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Posted

Looking forward to someone translating the info about the above.

 

And waiting to hear for the brave soul who is first to install this into a heavily modded working installation.

 

Please report your results.

 

Thanks.

Posted

I integrated with the weps pack from here. But again, you better know what you are doing and back your stuff up. So all is well from my end.

Posted
So what does this weapons pack do??? Is it upgraded textures/models???

 

What does the download link say? :biggrin:

 

The weps pack features improved models and skins.

Guest Bounder
Posted

I added it got CTD's but removed the weapons file folder and np works fine looking at deleated folder cant find out why,but it works

Posted

it's use Deuces Sounds.. and some engine updates.

 

about translation, you can the installation in French, spanish, italiano and English... the readme are in french and in english.

 

++

Posted
Now out of all the weapons in that, how many were not in the July '06 weapons pack?

 

Who knows, I am not about to count it either. That is a lot of weps to go through.

Posted
SWEET WEPS MF great job!

Sounds, Objects and effects are awesome!!!!!

 

:good::good::good:

 

Yeah, the pack has some good effects!!!!! I love the skins!! They look almost real, I think that is the closet to the real thing in any game.

Posted
Yeah, the pack has some good effects!!!!! I love the skins!! They look almost real, I think that is the closet to the real thing in any game.

 

Well you can see it in Falcon because these skins are made from the JAN HAS ones. Thanks to him, he is the artist :good:

Posted

stealthmissile.jpg

New revolutionary stealth missile technology. The enemy will never know what hit him :haha:

 

Sorry if I'm annoying you with another problem, but as you can see I can't see some missiles (but I can still shoot down enemy planes with them). Yesterday I couldn't see AMRAAMs, Phoenixes and Sparrows. This morning, after installing both Bunyap's WP and MF's WP in a separate folder and transferring all .lod, .bmp, .tga, .shd and .out files in the Weapons folder (even if I don't use shadows and don't know what .out files are... I transferred them anyway). Now I can't see just AIM-7E-3s (the one in the screenshot) and E-4s.

 

Thanks for your help :biggrin:

Posted

Nice job.

 

For those still waiting to try it, just remember to verify your AttachmentTypes, the MF WP tends to categorize weapons as NATO, when Bunyap is using individual attachments and using NATO for special purposes I can't remember right now, so you have to either changer the weapons AttachmentType, or your aircrafts DATA.INI.

 

Fortunately one day we'll have arbitrary AttachementTypes (and no limitations on pylons, more weapon groups) and all this non-sense to obtain semi-realistic loadouts will be over.

 

DySkO>

Have you merged the MF pack with Bunyap, or the other way round ?

The procedure for the WEAPONDATA.INI is to open the MF file, merge Bunyap's (or your old WEAPONDATA.INI) into it, then save.

Otherwise there might be references to changed files (ie. Bunyap's pack calls the AIM-7E LOD directly, while the MF calls the AIM7E INI file) explaining your problem.

Guest Sony Tuckson
Posted

yes, we are aware of the game engine limitations regarding weapons handling

 

the way I explained it will keep old stuff avbl, modify some of it, and add new

 

I can't find a perfect method yet

 

This is one of the drawbacks of extensive modding possibility ;)

Posted
Have you merged the MF pack with Bunyap, or the other way round ?

The procedure for the WEAPONDATA.INI is to open the MF file, merge Bunyap's (or your old WEAPONDATA.INI) into it, then save.

Otherwise there might be references to changed files (ie. Bunyap's pack calls the AIM-7E LOD directly, while the MF calls the AIM7E INI file) explaining your problem.

I did what Sony Tuckson said in the release thread: renamed my old weapondata.ini, installed MF's pack, opened the new weapondata.ini with the Weapon Editor included in Bunyap's pack, merged it with my old .ini and saved.

Posted

Sorry for double post, but I'm posting my entries for the Sparrow hoping this may help you finding my problem:

 

[WeaponData907]

TypeName=AIM-7E-3

FullName=AIM-7E-3 Sparrow

ModelName=aim-7e <-- is this the problem?

Mass=194.449997

Diameter=0.203200

Length=3.670300

AttachmentType=USAF,USN,ITALY,ISRAEL,JAPAN

NationName=USAF

StartYear=1978

EndYear=2005

Availability=2

BaseQuantity=40

Exported=TRUE

ExportStartYear=1978

ExportEndYear=2005

ExportAvailability=2

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

Streamlined=TRUE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=MediumMissileEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=30.000000

FusingDistance=2.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=12

Accuracy=80

MaxTurnRate=16.000000

MaxLaunchG=5.000000

LockonChance=80

LaunchReliability=85

ArmingTime=1.000000

SeekerFOV=5.000000

SeekerGimbleLimit=46.000000

SeekerTrackRate=18.000000

SeekerRange=32000.000000

MinLaunchRange=1600.000000

MaxLaunchRange=28000.000000

Duration=55.000000

CounterCountermeasure=80.000000

NoiseRejection=85.000000

CapabilityFlags=0x00000020

BoosterStart=0.500000

BoosterDuration=2.900000

BoosterAccel=46.480000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.835150,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-1.835150,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

 

[WeaponData908]

TypeName=AIM-7E-4

FullName=AIM-7E-4 Sparrow

ModelName=aim-7e <-- is this the problem?

Mass=194.449997

Diameter=0.203200

Length=3.670300

AttachmentType=USN,ITALY,ISRAEL,JAPAN

NationName=USN

StartYear=1974

EndYear=2005

Availability=2

BaseQuantity=40

Exported=TRUE

ExportStartYear=1974

ExportEndYear=2005

ExportAvailability=0

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

Streamlined=TRUE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=MediumMissileEffects

ReleaseDelay=0.000000

WarheadType=0

Explosives=30.000000

FusingDistance=2.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=12

Accuracy=80

MaxTurnRate=16.000000

MaxLaunchG=5.000000

LockonChance=80

LaunchReliability=85

ArmingTime=1.000000

SeekerFOV=5.000000

SeekerGimbleLimit=46.000000

SeekerTrackRate=18.000000

SeekerRange=32000.000000

MinLaunchRange=1600.000000

MaxLaunchRange=28000.000000

Duration=55.000000

CounterCountermeasure=80.000000

NoiseRejection=90.000000

CapabilityFlags=0x00000020

BoosterStart=0.500000

BoosterDuration=2.900000

BoosterAccel=46.480000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-1.835150,0.000000

SustainerDuration=0.000000

SustainerAccel=0.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-1.835150,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

Posted

Yep, that is exactly your problem since the files have been changed.

 

It should read AIM7E2 (as the E-3 and E-4 are basically the E-2 airframe with respectively a different fusing mechanism and a new seeker).

 

The problem is that the MF WP changes files used by Bunyap's WP instead of duplicating them, that results in weapons present in Bunyap's pack but absent in the MF pack to incorrectly call the weapons.

 

The MF changed the AIM-7E, AIM-7E-2 but "forgot" the AIM-7E-3/4, so they are added by bunyap's pack still calling the weapons the "wrong" way.

Posted

Thank you, Gunrunner. I replaced all the ModelName entries with the AIM-7E entry, and everything now works fine! :ok:

 

I also say thanks to the Mirage Factory for the new cool weapons! Now blowing up MiGs is even funnier :grin:

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