CaptainCA Posted July 14, 2008 Posted July 14, 2008 (edited) I can't find the new nations pack where is it? Anyway, are you in favour of adding the Russian Federation, Islamic Republic of Iran, Singapore Air Defence Command and the newer Republic of Singapore Air Force insignia to the new nations mod? Would like to do so if i've got the time and some guidance would be appreciated too.. Edited July 14, 2008 by CaptainCA Quote
+Dave Posted July 14, 2008 Posted July 14, 2008 Capt CA All you have to do is in the Nations.ini copy one of the countries or here is an example you can tailor it to your liking [Nation0xx] <--------------Use the next set of numbers at the bottom of the nations.ini Name=USA <--------------Change this to your desired country DisplayName=United States Army Aviation <--------------Change this to your desired display name Alignment=FRIENDLY <--------------Change this whatever side you want PlayerFlyable=TRUE Mercenary=FALSE PilotNameList=NamesUSAF.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 CampaignWinMusic= DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str So using one of your nations you can do this. [Nation0xx] Name=RSAF DisplayName=Republic of Singapore Air Force Alignment=FRIENDLY PlayerFlyable=TRUE Mercenary=FALSE PilotNameList=NamesUSAF.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 CampaignWinMusic= DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str You trackin'? Quote
CaptainCA Posted July 18, 2008 Author Posted July 18, 2008 What i meant was do you want the newer decals of Iran and Singapore? Quote
+Muesli Posted July 18, 2008 Posted July 18, 2008 Maybe there's a handyman who can give it a total overhaul??!! I would indeed like to see some more! Quote
CaptainCA Posted July 18, 2008 Author Posted July 18, 2008 So how do I incorporate them into the game? Quote
kukulino Posted July 18, 2008 Posted July 18, 2008 (edited) Decals are usually in TGA format. Decals.ini is place where are decals pointed to show up on plane. To create decals in TGA format we usually use Photoshop or Gimp. Here is tutorial how make decal: http://forum.combatace.com/index.php?showtopic=23485 Edited July 18, 2008 by kukulino Quote
CaptainCA Posted July 18, 2008 Author Posted July 18, 2008 ok so what should i do if i want to create it as a nation's insignia? the tutorial only shows a decorative decal. Quote
kukulino Posted July 18, 2008 Posted July 18, 2008 (edited) Or you can use those pictures, and put them on right places on skin, if you can not create TGA from it. In photoshop or Gimp of course. Pictures probable need to be resized into correct sizes. BTW: Making insignia decals is in principle the same thing as making that decorative decal. Just picture which is edited is different. You must see some Photoshop or Gimp tutorials to get skill with paint programs :yes: Edited July 19, 2008 by kukulino Quote
+Soulfreak Posted July 18, 2008 Posted July 18, 2008 You must see some Photoshop or Gimp tutorials to get skill with paint programs :yes: check out the forum @ www.simmerspaintshop.com There are tons of tutorials and helps on different programs... Quote
Shaolin Posted July 18, 2008 Posted July 18, 2008 (edited) I think what he meant was: How can he define the Insignia of a newly created country? Well, it's simple! You just need to name the TGA "INSIGNIA***.TGA" with "***" corresponding to the number in the "[Nation***]" entry. I'm not entirely sure, in wich folder you have to place the TGA, but I think the "Flight" folder should be correct... Edited July 18, 2008 by Shaolin Quote
Shaolin Posted July 18, 2008 Posted July 18, 2008 But one question of me: Is it possible, to have multiple versions of the same country? I wanted to create two different types of Iran - one prae-revolution, the other one post-revolution... As far as i know there are the enrys "ActiveDate=" and "AlternativeDecal=", but I want to use the same name ("Iran") for both versions to keep the weapons functional... (The goal is to have the same nation with two names and different alignments!) Quote
+drdoyo Posted July 18, 2008 Posted July 18, 2008 I think the "Flight" folder should be correct... Um no. It should go in the WingsOverX/OBJECTS/DECALS folder. The stock insignia decals are in the OBJECTS.CAT file in the OBJECTS folder. Quote
+Wrench Posted July 18, 2008 Posted July 18, 2008 "Nation Specific" aircraft are easily created, as are their national insigina. There's a whole thread/post about that in the Knowledge Base. Which you obviously haven't seen... After creating the 'nation specific' aircraft, via the data ini edits, you do the same for the textrueset.ini for the approiate skin. NOTE: the nation's name MUST match that in the Nations.ini. After creating the new insginia decals, they can do DIRECTLY into the skin folder, with the decals ini adjusted to point to them. How hard can that be? as to Nations, new ones can be added to the Nations.ini as outlined above As to Shaolins question, YES, but conditionally. You'd need 2 complete aircraft sets, say for Iran, IIAF, which would be "FRIENDLY" to Western/NATO, and IRIAF, which would be ENEMY to Western/NATO. You'd also need 2 complete weapons sets. Again, relatively easy to create. You'd also need the Nations entries, for "Imperial Iranian Air Force", and "Islamic Republic of Iran Air Force" That should work. BUT -you knew this was coming- you could theorictially have IIAF Tomcats against IRIAF Tomcats. It would make for an interesting scenario; Loyalist Shah forces against Revolutionary Islamic Forces (Ayatollah's Dudes) Which is why, for gaming purposes, in/on the Iraq/Iran Total Conversion Set, Iran is set to friendly. I mean, who wants to fly for Saddaam? As to Captain CA's questions -- practice, practice, pratice. If you don't know how to do the job, LEARN. If you can't learn that one, find something easier until your Skill Set is expansive enough to include it. Or just play the game, and enjoy it like lots of other non-modders do. Wrench kevin stein Quote
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