gumpy Posted December 9, 2008 Posted December 9, 2008 Thanks Stary. Makes the game better that's for sure. Quote
Rambler 1-1 Posted December 9, 2008 Posted December 9, 2008 huh? I thought they weren't posible with the TW game engine. Quote
+Spectre_USA Posted December 9, 2008 Posted December 9, 2008 It is just a fake. Replaced a fire effect, but I can't wait to test it out this evening! Will be cool to see a `chute or two pop out in the action, and the canopies slowly going down as you egress the area. Quote
+Stratos Posted December 9, 2008 Posted December 9, 2008 Thank's mate!! Really apreciatted! Can you please check your PM? Quote
+Stary Posted December 9, 2008 Posted December 9, 2008 It is just a fake. Replaced a fire effect, but I can't wait to test it out this evening! Will be cool to see a `chute or two pop out in the action, and the canopies slowly going down as you egress the area. I wrote they are fake, never promised these are real 3D animated or so on. Simply I don't know other way of implementing them. Seems there is some code that controls the pilot presence/absence in the office (the falling canopy indicates that) but i had no luck finding parameter controlling it. Maybe someone with aircraft data could give me directions where to look. There are variables in aircraftobject.ini that controls the fire chance, I'll see if i can increase the engine fire possibility -with new patch this gives , well, small nice engine fire, after few seconds turning into massive aircraft fire, starting the "ejection" sequence -such sequence of damage looks very cool. The bad thing is that lightly damaged aircraft (smoking) also drops canopy without "ejecting" the pilot (other effect). But that all was explained in the readme. @Stratos -downloading, will see what can be done, i'll reply via PM Quote
Icarus999 Posted December 9, 2008 Posted December 9, 2008 Thank you Stary, this is a great idea. I really like your work... It's always fist rate. Quote
+Spectre_USA Posted December 10, 2008 Posted December 10, 2008 I wrote they are fake, never promised these are real 3D animated or so on. Simply I don't know other way of implementing them. Seems there is some code that controls the pilot presence/absence in the office (the falling canopy indicates that) but i had no luck finding parameter controlling it. Maybe someone with aircraft data could give me directions where to look. There are variables in aircraftobject.ini that controls the fire chance, I'll see if i can increase the engine fire possibility -with new patch this gives , well, small nice engine fire, after few seconds turning into massive aircraft fire, starting the "ejection" sequence -such sequence of damage looks very cool. The bad thing is that lightly damaged aircraft (smoking) also drops canopy without "ejecting" the pilot (other effect). But that all was explained in the readme. @Stratos -downloading, will see what can be done, i'll reply via PM I hope my saying it was fake was not misconstrued as a slam, as I think it is ingenious! There are a few add-ons that are must haves when I do a re-install, which I do too often from flubbing something up. This is now on the list of base install items. Quote
+Stary Posted December 10, 2008 Posted December 10, 2008 I hope my saying it was fake was not misconstrued as a slam, as I think it is ingenious! No problem, never took it that way Quote
BattlerBritain Posted December 10, 2008 Posted December 10, 2008 This mod is just the best I got a Mig then blew right past the guy hanging in his chute - just like the picture in 'And Kill Migs!'. I could've just reached out and touched the guy. Outstanding! A real plus for the game. Quote
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