TurtleHawk Posted November 20, 2007 Posted November 20, 2007 Looking forward to someone translating the info about the above. And waiting to hear for the brave soul who is first to install this into a heavily modded working installation. Please report your results. Thanks. Quote
Aintry Posted November 20, 2007 Posted November 20, 2007 I'll help out if I can. Not tonight, though. Quote
+Dave Posted November 20, 2007 Posted November 20, 2007 I integrated with the weps pack from here. But again, you better know what you are doing and back your stuff up. So all is well from my end. Quote
Bravo2009 Posted November 20, 2007 Posted November 20, 2007 So what does this weapons pack do??? Is it upgraded textures/models??? Quote
+Dave Posted November 20, 2007 Posted November 20, 2007 So what does this weapons pack do??? Is it upgraded textures/models??? What does the download link say? The weps pack features improved models and skins. Quote
Viggen Posted November 21, 2007 Posted November 21, 2007 Did it also have updated sounds? The ARMs sounded different. Quote
Guest Bounder Posted November 21, 2007 Posted November 21, 2007 I added it got CTD's but removed the weapons file folder and np works fine looking at deleated folder cant find out why,but it works Quote
+bpao Posted November 21, 2007 Posted November 21, 2007 it's use Deuces Sounds.. and some engine updates. about translation, you can the installation in French, spanish, italiano and English... the readme are in french and in english. ++ Quote
Viggen Posted November 21, 2007 Posted November 21, 2007 Now out of all the weapons in that, how many were not in the July '06 weapons pack? Quote
+Dave Posted November 21, 2007 Posted November 21, 2007 Now out of all the weapons in that, how many were not in the July '06 weapons pack? Who knows, I am not about to count it either. That is a lot of weps to go through. Quote
gerald14 Posted November 21, 2007 Posted November 21, 2007 It's not very much.... It's 1/6 of the weapons that of the July '06 weapons pack. Quote
+Dave Posted November 21, 2007 Posted November 21, 2007 Couple pics of the F-4G with some of the weps. Quote
+HrntFixr Posted November 21, 2007 Posted November 21, 2007 SWEET WEPS MF great job! Sounds, Objects and effects are awesome!!!!! Some in game pics... AIM-120C AIM-54C Aim-9 and AIM-7 Quote
gerald14 Posted November 21, 2007 Posted November 21, 2007 SWEET WEPS MF great job!Sounds, Objects and effects are awesome!!!!! Yeah, the pack has some good effects!!!!! I love the skins!! They look almost real, I think that is the closet to the real thing in any game. Quote
+JAT81500 Posted November 21, 2007 Posted November 21, 2007 Yeah, the pack has some good effects!!!!! I love the skins!! They look almost real, I think that is the closet to the real thing in any game. Well you can see it in Falcon because these skins are made from the JAN HAS ones. Thanks to him, he is the artist Quote
Silverbolt Posted November 21, 2007 Posted November 21, 2007 new skins to russian weapons too? the R-27 is bit boooring if comparate this new one! xD i dont download yet, but it looks very beautifull Quote
Dysko Posted November 22, 2007 Posted November 22, 2007 New revolutionary stealth missile technology. The enemy will never know what hit him Sorry if I'm annoying you with another problem, but as you can see I can't see some missiles (but I can still shoot down enemy planes with them). Yesterday I couldn't see AMRAAMs, Phoenixes and Sparrows. This morning, after installing both Bunyap's WP and MF's WP in a separate folder and transferring all .lod, .bmp, .tga, .shd and .out files in the Weapons folder (even if I don't use shadows and don't know what .out files are... I transferred them anyway). Now I can't see just AIM-7E-3s (the one in the screenshot) and E-4s. Thanks for your help Quote
Gunrunner Posted November 22, 2007 Posted November 22, 2007 Nice job. For those still waiting to try it, just remember to verify your AttachmentTypes, the MF WP tends to categorize weapons as NATO, when Bunyap is using individual attachments and using NATO for special purposes I can't remember right now, so you have to either changer the weapons AttachmentType, or your aircrafts DATA.INI. Fortunately one day we'll have arbitrary AttachementTypes (and no limitations on pylons, more weapon groups) and all this non-sense to obtain semi-realistic loadouts will be over. DySkO> Have you merged the MF pack with Bunyap, or the other way round ? The procedure for the WEAPONDATA.INI is to open the MF file, merge Bunyap's (or your old WEAPONDATA.INI) into it, then save. Otherwise there might be references to changed files (ie. Bunyap's pack calls the AIM-7E LOD directly, while the MF calls the AIM7E INI file) explaining your problem. Quote
Guest Sony Tuckson Posted November 22, 2007 Posted November 22, 2007 yes, we are aware of the game engine limitations regarding weapons handling the way I explained it will keep old stuff avbl, modify some of it, and add new I can't find a perfect method yet This is one of the drawbacks of extensive modding possibility ;) Quote
Dysko Posted November 22, 2007 Posted November 22, 2007 Have you merged the MF pack with Bunyap, or the other way round ?The procedure for the WEAPONDATA.INI is to open the MF file, merge Bunyap's (or your old WEAPONDATA.INI) into it, then save. Otherwise there might be references to changed files (ie. Bunyap's pack calls the AIM-7E LOD directly, while the MF calls the AIM7E INI file) explaining your problem. I did what Sony Tuckson said in the release thread: renamed my old weapondata.ini, installed MF's pack, opened the new weapondata.ini with the Weapon Editor included in Bunyap's pack, merged it with my old .ini and saved. Quote
Dysko Posted November 23, 2007 Posted November 23, 2007 Sorry for double post, but I'm posting my entries for the Sparrow hoping this may help you finding my problem: [WeaponData907] TypeName=AIM-7E-3 FullName=AIM-7E-3 Sparrow ModelName=aim-7e <-- is this the problem? Mass=194.449997 Diameter=0.203200 Length=3.670300 AttachmentType=USAF,USN,ITALY,ISRAEL,JAPAN NationName=USAF StartYear=1978 EndYear=2005 Availability=2 BaseQuantity=40 Exported=TRUE ExportStartYear=1978 ExportEndYear=2005 ExportAvailability=2 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MediumMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=30.000000 FusingDistance=2.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=80 MaxTurnRate=16.000000 MaxLaunchG=5.000000 LockonChance=80 LaunchReliability=85 ArmingTime=1.000000 SeekerFOV=5.000000 SeekerGimbleLimit=46.000000 SeekerTrackRate=18.000000 SeekerRange=32000.000000 MinLaunchRange=1600.000000 MaxLaunchRange=28000.000000 Duration=55.000000 CounterCountermeasure=80.000000 NoiseRejection=85.000000 CapabilityFlags=0x00000020 BoosterStart=0.500000 BoosterDuration=2.900000 BoosterAccel=46.480000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.835150,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.835150,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 [WeaponData908] TypeName=AIM-7E-4 FullName=AIM-7E-4 Sparrow ModelName=aim-7e <-- is this the problem? Mass=194.449997 Diameter=0.203200 Length=3.670300 AttachmentType=USN,ITALY,ISRAEL,JAPAN NationName=USN StartYear=1974 EndYear=2005 Availability=2 BaseQuantity=40 Exported=TRUE ExportStartYear=1974 ExportEndYear=2005 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MediumMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=30.000000 FusingDistance=2.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=80 MaxTurnRate=16.000000 MaxLaunchG=5.000000 LockonChance=80 LaunchReliability=85 ArmingTime=1.000000 SeekerFOV=5.000000 SeekerGimbleLimit=46.000000 SeekerTrackRate=18.000000 SeekerRange=32000.000000 MinLaunchRange=1600.000000 MaxLaunchRange=28000.000000 Duration=55.000000 CounterCountermeasure=80.000000 NoiseRejection=90.000000 CapabilityFlags=0x00000020 BoosterStart=0.500000 BoosterDuration=2.900000 BoosterAccel=46.480000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.835150,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.835150,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 Quote
prowler_14 Posted November 23, 2007 Posted November 23, 2007 same problems here, got a stealthy aim-7e-4... didn´t checked the other one... Quote
Gunrunner Posted November 23, 2007 Posted November 23, 2007 Yep, that is exactly your problem since the files have been changed. It should read AIM7E2 (as the E-3 and E-4 are basically the E-2 airframe with respectively a different fusing mechanism and a new seeker). The problem is that the MF WP changes files used by Bunyap's WP instead of duplicating them, that results in weapons present in Bunyap's pack but absent in the MF pack to incorrectly call the weapons. The MF changed the AIM-7E, AIM-7E-2 but "forgot" the AIM-7E-3/4, so they are added by bunyap's pack still calling the weapons the "wrong" way. Quote
Dysko Posted November 23, 2007 Posted November 23, 2007 Thank you, Gunrunner. I replaced all the ModelName entries with the AIM-7E entry, and everything now works fine! I also say thanks to the Mirage Factory for the new cool weapons! Now blowing up MiGs is even funnier Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.