About This File
Sea variation tile For Strike Fighters Gold / Project 1
version 1.0
by Gerwin 1-11-2008
DESCRIPTION:
Adds some random darker areas to the Desert map's sea as to give
it a more natural and less monotonous look. Like in the the other
three official terrain sets.
Just a very subtile change, although it involved changing
about 25.000 entries in the tile map, fortunately it could be
done automated.
INSTALLATION:
To make this work add these two files to your SFP1 terrain folder
Sea2.tga (alternate sea tile graphic)
Desert.tfd (hex modified desert tilemap)
Desert_Data.ini (terrain datafile with additional 69th texture entry, oct 2008 version)
APPENDIX:
This is the additional texture entry in Desert_Data.ini:
[Texture069]
Filename=sea2.TGA
HasWater=2
HeightMap=sea1_hm.BMP
HeightMapScale=2.000000
Color=0.212429,0.268664,0.327297
SolidObjectTexture=
AlphaObjectTexture=
MipMapLevels=2
THANKS TO:
Third Wire for the Strike Fighters Based Games
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