About This File
RWR Symbology and Sounds for Third Wire Sims
by: Fubar512
crash test dummies: Jarhead1 and USAFMTL "Dave"
NOTE, these are not totally representitive of the RWR symbology that one might find in real combat aircraft. They are meant to make it somewhat easier to identify threat type (ground or airborne), and threat level (search, track, lock), for ease of game play. The symbols are set up as follows:
S = ground based search radar
Diamond with "T"=ground based radar in track mode
Diamond with 'L"=ground based radar in acquisition mode
Inverted 'V" with "S" below it=Airborne search radar
Inverted 'V" with "T" below it=Airborne radar in track mode
Inverted "V" with "L" below it=Airborne radar in acquisition mode
The colored icons further help identify threat modes, as follows
Green =Search Mode
Yellow =Track Mode
Red = Acquisition mode
Instructions:
Copy the RWR sub-folder of your choice (Green or Colored) and its contents into the aircraft's cockpit folder. The aircraft must have an RWR display to begin with, of course!
Next, you must edit the following entries in that aircraft's avionics.ini to denote the path to the RWR symbol.
(Please note that In the case of TW default aircraft, you will have to extract the avionics.ini from the objectdata.cat file, and place it in the aircraft's folder in order to edit it. You must download and use the SFP1E extraction utilty in order to do so.)
[RWR]
Type=3_RING
AirSearchTexture=Cockpit/RWR/AirSearch.tga<---Note path statement
AirTrackTexture=Cockpit/RWR/AirTrack.tga<---Note path statement
AirLockTexture=Cockpit/RWR/AirLock.tga<---Note path statement
GroundSearchTexture=Cockpit/RWR/SurfaceSearch.tga<---Note path statement
GroundTrackTexture=Cockpit/RWR/SurfaceTrack.tga<---Note path statement
GroundLockTexture=Cockpit/RWR/SurfaceLock.tga<---Note path statement
SearchPosition=0.90
TrackPosition=0.55
LockPosition=0.15
SearchSize=0.125<---adjust size to fit RWR display
TrackSize=0.125<---adjust size to fit RWR display
LockSize=0.125<---adjust size to fit RWR display
SearchFlash=FALSE
TrackFlash=TRUE
TrackFlashRate=0.5
LockFlash=TRUE
LockFlashRate=0.1
TrackSound=RWRTrack2.wav<----Sounds (optional)
LockSound=LaunchWarn.wav<----Sounds (optional)
Note the path statement in the Texture statement. This must be followed or the model will default to using the standard texures (icons).
The Size statement is a variable that must be set by the user. I find that a size value of 0.125 is perfect for the F-15 series, and a size of 0.20 works well with the F-14, F-16, and F-18's display. You may need to experiment.
Last, but not least, RWR sounds. I've included two extremely annoying ones for your enjoyment. You can use whatever sounds you want, by simply placing said sounds in the "Sounds" folder, and setting the statement as noted above. Note that sounds must always be monoaural .wav format. MP3 files, and stereo .wavs will not work in any TW sim.
I've included a modified avionics.ini for the default Thirwire F-15A, as found in WoE and WoI, to help you understand what's involved, and to allow those of you who already have those sims to get up and running right away.
USING THIS MOD UNDER "EASY AVIONICS"
by: WarlordATF
Now, When i installed it, It didn't work. I re-checked everything,re-read the readme and everything was done exactly right.
But, I use Easy Avionics! Its simple to fix and i just wanted to provide instructions on how to make it work with Easy mode.
All you have to do is...
Copy the new TGAs, not the RWR folder, Just the new TGAs to your Flight folder and extract the EASYAVIONICSDATA.INI from the Flightdata.cat and edit it like this...
[RWR]
Type=3_RING
AirSearchTexture=AirSearch.tga
AirTrackTexture=AirTrack.tga
AirLockTexture=AirLock.tga
GroundSearchTexture=SurfaceSearch.tga
GroundTrackTexture=SurfaceTrack.tga
GroundLockTexture=SurfaceLock.tga
SearchPosition=0.90
TrackPosition=0.55
LockPosition=0.15
SearchSize=0.15<---Set Size to your preference
TrackSize=0.15<---Set Size to your preference
LockSize=0.15<---Set Size to your preference
SearchFlash=FALSE
TrackFlash=TRUE
TrackFlashRate=0.2
LockFlash=TRUE
LockFlashRate=0.1
TrackSound=RWRTrackSound.wav
LockSound=RWRLockSound.wav
And your done, this will give you a fully functional RWR and All RWRs will use the new symbols!