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Posted

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Thrust reversers and the countermeasures suite work fine, having trouble with the bombays though (CTD when trying to open)

 

Upon further consideration maybe a 120 Mk.84 2000lb bombs are a bit much if a single bay. If I put several weapon stations (bom-bay) and link them to the animatio it'll work.

 

Right now the main bay is set up for conventional bomb loads (up to 1m diameter each), while the rear bay handles nine outsize weapons (up to 2.5m diameter). so you can have five times the conventional bomb-load of the B-52 up front and nine Tsar bombs in the back.

Posted

Got the bomb-bays working

 

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That's 120 bombs in the forward bay alone, and it looks like there is room for another row

 

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Yes, those are B61 nukes

 

Afterwards I decided to test the countermeasures by flying over enemy airspace.

 

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Yeah, they work pretty well

Posted
Got the bomb-bays working :blink:

 

That's 120 bombs in the forward bay alone, and it looks like there is room for another row :blink::blink:

 

Yes, those are B61 nukes :blink::blink::blink:

 

Afterwards I decided to test the countermeasures by flying over enemy airspace. :blink::blink::blink::blink:

 

 

Yeah, they work pretty well

 

 

:blowup:

SWEET JESUS!!! Can you picture seeing just one of those flying to your base!?

What about 5!? I would go crazy...GREAT WORK THOUGH!!!

Posted (edited)

I think I may have made the bomb-bay too big, on a conventional bomb-load it looks empty, and when I release the lot a once my system lags with all the explosion effects, right now I've got it set up with 144 in the front, with the option of 4 very large bombs (MOABs or Tsar bombs) in the front bay, and nine MOABs in the rear,

 

Technically there's enough room for 8 MOABS in the front, and if If I arranged them in 5X4 rows they go 19 bombs deep (that 760 hardpoints. I had to impose a weight limit of 10,000kg for each bay grouping of 30)

 

 

EDIT latest:

 

Even with 144 Mk.82 500lb bombs it still looks kinda spacious, maybe I should make it so the bombs go at the sides and the MOABs and other outsize weapons hang in the middle

 

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Afterwards we flew over an enemy city where we were set upon by SA-6s, SA-9s and were intercepted by 6 MiG-29Cs, 2 MiG-29is914s and 2 MiG-31BMs

 

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our ECM and chaff prevented any enemy missiles tracking.

 

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Until they got within gun range. A gunship escort is looking like a good idea now.

Edited by CrimsonRoamer
Posted

That's awesome....

 

I'm thinking the base model might benefit from having a tailgun, though. Can you mount missiles on it that'll fire backwards? that would be neat. Otherwise, a 30mil would be handy.

 

I can't wait for this one... it's on my list of "must haves" once I get a comp upgrade.

Posted

I can just hear some sort of epic operatic song (which sounds russian) playing in my head right now. We no longer need an XB-0 with this (or should I say these) monstrosities flying around and bombing the mess out of allied (in my case enemy) bases. Great work CR, keep it up! :good:

Posted
That's awesome....

 

I'm thinking the base model might benefit from having a tailgun, though. Can you mount missiles on it that'll fire backwards? that would be neat. Otherwise, a 30mil would be handy.

 

I can't wait for this one... it's on my list of "must haves" once I get a comp upgrade.

 

For missiles, an example from the F-18

 

[RightOuterWingStation4]
//SUU-63 Pylon with LAU-115A/A
SystemType=WEAPON_STATION
StationID=12
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition= 3.092,-1.7,-0.727
[b]AttachmentAngles=0.0,-1.0,90.0[/b]
LoadLimit=2600
DiameterLimit=0.3
AllowedWeaponClass=IRM,AHM
AttachmentType=NATO,USN
ModelNodeName=RightOuterPyl02
PylonMass=91.4
PylonDragArea=0.03
LaunchRailNodeName=

 

you can set the angles to whatever you want

Posted

Won't quite work that way...I've tried.

 

The missile will rotate, but when you fire it, it will fire in the direction dictated in the ini file...NOT in the rotated direction.

 

FastCargo

Posted

As if guns werent bad enough...this is gonna surpass Xb-0 and "Agamemnon", simply because it will be bigger and have the best aspects of both (Ex: AAA/AAMs,massive weapons load,a lotta armor,6 engines) This thingll be a pain to bring down (for them americans that is). I may not even have to escort them, unlike certain BUFFs I know... :haha:

 

But wait, wont that put me out of a job? I mean why have hundreds of fighter jets buzzing around when you can have 2-5 of these WMDs floatin around? :biggrin:

 

Once again mate, great work :good:

Posted (edited)
Won't quite work that way...I've tried.

 

The missile will rotate, but when you fire it, it will fire in the direction dictated in the ini file...NOT in the rotated direction.

 

FastCargo

 

What about if you linked the pylon to the model node of a rotating radome? that way the missile would sweep 360 degrees

 

 

EDIT:

I reduced the depth of the bomb bay by half to help mitigate the problems with overloading the aircraft (I really ought to try installing SDBs)

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However, in keeping with the tradition of ekranoplanes I installed something else instead

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A pair of ALBM launchers. I also managed to stop the uncommanded pitch down, at least while the engines are idle

 

EDIT 2:

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Edited by CrimsonRoamer
Posted (edited)

I moved the center of gravity back and lowered the thrust positions of the engines so now its stable in flight and almost ready for beta release, all that's required now is skinning and setting collision points and min-max extents (I can't seem to get the minmax maxscript working)

 

Also this strange glitch started happening. The pilot positions are correct but I keep gettig this glitch

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Any ideas?

as for the ALBM, she can carry Anti-ship missiles like the caspian sea monster, or cruise missile, in addition to over 100 bombs and assorted munitions

 

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That missile is the new Russian Bulava cruise missile http://en.wikipedia.org/wiki/Bulava_(missile)

Has anyone got any ideas as to how it could be launched at a 25degree angle like the launcher

 

 

Right now I'm thiking of 3 versions, a strike version (bombs and cruise missiles) an AWACs (with intercept radar and long range missiles like the B-1R) and an escort version (gun turrets)

 

 

Most of the modelling problems are done with. on to skinning and flight model

Edited by CrimsonRoamer
Posted

OMG!!! This is amazing!!! As if an 1 wasnt enough, 3?!?!?! AND ALICBMs?!?!?! All anyone needs is one of each flying in formation and that person could rule the world...or should I say...I :biggrin:

 

Mother Russia strikes!

Posted

in the middle of '80's i saw in a defense magazine a picture (artwork of what they pressumed to see from satelite photos) of the USSR ekranoplanes Utka Class(these monsterous aircraft that fly about 30 meters over the Kaspian sea).

Those ones carried the heavy missiles at the top of the fuselage in blocks of four.They used containers as the ground launchers.perhaps, is fai enough to have a look at those aircraft, nevertheless as speed and dimensions are almost similar with be-2500

Posted

Since I'm going to be very busy for the rest of the semester I'll probably release a beta version tomorrow. It will be very crudely skinned, with a unrefined flight model, and may explode without warning.

Posted

great job with the Ekranoplane launchers! Looks awesome!

 

might wanna try the C-130 cockpit, it's a bit closer to then the A-6 pit, but I wouldn't care if it had an A-4 pit: It's big, it carries more bombs then Canada owns and a flight of them would be unstoppable! They could sink Japan!

 

It kinda reminds me of the Maksim Gorki of the 20s, just make sure some MiG-29 pilot doesn't pull a Blargin.

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