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shutting up now.

 

Nah, you're fine. I'm sorry, I shouldn't have snapped at you...I'm a little (actually a LOT) tired today. The wiki entry I read was that the IRST was moved for visibility reasons, though it did mention the refueling probe in the same sentence.

 

Anyway, for those interested, making parts disappear is actually pretty easy with just ini entries (assuming you have the OUT file handy). However, to put new parts in requires new LODs depending on the method used.

 

FastCargo

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WELL....this mod is the one I needed for a long time to do this...

 

 

 

 

 

 

 

 

 

make a production su-27M/ su-35 model, the pit is a sovietized version of the f 23 pit.

 

But I want ask Fastcargo :"can u make the squared top fins mod????

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hmmmm... this reminds me of an Mig-29 My faction in my short story series uses! It's a Mig-29 OVT modified with canards to give it increased maneuverability. Can this be done?

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WELL....this mod is the one I needed for a long time to do this...

 

 

 

 

 

 

 

 

 

make a production su-27M/ su-35 model, the pit is a sovietized version of the f 23 pit.

 

But I want ask Fastcargo :"can u make the squared top fins mod????

Wait, so you have a Su-35 mod? Could you send it to me?

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I see I'm not alone in making an Su-35. Although mine was the Su-35BM and has no canards. Now I have a new idea...

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LOL, I know it doesn't mean the same in English as it does in Russian, but just the idea of ANY fighter with a "BM" at the end of it...smells... :biggrin:

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I'done the su 35 bm weeks ago...

 

 

 

 

 

 

 

adding the fake retracted ifr probe

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TRY TO CHANGE THIS LINES:

 

[MissionData]

NationName=SOVIET

ServiceStartYear=2003

ServiceEndYear=2040

AircraftRole=FIGHTER

AircraftCapability=DAY_AND_NIGHT

Availability=COMMON

Exported=FALSE

ExportStartYear=

ExportEndYear=

ExportAvailability=COMMON

PrimaryRoles=SWEEP,CAP,INTERCEPT,ESCORT

SecondaryRoles=STRIKE,SEAD,ARMED_RECON,ANTI_SHIP,RECON,CAS

NormalMissionRadius=1370

MaxMissionRadius=4000

Ceiling=17700

MinBaseSize=SMALL

 

FOR BOTH BM AND M VERSIONS NOW THEY'RE ABLE TO CARRY LATEST WEAPONS SUCH AS KBL 500 AND R 77

 

CHANGE FOR WING PYLONS (OUTER)

 

AllowedWeaponClass=SAHM,AHM,IRM

AttachmentType=WP,SOVIET

 

CHANGE FOR WING PYLONS (INNER AND ENGINE AND FUSE )

 

AllowedWeaponClass=AHM,IRM,SAHM,BOMB,LGB,EOGB,EOGR,CGR,MER,TER,LGR,ASM,2IR,2BR,RP,GP,FT

AttachmentType=WP,SOVIET

 

FOR THE AVIONICS,LASER TAG ETC...YOU CAN REFER THE MIG 29 OVT

 

Hope that can be useful!

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What about the Terminator? I've got one of those done anyway.

Edited by JA 37 Viggen

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su 37 is a great plane if somebody make the square fin tips doing it is not impossible!

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su 37 is a great plane if somebody make the square fin tips doing it is not impossible!

 

Yeah please.

 

At least I got a MiG-35 to work on in the mean time...

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How can I create 2 different canards one for a Su-33 and anotherone with a dif camo for a Su-35 i tried to rename it, the LOD and OUt also renamed the bmp but without effect.

 

What do I have to change?1 pls help :-)

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Is the name in the INI and the name of the actual LOD or OUT the same?

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yes would say so, i just added a "1" looks like this

= Su27canards1.bmp

= Su27canards1.OUT / LOD

= Su27pylons1.bmp

 

but there is no ini.. for this canards.. I changed also the name in the Data.ini

Edited by 76.IAP-Blackbird

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Easisest way,create a folder name canards into your Aircraft directory and put here other schemes when u select one drag and drop from this folder and put the unused inside!

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Okay folks, here's the best way if you want different Flankers, with canards with different paint schemes. But it requires a lot of disk space.

 

 

First, make copies of the Su27canards.LOD, however many copies you want of the different schemes you want.

 

 

Second, then rename your copies. Example: Su27canards.LOD, then Su27canard1.LOD, Su27canard2.LOD, Su35canard.LOD etc, etc. Whatever you want.

 

 

Third, get a hex editor. BE CAREFUL HERE...you could damage the LOD file if you aren't paying attention. For each variety of new canard LOD file, you must go into it, look for 'Su27Pylons.bmp' and 'Su27canards.bmp'. Now, rename those entries, being careful to keep the new names to the same amount of spaces the previous names took up.

 

Example: In Su35canards.LOD, 'Su35Pylons.bmp' and 'Su35canards.bmp' would be good...'Su35pylon.bmp' would not be good.

 

Note these renames...you will need the info later.

 

 

Fourth, make copies of the Su-33(Sim) directory for each new paint scheme/configuration you want...then rename each directory.

 

Example: Su-35, Su-33(NavySkin1), Su-37, etc, etc. The directory names MUST not have any spaces in them, otherwise there could be problems.

 

 

Fifth, go into your new directories, and rename the Su-33(Sim).ini to the EXACT name you named the directory.

 

Example: Su-35.ini,Su-33(NavySkin1).ini, etc.

 

 

Sixth, while in that directory, open that .ini file and rename the aircraft...again, whatever you can remember to keep it straight.

 

 

Seventh, go into the data.ini for that aircraft, find this entry:

 

[Canards]

SystemType=PILOT_COCKPIT

Position=0.0,2.2,0.47

PilotModelName=Su27canards

SeatModelName=

SeatPosition=

//MinExtentPosition=0.0,2.2,0.47

//MaxExtentPosition=0.0,2.2,0.47

CanopyNodeName=

SeatID=2

 

Change the bolded part to the specific canard.LOD name you want.

 

 

Eighth, delete all paint schemes you don't want for this particular variant.

 

 

Ninth, copy one of the 'xxxxWing' and one of the 'xxxxTail' bmps from your remaining variant to your Aircraft directory. Rename them to the specific texture you need.

 

 

That should be it. The method is fairly intensive, but it also means you should only have to do it once. You will simply have a specific aircraft for each paint scheme you want.

 

 

My advice would be to try it once to get a feel for what you need to do. And to help keep the names straight. For example, start with a Su-35 variant first.

 

 

And with that, my contributions to this mod officially end. This mod has now exceeded my ASS factor...as in the "pain in the ass" variable has exceeded my "gives a rat's ass" variable. No more modifications of this addon will come from me...so don't ask. No new IRSTs, square tip vertical stabs, tailhooks, etc.... If someone else wants to take it on, I might consider releasing the MAX file. PM me if you are interested...but serious inquiries only.

 

FastCargo

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I tried to create a long range recon version

 

img00033-1.jpg

img00032-1.jpg

 

I think max 3 tanks are enough and looks good, one in the middle, two on the wings or all three together, what dou say?! It`s a what if..

 

errr I lost my texture of the pilot seat after editing with the hexeditor?!

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3 TANKS!?!?!?

do you want bomb all world and turn back? :biggrin:

BTW, what terrain is that?

Edited by Silverbolt

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LOL, stock Su-27 can carry more fuel than the empty weight of an F-16...how much more does it need??

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