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Posted

Pictures say it all. One is missing the hump when gunpod not selected :dntknw: I don't want to trade in my masculinity for a pair of bracelets that stop bullets thats just wrong. Please Help.

 

Posted

let me guess....A-4E(L)????

 

throw out the A-4E_LOD that's in the folder. That lod is corrupt. As for your hump fix, that's already been covered in a thread here.

 

Wrench

kevin stein

Posted

Now, if I could just remember how I screwed up the lod, I can create an invisible pilot!! Purely by accident, and duplicate it!!!

Be nice for drones... (I know, it's shamefull....)

 

Wrench

Kevin Stein

Posted
Wonder who?

 

WWstealth.jpg

 

 

That's obviously the Men's otherwise there'd be a line-up.

 

Stupid Woman more like it......hmm, maybe smart though. :dntknw: Who knows with them?

Guest Saganuay82
Posted

Its there man!!! Can't you see it? ................

 

Oh wait, its invisible, my bad. :)

Posted
Its there man!!! Can't you see it? ................

 

Oh wait, its invisible, my bad. :)

 

That would be one hell of an air to air lasso. Probably just wind it around the fuselage I gues

  • 2 months later...
Posted

Does the hardpoint for the hump on your A-4E(L) look like the

 

[AvionicsHump]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.0,3.82,1.82

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2350.0

AllowedWeaponClass=A4E,EP

AttachmentType=NATO

ModelNodeName=A4E

PylonMass=0.0

PylonDragArea=0.01

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

 

and of course, the previoulsy listed fixes for the avionics humps MUST be made!

 

Wrench

kevin stein

Posted

This is what I have. It looks good. I put the A4E bmp/lod files in the weapons folder. I just don't know. I did the save functiion of the weapons editor. AHHHHHHHHHH.

 

[WeaponData1089]

TypeName=A4E

FullName=ALQ-100 RHAW/AVI HUMP

ModelName=A4E

Mass=100.000000

Diameter=2.000000

Length=4.000000

AttachmentType=NATO

NationName=USN

StartYear=1965

EndYear=1975

Availability=3

BaseQuantity=8

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=4

StoreType=0

JammerStrength=1.000000

 

[AvionicsHump]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.0,3.82,1.82

AttachmentAngles=0.0,0.0,0.0

LoadLimit=2350.0

AllowedWeaponClass=A4E,EP

AttachmentType=NATO

ModelNodeName=A4E

PylonMass=0.0

PylonDragArea=0.01

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

 

// Station 1 = Avionics Hump

// Station 2 = Left Wing Station Outboard

// Station 3 = Right Wing Station Outboard

// Station 4 = Left Wing Station Inboard

// Station 5 = Right Wing Station Inboard

// Station 6 = Centerline Fueslage Station

 

[AirToAir]

Loadout[01].WeaponType=A4E

Loadout[01].Quantity=1

Loadout[02].WeaponType=AIM-9D

Loadout[02].Quantity=1

Loadout[03].WeaponType=AIM-9D

Loadout[03].Quantity=1

Posted

Sooo....what you're saying is you're still NOT getting humped?? :rofl:

 

Sorry, I had to do that!!!

 

I take it it's still not working???? Everything you've shown is identical to what I have; and mine works.

 

I don't know what to tell you...maybe try the A-4L hump and see what happens??

 

Wrench

kevin stein

  • 5 months later...
Posted

My A-4EL Finally got humped.

 

You know when you can't make something work or solve a problem? Well, I walk away from it for 6 months and then out of the blue the wife goes on a business trip and I get it done. Much thanks to all of those that helped back in august.

Posted
That's obviously the Men's otherwise there'd be a line-up.

 

Stupid Woman more like it......hmm, maybe smart though. :dntknw: Who knows with them?

 

 

I'll let this one go. See how diplomatic I can be... :biggrin:

Posted
I'll let this one go. See how diplomatic I can be... :biggrin:

 

I got this, he's from my hood. In Adelaide, we sort these things out ourselves...

 

*Two men enter! One man leaves!*

*Two men enter! One man leaves!*

*Two men enter! One man leaves!*

 

:biggrin: :biggrin:

Posted
Now, if I could just remember how I screwed up the lod, I can create an invisible pilot!! Purely by accident, and duplicate it!!!

Be nice for drones... (I know, it's shamefull....)

 

Wrench

Kevin Stein

 

 

Found a way to get the drones to look like drones already...let me know if you want it (made some other changes as well so that it is a true drone)

post-946-1203252233_thumb.jpg

Posted

Hmm...silly question...but did you try re-downloading the file and starting over? Have (rarely) had some files hiccup during the download process...this may not be it though.

 

Besides, the MF one is WAY cooler than the stock one anyway... :scout:

Posted
Nope I did a clean install, than installing the mods without overwriting anything important but then the stock F-15 is invisible ..???

 

ehh...

by installing the TMF F-15A you did overwrite the stock F-15A

The TMF Eagle is pre-WoE and uses the same folder name 'F-15A' as the stock WoE Eagle.

The problem is caused by the different hierachy of the lod files, the stock eagle lods have the same name ..

Re-naming the TMF Eagle lod files and adjusting the F-15A.ini to call the new names should fix it...

Posted

Here's a little tid-bit I'd like to pass on; something I've always done...and it will wind up in the KB

 

When Confronted With Add On Aircraft, That Duplicate Stock Ones:

 

If you don't wish to keep the aircraft, you can simple rename the folder "ori-***"

For example; you have the stock 3rdW MiG-21F13 (called MiG-21F in the game), but you've downloaded and want to install the Mirage Factory's version..

 

Rename the stock folder "ori-MiG-21F". Sometimes, to keep the usable aircraft section clear, I add a "Z" to the beginning. This will drop it to the bottom of the aircaft folder list. So...

"z-ori-MiG-21F"

 

This way, you only loose the ability to fly the aircraft, but don't loose it to a deletion -- which makes it harder to retreive if you want it back.

 

If you wish to keep the stock aircraft, you can also to a simple rename of the folder, but you'll also be renaming the ini as well.

For example; the stock 3rdW F-15A. Rename the folder to "F-15A_3W"

Then, rename the F-15A.ini to match; ie:

 

F-15A_3W.ini

 

Open the newly renamed F-15A_3W.ini, and add the following to the description (below come right from my stock F-15A_3W.ini)

 

[AircraftData]

AircraftFullName=F-15A Eagle (3W) <--note addition of "(3W)

AircraftDataFile=F-15A_data.ini

CockpitDataFile=F-15A_cockpit.ini

HangarScreen=F-15A_hangar.bmp

LoadoutImage=F-15A_loadout.bmp

LoadoutFile=F-15A_loadout.ini

AvionicsDLL=Avionics70.dll

AvionicsDataFilename=F-15A_avionics.ini

 

This allows you to diferentitate it from TMF's version, as this will be the name displayed on you aircraft drop down list.

 

The beauty of this is, you retain the stock aircraft in a usable form, add the 3rd Party unit, and everyone is happy.

How it works without conflicting with anything in another folder is just how the game works...it dosen't care what's in each folder, as that dat is ONLY applied to that particular aircraft. Therefore, no conflicts with the TMF version

 

Super simple, Super easy!

 

Wrench

kevin stein

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