Jump to content

Sea variation tile For Strike Fighters Gold / Project 1

   (0 reviews)
Sign in to follow this  

1 Screenshot

About This File

Sea variation tile For Strike Fighters Gold / Project 1

 

version 1.0

 

by Gerwin 1-11-2008

 

DESCRIPTION:

Adds some random darker areas to the Desert map's sea as to give

it a more natural and less monotonous look. Like in the the other

three official terrain sets.

 

Just a very subtile change, although it involved changing

about 25.000 entries in the tile map, fortunately it could be

done automated.

 

INSTALLATION:

To make this work add these two files to your SFP1 terrain folder

Sea2.tga (alternate sea tile graphic)

Desert.tfd (hex modified desert tilemap)

Desert_Data.ini (terrain datafile with additional 69th texture entry, oct 2008 version)

 

APPENDIX:

This is the additional texture entry in Desert_Data.ini:

[Texture069]

Filename=sea2.TGA

HasWater=2

HeightMap=sea1_hm.BMP

HeightMapScale=2.000000

Color=0.212429,0.268664,0.327297

SolidObjectTexture=

AlphaObjectTexture=

MipMapLevels=2

 

THANKS TO:

Third Wire for the Strike Fighters Based Games




User Feedback

Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..