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It'd be cool if this terrain could be adapted for more modern scenarios?

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Wrench, Midway terrain is not forgotten but Afganistan terrain had at the moment a higher priority for me. Give me the usual two weeks and then i will release the Midway terrain version with added target areas which are partly took over from your files or which are inspired by them.

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No prob Gepard!!! Afghanistan's just a bit more "popular" at the moment :wink:

 

Use as much or as little as you like ...everyone around here knows how much I love to play the 'eye candy' game with terrain objects!!

 

RATS!!! I should have made a sign for Eastern "Gooney Bird Preserve: Do NOT Bomb!!" :rofl: or, from what I've been told from a Navy friend that was there for a few weeks, maybe it should read: "Gooney Bird Preseve: PLEASE Bomb"

 

Wrench

kevin stein

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next version of Midway terrain is on a good way

 

What will be new?

The number of target areas was increased from 10 to 21.

+Kure Atoll airfield is now operational from 1943

+Trenches and AAA Machinegun sites are added on Midway.

+PTBoat base added

+2 Marine Camps

+1 Radiostation

+1 Radarstation

+US Flags added

 

For the case that you want to know, what if the japanese Landing operation would have been successfull i added

as easteregg the file Midway What if_targets.ini.

There the Midways and Kure atoll are in japanese hands. The japanese Navy is operating close to the islands and is waiting on the US counterstrike.

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Gepard,

 

Thanks very much for this terrain, I am enjoying flying it very much :good:

 

Battle of Midway campaign is well advanced, have got my CAS missions working.

 

Units of the US Pacific Fleet Destroyer Squadron 2 (USS Morris (DD-417), USS Russell (DD-414), USS Hammann (DD-412), USS Anderson (DD-411), USS Hughes (DD-410)) engage and destroy IJN DesDiv 11 - DD Fubuki, DD Shirayuki, DD Murakumo and DD Hatsuyuki:-

 

post-16914-1226196323_thumb.jpg

 

post-16914-1226196347_thumb.jpg

 

post-16914-1226196368_thumb.jpg

 

post-16914-1226196628_thumb.jpg

 

post-16914-1226196682_thumb.jpg

 

 

OK, I have some work to do on the FORMATION.INI, and I need some little map icons with ships on them instead of tanks. . .

 

But it works :yes: :biggrin:

 

Campaign release awaits your new terrain build, plus a few days for consolidation/testing.

 

Cheers mate :good:

 

Baltika

Edited by Baltika

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Well, here's something that might interest you....I literally started this the day Midway first came out.

 

Now, mind you, the this IS a total stand-in...there are just too many differences between the Wirraway and Vindicator to be anything other than "totally inaccurate", but...

 

VMSB-241

SB2U-3, flying over the lagoon

 

sb2u_standin.jpg

 

Mods to Bunyap's Wirraway, repainted, removed the nose guns, gear doors, outer bomb racks, recockpited, rearmed and redecaled as per extensive research on the Vindicator.

Enumerated differences:

Entire physical size; aprox 15-25% too small.

tail fin shape

fuselage length

Canopy/greenhouse length

nose/cowling shape (missing carb/oil cooler intake duct)

wing shape (should be straight leading edges, rounded tips) and length

landing gear retracts inward, whereas the real SB2U retracted back, after rotating 90 deg (ala Tomahawk/Kittyhawk/ Corsair) to lie flat against the wing.

3 bladed prop (Real One ™ only had a 2 bladed, that had a slight reversing pitch to act as a drive brake)

The list of "what an't right is extensive...

 

I choose the Wirraway instead of the SNJ/AT-6/Harvard as this one had the rear gunner already.

But, it's nearly ready, if you want it. Oh, and the white markings on the fueselage? They're not for ID -- it's 4 in wide medical tape the Marines use to hold the fabric together -- they really were literaly coming apart at the seams.

 

Devestators, however, are beyond even my skills. We'd need a totally new aircraft. And probably not likely ever to see. I tried tweeking the SBD, but its just too small.

 

Wrench

kevin stein

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Nice mod, looks great, you bet I'm interested :good:

 

Thanks for taking a look at the Devastator - I will just have to use s/thing else as a stand-in meantime.

 

Cheers,

 

Baltika

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Can anyone point me to the GunData entry for the 15IN_Mk1 which is used on Hinch's Japanese Battleship?

 

I wondered why the big ships weren't firing, only to discover that this "big gun" is NOT included in the GunData from Bunyap's weapons pack. I have checked a few of my other installs and I can't find it anywhere.

 

If some helpful soul could post the GunData entry that would be great.

 

Cheers,

 

Baltika

Edited by Baltika

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Just realized I didn't have it loaded either! (which would explain why they just sat there like dummies...)

Found it in HMS Repulse's readme...

 

[GunData141]

TypeName=15IN_Mk1

FullName=RN 15"/42 Mark 1

Caliber=381.000000

ROF=2.000000

MuzzleVel=785.000000

AmmoWt=871.000061

WarheadWt=27.400002

Reliability=95.000000

Accuracy=95.000000

AddLight=TRUE

MaxLightRange=4000.000000

FireColor=0.400000,0.360000,0.256000

GunFireEffect=ArtilleryFireEffect

GunFireSound=TankGun

EffectClassName=ArtilleryEffects

EffectTime=1.500000

TracerTexture=

TracerSize=0.000000

TracerDistFactor=0.000000

TracerLength=0.000000

MaxVisibleDist=0.000000

MaxStreakVisibleDist=0.000000

TimeFuzed=FALSE

 

Wrench

kevin stein

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Thanks, Wrench :good:

 

I have added new formation types for Naval Nation types (USN & a new IJN Nation type) and added them in to the Formations.ini and Nations.ini. Now, fleet engagements take place over a respectable distance, and the ships don't cross over one another unrealistically.

 

OK, I'm off to test out whether the IJN Battleships really will chew up a DesDiv in short order. OK, I know that surface engagements are not really what Midway was all about, but ship-to-ship really does make for good CAS missions :biggrin:

Edited by Baltika

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OK, happy to report that a separate install is NOT required for Naval Ops CAS missions - in campaign play, anyway (which IS where it's at, don'tcha know :wink: ). It seems the GroundObjectRole= flag is called out only by Single Missions, and doesn't affect how a groundobject behaves if it is called out as a ground unit in the campaign_data.ini file.

 

So, I can leave all the ships as GroundObjectRole=WARSHIP, so they don't turn up as tanks on land in Single Mission CAS missions, but they DO turn up as expected in campaign missions as ground units, and, even better, follow the GroundObjectRole=TANK behaviour in campaign CAS missions. Also, I have defined specific Formation types for Naval Nations, called out from the NATIONS.INI, so the ships are not all scrunched up like tanks would be.

 

So, your USN and IJNAF fleet elements (the latter a new nation type) now behave like this in Midway campaign, when they run into one another:-

 

The Destroyer squadrons manoeuvre to engage:

 

post-16914-1226450370_thumb.jpg

 

 

 

Advancing in attack formation under full steam, the lead USN Destroyer takes heavy damage:

 

post-16914-1226450429_thumb.jpg

 

 

 

IJN DesDiv 11 comes under concentrated fire, suffering heavy losses:

 

post-16914-1226450509_thumb.jpg

 

 

 

The outcome hangs in the balance as a Wildcat from USS Yorktown swings round for another pass:

 

post-16914-1226450404_thumb.jpg

 

 

 

Cheers all,

 

Baltika

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Great news, thanks for the update :good:

 

Midway campaign is in final beta testing and should be along in a week or two :yes:

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Baltika: you want that hack job "Vinda-way??" for Marine use???

 

Wrench

kevin stein

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Baltika: you want that hack job "Vinda-way??" for Marine use???

 

Wrench

kevin stein

 

 

Oh, yes please :biggrin::good:

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Ok. If I can tear myself away from the Marianas, I'll write up a readme and assemble the package. The question is, should I upload it here? I'm almost embarrased of it!! :blush:

 

Don't say I didnt' warn you -- it's a pig. FM wise, I think the Wirraway is damn pretty close. Shapewise....I'm not going there!! :rolleyes:

 

Wrench

kevin stein

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Version 1.1 is released now.

 

launching on single mission from the "carrier" the planes still explode on the takeoff roll.

 

reallly cool island!

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Strange. I tested it with the Wildcat and had never problems. Will test it now with other planes. Perhaps its related to the planes more than to the terrain.

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Tested all planes that i have installed and had no problems while carrier take off.

 

This are the lines of my test mission:

 

[MissionHeader]

AircraftType=F4F-3

MissionMap=Midway

MissionType=Recon

StartTime=10:00:00

StartDate=07/04/1942

 

[MissionData]

FriendlyAirActivity=2

EnemyAirActivity=1

EnemyAirDefenseActivity=2

FriendlyAirDefenseActivity=3

PlayerMissionID=1

PlayerPositionID=1

MissionNumber=1

AdjustStartPosition=FALSE

AdjustBaseWaypoint=TRUE

 

[Weather]

WeatherType=SCATTERED

WeatherAlt=1000.00

WeatherThickness=2000.0

FogAmount=0.8

ContrailAlt=8000.0

StartWindDirection=90

StartWindSpeed=2.57222

WindGustingAmount=2.57222

 

[AircraftMission001]

AircraftType=F4F-4

Name=Cobra

FormationType=USFighter

Size=2

RandomChance=100

MissionType=RECON

ObjectiveID=5

RatingForSuccess=100

CarrierBased=TRUE

Position=598000.0,618000.0,0.0

StartOnGround=TRUE

Heading=270

Speed=0.0

Alignment=FRIENDLY

Nation=USN

Texture=

Squadron=

AircraftNumber=7

PilotTrainingStandard=EXCELLENT

Loadout=AirToAir

Waypoint[01].Command=TAXI

Waypoint[01].Position=598000,618000,0.0

Waypoint[01].Size=0.0

Waypoint[01].Speed=0.0

Waypoint[02].Command=TAKEOFF

Waypoint[02].Position=598000,618000,0.0

Waypoint[02].Size=0.0

Waypoint[02].Speed=0.0

Waypoint[03].Command=DEPART

Waypoint[03].Position=598000,618000,0.0

Waypoint[03].Size=500.0

Waypoint[03].Speed=140.0

 

Waypoint[04].Command=WAYPOINT

Waypoint[04].Position=504544.0,553946.0,2000.0

Waypoint[04].Size=500

Waypoint[04].Speed=140.0

Waypoint[05].Command=WAYPOINT

Waypoint[05].Position=461000.0,530524.0,2000.0

Waypoint[05].Objective=TRUE

Waypoint[05].Size=500

Waypoint[05].Speed=140.0

Waypoint[06].Command=WAYPOINT

Waypoint[06].Position=553851.0,575452.0,2000.0

Waypoint[06].Size=500

Waypoint[06].Speed=140.0

 

Waypoint[07].Command=APPROACH

Waypoint[07].Position=598000,618000,0.0

Waypoint[07].Size=1500.0

Waypoint[07].Speed=100.0

Waypoint[08].Command=LAND_LINEUP

Waypoint[08].Position=598000,618000,0.0

Waypoint[08].Size=0.0

Waypoint[08].Speed=0.0

Waypoint[09].Command=LAND_TOUCHDOWN

Waypoint[09].Position=598000,618000,0.0

Waypoint[09].Size=0.0

Waypoint[09].Speed=0.0

 

[GroundMission001]

GroundObjectType=CV-5

Name=USS Hornet

NavalObject=TRUE

Carrier=TRUE

FormationType=Single

Size=1

RandomChance=100

Position=598000.0,618000.0,0.0

Heading=270.00

Alignment=FRIENDLY

Nation=USN

ShipNumber=8

Texture=Grey

Speed=10

Waypoint[01].Command=Waypoint

Waypoint[01].Position=558000,618000,0.0

Waypoint[01].Size=100.0

Waypoint[01].Speed=10.0

 

[GroundMission002]

GroundObjectType=Brooklyn

Name=Cruiser

NavalObject=TRUE

Carrier=False

FormationType=ShipConvoy

Size=2

RandomChance=100

Position=598000.000,619000.0,0.0

Heading=270.00

Alignment=FRIENDLY

Nation=USN

Speed=10

Waypoint[01].Command=Waypoint

Waypoint[01].Position=558000,619000,0.0

Waypoint[01].Size=100.0

Waypoint[01].Speed=10.0

 

[GroundMission003]

GroundObjectType=Brooklyn

Name=Cruiser

NavalObject=TRUE

Carrier=False

FormationType=ShipConvoy

Size=2

RandomChance=100

Position=598000.000,617000.0,0.0

Heading=270.00

Alignment=FRIENDLY

Nation=USN

Speed=10

Waypoint[01].Command=Waypoint

Waypoint[01].Position=558000,617000,0.0

Waypoint[01].Size=100.0

Waypoint[01].Speed=10.0

 

[GroundMission004]

GroundObjectType=Destroyer

Name=Cruiser

NavalObject=TRUE

Carrier=False

FormationType=ShipConvoy

Size=2

RandomChance=100

Position=595000.000,618000.0,0.0

Heading=270.00

Alignment=FRIENDLY

Nation=USN

Speed=10

Waypoint[01].Command=Waypoint

Waypoint[01].Position=555000,618000,0.0

Waypoint[01].Size=100.0

Waypoint[01].Speed=10.0

 

[GroundMission005]

GroundObjectType=Destroyer

Name=Cruiser

NavalObject=TRUE

Carrier=False

FormationType=ShipConvoy

Size=2

RandomChance=100

Position=601000.000,618000.0,0.0

Heading=270.00

Alignment=FRIENDLY

Nation=USN

Speed=10

Waypoint[01].Command=Waypoint

Waypoint[01].Position=559000,618000,0.0

Waypoint[01].Size=100.0

Waypoint[01].Speed=10.0

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I'll check tonight with that mission.

 

I generated the mission using the single mission screen, not a built one. The wildcat runs down the runway and then all of a sudden it sinks below the waves and explodes.

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Do you use SFP1?

 

wov and woe for my WWII installs and not with the Sep or Oct patches. Bunyaps weapons pack.

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Will test it with WOE. I always use SFP1. Perhaps it has to do with the basic game.

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"Hard to starboard, d*mn you, Mr. Sulu!!!!!!!!!!"

 

Enterprise Captain having some trouble with helm control:

 

post-16914-1227227025_thumb.jpg

 

Still some issues to iron out for campaign play :rolleyes:

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