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AI Ship Mods (not carriers) don't show up

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I'v downloaded several battleships, destroyers and submarines latley and during ASW missions they are never the targets. Its always the stupid cargoships and the tankers.Now since its WOE and it doesn't have the things needed for CV/CVN ops, does that mean that all of these ships require a part of that?

 

 

Also I've been making a repaint of a MiG-17F and it hasn't woked. The wings and tailplane are just white. Is it possible that since I coppied and pasted a pic on to the wings and tailplane that it won't work?

 

And (as an added bonus), are there any Mirage 2000s, Atlas Cheetahs, AMXs, or F-1 Kaizens, or Tornado F.3s (ADV) anywhere?

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I was gonna do an F-1 after I'm done with the other things I have in the works.

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I'v downloaded several battleships, destroyers and submarines latley and during ASW missions they are never the targets. Its always the stupid cargoships and the tankers.Now since its WOE and it doesn't have the things needed for CV/CVN ops, does that mean that all of these ships require a part of that?

 

I only get Cargo Ships and Tankers Too, I looked around in the .ini files but i'm still not sure what needs changed to make other ships appear.

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I was thinking of maybe changing how common or rare they are. Could that work?

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I was thinking of maybe changing how common or rare they are. Could that work?

 

you have to change the function of the ship to cargo_ship. That way the game engine will pick them up. Otherwise you have to build your own missions using the mission editor.

 

search through the Knowledge base.

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you have to change the function of the ship to cargo_ship. That way the game engine will pick them up. Otherwise you have to build your own missions using the mission editor.

 

search through the Knowledge base.

will the ship's onboard aa guns work if yu designate it to cargo?

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will the ship's onboard aa guns work if yu designate it to cargo?

 

 

Thats a good question. But I may try to switch a destoyer to "cargoship".

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Thats a good question. But I may try to switch a destoyer to "cargoship".

It works! The OSAII used its guns and the missile boat launched a SAM.

 

I've read through the KB a dozen times but somehow i missed the whole Cargo_Ship change. This makes Anti-Shipping Missions alot more interesting!

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It works! The OSAII used its guns and the missile boat launched a SAM.

 

I've read through the KB a dozen times but somehow i missed the whole Cargo_Ship change. This makes Anti-Shipping Missions alot more interesting!

 

 

It does! Now to download more ASW planes....if any remain....I've got the S-3, S-2, P-3, Tu-16.

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Which thread in the KB deals with this?

 

It seems to work fine when flying for the Allies, however no joy when flying for the Soviets. I tried it in both the Bering Straits and Vietnam and Soviet Anti-Ship Missions act like recon missions, fly to a point and then Mission Complete. I Have several US Ships set to Cargo_Ship, but so far no luck.

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Which thread in the KB deals with this?

 

It seems to work fine when flying for the Allies, however no joy when flying for the Soviets. I tried it in both the Bering Straits and Vietnam and Soviet Anti-Ship Missions act like recon missions, fly to a point and then Mission Complete. I Have several US Ships set to Cargo_Ship, but so far no luck.

 

Are there allied shipping routes set up in either of those terrains that you've mentioned? :wink:

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I've also been no joy in the Straights. And in Germany and Israel 2 I have only had Cargo and Tankers. I realy wanted to kill the HMS Repulse!

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I've also been no joy in the Straights. And in Germany and Israel 2 I have only had Cargo and Tankers. I realy wanted to kill the HMS Repulse!

 

 

same here i changed the function to cargo_ship but all i got where cargo ships and tankers nothing els

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same here i changed the function to cargo_ship but all i got where cargo ships and tankers nothing els

 

 

I even changed the years to 2006!

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Are there allied shipping routes set up in either of those terrains that you've mentioned? :wink:

 

I think this is the Issue, Is this the shipping routes in the Movement.ini? If so how do i set a route to be used by the Allies?

 

Below is the Movement.ini for the Bering Straits, How would i add Allied Routes to it?

 

I checked the KB and cant find anything about the Movement.ini

 

THANKS!

 

Bering Straits Movement.ini

 

[FrontLine]

FriendlyBase=Savoonga Airfield

EnemyBase=Gambell

Position[001]=100000.000,0.000

Position[002]=242000.000,338000.000

Position[003]=319000.000,441000.000

Position[004]=300000.000,465000.000

Position[005]=400000.000,500000.000

Position[006]=482000.000,562000.000

Position[007]=511000.000,675000.000

Position[008]=511000.000,1000000.000

StartShow=1

EndShow=7

 

[Route001]

RouteType=GROUND_ATTACK

StartArea=Gambell

EndArea=Savoonga Airfield

RoutePosition[001]=473000,415000

RoutePosition[002]=459000,413500

 

[Route002]

RouteType=GROUND_ATTACK

StartArea=Gambell

EndArea=Savoonga Airfield

RoutePosition[001]=368000,428000

RoutePosition[002]=432000,418000

 

[Route003]

RouteType=GROUND_ATTACK

StartArea=Gambell

EndArea=Savoonga Airfield

RoutePosition[001]=315000,425000

RoutePosition[002]=335000,434000

 

[Route004]

RouteType=SHIPPING

StartArea=Diomede Island

EndArea=Kolvcinskaja

RoutePosition[001]=472000,568000

RoutePosition[002]=453000,592000

RoutePosition[003]=346000,640000

RoutePosition[004]=267000,653000

RoutePosition[005]=170000,651000

RoutePosition[006]=165000,650000

RoutePosition[007]=163000,644000

RoutePosition[008]=177000,625000

 

[Route005]

RouteType=SHIPPING

StartArea=Gora Kejni

EndArea=Jandrakinot

RoutePosition[001]=147000,491000

RoutePosition[002]=200000,468000

RoutePosition[003]=251000,467000

RoutePosition[004]=292000,486000

RoutePosition[005]=307000,510000

RoutePosition[006]=302000,537000

RoutePosition[007]=290000,550000

RoutePosition[008]=280000,557000

 

[Route006]

RouteType=TRUCK

StartArea=Providenja

EndArea=Nycgicen

RoutePosition[001]=270164,487828

RoutePosition[002]=269930,488233

RoutePosition[003]=270068,488307

RoutePosition[004]=270500,491498

RoutePosition[005]=270481,492491

RoutePosition[006]=268541,493145

RoutePosition[007]=262615,493159

RoutePosition[008]=262011,493466

RoutePosition[009]=261325,493832

RoutePosition[010]=259035,496110

RoutePosition[011]=259689,500679

RoutePosition[012]=263332,503230

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Diomede Island is part of the Aleutians, but is Kolvcinskaja in Soviet territory? Don't currently have that terrain installed, so I cannot tell you for certain.

 

One thing that I've run into (in a similar vain), was attempting to fly a Soviet aircraft tasked for SEAD, when there were no allied SAM sites defined. The mission would be abruptly cut short, while I was still inside of "Soviet" controlled airspace, and I'd be credited with a successful mission. Because (again) there were no allied SAM sites to attack. This all changed when I located a few Hawk batteries on the map.

 

That is what leads me to the conclusion that you had no shipping routes defined inside of allied territory.

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Diomede Island is part of the Aleutians, but is Kolvcinskaja in Soviet territory? Don't currently have that terrain installed, so I cannot tell you for certain.

 

One thing that I've run into (in a similar vain), was attempting to fly a Soviet aircraft tasked for SEAD, when there were no allied SAM sites defined. The mission would be abruptly cut short, while I was still inside of "Soviet" controlled airspace, and I'd be credited with a successful mission. Because (again) there were no allied SAM sites to attack. This all changed when I located a few Hawk batteries on the map.

 

That is what leads me to the conclusion that you had no shipping routes defined inside of allied territory.

 

Both of those Areas are on the Soviet Side of the frontline. How can i get the Lat/Long positions to write new shipping routes on the Allied side?

 

Thanks!

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Ok, I got it working on the Bering Straits Map. I used the KMD to get the LAT/LONG Positions and added 2 new shipping routes to Savoonga Airfield. 1 runs from Nunivak and the other from White Mountain. I tested it with the MiG-27 and now we can attack Allied Shipping in the Straits!

 

Below is my modified BeringSt_movement.ini, backup your original and replace its data with this...

 

[FrontLine]

FriendlyBase=Savoonga Airfield

EnemyBase=Gambell

Position[001]=100000.000,0.000

Position[002]=242000.000,338000.000

Position[003]=319000.000,441000.000

Position[004]=300000.000,465000.000

Position[005]=400000.000,500000.000

Position[006]=482000.000,562000.000

Position[007]=511000.000,675000.000

Position[008]=511000.000,1000000.000

StartShow=1

EndShow=9

 

[Route001]

RouteType=GROUND_ATTACK

StartArea=Gambell

EndArea=Savoonga Airfield

RoutePosition[001]=473000,415000

RoutePosition[002]=459000,413500

 

[Route002]

RouteType=GROUND_ATTACK

StartArea=Gambell

EndArea=Savoonga Airfield

RoutePosition[001]=368000,428000

RoutePosition[002]=432000,418000

 

[Route003]

RouteType=GROUND_ATTACK

StartArea=Gambell

EndArea=Savoonga Airfield

RoutePosition[001]=315000,425000

RoutePosition[002]=335000,434000

 

[Route004]

RouteType=SHIPPING

StartArea=Diomede Island

EndArea=Kolvcinskaja

RoutePosition[001]=472000,568000

RoutePosition[002]=453000,592000

RoutePosition[003]=346000,640000

RoutePosition[004]=267000,653000

RoutePosition[005]=170000,651000

RoutePosition[006]=165000,650000

RoutePosition[007]=163000,644000

RoutePosition[008]=177000,625000

 

[Route005]

RouteType=SHIPPING

StartArea=Gora Kejni

EndArea=Jandrakinot

RoutePosition[001]=147000,491000

RoutePosition[002]=200000,468000

RoutePosition[003]=251000,467000

RoutePosition[004]=292000,486000

RoutePosition[005]=307000,510000

RoutePosition[006]=302000,537000

RoutePosition[007]=290000,550000

RoutePosition[008]=280000,557000

 

[Route006]

RouteType=TRUCK

StartArea=Providenja

EndArea=Nycgicen

RoutePosition[001]=270164,487828

RoutePosition[002]=269930,488233

RoutePosition[003]=270068,488307

RoutePosition[004]=270500,491498

RoutePosition[005]=270481,492491

RoutePosition[006]=268541,493145

RoutePosition[007]=262615,493159

RoutePosition[008]=262011,493466

RoutePosition[009]=261325,493832

RoutePosition[010]=259035,496110

RoutePosition[011]=259689,500679

RoutePosition[012]=263332,503230

 

[Route007]

RouteType=SHIPPING

StartArea=Nunivak

EndArea=Savoonga Airfield

RoutePosition[001]=684729,240259

RoutePosition[002]=648640,288961

RoutePosition[003]=620689,310064

RoutePosition[004]=594417,332792

RoutePosition[005]=543513,352272

RoutePosition[006]=505747,381493

RoutePosition[007]=492610,397727

RoutePosition[008]=471264,405844

 

[Route008]

RouteType=SHIPPING

StartArea=White Mountain Airfield

EndArea=Savoonga Airfield

RoutePosition[001]=796387,484552

RoutePosition[002]=758620,481300

RoutePosition[003]=732348,476422

RoutePosition[004]=676518,461788

RoutePosition[005]=640394,443902

RoutePosition[006]=615763,419512

RoutePosition[007]=500821,403252

RoutePosition[008]=471264,396747

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So far all I've attacked were Kilo class Subs and Osa II attack boats. Hase anyone had anything better?

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So far all I've attacked were Kilo class Subs and Osa II attack boats. Hase anyone had anything better?

 

You mean something like this?

post-22093-1188828459_thumb.jpg

 

The Koni class frigate (made by capun) can sure put up a defense...not that it did do them any good, but it looked nice. :wink:

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You mean something like this?

post-22093-1188828459_thumb.jpg

 

The Koni class frigate (made by capun) can sure put up a defense...not that it did do them any good, but it looked nice. :wink:

 

Now that I've got the ships to all work, I've been building war-at-sea strike missions with the mission editor. After I perfect some I'll release packages of them. Of course, you will need all of the updated ships and terrains available.

 

 

warlord - good update on the movement ini. I'll try some this one out.

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I guess I am too dumb for this one. I have used the Cargo_ship edit and still no ships appears. When I edit the Terrain_Targets.ini to be just a cargo ship.... poof there it is. Change it back to a Koni or OSA II and... poof gone. Era time frame is correct. Shippings lanes are there in the Terrain_Movement.ini. All regular cargo and patrol boat targets are always there just the add-on Koni, Kilo and OSAII will never show up.

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