Jug Posted November 27, 2008 Posted November 27, 2008 I have found that with the latest patches, some of my aircraft that had canopy animation working, appear to work in reverse. Opens as the aircraft accelerates on the runway instead of closing. Anybody else run into that problem? Anybody got a fix? Quote
MigBuster Posted November 27, 2008 Posted November 27, 2008 1 way is to go to the canopy section in the aircrafts data ini and just change it to manual: [Canopy] ......... DeploymentMethod=MANUAL ....... Quote
+lindr2 Posted November 27, 2008 Posted November 27, 2008 Anybody got a fix? I said AGAIN: just swap DeployValue & RetractValue, like in A-37A, i patched ~ 20-30 planes include Yak-28B, all works GOOD. [Canopy] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=10.0 Setting[1].RetractValue=15.0 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=0.3 AnimationID=5 Quote
Jug Posted November 27, 2008 Author Posted November 27, 2008 I said AGAIN: just swap DeployValue & RetractValue, like in A-37A, i patched ~ 20-30 planes include Yak-28B, all works GOOD. [Canopy] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=10.0 Setting[1].RetractValue=15.0 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=0.3 AnimationID=5 Whuff-Whuff-Whuff I am giving myself 1000 lashes with a wet noodle. I asked the same question on an earlier post and got the same answers. Didn't pay attention or write down the fixes then, but I will now..........Stupid me! Whuff-Whuff-Whuff Quote
+drdoyo Posted November 28, 2008 Posted November 28, 2008 (edited) I for one do not like.... Ok no sugar coating here...'despise' the "automatic airspeed" entries, I much prefer this (excerpt from stock WOX F-4E Phantom , data entries by NFG) // Canopy Animation --------------------------------------------- [canopy_front_outer] SystemType=ANIMATION InputName=ANIMATION_2 DeploymentMethod=MANUAL AnimationTime=6.0 AnimationID=3 // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT Position=0.0,6.36,0.74 SeatModelName=seat_f-4 SeatPosition=0.00,6.36,0.31 MinExtentPosition=-0.25, 5.91,-0.20 MaxExtentPosition= 0.25, 6.99, 0.92 CanopyNodeName=canopy_front_outer CanopyAnimationID=3 [CoPilot] SystemType=PILOT_COCKPIT Position=0.0,4.95,0.84 SeatModelName=seat_f-4 SeatPosition=0.0,4.95,0.41 MinExtentPosition=-0.25, 4.50,-0.11 MaxExtentPosition= 0.25, 5.44, 1.07 CanopyNodeName=canopy_rear_outer CanopyAnimationID=3 I have full control over it being opened or closed, and the entry is much neater. Edited November 28, 2008 by drdoyo Quote
FastCargo Posted November 28, 2008 Posted November 28, 2008 I'm with drdoyo on this one...canopies are meant to be manual... I wish there was a 'ripped off the aircraft' parameter for animations...would work great for the drag chute and canopies... FC Quote
leftwing47 Posted April 25, 2013 Posted April 25, 2013 (edited) Far as the canopy with a MANUAL deploy. In SF1/WOV at mission start the canopy is closed and you hit the command to open it if you desire. Any way to reverse that so at mission start its open and you can close it at your discretion, or are we stuck with doing it using HighLift_Device and Automatic for that to work. I tried several commands to no avail. In a third party F-105D for Example. Suggestions are welcome. [Canopy] SystemType=animation InputName=ANIMATION_10 ReverseAnimation=TRUE <<<nope ReverseCanopyOrientation=TRUE <<<nope ReverseModelOrientation=TRUE <<<nope DeployOnGears=TRUE <<<nope OpenOnGround=TRUE <<<nope DeployOnGround=TRUE <<<nope DeploymentMethod=MANUAL MaxDeploySpeed=20 DragArea=0.50 AnimationTime=3.0 AnimationID=10 Edited April 25, 2013 by leftwing47 Quote
leftwing47 Posted April 26, 2013 Posted April 26, 2013 So that Manual command cannot be reversed is that correct? Quote
+RAVEN Posted April 26, 2013 Posted April 26, 2013 (edited) I did some testing and (sofar) I've found that any entry that needs the "AnimationID=" cannot be reversed. I've had to reverse the animations on a few meshes then re-export the model for things to work correctly. Edited April 26, 2013 by RAVEN Quote
leftwing47 Posted April 27, 2013 Posted April 27, 2013 Raven, okay thanks. I was entertaining the thought it was going to be a re-work. Quote
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