Jump to content
Sign in to follow this  
Fubar512

"WOEMAC" air defense units

Recommended Posts

Just showing off what's shipped with, and what's available for this series. The terrain shader effect is a modded TW shader, set up to take full advantage of 16x AF.

 

img00008.jpg

 

img00007.jpg

 

img00006.jpg

 

img00005.jpg

 

img00004.jpg

Share this post


Link to post
Share on other sites

Beautiful, but how bad of a hit on the FRS?

 

-S

Share this post


Link to post
Share on other sites
*gasp*

 

Gasp? Gasp???? Is that all you have to say? Well, here's a diarrhea-inducing diorama for you... :biggrin: 6 x 4 tube S-300 TELs, arrayed around their radar vehicles.

 

img00002.jpg

 

Beautiful, but how bad of a hit on the FRS?

-S

 

None, that I've noticed on my system.

Share this post


Link to post
Share on other sites

I wasn't gasping at the SAMs... :biggrin: I will when somebody gets S-300 to fire tac nukes at ground targets though, I promise. :wink:

 

Well, here's a diarrhea-inducing diorama for you...

Wide sky, bloomy dll, new trees and a terrain shader... Does TK actually know his engine can do this? :blink:

Share this post


Link to post
Share on other sites
Hey this looks good wil it be availbe with the new german tree mod from ca stary?

 

The water & terrain shaders? Soon....just have to finish testing them. The S-300 will be available just as soon as MontyCZ decides that it's ready for "Prime Time" :good:

Share this post


Link to post
Share on other sites
Wide sky, bloomy dll, new trees and a terrain shader... Does TK actually know his engine can do this? :blink:

 

The potential was always there.

 

Most sims are like cars. In stock form, from the factory (or software creator), compromises are made in their performance to allow them to suit the needs of the average driver (or system). We are analogous to tuners. We maximize the performance, by fine-tuning the product.

Share this post


Link to post
Share on other sites
The water & terrain shaders? Soon....just have to finish testing them.

 

Fubar,

 

You know I'll be asking to incorperate them in the 'all in one' terrain mod for WOE... :biggrin:.

 

FC

Share this post


Link to post
Share on other sites

Fubar512,just when I think i'm getting burned out,you start showing of amazing screenshots like these!

Share this post


Link to post
Share on other sites
in the 'all in one' terrain mod for WOE... :biggrin:.

 

Ahh, Praise the Lord. Finally...

 

Do you guys know how many virtual yellow stickies I've got on my comp just to remember all the add-ons when I create a sep or new install?

 

WTG FC!

Share this post


Link to post
Share on other sites

Nice!

 

Ok, very nice!

 

What's next? Normal mapped aircraft textures?

 

there are always things to discover

Share this post


Link to post
Share on other sites

And we have yet to see the stars of WOEMAC themselves!

Share this post


Link to post
Share on other sites
Fubar,

 

You know I'll be asking to incorperate them in the 'all in one' terrain mod for WOE... :biggrin:.

 

FC

 

Check PMs

Share this post


Link to post
Share on other sites

So you further optimized the terrain shader...that sure sounds interesting. I did some experiments also, went up to 2048 resolution for noisenormal.bmp but didn't quite get what I wanted, your noisenormal still looked better at 1024...

Anyway I'm looking forward to see the new stuff...

Share this post


Link to post
Share on other sites

I'm using the default NoiseNormal that shipped with the October patch. I've simply forced 16X AF within the shader script, and forced normalization, to minimize any chance of chromatic "anomalies", with varying view and illumination angles. The latter was an issue with some of the normal files and shader scripts I was experimenting with.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..