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F-23A Black Widow II

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About This File

This is the F-23A Black Widow II as if it had won the ATF competition.

 

This is Version 2.0 which now has a fully working 3d virtual cockpit and two extra internal hard points giving a total of 6 AMRAAMs internally.

 

Read the F-23A readme.txt


What's New in Version   See changelog

Released

No changelog available for this version.




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AWSOME!!!! :good: this rocks and i've been a big fan of this aircraft scince i bought a model of it in a toy shop. now i finally found it. works really well on Wings over europe thanx :cool: whish it would of won the contract. :sorry: Good work! :biggrin:

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Im having cockpit canopy problems...this.gif in flight the canopy is open...How can one chat it...dntknw.gif Its kind of getting BREZZY in here..heat.gif

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I'm afraid I'm also having the cockpit issue. How would I go about fixing this?

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Same issue here.computer7.gif This file has been corrupt for along time now.gamer2.gif

 

gamer2.gif Isn't there anyone that can fix the canopy bug out there?gamer1.gifHELP!!!

computer8.gifcomputer6.gifcomputer7.gifcomp_virus.gifgamer2.gif

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Same issue here.computer7.gif This file has been corrupt for along time now.gamer2.gif

 

gamer2.gif Isn't there anyone that can fix the canopy bug out there?gamer1.gifHELP!!!

computer8.gifcomputer6.gifcomputer7.gifcomp_virus.gifgamer2.gif

 

Open the F23A_DATA file find [Canopy] change the lines to the value below

 

 

Setting[1].DeployValue=1.0

Setting[1].RetractValue=10.0

 

should close when you hit 10mph

 

 

 

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Thanks nice fighter :) btw i didn't had any problems with its canopy its was perfect :grin:

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Open the F-23A DATA.ini file with notepad and change the RetractValue to 11.0 or copy and paste it in. Let me know if it works for you.

 

[Canopy]

SystemType=HIGHLIFT_DEVICE

DeploymentMethod=AUTOMATIC_SPEED

Setting[1].Angle=45.0

Setting[1].DeployValue=10.0

Setting[1].RetractValue=11.0

MaxDeflection=45.0

MinDeflection=0.0

ControlRate=1.0

ModelNodeName=Canopy_Frame

AnimationID=8

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For anyone who has seen issues with internal missiles in the Data File go to weapon stations

On every weapons stations add this line AutomaticDoors=TRUE

above BombBayAnimationID=7

Example

[LeftWeaponsBayLower]
SystemType=WEAPON_STATION
StationID=5
StationGroupID=4
StationType=INTERNAL
LoadLimit=985
NumWeapons=1
AllowedWeaponClass=BOMB,LGB,EOGB,AHM,IRM
AttachmentType=NATO,USN,USAF
MinExtentPosition=-1.0, 5.0,-0.75
MaxExtentPosition= 1.0, 0.0, 0.25
AttachmentPosition=-0.175,2.61,-0.45
AttachmentAngles=0.0,0.0,90.0
EjectVelocity=-2.0,0.0,-2.0
DiameterLimit=0.461
LengthLimit=3.671
AutomaticDoors=TRUE
BombBayAnimationID=7
BombBayOpenTime=0.50
BombBayCloseTime=0.50
ModelNodeName=Rack
MovingPylon=TRUE
PylonMass=65

[RightWeaponsBayLower]
SystemType=WEAPON_STATION
StationID=6
StationGroupID=4
StationType=INTERNAL
LoadLimit=985
NumWeapons=1
AllowedWeaponClass=BOMB,LGB,EOGB,AHM,IRM
AttachmentType=NATO,USN,USAF
MinExtentPosition=-1.0, 5.0,-0.75
MaxExtentPosition= 1.0, 0.0, 0.25
AttachmentPosition=0.175,2.61,-0.45
AttachmentAngles=0.0,0.0,-90.0
EjectVelocity=2.0,0.0,-2.0
DiameterLimit=0.461
LengthLimit=3.671
AutomaticDoors=TRUE
BombBayAnimationID=7
BombBayOpenTime=0.50
BombBayCloseTime=0.50
ModelNodeName=Rack
MovingPylon=TRUE
PylonMass=65

[LeftWeaponsBayUpperInner]
SystemType=WEAPON_STATION
StationID=7
StationGroupID=3
StationType=INTERNAL
LoadLimit=455
NumWeapons=1
AllowedWeaponClass=BOMB,LGB,EOGB,AHM,IRM
AttachmentType=NATO,USN,USAF
MinExtentPosition=-1.0, 5.0,-0.75
MaxExtentPosition= 1.0, 0.0, 0.25
AttachmentPosition=-0.275,2.61,-0.08
AttachmentAngles=0.0,0.0,90.0
EjectVelocity=-2.0,0.0,-2.0
DiameterLimit=0.333
LengthLimit=3.671
AutomaticDoors=TRUE
BombBayAnimationID=7
BombBayOpenTime=0.50
BombBayCloseTime=0.50
ModelNodeName=Rack
MovingPylon=TRUE
PylonMass=65

[RightWeaponsBayUpperInner]
SystemType=WEAPON_STATION
StationID=8
StationGroupID=3
StationType=INTERNAL
LoadLimit=455
NumWeapons=1
AllowedWeaponClass=BOMB,LGB,EOGB,AHM,IRM
AttachmentType=NATO,USN,USAF
MinExtentPosition=-1.0, 5.0,-0.75
MaxExtentPosition= 1.0, 0.0, 0.25
AttachmentPosition=0.275,2.61,-0.08
AttachmentAngles=0.0,0.0,-90.0
EjectVelocity=2.0,0.0,-2.0
DiameterLimit=0.333
LengthLimit=3.671
AutomaticDoors=TRUE
BombBayAnimationID=7
BombBayOpenTime=0.50
BombBayCloseTime=0.50
ModelNodeName=Rack
MovingPylon=TRUE
PylonMass=65

[LeftWeaponsBayUpperOuter]
SystemType=WEAPON_STATION
StationID=9
StationGroupID=3
StationType=INTERNAL
LoadLimit=160
NumWeapons=1
AllowedWeaponClass=AHM
AttachmentType=NATO,USN,USAF
MinExtentPosition=-1.0, 5.0,-0.75
MaxExtentPosition= 1.0, 0.0, 0.25
AttachmentPosition=-0.595,2.61,-0.005
AttachmentAngles=0.0,0.0,45.0
EjectVelocity=-2.0,0.0,-2.0
DiameterLimit=0.18
LengthLimit=3.66
AutomaticDoors=TRUE
BombBayAnimationID=7
BombBayOpenTime=0.50
BombBayCloseTime=0.50
ModelNodeName=AHM_Rack_L
MovingPylon=TRUE
PylonMass=65

[RightWeaponsBayUpperOuter]
SystemType=WEAPON_STATION
StationID=10
StationGroupID=3
StationType=INTERNAL
LoadLimit=160
NumWeapons=1
AllowedWeaponClass=AHM
AttachmentType=NATO,USN,USAF
MinExtentPosition=-1.0, 5.0,-0.75
MaxExtentPosition= 1.0, 0.0, 0.25
AttachmentPosition=0.595,2.61,-0.005
AttachmentAngles=0.0,0.0,-45.0
EjectVelocity=-2.0,0.0,-2.0
DiameterLimit=0.18
LengthLimit=3.66
AutomaticDoors=TRUE
BombBayAnimationID=7
BombBayOpenTime=0.50
BombBayCloseTime=0.50
ModelNodeName=AHM_Rack_R
MovingPylon=TRUE
PylonMass=65

Edited by AcariaPlainum

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