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Modders - whats on the list?

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Bob1182:

You can choose rockets in many planes, for example in the Nieuport 11 and Nieuport 17.

BTW, FE has many more planes than ROF. In fact, FE has more planes than any other ww1 combat flight sim. And there are a lot of ground targets too: armored cars, troops, anti aircraft guns, etc...

 

It's very easy to add the 3rd party planes, if you find a problem just ask in the forums and people will show you the way to fix it.

 

Everybody plays FE with all the mods actived, FE without mods isn't very good, but with mods FE is the best WW1 sim. 90% of my FE install is modded.

Edited by Hansa

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Wish there was a modded big upgrade pack/ superpatch - an almost 1 click install solution (eg. HSFX for IL2) . I suppose this doesn't exist?

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Wish there was a modded big upgrade pack/ superpatch - an almost 1 click install solution (eg. HSFX for IL2) . I suppose this doesn't exist?

Bob1182:

You can choose rockets in many planes, for example in the Nieuport 11 and Nieuport 17.

BTW, FE has many more planes than ROF. In fact, FE has more planes than any other ww1 combat flight sim. And there are a lot of ground targets too: armored cars, troops, anti aircraft guns, etc...

 

It's very easy to add the 3rd party planes, if you find a problem just ask in the forums and people will show you the way to fix it.

 

Everybody plays FE with all the mods actived, FE without mods isn't very good, but with mods FE is the best WW1 sim. 90% of my FE install is modded.

Hi everyone,

 

I know nothing about computer designing or graphics, but if I did, I would make a WWI combat flight simulation game with the simplicity of 1918: First Eagles and FE2 has in flight control. Such as taking-off and landing. I would have the variety in choosing planes, such as Rise Of Flight. I think tjete should be more ground activity.For once, I would like to see people, horses, automobiles, and so on. The battlefield trenches should have soldiers in it that you can see as they try to shoot you down as strafe them. When you go on baloon busting missions; just before the baloon explodes, you should be able to see the observer jump from the baloon in his parachute.I would also like to be able to fly a L2 Zeppelin and have the option of being a machine gunner at one of several stations on the zeppelin. Finally, I would want the option to play online or not which you don't have in FE2.

 

The one more thing I hate about First Eagles 2 is that you cannot choose rockets, ONLY bombs, unless you or a friend knows how to mod it.

 

The other thing I hate about FE2, is that when I'm flying the airplane out of cockpit view and in shoulder view, all of a sudden I get multiple angles of the airplane I'm trying to fly which in some cases makes me crash.

 

So, my dream of a great WWI combat fligjt simulation game would be a hybrid f RISE OF FLIGHT graphics, variety of airplanes, and multiplayer option combined with FIRST EAGLES 2 ease of flight controls and sound feedback, and peppered with some of my own ideas.

 

I really wish I knew how to make PC video games.

 

Bob, Hansa is right. If you do some more studying you will find the scales tilting towards FE. Just look at Lima33's screenshots! - it's not easy and you need to be a bit of a nerd (not meaning to insult the chaps here:). I wish I had more time to make the needed modifications and would LOVE a do-all upgrade like Redwolf mentions! But stick it out and back your stuff up and, from what I have been gathering you will see enhanced gameplay and realistic simulation.. some day my FE will get there, but until then I will just pour some bourbon on the rocks and see if I can survive another battle.

 

Cheers

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Hi everyone,

 

I know nothing about computer designing or graphics, but if I did, I would make a WWI combat flight simulation game with the simplicity of 1918: First Eagles and FE2 has in flight control. Such as taking-off and landing. I would have the variety in choosing planes, such as Rise Of Flight. I think tjete should be more ground activity.For once, I would like to see people, horses, automobiles, and so on. The battlefield trenches should have soldiers in it that you can see as they try to shoot you down as strafe them. When you go on baloon busting missions; just before the baloon explodes, you should be able to see the observer jump from the baloon in his parachute.I would also like to be able to fly a L2 Zeppelin and have the option of being a machine gunner at one of several stations on the zeppelin. Finally, I would want the option to play online or not which you don't have in FE2.

 

The one more thing I hate about First Eagles 2 is that you cannot choose rockets, ONLY bombs, unless you or a friend knows how to mod it.

 

The other thing I hate about FE2, is that when I'm flying the airplane out of cockpit view and in shoulder view, all of a sudden I get multiple angles of the airplane I'm trying to fly which in some cases makes me crash.

 

So, my dream of a great WWI combat fligjt simulation game would be a hybrid f RISE OF FLIGHT graphics, variety of airplanes, and multiplayer option combined with FIRST EAGLES 2 ease of flight controls and sound feedback, and peppered with some of my own ideas.

 

I really wish I knew how to make PC video games.

 

You want rockets, and here I am, trying to re-locate the old mod from arcade WW1 airwar game 'Wings of War' that DISABLED those darn rockets - yes they were fun until the AI blew YOUR wings off, instead! :)

 

 

http://www.youtube.com/watch?v=UKRz7QTs9DE

 

As has been said, thanks to the modders FE has a much bigger planeset than RoF or OFF, with very few planes missing. And lots of ground objects, tho you will need a user-made campagn which uses the, to see them in action.

 

Yes it would be neat to have balloon observers bailing out (or even balloons under attack winched down, which RoF now has) and some of the other stuff you've described. I'm not sure there's ever going to be a serious simulator of being a zeppelin gunner, because if only to be realistic, you'd spend 99.9% of yout time staring into the darkness, very cold and hoping for nothing to happen, and the rest either jumping or burning, after being shot down by a plane you were maybe unable to see, let alone hit, till it set your ride on fire. The CFS2 mod package 'Combat Aces' had a flyable zep and at least one mssion that involved hunting one over London in a BE2c which IIRC mostly involved flying around in the dark and wondering where the h*ll you were and whether or not you were the right way up. Probably that was quite realistic.

 

As for the FE view system, each to his own, and if you prefer to fly and fight in FE using arcade 'over the shoulder' views that's fine of course. In the Strike Fighters sims from which FE evolved, I liked the 'floating over the shoulder' view for surface attack runs, as it looked good and sort off compensated for the limited bombing aids that SF provided. But why not try a more realistic approach with FE, and see if you like that. My own approach is described here; basically fly in the external view, fight in the cockpit view, padlocking your targets but cutting over the front cockpit view from time to time to make sure you're not about to become a lawn dart:

 

http://combatace.com...otary-propwash/

Edited by 33LIMA

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Hello gents',

Thought I'd revive this thread since it's stickied anyway so everyone will see it. Let's do a quick poll of what aircraft you would like to see the FM tweaked for next...there are another nine or ten WW1 aircraft on CombatAce, also a few on the A-Team website that I haven't touched yet. While this is a fairly slow process, I'd like to get some input on priority aircraft FMs and ones that can wait a while longer. Here's a list I have so far, in no particular order. Let me know here on the thread which one you would like to see tweaked first and I will deal with those types first that get the most votes.

Happy flying,

Von S :smile:

 

List:

- Hannover CL.II and CL.III

- Albatros C.3

- Vickers FB5

- Roland D.6a

- Airco DH.5

- Sikorsky S16 rounded back (ver. 3.0; my current tweaked FM is for ver. 2.0, will require carrying over of the FM data and testing)

- Aviatik C.1 first generation (from A-Team)

- Siemens-Schuckert D.III (from A-Team)

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When I first saw this, I thought it was a poll about planes, and of course, I was about to type 'AW FK8', 'LVG C.V or CVI' and 'Albatros CX or C.XII' followed by 'pretty please', when I saw it was about FMs not planes...oh well... :)

Was it Clausewitz who said something to the effect that the enemy usually has three options, of which he will choose the fourth?

Applying that principle, I choose the Sopwith Camel :)

Not just because it is such an important plane, worthy of the attention, which it is. Because it doesn't seem to match the real Camel that well in one or two important ways.

I recently finished reading 'Winged Victory' for the first time (I tend to avoid fiction even such as this) and while written years after the event and only semi-autobiographical, I believe Victor Yates when he describes the Camel as unstable and very tail heavy. Many will have read this before but it's such a lovely description that I cannot resist quoting it here.

'Camels were wonderful fliers when you had got used to them., which took about three months of hard flying. At the end of that time you were either dead, a nervous wreck, or the hell of a pilot and a terror to Huns, who were more unwilling to attack Camels than any other sort of machine except perhaps Bristol Fighters...Huns preferred fighting SEs which were stationary engine scouts more like themselves...They knew where they were with SEs, which obeyed the laws of flight and did as properly stabilised aeroplanes ought to do. If you shot at one, allowing correctly for its speed, you would hit it: it would be going the way it looked as if it were going, following its nose. A Camel might be going sideways or flat-spinning, or going in any direction except straight backwards. A Camel in danger would do the most queer things, you never knew what next...and in the more legitimate matter of vertical turns, nothing in the skies could follow in so tight a circle, so that, theoretically speaking, all you had to do when caught miles from home by dozens of Huns was to go into a vertical bank and keep on turning to the right until the Huns got hungry and went down to their black bread and sauerkraut, or it got dark: the difficulty was that you might run out of petrol and have to shoot them all down on the reserve tank, so that it might be as well to shoot them all down at once, as recommended in patriotic circles.'

...But it was this instability that gave Camels their good qualities...a Camel had to be held in flying position all the time, and was out of it in a flash. It was nose light...and was rigged tail-heavy so that you had to be holding her down all the time. Take your hand off the stick and it would rear right up with a terrific jerk and stand on its tail.

The same with the half-roll. Nothing would half-roll like a Camel. A twitch of the stick and flick of the rudder and you were on your back. The nose dropped at once and you pulled out having made a complete reversal of direction in the least possible time."

Even allowing that the author is obviously indulging in a certain amount of tongue-in-cheekery, or even an element of hyperbole - and that the better AI pilots in FE can get some wicked turns out of their Camels - the current FMs (strock and Peter01s) don't seem to match the 'out of it [level flight] in a flash' and the 'terrific jerk and stand on its tail' aspects.  Not saying I want to spend the stated three months learning how to avoid killing my virtual pilots in the FE/FE2 Camel, but something a bit more like these points in Yates' description might be good - I recall the RoF Camel (like most RoF planes, perhaps more so than others) was very tail-heavy.

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3 hours ago, 33LIMA said:

 the current FMs (strock and Peter01s) don't seem to match the 'out of it [level flight] in a flash' and the 'terrific jerk and stand on its tail' aspects.  Not saying I want to spend the stated three months learning how to avoid killing my virtual pilots in the FE/FE2 Camel, but something a bit more like these points in Yates' description might be good - I recall the RoF Camel (like most RoF planes, perhaps more so than others) was very tail-heavy.

I recommend also checking out the FM tweaks for the 110, 130 and 150 hp Camels included in my FM update packs (the Camels were last tweaked around the ver. 9.1 update "Camels, Pups and Gasbags") - they now have historical top speeds and are slightly twitchier/spin prone than before, more yaw from aileron usage, etc....although I can do a set of "more dramatic" Camel FMs if anyone's interested down the road.

Have read varied reports on their behavior - Kermit Weeks doesn't find them mythically difficult to fly (see his comments on Pups and Camels in one of the YouTube clips). Also good are Frank Tallman's comments from 'Flying the Old Planes.' Elevator sensitive, rudder too, ailerons somewhat heavy, climb rate excellent, possible to do tight turns and loops in the type (summary of Tallman's comments). The whole story about three turns to the right in the space/time of one turn to the left is probably exaggeration though. Tail heaviness was apparently rigged into the types on purpose, although how much fuel was in the fuel tank (positioned behind the pilot) would also determine whether she was tail heavy or level.

The Clerget-powered ones were sometimes described as nose heavy if the fuel tank was near empty or half-full. Kermit finds the engine torque and prop-wash to be present but manageable on the Pup, etc. Many WWI fliers would have only 25 - 50 hrs. flight time before being stuck with the type - this perhaps accounts for the view that the Camel was very slippery and extremely dangerous.

I recommend also checking out the YouTube vids of Mikael Carlson putting the Dr.1 through various tests - that fellow really pushes the rotary types but has commented that the rotary effects are mostly manageable. His Dr.1 is 110 hp by the way.

Currently busy tweaking the data ini for Geezer's Halb. D.V into a D.III (will work well with Eugene's early Halb. skin), since it looks nicer than the dated A-Team one. Also looking into the Roland D.Va, and the Aviatik (first-generation) and Siemens-Schuckert from A-Team...hoping to release a new FM update pack early in the New Year...have been busy with work.

Happy flying gents,

Von S :smile:

Edited by VonS
Fixed typos.

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Thanks for the tips, I will seek out your FM mod. Yates's alter ego Cundall is stated to have 'done one hundred and sixty-three jobs, totalling two hundred and forty-eight flying hours' all with 46 on Camels, while Yate's Wiki entry says 110 and 250 respectively; so he (and Cundall!) obviously knew a thing or two about them too, based on service machines.

The FE2 Camels I'm flying now all seem to need no more than some right stick at higher revs to counter torque and the tendency to roll left. Don't know if I can vary fuel loads in FE2 (my loadout screen CTDs for some reason I must try to troubleshoot some day) or if the sim models the CoG effects of fuel consumption.

 

 

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For loadout screen CTDs, I recommend double-checking that you have a missioncontrol.ini in the Flight folder. Also, double-check under the [MenuScreens] entry of that ini file...and make sure that you have this setting present and enabled:

UseLoadoutList=TRUE

This is what got rid of the loadout CTDs for me, especially if using Cap'n Vengeur's wonderful medals pack.

Happy flying,

Von S :flyer:

Edit: As far as I know, ThirdWire sims don't model CoG changes with fuel consumption but some of our modders and specialists can of course pitch in with more info.

Edited by VonS
Added info.

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