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Posted

I am having as much fun creating AI fights as I am flying! Here's some misc. pics for today...

 

In Hot...

inhot.jpg

 

Spanked by a Shilka

shilkaspanking.jpg

 

B-1 Money Shot 1

bone1.jpg

 

B-1 Money Shot 2

bone2.jpg

Posted

Hello MadJeff;

 

Screen shots look good, very nice effects !! Looks like it will be a good Sim when it is released to the General Public. Can't wait !!!

Thank You for posting all of the info from this Sim !!

 

Cheers..............................................................................Jetson

Posted

I'll Say One Thing.

Every Damge Pic i have seen..

the Damage Part you can see a line where the Damage overlay is.

 

sorta like its not completely transparent..

Posted
I'll Say One Thing.

Every Damge Pic i have seen..

the Damage Part  you can see a line where the Damage overlay is.

 

sorta like its not completely transparent..

 

shilkaspanking.jpg

 

where?

 

were u flying this 1 jeff? (bet it was a bitch to fly after that damage ;))

Posted

He probably wasn't, it says 'Pilot2' not 'Me' in the info bar. Might have been his wingie.

 

I love the damaged tail-cone in this shot!

Posted

Rgr that, it was an AI pilot. Damage most definately effects your flight however, as I've experienced quite a bit yesterday Purely for experimental reason, not because of stupid flying... :wink:

Posted

Hey -

 

About the damage. Are there only a specific few visiual damage graphics per aircraft, or are they created in a dynamic way. What I mean by this is, lets say you get hit by a SAM, after the 20th time that happens will the damage you actually see on the aircraft have been repeated. or does it change every time you get hit.

 

Thanks,

Gold

Posted

I should have taken that pic of the F-15 with the tail damage. You could see the honeycomb techinque used in its construction. Very good damage detail.

Posted

As a matter of fact not even FB's damage-model is 'dynamic'. If you get hit on say, your right wing by a single bullet the damage-textures which will appear are always the same (for a particular aircraft).

 

What makes FB so great (and Flanker2 and LOMAC :) ) is that there's no hit-bubble (the collision-model corresponds more or less to the visual shape) and that there are so many degrees of damage for so many different aircraft parts. That, and the fact that only parts which were actually 'hit' are affected, not a random selection of parts/systems.

 

I'm not sure if LOMAC offers the same large number of possibilities for damage compared to FB (bullet-penetration? :shock: ), but the basic technology is the same.

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