Kodiak Posted October 6, 2007 Posted October 6, 2007 (edited) Hello, Open the tornado_data.ini file from AmokFloo's Tornado with notepad and search for the [rudder] section! Then REPLACE the whole rudder section with this [Rudder] SystemType=CONTROL_SURFACE InputName=YAW_CONTROL ReverseInput=TRUE MaxDeflection=10.0 MinDeflection=-10.0 CDdc=0.0144 Cydc=0.2777 Cldc=-0.0055 Cndc=-0.1367 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=-12.433,-10.883,-9.281,-7.632,-5.947,-4.233,-2.498,-0.751,1.000,2.746,4.478,6.189,7.870,9.512,11.108 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=0.869,0.902,0.930,0.953,0.972,0.986,0.996,1.000,1.000,0.995,0.985,0.970,0.950,0.926,0.897 ControlRate=5.0 MaxControlSpeed=180 RotationAxis=Z-Axis ModelNodeName=rudder ReverseModelOrientation=TRUE Then save and go fly! The game should not crash to desktop anymore now when using the rudder! Best regards, Kodiak. Edited October 6, 2007 by Kodiak Quote
Guest Saganuay82 Posted October 6, 2007 Posted October 6, 2007 Whats wrong with it that you have to fix it? I just downloaded and tried it. Works fine. Quote
+FastCargo Posted October 6, 2007 Posted October 6, 2007 A lot of people were having CTDs with rudder inputs with this Tornado. THere is another thread somewhere with details. FastCargo Quote
Heck Posted October 6, 2007 Posted October 6, 2007 Thank you, Kodiak! Was having crashes all the time. Just did a series of complete rudder rolls on take off without a hitch. Really looking forward to Florian's new F-3 now! Great work. Thanks so much. This is what's great about this community. Heck Quote
+Florian Posted October 6, 2007 Posted October 6, 2007 Glad to see it fixed. I had run out of ideas, because the problem didn´t occured to me. Good work Kodiak! Greets Florian Quote
+Spectre_USA Posted October 6, 2007 Posted October 6, 2007 Isn't that the funniest darned thing? I chortled heartily about it earlier today! Cheers Kodiak, gonna check it out in the morning, sounds like a winner thus far. Quote
Platinum Rogue Posted October 6, 2007 Posted October 6, 2007 Great work, Kodiak. Florian, you were on the right track, it looks like you just needed to crunch the numbers some more. I have a couple more issues with the handling of this plane though, un-commanded left roll and what I consider to be excessive pitch-up authority compared with other planes I have in the game. It stalls in a heartbeat with only the gentlest of pulls on the stick. Any chance you could look at some more parts of the data.ini for a clue? Quote
+ordway Posted October 6, 2007 Posted October 6, 2007 Hello, Open the tornado_data.ini file from AmokFloo's Tornado with notepad and search for the [rudder] section! Then REPLACE the whole rudder section with this Thanks! I was being driven crazy by this. Quote
+ordway Posted October 6, 2007 Posted October 6, 2007 It stalls in a heartbeat with only the >gentlest of pulls on the stick. Any chance you could look at some more parts of the data.ini for a clue? Hmmm, I'm not so sure that modeling this (F.3) Tornado to stall so quickly with a tiny pull on the stick is so inaccuate. It (F.3) was known to be almost useless in a dogfight and an almost stand-in as a "there is nothing else" sort of aircraft (F-14 was too expensive for the Brits). It was, I believe, meant to be developed as an extremely long range patrol interceptor over the northern approaches to knock down russky bombers before they hit the UK or Nato. I remember, a study sim on the tornado a few years ago...and it had the same fast stall and useless dogfighting capabilities. It also has a swingwing design, which in this case, I remember reading, was not designed for dogfighting in any sense of the word (unlike the F-14)...just high speed, low level work. I suspect that if it is modeled any better in the stall, that it will be overmodeled. It was a pig I believe. I think that AmokFloo might just have modeled this right on and that it might have the best Tornado flight model out there now (no insults intended at all to anyone [i appreciate your work immensely]). I have flown the Mig-17 (in aerobatics) and the Cessna Citation, but am certainly no expert on the Tornado. During desert storm, it (F.3 with two air forces) was not allowed anywhere near the action....anyone have any input on any of this...? Thanks, Quote
+Spectre_USA Posted October 6, 2007 Posted October 6, 2007 Just checking in to say it works both hunky and dory in my WoE install, which is where it was CTD'ing. No need to pop it into NF2, as it already worked there. Odd. Quote
Hawk MMS Posted October 7, 2007 Posted October 7, 2007 I get a CTD when I go to an external view... any thoughts? Quote
Heck Posted October 8, 2007 Posted October 8, 2007 I get a CTD when I go to an external view... any thoughts? Are you using this tweak of the flightengine.ini? [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=16384 MaxModelType=2048 MaxMeshPerScene=2048 MaxModelPerScene=4096 MaxLightPerScene=1024 AspectRatio=1.333333 MinPixelSize=1.0 This, combined with Kodiak's rudder data.ini fix given above, cured any problems I had with this model. Quote
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