KingAlbert Posted October 3, 2008 Posted October 3, 2008 I started working on my second campaign for the thirdwire series. Instead of creating a topic, each time I have to announce something, I would use this single topic to make the announcements while the full articles would be published on my blog. unlike my previous campaign I started of with writing a design document. The campaign will take place between 1985 and 1995, as player you will have the ability to fly at least 10 aircraft on the blue side on a 3rd party terrain. For the time being I won't reveal neither exact timeframe or location of the campaign, but I can already divulge that the Tomcat will be included. Quote
+suhsjake Posted October 3, 2008 Posted October 3, 2008 How about a Libya campaign? I don't think anyone has done one. Quote
Emp_Palpatine Posted October 3, 2008 Posted October 3, 2008 There were 2 or 3 attempts. Pfunkmusik's got a quite advanced-stage of campaign, but I don't know if he's still working on it... Quote
Guest pfunkmusik Posted October 3, 2008 Posted October 3, 2008 There were 2 or 3 attempts. Pfunkmusik's got a quite advanced-stage of campaign, but I don't know if he's still working on it... Still perfecting it. pfunk Quote
KingAlbert Posted October 6, 2008 Author Posted October 6, 2008 PILOTSKINS For my campaign I use AmokFloo's Western Style Pilot Models. You can read more on why and how I use his work to customize squadrons and aircraft on my blog. If you want an overview of all campaign articles I wrote or will write, visit the WIP¨- Unamed Campaign Page. Here are some images of the different pilotskins I created using AmakFloo's models. Quote
malibu43 Posted October 6, 2008 Posted October 6, 2008 Hey King Albert, I just read your design document, and I have a couple comments: 1. No ground war?!?! For some people, myself included, CAS missions are the most fun to fly, and the ground war gives the campaign more of a sense of purpose. For me personally, I feel like without a ground war I may as well just play a bunch of randomly generated single missions with the aircraft and missions type I want, verses playing through an entire campaign. 2. As you said yourself, the time frame and aircraft you're using are from the "Desert Storm" era. A big group of guys is (hopefully soon) releasing a stand alone install for this conflict that is very much anticipated. I don't think this means in any way that someone else who is interested should not attempt their own mod concerning similar aircraft/time frame/theaters, but you did mention specifically that you wanted to create a buzz about your next project. In my opinion (and that's all it is), having a well hyped competing mod comming out around the same time combined with the lack of a ground war might result in not getting the buzz you're looking for. I hope these comments aren't perceived as being too negative and I really don't want to discourage anyone from modding. I've spent lots of time re-doing something someone else has already done just because I wanted something specific done a little differently, and I see nothing wrong with that and don't think you shouldn't do it if that's what you want to do. Just wanted to put my 2 cents in, though... Looking forward to seeing what you come up with! Quote
KingAlbert Posted October 6, 2008 Author Posted October 6, 2008 Hey King Albert, I just read your design document, and I have a couple comments: 1. No ground war?!?! For some people, myself included, CAS missions are the most fun to fly, and the ground war gives the campaign more of a sense of purpose. For me personally, I feel like without a ground war I may as well just play a bunch of randomly generated single missions with the aircraft and missions type I want, verses playing through an entire campaign. 2. As you said yourself, the time frame and aircraft you're using are from the "Desert Storm" era. A big group of guys is (hopefully soon) releasing a stand alone install for this conflict that is very much anticipated. I don't think this means in any way that someone else who is interested should not attempt their own mod concerning similar aircraft/time frame/theaters, but you did mention specifically that you wanted to create a buzz about your next project. In my opinion (and that's all it is), having a well hyped competing mod comming out around the same time combined with the lack of a ground war might result in not getting the buzz you're looking for. I hope these comments aren't perceived as being too negative and I really don't want to discourage anyone from modding. I've spent lots of time re-doing something someone else has already done just because I wanted something specific done a little differently, and I see nothing wrong with that and don't think you shouldn't do it if that's what you want to do. Just wanted to put my 2 cents in, though... Looking forward to seeing what you come up with! thx malibu43 for your comment, don't worry I don't perceive them as negative I know that there is a team working on a desert storm mod and it's not my intention to go into direct competition with them. First of all they are in a group and I am all alone and surely their combined experience will outweigh my experience. The main reason for not including a ground campaign is that I am working on my own: I don't have others to fall back on for guidance or testing, so those parts of the campaign where I am not proficient enough or lack time to test, are cut. But that does not mean that CAS missions will disappear. I know that F-111's went on tank-plinking missions during the Gulf War, destroying fixed Iraqi tank positions. Those kind of missions are on my agenda, but i think they will fall under strike missions. Another form of CAS are missions to support Special Forces, stuck behind enemy lines. Again I will have to check how I can encorporate these kind of missions. As for my schedule, this is the route i want to take: 1/ install allied aircraft (I am busy doing that) 2/ install enemy aircraft 3/ install/edit ground units (SAM, AAA etc) on the terrain 4/ add additional scenery on the terrain 5/ figure out how to install those special missions (tank plinking, SF support) 6/ test the allied side 7/ test the red side (because some people showed interest in a red flyable campaign) 8/ write the manual (yep I intend to write an Allied Manual,an enemy order of battle and a weapons manual) 9/ release the damn thing Oh yeah and I want to post from time to time on my blog too. Quote
Stratos Posted October 10, 2008 Posted October 10, 2008 Please tell me is the Black Sea please please Quote
KingAlbert Posted October 15, 2008 Author Posted October 15, 2008 Another update on this campaign. Using the CVN-75 from Digital-Overload the US Navy is ready for some action and I have a short movie to proof it. Just click on one of the icons below for the version you want. -> goto my blog and watch the embedded movie (at the bottom of the post) -> download from filefront Happy Flying Quote
KingAlbert Posted October 22, 2008 Author Posted October 22, 2008 (edited) I made another weekly update on my blog. This time it's not directly about the sim but about the tools I use: 1. Notepad 2. Pen and Paper 3. ToDoList (I did hide the terrain reference, since I still want to keep it secret ) Happy Flying Edited October 22, 2008 by KingAlbert Quote
KingAlbert Posted October 24, 2008 Author Posted October 24, 2008 for the last couple of days I have been testing the campaign with VF-32. You can read a full report on my blog, but I already discovered some items i need to fix: 1/ no weapons for certain aircraft 2/ target area out of bound 3/ end screens not working properly Below are some ingame action shots (did you notice who's the pilot?). Quote
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