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Posted

I haven't worked on any AC in so long that I have missed some features. I believe that some keys were added that allow us to play animations, such as refueling probes, canopy, etc? Can someone give me a brief tutorial on this feature? Thanks!

Posted

I don't know if any keys have been added, but the common practice for canopies lately has been to link them as high lift devices. Personally I find this a bit annoying and unrealistic. For example, the F-16 community closes the canopy before engine start to prevent forign objects from falling out of the cockpit and being sucked into a running engine. I guess it's time to pose an idea to the community.

 

Would it be possible to link canopies as internal bomb bay doors on aircraft without internal bays? That way there would be a keypress associated with the canopy operation. I briefly played with this, but was unsuccessful, and don't have knowlege/time to go beyond a little ini editing. I dropped the attempts due to bigger things in life.

 

 

to my knowlege, none of the aircraft have refueling probes that extend. The KA-6D, and Airbus tankers, and possibly KC-135 (I don't have one) hoses/booms are also high lift devices that operate based on airspeed

Posted (edited)
I don't know if any keys have been added, but the common practice for canopies lately has been to link them as high lift devices. Personally I find this a bit annoying and unrealistic. For example, the F-16 community closes the canopy before engine start to prevent forign objects from falling out of the cockpit and being sucked into a running engine. I guess it's time to pose an idea to the community.

 

Would it be possible to link canopies as internal bomb bay doors on aircraft without internal bays? That way there would be a keypress associated with the canopy operation. I briefly played with this, but was unsuccessful, and don't have knowlege/time to go beyond a little ini editing. I dropped the attempts due to bigger things in life.

to my knowlege, none of the aircraft have refueling probes that extend. The KA-6D, and Airbus tankers, and possibly KC-135 (I don't have one) hoses/booms are also high lift devices that operate based on airspeed

 

 

With regard to canoipies, I agree with you, which is why none of my FMs have canopies that open automatically.

 

With reagard to refueling probes, the aircraft I am currently working on will have an animated one.

Edited by column5
Posted

[Canopy]

SystemType=ANIMATION

InputName=ANIMATION_10 <<-- # of the button,possible is # 1 to 10, set (or check for them) in the games controller commands menu

DeploymentMethod=MANUAL

AnimationTime=3.0

AnimationID=6

 

I think you are familar with the rest .. ;-)

Posted
[Canopy]

SystemType=ANIMATION

InputName=ANIMATION_10 <<-- # of the button,possible is # 1 to 10, set (or check for them) in the games controller commands menu

DeploymentMethod=MANUAL

AnimationTime=3.0

AnimationID=6

 

I think you are familar with the rest .. ;-)

 

Awesome! Thanks!

Posted

Since we're talking about animations - and I don't think anyone has come up with THIS - I have a question:

 

What do you do after a successful trap aboard a carrier?

 

You fold your wings...

 

A-6A_WingsFolded.jpg

 

The A/C is the stock WoV A-6A.

Posted

Hey Blade, which animation was that? I managed to get the F-23A Canopy to work with a keypress, but I think each model is different depending on the number of animations. Can anyone else prove this or disprove it?

 

I mapped Animation 6 to ALT E

 

[Canopy]

SystemType=ANIMATION

InputName=ANIMATION_6

DeploymentMethod=MANUAL

MaxDeflection=45.0

MinDeflection=0.0

ControlRate=1.0

ModelNodeName=Canopy_Frame

AnimationID=8

Posted
Hey Blade, which animation was that? I managed to get the F-23A Canopy to work with a keypress, but I think each model is different depending on the number of animations. Can anyone else prove this or disprove it?

 

Animation ID assignment is different from aircraft to aircraft.

Posted

Also looks like I have to make a carrier unable to move. I can trap in LOMAC no sweat static or moving, but this is something I gotta get down while it's not moving.

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