tug with target banner. - Should start in the air in single mission editor - while AI is taking off it will lose the banner on an airstrip.
Tip...
TT.20, U.15, U.16, and T.7(TT) are serving for nation=RAF but privately I have them as RAF-RED for 'training purposes' you can do that too, or screw this at all. Use it for your liking. I do not know how you are going to use those special aircraft...but it is here for general enjoyment.
While RAF did not have in mind using Meteors for a ground attack there was a possibility to equip them with non-guided rockets (F.8 and FR9) or bombs (F.4/F.8/FR.9). So you can do it...but I set primary/secondary mission only CAS and armed recon for FR.9...but you can always edit it your way.
I fixed data files a little - collision points and hitboxes..as the previous ones were quite weird. But I believe that the flight model could be improved for this aircraft. But this is not my cup of tea nor coffee.
All skins are in 4096x4096 format. You can easily resize as needed. Now all Meteors are using the same common color standard. Skins represent all squadrons that operationally used Meteors. Later at some point, after withdrawal many Meteors found some new home as squadron hacks..and could be found everywhere...almost. But those were single examples in specific markings. Those are not included in this mod.
I Made a bunch of decals. Some squadrons have special markings on the fin to represent commanding officer aircraft (usually the correct serial number for a specific year), and some do not. Mostly code letter is generic and do not correspond with real code assigned to serial number. But in a few skin sets it is as it should be. You will see. Explore.
Also, RAF letters folder should be added to the Decals folder I know it is big but it gives slightly better quality with still small file size
All correct serial numbers for every Meteor version. Excluded are numbers that never served within the Royal Air Force or were sold to other countries from RAF inventory.
this gives us 2918 individual serial numbers (I believe that is the number never counted what I did).
There are many reasons why I have made things in this mod the way they are...versions, skins, and decals. A lot to explain but I doubt anyone wants to read about it anyway.
Under no circumstances do not use any part of it with older Meteors done by me and published here in CA.
These new ones have some differences in mapping. Some things were changed, some mapping issues and small thingies. So please do not mess up things.
Credits.
Veltro2k - the original old model of t7
Yours truly - model rework, mambo jumbo like skins, decals, research...
No animal was harmed during the creation of this mod.
Only Italian coffee was used, mod may contain cookie crumbs and nuts.
Seat - all credits to the creator - unfortunately I don't remember who made this seat. I guess the skin was painted by Kulbit.
Pilots - RAF pilot by Geezer another one I have no idea / don't remember who did it. All credit to him/her.
Weapons
RP-3 rockets from Ravenclaw.
This model is designed/checked only to work with Ravenclaw's RP-3 rockets - so there might be some strange positioning in other (stock) rockets.
During the creation of squadron patches, I might have used the wrong crown on squadron crests. (according to the squadron timeframe)Gaffe indeed. All should have St. Edward's Crown but I am aware that some have Tudor Crown. It is not out of ignorance ...Hope this small faux pas can be forgiven.
Have fun.
Report bugs. *
Expect the unexpected.
Live long and prosper.
Jarek Hereda
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
UNDER THE COMBAT ACE MODDERS AGREEMENT
* report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. Not like this mod is using some ancient or extraterrestrial files..
What's New in Version 1.3.3
Released
Update V1:
- Fixed F Mk.1 -wings, bump maps, airbrakes, data file, lod. skin with B-type roundel on upper wing surfaces - all should be overwritten.
- F Mk.3 '44 - skin with B-type roundel on upper wings surfaces this is optional but I think this is right for its time frame - all should be overwritten
- F Mk.3 '45 - skin with B-type roundel on upper wings surfaces for 616 and 263 Sq. This is optional but I think this is right for its time frame - all should be overwritten
New Meteor F Mk.3 '46 with Derwent 5 engines in long chord nacelles. Last 15 Mk.3 build. New model, new additional decals. For sure it flew with No.56 Squadron. I added an additional 3 skin sets.
RAF Update V1 - should always be put on top of the main install. Due to the size of the pack, I am not going to update the original files.
Update V2:
- Added optional centerline belly tank for Meteor F.3 '45. Optional updated (belly tank) skins and SM maps are provided to cover camouflaged sets. Also data files with added required lines and loadout .ini.
RAF Update V2 - should always be put on top of the main install + update V1. Due to the size of the pack, I am not going to update the original files.
- 5
- 4
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