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Defenseless Armoured Units

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Hi everyone, i have been playing WOE for 1 year now and i am really enjoying this game, i play generated Single missions mostly and i prefer the Close Air Support missions it's really fun killing those tanks with the A-10's gun and rockets. But recently i notice that the Tanks and APC's don't fire at Aircrafts. Which make the Missions boring, because basicly your just shooting at defenseless Armoure. To my question! Is there a way to make the tanks use thier Guns against air targets, the same way the ZSU-23s do. I would be really appreciate some help on this.

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I concurr.

 

What would be great too would be to have some AAA or SAM escorting armoured units.

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Guest Saganuay82

My advice would be to get a mission program for this series and learn how to make your own missions. You can then assign AAA to the column as it moves along. SOVIET AD formation will show up in a box. Then your tanks roll down the middle.

 

You don't really think that a tank would have much success against an aircraft with its main gun?

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My advice would be to get a mission program for this series and learn how to make your own missions. You can then assign AAA to the column as it moves along. SOVIET AD formation will show up in a box. Then your tanks roll down the middle.

 

You don't really think that a tank would have much success against an aircraft with its main gun?

 

some of the 3rd party addon tanks can use AA machinguns.I just can't remember which ones off the top of my head.

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Those would be mine. :yes:

 

They're available here at CA in the Updated Pasko Paks (Desert & Euro), and at my site. Included are data inis for the stock vehicles adding the co-ax MGs, and some included (mostly on APCs) the "AIR_AND_GROUND" tag for the weapons. And yes, if left that way, tanks will try to engage you with their main guns, and NOT their primary ground targets, hence it mostly not being used on them -- they should concentrate on their ground objectives.

 

Like Sag said, it's one of the main faults of the in-game generated missions; no armoured unit is gonna move out without their indegenious AD units...anyone for suicide? :haha:

 

When testing the CAS missions in the new as-yet-to-be-released DS mod, my Hog got taken down by a verrrry luck T-72 gunner. Which is why I took the A_a_G statement out of them!!!

 

Wrench

kevin stein

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They can fire ATGM out of tank cannons it's only a matter of time before a anti-helicopter missile is developed that can.

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My favourite trick in online OFP/ArmA & BF2 is taking down aircraft with a well-placed sabot :smile:

Reminds me of such an occurence in a Fighter Anthology flight. I was shoot down by... a MBT!

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Reminds me of such an occurence in a Fighter Anthology flight. I was shoot down by... a MBT!

 

 

Hehe ^^ i love to sabotage airplanes thats on runway ^^ or on battlefield2 put a c4 on heli and run in to on a another heli and jump from it and BOOM IT HAPPENS WHIT C4 and airplanes just put c4 and w8 for a noob go on it then press left mouse AND CHICKA BAMBAM BOOOM \^^/.

Cant a modder make a tank thats can destroy Airplanes ^^

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I tried editing a MBTs Data.ini. But the tanks don't work after i added the "TargetType=AIR" to both entries.

 

[DetectSystem]

TargetType=GROUND

TargetType=AIR

DataLink=FALSE

OpticalSight=TRUE

NightSight=True

VisualRange=2000.0

ViewportPosition=0.0,0.0,2.30

MaxVisibleDistance=7000.0

RadarCrossSection=10

 

[WeaponSystem]

TargetType=GROUND

TargetType=AIR

GunRange=1800.0

PitchAngleRate=16

MaxPitch=21.0

MinPitch=-4.0

DefaultPitchAngle=0

YawLimited=FALSE

YawAngleRate=24

DefaultYawAngle=0

ReloadGunAtAngle=False

GunReloadPitchAngle=17.0

GunRecoil=100

GunStabilization=TRUE

GunRadarTracking=FALSE

RangeFinder=4

BallisticComputer=2

YawModelNodeName=turret

PitchModelNodeName=barrel

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Guest capun

The entry should be

 

[DetectSystem]

TargetType=AIR_AND_GROUND

 

Also the gun max pitch is too low if you want to make it into an AA gun.

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The entry should be

 

[DetectSystem]

TargetType=AIR_AND_GROUND

 

Also the gun max pitch is too low if you want to make it into an AA gun.

Thanks! So i guess the Tank will fire both it's main Cannon and th MGs at planes, i should be careful with my SuperCobra now.

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I'd stronglysuggest leaving it as it is...I spent a looong time experimenting with it, to get it as close to real life as possible (given game engine limitations).

 

If you put Air_and_ground in, as soon as aircraft show up, the tanks will stop shooting at each other, and concentrate on them, thus defeating the whole purpose.

 

If the mission or terrain builder has done his job, there'll be 'fixed' air defense units already placed on the map,covering the armoured units advance. Trust me on this....I know whereof I speak

 

Wrench

kevin stein

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Guest capun

Wrench is correct, if set like that the AA role will take precedence.

 

But there is a way to make them work if properly set. BTW, not all tanks have been set to have a main gun and a Machine gun.

 

Here's an example how to set it up using the Hetzer.

 

[DetectSystem]

TargetType=GROUND <- Leave it as the primary detect target

.

.

 

[WeaponSystem]

TargetType=GROUND <- Primary gun target type, leave it as ground

.

.

.

 

[Turret]

ParentComponentName=Hull

.

.

.

SystemName[001]=Gunner1

SystemName[002]=GunBarrel1

SystemName[003]=Gunner2

SystemName[004]=GunBarrel2

 

[Gunner1]

SystemType=GUNNER

GunnerID=1

TargetType=GROUND <- Primary gunner

.

.

 

[Gunner2]

SystemType=GUNNER

GunnerID=2

TargetType=AIR <- Secondary gunner will target AA objects, you could try AIR_AND_GROUND also

.

.

 

[GunBarrel1]

SystemType=GUN

GunTypeName=75MM_L48

GunnerID=1 <- Main gun targets ground objects

.

.

 

[GunBarrel2]

SystemType=GUN

GunTypeName=7.9MM_MG17

GunnerID=2 <- Secondary MG targets AA objects

.

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Wrench,

 

Got a question.

 

I notice in campaign data files, you can have entries like this:

 

[GroundUnit034]

GroundObjectType=T-72A

UnitName=CZ 4th Tank Div

ForceID=2

Nation=Czechoslovakia

DefaultTexture=Green

BaseArea=East Berlin

RandomChance=100

StartObjects=80

MaxObjects=100

Experience=70

Morale=80

Supply=80

UpgradeType=NEVER

 

Question, if you replaced the T-72 with something like a ZSU (not for all of the entries of course), would you get full columns of ZSUs, or mix and match in the same formation?

 

FastCargo

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That's an interestering question....

 

I've never done any campaign editing, so there's the possiblitly of them showing up, and only shooting at planes. OTH, and I don't know if this will work in the SF series -- it sure did when I was building missions for Fighters Anthology (and ATF, USNF, AFTGold), you could assign Zuses ground targets, and they'd shoot the hell out them.

(did that in my "Warbirds" mission set, when Ras Assayna is being overrun, Ive ZSU's shooting at the hangars, barracks, etc -- worked really nice too!)

 

Be an very interestering experiment...I know our M-42 Duster's had a secondary ground engagement capability -- I mean, really, how hard would it be to depress the guns to 0, and shoot at building or troops??? Their object role still would have to be "Mobile_AAA". And I've seen film of ZSU shooting at ground stuff (I think that did that in one of the "Mail Call" episodes...) One wonder if they'd advance towards the ground objective....

 

I'll have to play with this and get back to ya all....the wheels in my mind are spinning....hm....... :wink:

 

Wrench

kevin stein

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Guest capun

Kevin

 

The only problem that I see is that if you set it as AIR_AND_GROUND, and the object engages ground targets, it may run out of ammo for AA duties.

 

I have not tested it but I think that may be a possible problem.

 

The Hetzer top Machine gun does engage ground targets (tested in custom missions only) and switches to AA roles when enemy planes are nearby.

 

BTW, the data ini was modified from the stock upload.

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Interesting results...

 

I left the object role as MOBILE_AAA, but changed the detect and weapons systems to ground, effectively creating a 'new' vehicle (new folder and everything)

 

They will MOST definately engage anyting on the ground...and kill your frame rates at the same time!! :rofl: I usually get anywhere from 35-60+, but watching them fire (free camera mode), dropped down to 10 fps. Tracer streams so thick you could walk on them!!! And standard tank rounds (M48A2) kills them dead! Well, wadda expect from a no-armoured vehicle. Talk about thin-skinned!!

 

So, yes it is doable, but you'd need to create a "ZSU-23_G" that's just like a tank. Then, those would randomly apprear in CAS missions. Not really worth it.

 

Easiest way is to have "AD Strongpoints" built into the map, either in user created single missions, or directly in the targets.ini, located at the end points defined by the movements ini. In user-built, single missions - I think Sag's done this - you can have them formate and follow the waypoints of your vehicle convoys.

 

oh, well. worth trying, at least

 

Wrench

kevin stein

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