About This File
Introduction
========
this pack contains pilotmodels for VF-32 . VF-32 operated the F-14 Tomcat untill 2005 before transitioning to the F/A-18F Super Hornet
Skinlist
=====
VF32_pilot: pilot for VF-32 (with the sword painted on his helmet)
VF32___rio: rio for VF-32 (with squadron badge on his helmet)
Installation
=======
These pilotskins are based on the models designed by AmokFloo.
Unzip, if you wish, into a temporary folder. This works best. All the files in the zip are seperate zips. This allows you to select which or how many pilots you wish to add.
Place your selections in the /Objects/Aircraft folder --do NOT place the files in specific aircraft folder!!
If you haven't extracted the data.ini for the aircraft you wish to modify, do so.
If already extracted, open up the **data.ini for your aircraft of choice. In the example below, we are using the F-100D:
Find the section marked crew, as below
// Crew ---------------------------------------------------------
[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName= <-- (left blank in this example)
Position=0.00,4.15,0.88
SeatModelName=seat_f-100
SeatPosition=0.00,3.98,0.45
MinExtentPosition=-0.25,3.52,-0.30
MaxExtentPosition= 0.25,4.83, 1.09
CanopyNodeName=canopy_frame_rear_outer
If your data ini does not have the line:
PilotModelName=
You =MUST= add it.
Then, you can add the pilot figure of choice. Remember, it is case sensitive, so if it's "PILOTAF" you must use all capitals. If it's "PilotCH", you must use the upper and lower case lettering. Adding ".lod" is NOT required.
Acknowledgments
============
My work is based upon that of AmokFloo. His work served as a foundation and inspiration to create these pilots.
If you want to learn yourself how to create/mod pilot skins, I wrote a tutorial at combatace (http://forum.combatace.com/index.php?showtopic=25987)
I am a signatory to the Freeware Licensing Agreement (http://forum.combatace.com/index.php?showtopic=26131) so you may use my work on these conditions:
1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms.
2. You must give proper credit in your readme file.
3. If feasible, include the original readme along with your new mod.
Now install those skins and start flying.
KingAlbert Out
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