WarlordATF Posted April 3, 2007 Posted April 3, 2007 I downloaded the 832504 Soivet counter attack Campaign and have been playing around with the INI files and swapping planes into a 1962 era campaignand i have learned alot so far about how the sim works and came out of it with a USAF and A Soviet working Campaigns. But if i look in any other campaigns folder the Data.ini is not there. Where do i get this file from so i can edit the other campaigns? I want to tweak the WOV campaigns with to have Modern aircraft operating from the Carriers. And how would i go about making a custom INI file for a campaign in a custom Area like the Bering Straits terrain? Also, Is there a way to create multiple loadout.ini files that will activate at different years? Like if i wanted an F-16 to carry AIM-7s until 1986 and then have a different loadout.ini for carrying AIM-120s? The more i mess with the thirdwire sims the more i like them, i have em all except strike fighters and they are so much more then i originally gave them credit for. I dismissed them as too arcade like when i first got WOV, but the more addons i install the better these games get. The open modding of the Thirdwire sims is by far its greatest asset. I come from the Falcon4 AF Community where each and every mod is supposed to get Lead Pursuits approval before it can go public and i can honestly say it held that sim back in alot of ways. Thanks to TK for these great games and for letting us continue to improve upon them and Thanks to all the hard working Community Members,Aircraft and Terrain designers out there! With over 200 Aircraft and about 8 Terrains in my WOE install these designers have given me the flight sim of my dreams! Quote
+JSF_Aggie Posted April 3, 2007 Posted April 3, 2007 (edited) The _data.ini's for the stock campaigns are in one of the .cat files in the flight directory, Mission_Data.cat I think. You need the cat extractor to get to it, which is available here in the Utilities/Editors section. There is a DBS '72 campaign I made for the Bering Straits terrain here. It does not work properly with the latest patch because the ground object format changed, and campaign code no longer behaves when you define more than 2 "Forces". At some point I'm going to update it, but you can still look at the campaign files for ideas. If it's to big of a download just to check out the campaign files, let me know and I'll email you just the .ini files. Edited April 3, 2007 by JSF_Aggie Quote
+Typhoid Posted April 3, 2007 Posted April 3, 2007 The _data.ini's for the stock campaigns are in one of the .cat files in the flight directory, Mission_Data.cat I think. You need the cat extractor to get to it, which is available here in the Utilities/Editors section. There is a DBS '72 campaign I made for the Bering Straits terrain here. It does not work properly with the latest patch because the ground object format changed, and campaign code no longer behaves when you define more than 2 "Forces". At some point I'm going to update it, but you can still look at the campaign files for ideas. If it's to big of a download just to check out the campaign files, let me know and I'll email you just the .ini files. The DBS doesn't work? I have that downloaded as a future project. Just haven't gotten to it. Good to know before I go into it. Quote
WarlordATF Posted April 3, 2007 Author Posted April 3, 2007 The _data.ini's for the stock campaigns are in one of the .cat files in the flight directory, Mission_Data.cat I think. You need the cat extractor to get to it, which is available here in the Utilities/Editors section. There is a DBS '72 campaign I made for the Bering Straits terrain here. It does not work properly with the latest patch because the ground object format changed, and campaign code no longer behaves when you define more than 2 "Forces". At some point I'm going to update it, but you can still look at the campaign files for ideas. If it's to big of a download just to check out the campaign files, let me know and I'll email you just the .ini files. Thanks, Thats exactly what im looking for. And since these are the default campaigns when i finally get it all figured out i can release them so other can try them. My Two current modded campaigns are designed to fit the stock description screens for the 62 Campaign but with alot different aircraft. My Red Spear campaign has 1 Sq of MiG-15s,3 Sq of MiG-17Fs,2 Sq of Mig 19s,3 Sq of MiG-21Fs,1Sq of Yak-28s and a Squadron of Il-28s. My Silver Sheild Campaign is the exact same campaign as Red Spear but you fly for the USAF in either a T-33A,F-80,F-86-40,F-100D,RB-57A,F-104C,F-106A,A-5B,F-4C,U-2A or O-1E. I know the T-33A never saw combat with the USAF and the F-4C wasnt available until 63, but its an Alternate universe. Besides the T-33 are the bases Trainers and the F-4Cs are a pre-production evaluation squadron LOL. I didnt do much to the Targets or Ground units other than replace the T-72s and M1-A1s. Other than that its the Author of the 832504 Soivet counter attacks work so i wont be releaseing it, but its alot of fun once i got all the loadouts sorted out. Some of the dogfights are intense in these early 60s era machines.Getting jumped by MiG-17s in a T-33A was a memorable mission! Im looking foward to seeing what i can do with Naval aircraft in WOE.I cant wait to fly the Hornet and Tomcat in some modern campaigns. About the campaign code, So i should keep my campaigns limited to only two forces? Like USAF and SOVIET, Not USAF,USN,USMC,WGermany and SOVIET, right? I was thinking of adding some Land based Navy F-9 Panthers and Luftwaffe F-106Gs to my 62 Campaign, So i guess i just make them USAF? Thanks again for the info! Do i find the campaign description files in the same cat file? I would like to make some custom ones for my campaigns. Quote
Fubar512 Posted April 3, 2007 Posted April 3, 2007 Also, Is there a way to create multiple loadout.ini files that will activate at different years? Like if i wanted an F-16 to carry AIM-7s until 1986 and then have a different loadout.ini for carrying AIM-120s? I would assume that you're talking about a fictional loadout, as the AIM-120 wasn't operational until much later than 1986 (AFAIK, the first models went out in 1990). In fact, that missile project wasn't even out for contactor's bids until late 1987. Quote
ezlead Posted April 3, 2007 Posted April 3, 2007 WarLord: Look over the Knowledge base Stickies. You can only have Friendly or Enemy Forces. However,You can have any nation in the Nations.ini file to fly for either side. The Knowledge base is the greatest set of Info that the Add-on Designers have come up with. There is lots of hard work done by a myriad of people to get the right info out to the community. "Hats Off " to all who have worked so hard. Quote
+JSF_Aggie Posted April 3, 2007 Posted April 3, 2007 The DBS doesn't work? I have that downloaded as a future project. Just haven't gotten to it. Good to know before I go into it. If you want, I can send you the file changes. I've just been waiting/hoping on the Bucc to release the update. Quote
+Tailspin Posted April 3, 2007 Posted April 3, 2007 Well, RussoUK says he's back in business so the Bucc is coming in....'bout two weeks I'd guess. Quote
+Typhoid Posted April 3, 2007 Posted April 3, 2007 Well, RussoUK says he's back in business so the Bucc is coming in....'bout two weeks I'd guess. I'll wait. Lots on my plate right now anyway. Quote
WarlordATF Posted April 4, 2007 Author Posted April 4, 2007 WarLord:Look over the Knowledge base Stickies. You can only have Friendly or Enemy Forces. However,You can have any nation in the Nations.ini file to fly for either side. The Knowledge base is the greatest set of Info that the Add-on Designers have come up with. There is lots of hard work done by a myriad of people to get the right info out to the community. "Hats Off " to all who have worked so hard. I'll keep reading them but I have been reading so much the past few days its becoming a blur LOL. I think what i was asking about is the Campaign Data INI. In some of the old SFP1 campaigns there are 3 or more forces, listed as Force 1,2,3 ect. But what was mentioned earlier was a problem with ground units using this method after the latest updates, so i was wondering if it should just be a 2 sided fight and what those problems actually are so i know what to look for when playing. I still have alot to learn about editing but i have to say Thirdwires games are a modders dream. The INI txt file layout is alot better than messing with some other sims 3rd party editors. Just looking at the files explains alot about how to edit it and now that i know where to find these files i'll be learning for a long time LOL I Downloaded the DBS Campaign and am in the process of tweaking it into a working WOE Campaign with the updated Bearing Straits Terrain. Its a dream come true, all the files needed for a campaign seem to be there and i have been looking at how it works. Some Campaigns just have two files, but this one has everything. Great for a beginner to look at.The ease of editing and number of Aircraft and terrains available make this series my favorite game, i have not played Star Wars Galaxies or Battlefield 2 for almost a week now. Only bad thing is im spending more time with addons and editing than actually playing, but it was well worth it when i flew the first campaign i had edited. Thanks Again for everyones help! Quote
WarlordATF Posted April 4, 2007 Author Posted April 4, 2007 I would assume that you're talking about a fictional loadout, as the AIM-120 wasn't operational until much later than 1986 (AFAIK, the first models went out in 1990). In fact, that missile project wasn't even out for contactor's bids until late 1987. Yeah, i was just using than as an example. Are multiple loadout.ini files possible or will the sim automaticly start using new weapons as they become available? My understanding here isnt 100% clear, but i think the sim uses the loadout.ini to configure aircraft based on mission type listed inside right? So lets just say I want the sim to load AIM-7s on the F-16 up to a certain date then after that i want the sim to arm them with AIM-120s for Sweep and CAP Missions. Can i have multiple Loadout.ini's or do i need to duplicate the aircraft and have Aircraft 1(AIM-7 Loadout) exit service as Aircraft 2(AIM-120 Loadout) becomes available? I hope thats understandable. Thanks Quote
+Typhoid Posted April 6, 2007 Posted April 6, 2007 I'll keep reading them but I have been reading so much the past few days its becoming a blur LOL. I think what i was asking about is the Campaign Data INI. In some of the old SFP1 campaigns there are 3 or more forces, listed as Force 1,2,3 ect. But what was mentioned earlier was a problem with ground units using this method after the latest updates, so i was wondering if it should just be a 2 sided fight and what those problems actually are so i know what to look for when playing. I still have alot to learn about editing but i have to say Thirdwires games are a modders dream. The INI txt file layout is alot better than messing with some other sims 3rd party editors. Just looking at the files explains alot about how to edit it and now that i know where to find these files i'll be learning for a long time LOL I Downloaded the DBS Campaign and am in the process of tweaking it into a working WOE Campaign with the updated Bearing Straits Terrain. Its a dream come true, all the files needed for a campaign seem to be there and i have been looking at how it works. Some Campaigns just have two files, but this one has everything. Great for a beginner to look at.The ease of editing and number of Aircraft and terrains available make this series my favorite game, i have not played Star Wars Galaxies or Battlefield 2 for almost a week now. Only bad thing is im spending more time with addons and editing than actually playing, but it was well worth it when i flew the first campaign i had edited. Thanks Again for everyones help! send me a copy of your completed work!!!! Quote
jtin Posted April 6, 2007 Posted April 6, 2007 WarlordATF, The loadout.ini is what the sim uses to know what weapons to put on the plane. All of the weapons for the plane should be in the campaign_data.ini (and in ample supply). I don't think upgrading weapons is possible, but upgrading aircraft is. Exactly like you said, you could make a new aircraft and have the squadron upgrade. Heck, you could even throw in an avionics upgrade and a new skin! Looking forward to the upgraded DBS and the Bucc! Quote
Fubar512 Posted April 7, 2007 Posted April 7, 2007 Can i have multiple Loadout.ini's or do i need to duplicate the aircraft and have Aircraft 1(AIM-7 Loadout) exit service as Aircraft 2(AIM-120 Loadout) becomes available? I hope thats understandable. Thanks If you set the allowable weapon class statement to accept AHMs (Active Homing Missiles). any such missile meeting the specific attachment type, weight requirement, and service date, will be available on that aircraft. So, yes, the AIM-120 will start showing up after 1990. This is easily seen on the MiG-29 and Su-27, which automatically upgrade from Aphids and Alamos, to Adders and Archers, as they become available. Quote
WarlordATF Posted April 7, 2007 Author Posted April 7, 2007 send me a copy of your completed work!!!! I'd be happy to, but its not my work, i just modified the DBS campaign that i downloaded here and is property of the original author.i didnt have to do very much to get it working. I renamed the folder to woeCamp6 and The main thing i did was change the terrain the file looks for because the new version for WOE is not named DBS, its named BeringSt. Also for some reason i got a CTD when i tried to fly for the British, so i deleted all the British Squadrons and renumbered everything. Then i changed AC types and weapons loadouts to the ones i wanted to use. I also needed to edit all the .txt files to show the correct aircraft on the little notepad on the campaign selection screen. All in all it was pretty easy to get working. I'll copy the 2 files i modded and maybe someone can offer suggestions. The woeCamp6.ini... [CampaignData] CampaignName=620101 Northern Watch DataFile=woeCamp6_DATA.ini CampaignMap=BeringSt Service001=USAF Service002=USN Service003=USMC //*********************************************** //USAF Forces //*********************************************** [uSAFUnit001] UnitName=555th TFS 'Triple Nickel' ForceID=1 UnitID=1 StartDate=1961 DescFile=555TFS.TXT StartText=DBS72\DBS72_Start1.TXT CampaignBaseScreen=DBS72_USAF.bmp [uSAFUnit002] UnitName=510th TFS 'Buzzards' ForceID=1 UnitID=2 StartDate=1961 DescFile=510TFS.TXT StartText=DBS72\DBS72_Start1.TXT CampaignBaseScreen=DBS72_USAF.bmp [uSAFUnit003] UnitName=3rd TFS ForceID=1 UnitID=3 StartDate=1961 DescFile=3TFS.TXT StartText=DBS72\DBS72_Start3.TXT CampaignBaseScreen=DBS72_USAF.bmp [uSAFUnit004] UnitName=356th TFS ForceID=1 UnitID=4 StartDate=1961 DescFile=356TFS.TXT StartText=DBS72\DBS72_Start3.TXT CampaignBaseScreen=DBS72_USAF.bmp [uSAFUnit005] UnitName=615th TFS ForceID=1 UnitID=5 StartDate=1961 DescFile=615TFS.TXT StartText=DBS72\DBS72_Start1.TXT CampaignBaseScreen=DBS72_USAF.bmp [uSAFUnit006] UnitName=531st TFS 'Ramrods' ForceID=1 UnitID=6 StartDate=1961 DescFile=531TFS.TXT StartText=DBS72\DBS72_Start1.TXT CampaignBaseScreen=DBS72_USAF.bmp [uSAFUnit007] UnitName=17th WWS ForceID=1 UnitID=7 StartDate=1961 DescFile=17WWS.TXT StartText=DBS72\DBS72_Start2.TXT CampaignBaseScreen=DBS72_USAF.bmp [uSAFUnit008] UnitName=561st TFS 'Wild Weasels' ForceID=1 UnitID=8 StartDate=1961 DescFile=561TFS.TXT StartText=DBS72\DBS72_Start2.TXT CampaignBaseScreen=DBS72_USAF.bmp [uSAFUnit009] UnitName=4th TFS 'Fightin' Fujins' ForceID=1 UnitID=9 StartDate=1961 DescFile=4TFS.TXT StartText=DBS72\DBS72_Start1.TXT CampaignBaseScreen=DBS72_USAF.bmp [uSAFUnit010] UnitName=433rd TFS 'Satan's Angels' ForceID=1 UnitID=10 StartDate=1961 DescFile=433TFS.txt StartText=DBS72\DBS72_Start1.TXT CampaignBaseScreen=DBS72_USAF.bmp [uSAFUnit011] UnitName=8th TFS 'Black Sheep' ForceID=1 UnitID=11 StartDate=1961 DescFile=8TFS.TXT StartText=DBS72\DBS72_Start1.TXT CampaignBaseScreen=DBS72_USAF.bmp [uSAFUnit012] UnitName=43rd TFS 'Big Dogs' ForceID=1 UnitID=12 StartDate=1961 DescFile=43TFS.TXT StartText=DBS72\DBS72_Start1.TXT CampaignBaseScreen=DBS72_USAF.bmp //*********************************************** //US Navy Forces //*********************************************** [uSNUnit001] UnitName=VF-151 'Vigilantes' ForceID=1 UnitID=13 StartDate=1961 DescFile=VF151.TXT StartText=DBS72\DBS72_Start5.TXT CampaignBaseScreen=DBS72_USN.bmp [uSNUnit002] UnitName=VF-102 'Diamondbacks' ForceID=1 UnitID=14 StartDate=1961 DescFile=VF102.TXT StartText=DBS72\DBS72_Start5.TXT CampaignBaseScreen=DBS72_USN.bmp [uSNUnit003] UnitName=VA-195 'Hammerheads' ForceID=1 UnitID=15 StartDate=1961 DescFile=VA195.TXT StartText=DBS72\DBS72_Start5.TXT CampaignBaseScreen=DBS72_USN.bmp //*********************************************** //USMC Forces //*********************************************** [uSMCUnit001] UnitName=VMF(AW)-235 'Death Angels' ForceID=1 UnitID=16 StartDate=1961 DescFile=VMFA235.TXT StartText=DBS72\DBS72_Start3.TXT CampaignBaseScreen=DBS72_USMC.bmp [uSMCUnit002] UnitName=VMF(AW)-212 'Lancers' ForceID=1 UnitID=17 StartDate=1961 DescFile=VMFA212.TXT StartText=DBS72\DBS72_Start3.TXT CampaignBaseScreen=DBS72_USMC.bmp And the woeCamp6_Data.INI... [CampaignData] StartDate=01/01/1962 StartDateDeviation=0 ForceWithInitiative=2 MaxMissions=25 NormalMissionRate=1 NormalMissionRateDeviation=1 OffensiveMissionRate=1 OffensiveMissionRateDeviation=1 StartScreen=DBS72.bmp CampaignEndWinScreen=DBS72_WIN.bmp CampaignEndLoseScreen=DBS72_LOSE.bmp CampaignEndStallScreen=DBS72_LOSE.bmp CampaignEndWinText=DBS72\DBS72Win.txt CampaignEndLoseText=DBS72\DBS72Lose.txt CampaignEndStallText=DBS72\DBS72Stall.txt [Force001] Alignment=FRIENDLY Nation=USAF BaseArea=Hamilton Airfield AirOffensive[001].Primary=COMMAND_BUILDING,COMM_BUILDING AirOffensive[001].Secondary=RADAR,EW_RADAR,SAM_RADAR AirOffensive[002].Primary=POWER_PLANT,FUEL_STORAGE,WAREHOUSE AirOffensive[002].Secondary=OIL_REFINERY AirOffensive[003].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY AirOffensive[003].Secondary=SMALL_RUNWAY,HANGAR,AAA AirOffensive[004].Primary=WAREHOUSE,CITY_BUILDING,CHEMICAL_WEAPONS_PLANT AirOffensive[004].Secondary=ANY AirOffensive[005].Primary=ANY AirOffensive[005].Secondary=ANY AirOffensive[006].Primary=ANY AirOffensive[006].Secondary=ANY AirOffensive[007].Primary=ANY AirOffensive[007].Secondary=ANY AirOffensive[008].Primary=ANY AirOffensive[008].Secondary=ANY AirOffensive[009].Primary=ANY AirOffensive[009].Secondary=ANY AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=3 StartInterdiction=1 Morale=100 Supply=100 NormalSupplyRate=16 OffensiveSupplyRate=-9 DefensiveSupplyRate=-5 SupplyForOffensive=80 AircraftReplacementTime=14 AircraftReplacement=55 GroundUnitReplacementTime=15 GroundUnitReplacement=200 RandomTransportType=ANY WeaponResupplyTime=14 StartAirDefenseLevel=2 [Force002] Alignment=ENEMY Nation=SOVIET BaseArea=Kolvcinskaja AirOffensive[001].Primary=RADAR,EW_RADAR,SAM_RADAR AirOffensive[001].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,HANGAR AirOffensive[002].Primary=COMMAND_BUILDING,COMM_BUILDING AirOffensive[002].Secondary=SMALL_RUNWAY,HANGAR,AAA AirOffensive[003].Primary=POWER_PLANT,FUEL_STORAGE AirOffensive[003].Secondary=OIL_REFINERY AirOffensive[004].Primary=WAREHOUSE,CITY_BUILDING,CHEMICAL_WEAPONS_PLANT AirOffensive[004].Secondary=ANY AirOffensive[005].Primary=ANY AirOffensive[005].Secondary=ANY AirOffensive[006].Primary=ANY AirOffensive[006].Secondary=ANY AirOffensive[007].Primary=ANY AirOffensive[007].Secondary=ANY AirOffensive[008].Primary=ANY AirOffensive[008].Secondary=ANY AirOffensive[009].Primary=ANY AirOffensive[009].Secondary=ANY AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=2 StartInterdiction=1 Morale=100 Supply=100 NormalSupplyRate=20 OffensiveSupplyRate=-7 DefensiveSupplyRate=-4 SupplyForOffensive=70 AircraftReplacementTime=18 AircraftReplacement=65 GroundUnitReplacementTime=15 GroundUnitReplacement=300 RandomTransportType=ANY WeaponResupplyTime=14 StartAirDefenseLevel=2 //*********************************************** //USAF Forces //*********************************************** [AirUnit001] AircraftType=T-33A Squadron=555TFS StartDate=01/01/1961 ForceID=1 Nation=USAF DefaultTexture=555TFS StartNumber=1 BaseArea=Savoonga Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=90 UpgradeType=NEVER MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=40 MissionChance[CAS]=30 MissionChance[sEAD]=30 MissionChance[ARMED_RECON]=30 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=20 Supply[001].WeaponType=500lb_bomb Supply[001].Quantity=600 Supply[002].WeaponType=1000lb_bomb Supply[002].Quantity=600 Supply[003].WeaponType=Tank160_F80 Supply[003].Quantity=600 Supply[004].WeaponType=Tank260_F80 Supply[004].Quantity=600 Supply[005].WeaponType=HVAR1 Supply[005].Quantity=600 Supply[006].WeaponType=BLU_10S Supply[006].Quantity=600 Supply[007].WeaponType=Mk82 Supply[007].Quantity=300 Supply[008].WeaponType=Mk84 Supply[008].Quantity=300 [AirUnit002] AircraftType=F-80 Shooting Star Squadron=510TFS StartDate=01/01/1961 ForceID=1 Nation=USAF DefaultTexture=510TFS StartNumber=1 BaseArea=Savoonga Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=90 UpgradeType=NEVER MissionChance[sWEEP]=50 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=20 MissionChance[ESCORT]=50 MissionChance=30 MissionChance[CAS]=20 MissionChance[sEAD]=30 MissionChance[ARMED_RECON]=20 MissionChance[ANTI_SHIP]=30 MissionChance[RECON]=20 Supply[001].WeaponType=500lb_bomb Supply[001].Quantity=600 Supply[002].WeaponType=1000lb_bomb Supply[002].Quantity=600 Supply[003].WeaponType=Tank160_F80 Supply[003].Quantity=600 Supply[004].WeaponType=Tank260_F80 Supply[004].Quantity=600 Supply[005].WeaponType=HVAR1 Supply[005].Quantity=600 Supply[006].WeaponType=BLU_10S Supply[006].Quantity=600 Supply[007].WeaponType=Mk82 Supply[007].Quantity=300 Supply[008].WeaponType=Mk84 Supply[008].Quantity=300 [AirUnit003] AircraftType=F86-40 Squadron=3TFS StartDate=01/01/1961 ForceID=1 Nation=USAF DefaultTexture=3TFS StartNumber=1 BaseArea=White Mountain Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=90 UpgradeType=NEVER MissionChance[sWEEP]=50 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=30 MissionChance[ESCORT]=40 MissionChance=40 MissionChance[CAS]=30 MissionChance[sEAD]=30 MissionChance[ARMED_RECON]=30 MissionChance[ANTI_SHIP]=30 MissionChance[RECON]=30 Supply[001].WeaponType=Tank_f86 Supply[001].Quantity=600 Supply[002].WeaponType=AIM-9B Supply[002].Quantity=600 Supply[003].WeaponType=BLU_10S Supply[003].Quantity=600 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=820 Supply[005].WeaponType=1000lb_bomb Supply[005].Quantity=600 Supply[006].WeaponType=Mk82 Supply[006].Quantity=300 Supply[007].WeaponType=Mk84 Supply[007].Quantity=300 [AirUnit004] AircraftType=F-100D Squadron=356TFS StartDate=01/01/1961 ForceID=1 Nation=USAF DefaultTexture=356TFS StartNumber=1 BaseArea=Savoonga Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=90 UpgradeType=NEVER MissionChance[sWEEP]=50 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=40 MissionChance[ESCORT]=40 MissionChance=20 MissionChance[CAS]=20 MissionChance[sEAD]=20 MissionChance[ARMED_RECON]=30 MissionChance[ANTI_SHIP]=20 MissionChance[RECON]=40 Supply[001].WeaponType=Tank335_F100 Supply[001].Quantity=600 Supply[002].WeaponType=BLU_10S Supply[002].Quantity=600 Supply[003].WeaponType=Mk82SE Supply[003].Quantity=600 Supply[004].WeaponType=AIM-9B Supply[004].Quantity=600 Supply[005].WeaponType=Mk82 Supply[005].Quantity=300 Supply[006].WeaponType=Mk84 Supply[006].Quantity=300 [AirUnit005] AircraftType=RB-57A Squadron=615TFS StartDate=01/01/1961 ForceID=1 Nation=USAF DefaultTexture=615TFS StartNumber=1 BaseArea=Teller Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=90 Morale=100 Supply=90 UpgradeType=NEVER MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=40 MissionChance[CAS]=30 MissionChance[sEAD]=20 MissionChance[ARMED_RECON]=60 MissionChance[ANTI_SHIP]=20 MissionChance[RECON]=60 Supply[001].WeaponType=Mk82SE Supply[001].Quantity=600 Supply[002].WeaponType=1000lb_bomb Supply[002].Quantity=600 Supply[003].WeaponType=BLU_10S Supply[003].Quantity=600 Supply[004].WeaponType=Tank_B57 Supply[004].Quantity=600 Supply[005].WeaponType=M117 Supply[005].Quantity=600 Supply[006].WeaponType=Mk81 Supply[006].Quantity=600 Supply[007].WeaponType=Mk82 Supply[007].Quantity=300 Supply[008].WeaponType=Mk84 Supply[008].Quantity=300 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=600 Supply[010].WeaponType=HVAR Supply[010].Quantity=600 [AirUnit006] AircraftType=F-104C Squadron=531TFS StartDate=01/01/1961 ForceID=1 Nation=USAF DefaultTexture=531TFS StartNumber=1 BaseArea=Teller Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=90 Morale=100 Supply=90 UpgradeType=NEVER MissionChance[sWEEP]=50 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=40 MissionChance=20 MissionChance[CAS]=20 MissionChance[sEAD]=20 MissionChance[ARMED_RECON]=30 MissionChance[ANTI_SHIP]=20 MissionChance[RECON]=40 Supply[001].WeaponType=AIM-9B Supply[001].Quantity=600 Supply[002].WeaponType=Tank195_F104 Supply[002].Quantity=600 Supply[003].WeaponType=Tank170_F104 Supply[003].Quantity=600 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=600 Supply[005].WeaponType=Mk82SE Supply[005].Quantity=600 Supply[006].WeaponType=BLU_10S Supply[006].Quantity=600 Supply[007].WeaponType=Mk82 Supply[007].Quantity=300 Supply[008].WeaponType=Mk84 Supply[008].Quantity=300 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=600 [AirUnit007] AircraftType=F-105D Squadron=17WWS StartDate=01/01/1961 ForceID=1 Nation=USAF DefaultTexture=17thWWS StartNumber=1 BaseArea=Teller Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=90 Morale=100 Supply=90 UpgradeType=NEVER MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=50 MissionChance[CAS]=30 MissionChance[sEAD]=50 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=40 MissionChance[RECON]=50 Supply[001].WeaponType=AIM-9B Supply[001].Quantity=600 Supply[002].WeaponType=M117 Supply[002].Quantity=600 Supply[003].WeaponType=Tank450_F105 Supply[003].Quantity=600 Supply[004].WeaponType=Mk82 Supply[004].Quantity=300 Supply[005].WeaponType=Mk84 Supply[005].Quantity=300 Supply[006].WeaponType=LAU-3A Supply[006].Quantity=600 Supply[005].WeaponType=Mk82SE Supply[005].Quantity=300 Supply[006].WeaponType=Tank650_F105 Supply[006].Quantity=600 [AirUnit008] AircraftType=F-106A Squadron=561TFSD1 StartDate=01/01/1961 ForceID=1 Nation=USAF DefaultTexture=561TFS StartNumber=1 BaseArea=Teller Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=90 Morale=100 Supply=90 UpgradeType=NEVER MissionChance[sWEEP]=50 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=60 MissionChance[ESCORT]=40 MissionChance=20 MissionChance[CAS]=20 MissionChance[sEAD]=20 MissionChance[ARMED_RECON]=20 MissionChance[ANTI_SHIP]=20 MissionChance[RECON]=40 Supply[001].WeaponType=AIR-2A Supply[001].Quantity=600 Supply[002].WeaponType=AIM-4G Supply[002].Quantity=600 Supply[003].WeaponType=AIM-4F Supply[003].Quantity=600 Supply[004].WeaponType=Tank360_F106 Supply[004].Quantity=600 Supply[005].WeaponType=F106AGunPod Supply[005].Quantity=600 [AirUnit009] AircraftType=F-4C Squadron=4TFS StartDate=01/01/1961 ForceID=1 Nation=USAF DefaultTexture=4TFS StartNumber=1 BaseArea=Hamilton Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=90 UpgradeType=NEVER MissionChance[sWEEP]=40 MissionChance[CAP]=40 MissionChance[iNTERCEPT]=40 MissionChance[ESCORT]=30 MissionChance=30 MissionChance[CAS]=20 MissionChance[sEAD]=20 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=20 MissionChance[RECON]=40 Supply[001].WeaponType=Tank600_F4 Supply[001].Quantity=600 Supply[002].WeaponType=AIM-7E Supply[002].Quantity=600 Supply[003].WeaponType=AIM-9E Supply[003].Quantity=600 Supply[004].WeaponType=Tank370_F4 Supply[004].Quantity=600 Supply[005].WeaponType=CBU-24B Supply[005].Quantity=600 Supply[006].WeaponType=Mk82SE Supply[006].Quantity=600 Supply[007].WeaponType=LAU-3A Supply[007].Quantity=600 Supply[008].WeaponType=SUU23 Supply[008].Quantity=600 Supply[009].WeaponType=BLU_10S Supply[009].Quantity=600 Supply[010].WeaponType=Mk82 Supply[010].Quantity=300 Supply[011].WeaponType=Mk84 Supply[011].Quantity=300 [AirUnit010] AircraftType=U-2A Squadron=433TFS StartDate=01/01/1961 ForceID=1 Nation=USAF DefaultTexture=433TFS StartNumber=1 BaseArea=White Mountain Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=90 UpgradeType=NEVER MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=100 [AirUnit011] AircraftType=O-1E Squadron=8TFS StartDate=01/01/1961 ForceID=1 Nation=USAF DefaultTexture=8TFS StartNumber=1 BaseArea=Hamilton Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=90 Morale=100 Supply=90 UpgradeType=NEVER MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=20 MissionChance[sEAD]=20 MissionChance[ARMED_RECON]=60 MissionChance[ANTI_SHIP]=20 MissionChance[RECON]=60 Supply[001].WeaponType=HVAR Supply[001].Quantity=600 [AirUnit012] AircraftType=B-58A Squadron=43TFS StartDate=01/01/1961 ForceID=1 Nation=USAF DefaultTexture=43TFS StartNumber=1 BaseArea=White Mountain Airfield BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=90 Morale=100 Supply=90 UpgradeType=NEVER MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=90 MissionChance[CAS]=0 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=10 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 Supply[001].WeaponType=BSU50 Supply[001].Quantity=1200 Supply[002].WeaponType=BSU49 Supply[002].Quantity=1200 Supply[003].WeaponType=Mk82SE Supply[003].Quantity=1200 Supply[004].WeaponType=Mk82 Supply[004].Quantity=1200 Supply[005].WeaponType=Mk84 Supply[005].Quantity=1200 //*********************************************** //US Navy Forces //*********************************************** //USS Kitty Hawk, Apache Station [AirUnit013] AircraftType=F-4B Squadron=VF151 StartDate=01/01/1961 ForceID=1 Nation=USN DefaultTexture=USNVF151 StartNumber=1 BaseArea=Apache Station BaseMoveChance=0 CarrierBased=TRUE CarrierNumber=63 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=90 UpgradeType=NEVER MissionChance[sWEEP]=40 MissionChance[CAP]=40 MissionChance[iNTERCEPT]=40 MissionChance[ESCORT]=40 MissionChance=40 MissionChance[CAS]=10 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=20 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=50 Supply[001].WeaponType=AIM-7E Supply[001].Quantity=400 Supply[002].WeaponType=AIM-9D Supply[002].Quantity=400 Supply[003].WeaponType=Mk82 Supply[003].Quantity=300 Supply[004].WeaponType=Tank600_F4 Supply[004].Quantity=240 Supply[005].WeaponType=CBU-24B Supply[005].Quantity=400 Supply[006].WeaponType=Tank370_F4 Supply[006].Quantity=240 Supply[007].WeaponType=LAU-3A Supply[007].Quantity=400 Supply[008].WeaponType=Mk82SE Supply[008].Quantity=600 [AirUnit014] AircraftType= F-9J Squadron=VF102 StartDate=01/01/1961 ForceID=1 Nation=USN DefaultTexture=ATFUSNVF102 StartNumber=1 BaseArea=Apache Station BaseMoveChance=0 CarrierBased=TRUE CarrierNumber=63 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=90 UpgradeType=NEVER MissionChance[sWEEP]=30 MissionChance[CAP]=30 MissionChance[iNTERCEPT]=30 MissionChance[ESCORT]=30 MissionChance=30 MissionChance[CAS]=30 MissionChance[sEAD]=30 MissionChance[ARMED_RECON]=30 MissionChance[ANTI_SHIP]=30 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=30 Supply[001].WeaponType=HVAR1 Supply[001].Quantity=400 Supply[002].WeaponType=AIM-9B Supply[002].Quantity=400 Supply[003].WeaponType=Mk82 Supply[003].Quantity=300 Supply[004].WeaponType=Tank150_Cougar Supply[004].Quantity=240 Supply[005].WeaponType=AN-M64 Supply[005].Quantity=400 [AirUnit015] AircraftType= A-5B Squadron=VA195 StartDate=01/01/1961 ForceID=1 Nation=USN DefaultTexture=VA195 StartNumber=1 BaseArea=Apache Station BaseMoveChance=0 CarrierBased=TRUE CarrierNumber=63 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=90 UpgradeType=NEVER MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=50 MissionChance[CAS]=30 MissionChance[sEAD]=50 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=40 MissionChance[RECON]=50 Supply[001].WeaponType=Mk82SE Supply[001].Quantity=600 Supply[002].WeaponType=1000lb_bomb Supply[002].Quantity=600 Supply[003].WeaponType=BLU_10S Supply[003].Quantity=600 Supply[004].WeaponType=Mk82 Supply[004].Quantity=300 Supply[005].WeaponType=Mk84 Supply[006].Quantity=300 Supply[007].WeaponType=CBU-24B SUU23 Supply[007].Quantity=600 Supply[008].WeaponType=bdouglas Supply[008].Quantity=600 //*********************************************** // USMC Air Forces //*********************************************** [AirUnit016] AircraftType=F9F-5 Squadron=VMF235 StartDate=01/01/1961 ForceID=1 Nation=USMC DefaultTexture=VMFA235 StartNumber=1 BaseArea=Nunivak BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=90 UpgradeType=NEVER MissionChance[sWEEP]=70 MissionChance[CAP]=60 MissionChance[iNTERCEPT]=60 MissionChance[ESCORT]=70 MissionChance=50 MissionChance[CAS]=70 MissionChance[sEAD]=20 MissionChance[ARMED_RECON]=20 MissionChance[ANTI_SHIP]=0 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=30 Supply[001].WeaponType=Mk82 Supply[001].Quantity=400 Supply[002].WeaponType=AN-M30 Supply[002].Quantity=400 Supply[003].WeaponType=HVAR1 Supply[003].Quantity=240 [AirUnit017] AircraftType=A-4C Squadron=VMF212 StartDate=01/01/1961 ForceID=1 Nation=USMC DefaultTexture=VMFA212 StartNumber=1 BaseArea=Nunivak BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=90 UpgradeType=NEVER MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=50 MissionChance[CAS]=70 MissionChance[sEAD]=30 MissionChance[ARMED_RECON]=30 MissionChance[ANTI_SHIP]=0 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=30 Supply[001].WeaponType=Tank300_A4 Supply[001].Quantity=400 Supply[002].WeaponType=LAU-10A Supply[002].Quantity=400 Supply[003].WeaponType=M117 Supply[003].Quantity=240 Supply[004].WeaponType=MK82 Supply[004].Quantity=800 Supply[005].WeaponType=LAU-10A_Mk16_Mk34mod0 Supply[005].Quantity=1200 Supply[006].WeaponType=AGM-45A Supply[006].Quantity=120 //*********************************************** // Soviet Air Forces //*********************************************** [AirUnit018] AircraftType=MiG-15 UnitName=1st Interceptor Sq StartDate=01/01/1961 ForceID=2 Nation=SOVIET DefaultTexture=15metal_light_10 StartNumber=0 BaseArea=Providenja BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=90 Morale=80 Supply=80 UpgradeType=NEVER MissionChance[sWEEP]=80 MissionChance[CAP]=80 MissionChance[iNTERCEPT]=20 MissionChance[ESCORT]=20 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]40 [AirUnit019] AircraftType=MiG-17F UnitName=2nd Interceptor Sq StartDate=01/01/1961 ForceID=2 Nation=SOVIET DefaultTexture=15metal_light_10 StartNumber=0 BaseArea=Providenja BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=90 Morale=80 Supply=80 UpgradeType=NEVER MissionChance[sWEEP]=80 MissionChance[CAP]=80 MissionChance[iNTERCEPT]=20 MissionChance[ESCORT]=20 MissionChance=20 MissionChance[CAS]=20 MissionChance[sEAD]=20 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=20 MissionChance[RECON]40 Supply[001].WeaponType=FAB250 Supply[001].Quantity=600 Supply[002].WeaponType=UV16 Supply[002].Quantity=600 Supply[003].WeaponType=TANK400_MIG17 Supply[003].Quantity=200 Supply[004].WeaponType=FAB50 Supply[004].Quantity=600 [AirUnit020] AircraftType=MiG-17F UnitName=1st Fighter Sq StartDate=01/01/1961 ForceID=2 Nation=SOVIET DefaultTexture=SovietSilver1 StartNumber=0 BaseArea=Providenja BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=80 Morale=80 Supply=80 UpgradeType=NEVER MissionChance[sWEEP]=80 MissionChance[CAP]=80 MissionChance[iNTERCEPT]=80 MissionChance[ESCORT]=20 MissionChance=20 MissionChance[CAS]=20 MissionChance[sEAD]=20 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=20 MissionChance[RECON]40 Supply[001].WeaponType=FAB250 Supply[001].Quantity=600 Supply[002].WeaponType=UV16 Supply[002].Quantity=600 Supply[003].WeaponType=TANK400_MIG17 Supply[003].Quantity=200 Supply[004].WeaponType=FAB50 Supply[004].Quantity=600 [AirUnit021] AircraftType=MiG-17F UnitName=2nd Fighter Sq StartDate=01/01/1961 ForceID=2 Nation=SOVIET DefaultTexture=SovietSilver1 StartNumber=0 BaseArea=Providenja BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=80 Morale=80 Supply=80 UpgradeType=NEVER MissionChance[sWEEP]=80 MissionChance[CAP]=80 MissionChance[iNTERCEPT]=80 MissionChance[ESCORT]=20 MissionChance=20 MissionChance[CAS]=20 MissionChance[sEAD]=20 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=20 MissionChance[RECON]40 Supply[001].WeaponType=FAB250 Supply[001].Quantity=600 Supply[002].WeaponType=UV16 Supply[002].Quantity=600 Supply[003].WeaponType=TANK400_MIG17 Supply[003].Quantity=200 Supply[004].WeaponType=FAB50 Supply[004].Quantity=600 [AirUnit022] AircraftType=MiG-19 (IRM) UnitName=1st Attack Sq StartDate=01/01/1961 ForceID=2 Nation=SOVIET DefaultTexture=SovietSilverDirty StartNumber=0 BaseArea=Providenja BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=80 Morale=80 Supply=80 UpgradeType=NEVER MissionChance[sWEEP]=40 MissionChance[CAP]=40 MissionChance[iNTERCEPT]=40 MissionChance[ESCORT]=40 MissionChance=40 MissionChance[CAS]=40 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=40 MissionChance[RECON]40 Supply[001].WeaponType=FAB250 Supply[001].Quantity=600 Supply[002].WeaponType=UV16 Supply[002].Quantity=600 Supply[003].WeaponType=AA-2 Supply[003].Quantity=200 Supply[004].WeaponType=FAB500 Supply[004].Quantity=200 Supply[005].WeaponType=Tank540_MiG19 Supply[005].Quantity=200 Supply[006].WeaponType=R-3S Supply[006].Quantity=200 Supply[007].WeaponType=Tank760_MiG19 Supply[007].Quantity=200 [AirUnit023] AircraftType=MiG-19 UnitName=2nd Attack Sq StartDate=01/01/1961 ForceID=2 Nation=SOVIET DefaultTexture=SovietSilverDirty StartNumber=0 BaseArea=Providenja BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=80 Morale=80 Supply=80 UpgradeType=NEVER MissionChance[sWEEP]=80 MissionChance[CAP]=80 MissionChance[iNTERCEPT]=80 MissionChance[ESCORT]=20 MissionChance=20 MissionChance[CAS]=20 MissionChance[sEAD]=20 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=20 MissionChance[RECON]40 Supply[001].WeaponType=FAB250 Supply[001].Quantity=600 Supply[002].WeaponType=UV16 Supply[002].Quantity=600 Supply[003].WeaponType=FAB500 Supply[003].Quantity=200 Supply[004].WeaponType=Tank540_MiG19 Supply[004].Quantity=200 Supply[006].WeaponType=Tank760_MiG19 Supply[006].Quantity=200 [AirUnit024] AircraftType=MiG-21PFM UnitName=3rd Interceptor Sq StartDate=01/01/1961 ForceID=2 Nation=SOVIET DefaultTexture=1 StartNumber=0 BaseArea=Gora Kejni BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=90 Morale=80 Supply=80 UpgradeType=NEVER MissionChance[sWEEP]=70 MissionChance[CAP]=70 MissionChance[iNTERCEPT]=70 MissionChance[ESCORT]=70 MissionChance=50 MissionChance[CAS]=40 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=40 MissionChance[RECON]=60 Supply[001].WeaponType=FAB250 Supply[001].Quantity=600 Supply[002].WeaponType=UV16 Supply[002].Quantity=600 Supply[003].WeaponType=UV32 Supply[003].Quantity=200 Supply[004].WeaponType=FAB500 Supply[004].Quantity=200 Supply[005].WeaponType=R-3S Supply[005].Quantity=200 [AirUnit025] AircraftType=MiG-21PFM UnitName=4th Interceptor Sq StartDate=01/01/1961 ForceID=2 Nation=SOVIET DefaultTexture=1 StartNumber=0 BaseArea=Gora Kejni BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=90 Morale=80 Supply=80 UpgradeType=NEVER MissionChance[sWEEP]=70 MissionChance[CAP]=70 MissionChance[iNTERCEPT]=70 MissionChance[ESCORT]=70 MissionChance=50 MissionChance[CAS]=40 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=40 MissionChance[RECON]=60 Supply[001].WeaponType=FAB250 Supply[001].Quantity=600 Supply[002].WeaponType=UV16 Supply[002].Quantity=600 Supply[003].WeaponType=UV32 Supply[003].Quantity=200 Supply[004].WeaponType=FAB500 Supply[004].Quantity=200 Supply[005].WeaponType=R-3S Supply[005].Quantity=200 [AirUnit026] AircraftType=MiG-21PFM UnitName=3rd Fighter Sq StartDate=01/01/1961 ForceID=2 Nation=SOVIET DefaultTexture=SovietSilver1 StartNumber=0 BaseArea=Gora Kejni BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=80 Morale=80 Supply=80 UpgradeType=NEVER MissionChance[sWEEP]=70 MissionChance[CAP]=70 MissionChance[iNTERCEPT]=70 MissionChance[ESCORT]=70 MissionChance=40 MissionChance[CAS]=40 MissionChance[sEAD]=40 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=40 MissionChance[RECON]=60 Supply[001].WeaponType=FAB250 Supply[001].Quantity=600 Supply[002].WeaponType=UV16 Supply[002].Quantity=600 Supply[003].WeaponType=UV32 Supply[003].Quantity=200 Supply[004].WeaponType=FAB500 Supply[004].Quantity=200 Supply[005].WeaponType=R-3S Supply[005].Quantity=200 [AirUnit027] AircraftType=yak-28b UnitName=4th Fighter Sq StartDate=01/01/1961 ForceID=2 Nation=SOVIET DefaultTexture=SovietSilver1 StartNumber=0 BaseArea=Gora Kejni BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=80 Morale=80 Supply=80 UpgradeType=NEVER MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=80 MissionChance[CAS]=20 MissionChance[sEAD]=20 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=20 MissionChance[RECON]40 Supply[001].WeaponType=FAB250 Supply[001].Quantity=600 Supply[002].WeaponType=FAB100 Supply[002].Quantity=600 Supply[003].WeaponType=UV32 Supply[003].Quantity=200 Supply[004].WeaponType=FAB500 Supply[004].Quantity=200 Supply[005].WeaponType=RBK-250 PTAB 2.5 Supply[005].Quantity=200 [AirUnit028] AircraftType=IL-28 UnitName=1st Bomber Sq StartDate=01/01/1961 ForceID=2 Nation=SOVIET DefaultTexture=SovietSilver1 StartNumber=0 BaseArea=Gora Kejni BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=80 Morale=80 Supply=80 UpgradeType=NEVER MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=80 MissionChance[CAS]=20 MissionChance[sEAD]=20 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=20 MissionChance[RECON]40 Supply[001].WeaponType=FAB250 Supply[001].Quantity=600 Supply[002].WeaponType=FAB500 Supply[002].Quantity=200 [AirUnit029] AircraftType=Tu-16 UnitName=2nd Bomber Sq StartDate=01/01/1961 ForceID=2 Nation=SOVIET DefaultTexture=SovietSilver1 StartNumber=0 BaseArea=Gora Kejni BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=80 Morale=80 Supply=80 UpgradeType=NEVER MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=90 MissionChance[CAS]=0 MissionChance[sEAD]=30 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=40 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=0 Supply[001].WeaponType=FAB100 Supply[001].Quantity=80 Supply[002].WeaponType=FAB250 Supply[002].Quantity=80 Supply[003].WeaponType=FAB500 Supply[003].Quantity=80 [AirUnit030] AircraftType=MiG-21PFM UnitName=3rd Interceptor Sq StartDate=01/01/1961 ForceID=2 Nation=SOVIET DefaultTexture=15metal_light_10 StartNumber=0 BaseArea=Naukan BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=90 Morale=80 Supply=80 UpgradeType=NEVER MissionChance[sWEEP]=90 MissionChance[CAP]=80 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=40 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=0 Supply[001].WeaponType=AA-3R Supply[001].Quantity=80 Supply[002].WeaponType=AA-3IR Supply[002].Quantity=80 Supply[003].WeaponType=AA-8 Supply[003].Quantity=80 Supply[004].WeaponType=upk-23-250 Supply[004].Quantity=80 Supply[005].WeaponType=Tank600_Su7 Supply[005].Quantity=80 [AirUnit031] AircraftType=MiG-21PFM UnitName=4th Interceptor Sq StartDate=01/01/1961 ForceID=2 Nation=SOVIET DefaultTexture=15metal_light_10 StartNumber=0 BaseArea=Naukan BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=90 Morale=80 Supply=80 UpgradeType=NEVER MissionChance[sWEEP]=90 MissionChance[CAP]=80 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=40 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=0 Supply[001].WeaponType=AA-3R Supply[001].Quantity=80 Supply[002].WeaponType=AA-3IR Supply[002].Quantity=80 Supply[003].WeaponType=AA-8 Supply[003].Quantity=80 Supply[004].WeaponType=upk-23-250 Supply[004].Quantity=80 Supply[005].WeaponType=Tank600_Su7 Supply[005].Quantity=80 [AirUnit032] AircraftType=MiG-17F UnitName=13th Fighter Squadron StartDate=01/01/1961 ForceID=2 Nation=SOVIET DefaultTexture=SovietSilver1 StartNumber=0 BaseArea=Naukan BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=70 Morale=80 Supply=80 UpgradeType=NEVER MissionChance[sWEEP]=0 MissionChance[CAP]=60 MissionChance[iNTERCEPT]=10 MissionChance[ESCORT]=10 MissionChance=60 MissionChance[CAS]=60 MissionChance[sEAD]=60 MissionChance[ARMED_RECON]=70 MissionChance[ANTI_SHIP]=0 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=30 Supply[001].WeaponType=UV16 Supply[001].Quantity=80 Supply[002].WeaponType=Tank400_MiG17 Supply[002].Quantity=80 [AirUnit033] AircraftType=MiG-21PFM UnitName=5th Fighter Sq StartDate=01/01/1961 ForceID=2 Nation=SOVIET DefaultTexture=SovietSilver1 StartNumber=0 BaseArea=Kolvcinskaja BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=80 Morale=80 Supply=80 UpgradeType=NEVER MissionChance[sWEEP]=70 MissionChance[CAP]=80 MissionChance[iNTERCEPT]=60 MissionChance[ESCORT]=10 MissionChance=40 MissionChance[CAS]=60 MissionChance[sEAD]=60 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=30 Supply[001].WeaponType=UV16 Supply[001].Quantity=80 Supply[002].WeaponType=Tank490_MiG21 Supply[002].Quantity=80 Supply[003].WeaponType=AA-2 Supply[003].Quantity=80 Supply[004].WeaponType=FAB250 Supply[004].Quantity=80 [AirUnit034] AircraftType=MiG-21PFM UnitName=6th Fighter Sq StartDate=01/01/1961 ForceID=2 Nation=SOVIET DefaultTexture=SovietSilver1 StartNumber=0 BaseArea=Kolvcinskaja BaseMoveChance=0 RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=20 StartPilots=20 Experience=80 Morale=80 Supply=80 UpgradeType=NEVER MissionChance[sWEEP]=70 MissionChance[CAP]=80 MissionChance[iNTERCEPT]=60 MissionChance[ESCORT]=10 MissionChance=40 MissionChance[CAS]=60 MissionChance[sEAD]=60 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[ANTI_SUB]=0 MissionChance[FAC]=0 MissionChance[RECON]=30 Supply[001].WeaponType=UV16 Supply[001].Quantity=80 Supply[002].WeaponType=Tank490_MiG21 Supply[002].Quantity=80 Supply[003].WeaponType=AA-2 Supply[003].Quantity=80 Supply[004].WeaponType=FAB250 Supply[004].Quantity=80 //*********************************************** // USMC Ground Units //*********************************************** [GroundUnit001] GroundObjectType=M48A2 UnitName=1st US Marine Div ForceID=1 Nation=USMC BaseArea=Gambell RandomChance=100 StartObjects=200 MaxObjects=200 Experience=100 Morale=100 Supply=80 Intelligence=85 UpgradeType=ANY [GroundUnit002] GroundObjectType=M48A2 UnitName=2nd US Marine Div ForceID=1 Nation=USMC BaseArea=Gambell Parameter 1 RandomChance=100 StartObjects=200 MaxObjects=200 Experience=100 Morale=100 Supply=80 Intelligence=85 UpgradeType=ANY [GroundUnit003] GroundObjectType=M48A2 UnitName=3rd US Marine Div ForceID=1 Nation=USMC BaseArea=Gambell Parameter 3 RandomChance=100 StartObjects=200 MaxObjects=200 Experience=100 Morale=100 Supply=80 Intelligence=85 UpgradeType=ANY [GroundUnit004] GroundObjectType=M48A2 UnitName=4th US Marine Div ForceID=1 Nation=USMC BaseArea=Camp Eagle RandomChance=100 StartObjects=200 MaxObjects=200 Experience=100 Morale=100 Supply=80 Intelligence=85 UpgradeType=ANY [GroundUnit005] GroundObjectType=M48A2 UnitName=5th US Marine Div ForceID=1 Nation=USMC BaseArea=Ivory Parameter 1 RandomChance=100 StartObjects=200 MaxObjects=200 Experience=100 Morale=100 Supply=80 Intelligence=85 UpgradeType=ANY [GroundUnit006] GroundObjectType=M48A2 UnitName=6th US Marine Div ForceID=1 Nation=USMC BaseArea=Ivory Parameter 2 RandomChance=100 StartObjects=200 MaxObjects=200 Experience=100 Morale=100 Supply=80 Intelligence=85 UpgradeType=ANY [GroundUnit007] GroundObjectType=M48A2 UnitName=7th US Marine Div ForceID=1 Nation=USMC BaseArea=Camp Falcon RandomChance=100 StartObjects=200 MaxObjects=200 Experience=100 Morale=100 Supply=80 Intelligence=85 UpgradeType=ANY [GroundUnit008] GroundObjectType=M48A2 UnitName=8th US Marine Div ForceID=1 Nation=USMC BaseArea=Camp Raptor RandomChance=100 StartObjects=200 MaxObjects=200 Experience=100 Morale=100 Supply=80 Intelligence=85 UpgradeType=ANY [GroundUnit009] GroundObjectType=M48A2 UnitName=9th US Marine Div ForceID=1 Nation=USMC BaseArea=Savoonga Parameter 1 RandomChance=100 StartObjects=200 MaxObjects=200 Experience=100 Morale=100 Supply=80 Intelligence=85 UpgradeType=ANY [GroundUnit010] GroundObjectType=M48A2 UnitName=10th US Marine Div ForceID=1 Nation=USMC BaseArea=Savoonga Parameter 2 RandomChance=100 StartObjects=200 MaxObjects=200 Experience=100 Morale=100 Supply=80 Intelligence=85 UpgradeType=ANY [GroundUnit011] GroundObjectType=M48A2 UnitName=11th US Marine Div ForceID=1 Nation=USMC BaseArea=Nunivak RandomChance=100 StartObjects=200 MaxObjects=200 Experience=100 Morale=100 Supply=80 Intelligence=85 UpgradeType=ANY [GroundUnit012] GroundObjectType=M48A2 UnitName=12th US Marine Div ForceID=1 Nation=USMC BaseArea=Hamilton Airfield RandomChance=100 StartObjects=200 MaxObjects=200 Experience=100 Morale=100 Supply=80 Intelligence=85 UpgradeType=ANY //*********************************************** // Soviet Ground Units //*********************************************** [GroundUnit013] GroundObjectType=T-55 UnitName=1st Soviet Tank Div StartDate=02/01/1972 ForceID=2 Nation=SOVIET BaseArea=Kolvcinskaja RandomChance=100 StartObjects=300 MaxObjects=300 Experience=75 Morale=80 Supply=100 Intelligence=80 UpgradeType=ANY [GroundUnit014] GroundObjectType=T-55 UnitName=2nd Soviet Tank Div ForceID=2 Nation=SOVIET BaseArea=Providenja RandomChance=100 StartObjects=300 MaxObjects=300 Experience=75 Morale=80 Supply=100 Intelligence=80 UpgradeType=ANY [GroundUnit015] GroundObjectType=T-55 UnitName=3rd Soviet Tank Div StartDate=03/01/1972 ForceID=2 Nation=SOVIET BaseArea=Neskan Bay RandomChance=100 StartObjects=300 MaxObjects=300 Experience=75 Morale=80 Supply=100 Intelligence=80 UpgradeType=ANY [GroundUnit016] GroundObjectType=T-55 UnitName=4th Soviet Tank Div ForceID=2 Nation=SOVIET BaseArea=Gora Kejni RandomChance=100 StartObjects=300 MaxObjects=300 Experience=75 Morale=80 Supply=100 Intelligence=80 UpgradeType=ANY [GroundUnit017] GroundObjectType=T-55 UnitName=5th Soviet Tank Div StartDate=02/01/1972 ForceID=2 Nation=SOVIET BaseArea=Naukan RandomChance=100 StartObjects=300 MaxObjects=300 Experience=75 Morale=80 Supply=100 Intelligence=80 UpgradeType=ANY [GroundUnit018] GroundObjectType=T-55 UnitName=6th Soviet Tank Div ForceID=2 Nation=SOVIET BaseArea=Nycgicen Communication Complex RandomChance=100 StartObjects=300 MaxObjects=300 Experience=75 Morale=80 Supply=100 Intelligence=80 UpgradeType=ANY [GroundUnit019] GroundObjectType=T-55 UnitName=7th Soviet Tank Div StartDate=03/01/1972 ForceID=2 Nation=SOVIET BaseArea=Kolvcinskaja HQ RandomChance=100 StartObjects=300 MaxObjects=300 Experience=75 Morale=80 Supply=100 Intelligence=80 UpgradeType=ANY [GroundUnit020] GroundObjectType=T-55 UnitName=8th Soviet Tank Div ForceID=2 Nation=SOVIET BaseArea=Jandrakinot RandomChance=100 StartObjects=300 MaxObjects=300 Experience=75 Morale=80 Supply=100 Intelligence=80 UpgradeType=ANY [GroundUnit021] GroundObjectType=T-55 UnitName=9th Soviet Tank Div StartDate=02/01/1972 ForceID=2 Nation=SOVIET BaseArea=Neskan Industrial Area RandomChance=100 StartObjects=300 MaxObjects=300 Experience=75 Morale=80 Supply=100 Intelligence=80 UpgradeType=ANY [GroundUnit022] GroundObjectType=T-55 UnitName=10th Soviet Tank Div ForceID=2 Nation=SOVIET BaseArea=Kushka Observation Site RandomChance=100 StartObjects=300 MaxObjects=300 Experience=75 Morale=80 Supply=100 Intelligence=80 UpgradeType=ANY [GroundUnit023] GroundObjectType=T-55 UnitName=11th Soviet Tank Div StartDate=03/01/1972 ForceID=2 Nation=SOVIET BaseArea=Jandrakinot Truck Yard RandomChance=100 StartObjects=300 MaxObjects=300 Experience=75 Morale=80 Supply=100 Intelligence=80 UpgradeType=ANY [GroundUnit024] GroundObjectType=T-55 UnitName=12th Soviet Tank Div ForceID=2 Nation=SOVIET BaseArea=Markova Air Defense Site RandomChance=100 StartObjects=300 MaxObjects=300 Experience=75 Morale=80 Supply=100 Intelligence=80 UpgradeType=ANY [GroundUnit025] GroundObjectType=T-55 UnitName=13th Soviet Tank Div ForceID=2 Nation=SOVIET BaseArea=Kolvcinskaja RandomChance=100 StartObjects=300 MaxObjects=300 Experience=75 Morale=80 Supply=100 Intelligence=80 UpgradeType=ANY [GroundUnit026] GroundObjectType=T-55 UnitName=14th Soviet Tank Div ForceID=2 Nation=SOVIET BaseArea=Neskan Bay RandomChance=100 StartObjects=300 MaxObjects=300 Experience=75 Morale=80 Supply=100 Intelligence=80 UpgradeType=ANY [GroundUnit027] GroundObjectType=T-55 UnitName=15th Soviet Tank Div ForceID=2 Nation=SOVIET BaseArea=Naukan RandomChance=100 StartObjects=300 MaxObjects=300 Experience=75 Morale=80 Supply=100 Intelligence=80 UpgradeType=ANY //*********************************************** // Carrier Units //*********************************************** [CarrierUnit001] CarrierType=CVA-63 CarrierNumber=63 UnitName=USS Kitty Hawk ForceID=1 Nation=USN BaseArea=Apache Station NumSquadron=6 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 [CarrierUnit002] CarrierType=CVA-63 CarrierNumber=64 UnitName=USS America ForceID=1 Nation=USN BaseArea=Seminole Station NumSquadron=6 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 [CarrierUnit003] CarrierType=ArkRoyal CarrierNumber=99 UnitName=HMS Ark Royal ForceID=2 Nation=RoyalNavy BaseArea=Commanche Station NumSquadron=6 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 //*********************************************** // Strategic Nodes //*********************************************** [strategicNode001] Area=Providenja ConnectTo[001].Target=North Landing Point ConnectTo[001].BasePoint=311530,429000 ConnectTo[002].Target=South Landing Point ConnectTo[002].BasePoint=313470,425130 ConnectTo[003].Target=East Landing Point ConnectTo[003].BasePoint=326000,422600 [strategicNode002] Area=Gora Kejni ConnectTo[001].Target=North Landing Point ConnectTo[001].BasePoint=311530,429000 ConnectTo[002].Target=South Landing Point ConnectTo[002].BasePoint=313470,425130 ConnectTo[003].Target=East Landing Point ConnectTo[003].BasePoint=326000,422600 [strategicNode003] Area=Nycgicen Communication Complex ConnectTo[001].Target=North Landing Point ConnectTo[001].BasePoint=311530,429000 ConnectTo[002].Target=South Landing Point ConnectTo[002].BasePoint=313470,425130 ConnectTo[003].Target=East Landing Point ConnectTo[003].BasePoint=326000,422600 [strategicNode004] Area=Jandrakinot ConnectTo[001].Target=North Landing Point ConnectTo[001].BasePoint=311530,429000 ConnectTo[002].Target=South Landing Point ConnectTo[002].BasePoint=313470,425130 ConnectTo[003].Target=East Landing Point ConnectTo[003].BasePoint=326000,422600 [strategicNode005] Area=Kushka Observation Site ConnectTo[001].Target=North Landing Point ConnectTo[001].BasePoint=311530,429000 ConnectTo[002].Target=South Landing Point ConnectTo[002].BasePoint=313470,425130 ConnectTo[003].Target=East Landing Point ConnectTo[003].BasePoint=326000,422600 [strategicNode006] Area=North Landing Point ConnectTo[001].Target=Gambell Parameter 1 ConnectTo[001].BasePoint=315830,436560 ConnectTo[002].Target=Gambell Parameter 3 ConnectTo[002].BasePoint=321210,439100 ConnectTo[003].Target=South Landing Point ConnectTo[003].BasePoint=313470,425130 ConnectTo[004].Target=East Landing Point ConnectTo[004].BasePoint=326000,422600 [strategicNode007] Area=South Landing Point ConnectTo[001].Target=Gambell Parameter 1 ConnectTo[001].BasePoint=315830,436560 ConnectTo[002].Target=Gambell Parameter 3 ConnectTo[002].BasePoint=321210,439100 ConnectTo[003].Target=North Landing Point ConnectTo[003].BasePoint=311530,429000 ConnectTo[004].Target=East Landing Point ConnectTo[004].BasePoint=326000,422600 [strategicNode008] Area=East Landing Point ConnectTo[001].Target=Gambell Parameter 1 ConnectTo[001].BasePoint=315830,436560 ConnectTo[002].Target=Gambell Parameter 3 ConnectTo[002].BasePoint=321210,439100 ConnectTo[003].Target=North Landing Point ConnectTo[003].BasePoint=311530,429000 ConnectTo[004].Target=South Landing Point ConnectTo[004].BasePoint=313470,425130 [strategicNode009] Area=Gambell Parameter 1 ConnectTo[001].Target=Gambell Parameter 2 ConnectTo[001].BasePoint=317770,439940 ConnectTo[002].Target=Gambell Parameter 3 ConnectTo[002].BasePoint=321210,439100 [strategicNode010] Area=Gambell Parameter 2 ConnectTo[001].Target=Gambell ConnectTo[001].BasePoint=316750,442937 ConnectTo[002].Target=Gambell Parameter 1 ConnectTo[002].BasePoint=315830,436560 ConnectTo[003].Target=Gambell Parameter 3 ConnectTo[003].BasePoint=321210,439100 [strategicNode011] Area=Gambell Parameter 3 ConnectTo[001].Target=Gambell Parameter 2 ConnectTo[001].BasePoint=317770,439940 ConnectTo[002].Target=Gambell Parameter 1 ConnectTo[002].BasePoint=315830,436560 [strategicNode012] Area=Gambell ConnectTo[001].Target=Gambell Parameter 2 ConnectTo[001].BasePoint=317770,439940 [strategicNode013] Area=Camp Eagle ConnectTo[001].Target=Gambell Parameter 2 ConnectTo[001].BasePoint=317770,439940 ConnectTo[002].Target=Gambell Parameter 3 ConnectTo[002].BasePoint=321210,439100 ConnectTo[003].Target=Ivory Parameter 1 ConnectTo[003].BasePoint=367200,432500 ConnectTo[004].Target=Ivory Parameter 2 ConnectTo[004].BasePoint=367200,428900 [strategicNode014] Area=Ivory Parameter 1 ConnectTo[001].Target=Camp Eagle ConnectTo[001].BasePoint=343400,428300 ConnectTo[002].Target=DEW Line Station Ivory ConnectTo[002].BasePoint=371000,431000 ConnectTo[003].Target=Ivory Parameter 2 ConnectTo[003].BasePoint=367200,428900 [strategicNode015] Area=Ivory Parameter 2 ConnectTo[001].Target=Camp Eagle ConnectTo[001].BasePoint=343400,428300 ConnectTo[002].Target=DEW Line Station Ivory ConnectTo[002].BasePoint=371000,431000 ConnectTo[003].Target=Ivory Parameter 1 ConnectTo[003].BasePoint=367200,432500 [strategicNode016] Area=DEW Line Station Ivory ConnectTo[001].Target=Ivory Parameter 1 ConnectTo[001].BasePoint=367200,432500 ConnectTo[002].Target=Ivory Parameter 2 ConnectTo[002].BasePoint=367200,428900 [strategicNode017] Area=Camp Falcon ConnectTo[001].Target=Camp Raptor ConnectTo[001].BasePoint=438000,405000 ConnectTo[002].Target=DEW Line Station Ivory ConnectTo[002].BasePoint=371000,431000 [strategicNode018] Area=Camp Raptor ConnectTo[001].Target=Savoonga Parameter 1 ConnectTo[001].BasePoint=367200,432500 ConnectTo[002].Target=Savoonga Parameter 2 ConnectTo[002].BasePoint=367200,428900 ConnectTo[003].Target=Camp Falcon ConnectTo[003].BasePoint=410000,423000 [strategicNode019] Area=Savoonga Parameter 1 ConnectTo[001].Target=Savoonga Airfield ConnectTo[001].BasePoint=470750,414000 ConnectTo[002].Target=Camp Raptor ConnectTo[002].BasePoint=438000,405000 ConnectTo[003].Target=Savoonga Parameter 2 ConnectTo[003].BasePoint=367200,428900 [strategicNode020] Area=Savoonga Parameter 2 ConnectTo[001].Target=Savoonga Airfield ConnectTo[001].BasePoint=470750,414000 ConnectTo[002].Target=Camp Raptor ConnectTo[002].BasePoint=438000,405000 ConnectTo[003].Target=Savoonga Parameter 1 ConnectTo[003].BasePoint=367200,432500 [strategicNode021] Area=Savoonga Airfield ConnectTo[001].Target=Savoonga Parameter 1 ConnectTo[001].BasePoint=367200,432500 ConnectTo[002].Target=Savoonga Parameter 2 ConnectTo[002].BasePoint=367200,428900 ConnectTo[003].Target=NorthEast Cape ConnectTo[003].BasePoint=495065,414932 [strategicNode022] Area=NorthEast Cape ConnectTo[001].Target=Savoonga Airfield ConnectTo[001].BasePoint=470750,414000 [strategicNode023] Area=Nunivak ConnectTo[001].Target=NorthEast Cape ConnectTo[001].BasePoint=495065,414932 [strategicNode024] Area=Hamilton Airfield ConnectTo[001].Target=NorthEast Cape ConnectTo[001].BasePoint=495065,414932 [strategicNode025] Area=Markova Air Defense Site ConnectTo[001].Target=North Landing Point ConnectTo[001].BasePoint=311530,429000 ConnectTo[002].Target=South Landing Point ConnectTo[002].BasePoint=313470,425130 ConnectTo[003].Target=East Landing Point ConnectTo[003].BasePoint=326000,422600 [strategicNode026] Area=Kolvcinskaja ConnectTo[001].Target=Jandrakinot ConnectTo[001].BasePoint=267000,536000 [strategicNode027] Area=Neskan Bay ConnectTo[001].Target=Gora Kejni ConnectTo[001].BasePoint=174000,510000 [strategicNode028] Area=Naukan ConnectTo[001].Target=Nycgicen Communication Complex ConnectTo[001].BasePoint=272395,506365 [strategicNode029] Area=Kolvcinskaja HQ ConnectTo[001].Target=Jandrakinot ConnectTo[001].BasePoint=267000,536000 [strategicNode030] Area=Neskan Industrial Area ConnectTo[001].Target=Gora Kejni ConnectTo[001].BasePoint=174000,510000 [strategicNode031] Area=Jandrakinot Truck Yard ConnectTo[001].Target=Nycgicen Communication Complex ConnectTo[001].BasePoint=272395,506365 Im sure there are errors in there, but its working for me now and im still very new and open to any suggestions from the pros! Thanks Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.