oded Posted March 24, 2008 Posted March 24, 2008 on my third mission in WOI's first campaign (6th day war) I was sent on a "fighter sweep" mission. By the time I got to the contact waypoint I already received a "mission accomplished" messege over the radio. How can it be ? not a single rocket was fired... few more questions - what is the effective range of the cannons during air to air combat ? - what are Matra R.530 used for ? - is it crucial to deploy the external fuel tank before any bomb run/rocket-targeting/air-to-air combat ? - is there a difference between ending a mission right after its goal is accomplished (pressing the esc button), or landing back at home base ? - what's your best method (button used) to check your six ? Thanks, Oded. Quote
+Gocad Posted March 24, 2008 Posted March 24, 2008 (edited) on my third mission in WOI's first campaign (6th day war) I was sent on a "fighter sweep" mission. By the time I got to the contact waypoint I already received a "mission accomplished" messege over the radio. How can it be ? not a single rocket was fired... You're not alone out there, thus it can be that another flight engaged and destroyed the enemy aircrafts designated as primary target. Same thing can happen during close air support or strike missions... Btw, I would recommend that you just play the game for awhile, because doing so will answer most of the questions you have posted here. Edited March 24, 2008 by Gocad Quote
+Dave Posted March 24, 2008 Posted March 24, 2008 what are Matra R.530 used for ? It is a semi active homing air to air missile. And not a very good one at that. Quote
Viggen Posted March 24, 2008 Posted March 24, 2008 (edited) Perhaps your targets were already destroyed? I've had times where the Su-7s in WOI or the MiG-23s or MiG-27s in WOE crashed into the ground. I've got some fighters in a Mirage III at about .4 of a mile with guns. The R.530 is a Semi Active Radar Guided Missile. I believe the first to come from France. It is crap, so I don't use it. While I leave my drop tanks on in air to round combat, if you get rid of them you can turn better, and are faster. There isn't any major differences I have noticed, but in a Close Air Support Mission, I like to get rid of ALL enemy tanks before I leave just to make sure the grunts took the objective with out a platoon of T-62s still there. To check your six you can use the mirrors (activated at the settings page in the menu) or using F6 and looking around. Edited March 24, 2008 by JA 37 Viggen Quote
Stick Posted March 25, 2008 Posted March 25, 2008 (edited) Ive tried curtain of shells at 0.8nm; that is where you fire ahead of the target(nose up) and seen pieces come away from the fella. of course I used in excess of 500 rounds to test my theory. Theres a major difference without tanks.Try a hard turn with the tanks .While in the turn jettison tanks; your nose will leap up noticeably. I definitely feel the difference. Usually i stick with the tanks for the extra legs, but when uve have ms sue flanker curious to know what uve got in ur pants it wouldnt be such a bad idea to drop em(the tanks) Edited March 25, 2008 by Stick Quote
MeisterFuchs Posted March 25, 2008 Posted March 25, 2008 By the time I got to the contact waypoint I already received a "mission accomplished" messege over the radio. How can it be ? not a single rocket was fired... Bad programming perhaps? Or like some1 said, some other fighter took your targets. - what is the effective range of the cannons during air to air combat ? I think it´s .8NM. I ´ve reached fighters at my 12 from .5NM, but flying leveled, and after several "tracking short bursts". - what are Matra R.530 used for ? I didn´t knew these missiles, until I red some of the good answers of this thread. Thanks!! ^^ - is it crucial to deploy the external fuel tank before any bomb run/rocket-targeting/air-to-air combat ? I keep my tanks when I strike ground targets, but after completing that part, I release the tanks, so that the real fun beggins. ;) - is there a difference between ending a mission right after its goal is accomplished (pressing the esc button), or landing back at home base ? Nopes, no difference at all. But I like to land my fighters almost allways. :P - what's your best method (button used) to check your six ? Thanks, Oded. I configured my joystick in order to select quikly the next visible targets. This is pretty usefull when you hear the warning: "You got a Bandit on your six!!". My method consist then in discarding the targets at my 10-11-12-1 or 2 o`clock, and right after the selection, padlocking the ones that appear in my six, making a fast turn at the same time, and following them almost always padlocked, keeping my sight on the ground, and over the selected target. Of course that method is a license of the game, cause in real flight you don´t have that kind of help in finding your enemies, that´s why I like to use the mirrors as well, or the pad num of my keyboard. Good hunting, MF. Quote
csb Posted March 25, 2008 Posted March 25, 2008 There is an edit that will put the camera above the centre of the fuselage, looking behind. This is probably what you want! Then just press the shoulderview and you're looking behind - check6. This view can be rotated 360 horizontal and also has some up&down movement. I map it to a button near my pov hat so it's quick'n'easy - press shoulderview again and you're checkin'6 on next a/c. If you want to try, just paste these 3 paragraphs over the originals in the viewlist ini : [ViewClass006] ViewClassName=ShoulderViewClass ViewType=FIXED_VIEW ViewGroupID=0 DefaultView=COCKPITFRONT AllowFromDiffGroup=TRUE SnapView=FALSE InsideView=FALSE FocusObjectOnly=FALSE FOV=70.0 PitchControl=CAMERA_PITCH_AXIS YawControl=CAMERA_YAW_AXIS RollControl= ZoomControl=CAMERA_ZOOM_CONTROL JumpToViewSameGroup=TRUE JumpToViewDiffGroup=TRUE SmoothAngleTransition=TRUE SmoothPositionTransition=FALSE SmoothFOVTransition=TRUE ZoomFOV=TRUE ZoomScale=0.02 PanScale=0.00140 MinSpeed=100.0 MaxSpeed=100.0 Acceleration=10.0 AngleRates=360.0,240.0,240.0 FOVRate=60.0 MinFOV=55.0 MaxFOV=85.0 ResetAngles=False ResetTime=1.0 ResetRate=0.3 TrackIRUseAbsolutePos=TRUE [ViewClass013] ViewClassName=TowerViewClass ViewType=TOWER_VIEW ViewGroupID=0 DefaultView=FreeView AllowFromDiffGroup=TRUE SnapView=FALSE InsideView=FALSE FocusObjectOnly=FALSE FOV=15.0 ObjectDistance=1000.0 PitchControl= YawControl= RollControl= ZoomControl=CAMERA_ZOOM_CONTROL JumpToViewSameGroup=TRUE JumpToViewDiffGroup=TRUE SmoothFOVTransition=TRUE RememberAngle=FALSE RememberPosition=FALSE RememberFOV=FALSE LimitPitch=FALSE LimitYaw=FALSE LimitRoll=FALSE ZoomFOV=TRUE StepZoom=FALSE ZoomScale=0.01 FOVRate=60.0 MinObjectDistance=10.0 MaxObjectDistance=2000.0 OffsetDistance=0.0 MinFOV=5.0 MaxFOV=60.0 ResetTime=2.5 [View017] ViewName=ShoulderView ViewClassName=ShoulderViewClass UpdateAlways=FALSE ViewGotoControl=GOTO_VIEW_SHOULDER CycleNextControl=GOTO_VIEW_OBJECT_NEXT CyclePrevControl=GOTO_VIEW_OBJECT_PREV ObjectFrom=SearchAircraft PositionOffsets=0.0,0.0,3.3 AngleOffsets=180.0,10.0,0.0 For more understanding here's the link I got this edit from : http://www.simhq.com/forum/ubbthreads.php?...207&fpart=1 Quote
oded Posted March 25, 2008 Author Posted March 25, 2008 This thread solved all my life's problems :yes: thanks a lot. I also added the "check 6" view as suggested by "csb" and it works fantastic. very helpful forum. Oded. Quote
csb Posted March 26, 2008 Posted March 26, 2008 Glad to here it, oded. I suggest that you save a copy of the edited viewlist for future use. Quote
sparkomatic Posted March 26, 2008 Posted March 26, 2008 Hartmann, unquestionably a legend, said for a proper guns kill you need your target to fill up your windscreen...works every time...he means get close...no, closer...if you can count rivets, burp the gun. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.