Misty FAC Posted January 5, 2009 Posted January 5, 2009 (edited) They are prolific - they are EVERY damn where and I have NEVER been shot at by one - never once have I ever seen a frikkin SA-7 fire since I bought this fine sim. I have one in my ground objects - think it came from Paskos SAM & ground object pack. I am running the patch before the Oct 08 SFP1 patch All they do is kneel - pivot - and watch with that stoopidazz look on their frikkin commie faces. Perplexed. Yep - I searched. Found nothing. If anyone can give me a heading to follow I would appreciate it. Off to get a scotch & soda. Thanks ! Cheers ! Misty Edited January 5, 2009 by Misty FAC Quote
+suhsjake Posted January 5, 2009 Posted January 5, 2009 Make sure in the SA7_DATA.ini that it says ShowMissile=TRUE and you need to adjust the missile entry in the weaponsdata.ini file to get them to shoot. Quote
EricJ Posted January 5, 2009 Posted January 5, 2009 Gepard posted some stats for the FIM-92A (which it uses) and I used FC's stinger, and still not getting fired at. Conversely the Stingers don't fire either, has to be some settings that need to be really tweaked.. And I forgot where he posted them Quote
+Gepard Posted January 5, 2009 Posted January 5, 2009 (edited) The values from my Afghanistan terrain follow below. I got some Strelas in the tail when flying with the Mi-24 along the Jalalabad road. [WeaponData124] TypeName=SA-7 FullName=SA-7 Grail ModelName=Stinger Mass=9.900000 Diameter=0.600000 Length=1.470000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType= SpecificStationCode= NationName=Afghanistan StartYear=1980 EndYear=2000 Availability=3 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=0.370000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=60 MaxTurnRate=8.000000 MaxLaunchG=3.000000 LockonChance=60 LaunchReliability=85 ArmingTime=1.500000 SeekerFOV=50.500000 SeekerGimbleLimit=25.000000 SeekerTrackRate=11.000000 SeekerRange=4800.000000 MinLaunchRange=0.000000 MaxLaunchRange=3500.000000 Duration=20.000000 CounterCountermeasure=10.000000 NoiseRejection=10.000000 CapabilityFlags=0x10000210 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=2.000000 BoosterAccel=29.590000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-0.750000,0.000000 SustainerDuration=15.000000 SustainerAccel=10.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-0.750000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 SA-7L_data.ini [MissionData] NationName=Afghanistan ServiceStartYear=1981 ServiceEndYear=2000 GroundObjectRole=Static_SAM Availability=COMMON Exported=False [GroundObjectData] DamagedModel= DestroyedModel= DestroyedEffect= EmptyMass=80.00 Component[001]=Box01 Component[002]=Body Component[003]=Launcher [Sound] EngineSoundName= MovementSoundName= [DetectSystem] TargetType=AIR DataLink=True OpticalSight=TRUE NightSight=TRUE VisualRange=4500.0 ViewportPosition=0.0,0.0,1.70 MaxVisibleDistance=2500.0 RadarCrossSection=1 [WeaponSystem] TargetType=AIR MissileRange=6000.00 MinMissileRange=100.00 PitchAngleRate=50 MaxPitch=80.0 MinPitch=10.0 DefaultPitchAngle=20.0 YawAngleRate=50 YawLimited=False MinYaw= MaxYaw= DefaultYawAngle=0 MissileLaunchTime=15.5 YawModelNodeName=Body PitchModelNodeName=Launcher [MovementSystem] MaxRoadSpeed=2.4 MaxOffRoadSpeed=2 PowerAvailable=1 MaxTurnRate=16.0 MaxDeceleration=5.0 SuspensionConstant=14.0 MovementEmitterName= MovementEmitterPosition= [Box01] ModelNodeName=Box01 MaxExtentPosition= 1.36, 2.70, 2.06 MinExtentPosition=-1.36,-2.03, 0.00 HasArmor=FALSE ArmorMaterial= Armor[FRONT].Thickness=10 Armor[RIGHT].Thickness=10 Armor[LEFT].Thickness=10 Armor[REAR].Thickness=10 Armor[TOP].Thickness=0 Armor[BOTTOM].Thickness=6 SystemName[001]=Engine [Body] ModelNodeName=Body DetachWhenDestroyed=TRUE EffectSize=1.0 MaxExtentPosition= 0.61, 0.75, 3.04 MinExtentPosition=-0.61,-0.52, 1.88 HasArmor=FALSE SystemName[001]=Launcher [Engine] SystemType=ENGINE MaxExtentPosition= 0.88, 2.70, 1.22 MinExtentPosition=-0.88, 1.27, 0.37 [Launcher] ModelNodeName=Launcher MaxExtentPosition= 0.39, 0.20, 1.82 MinExtentPosition=-0.39,-0.70, 0.00 HasArmor=FALSE SystemName[001]=Missile1 SystemName[002]=Missile2 SystemName[003]=Missile3 SystemName[004]=Missile4 [Missile1] SystemType=MISSILE MissileID=1 WeaponTypeName=SA-7 WeaponPosition=0.2,-0.10,1.6 ShowMissile=True IndependentPitchMovement=FALSE [Missile2] SystemType=MISSILE MissileID=2 WeaponTypeName=SA-7 WeaponPosition=0.2,-0.10,1.6 ShowMissile=True IndependentPitchMovement=FALSE [Missile3] SystemType=MISSILE MissileID=3 WeaponTypeName=SA-7 WeaponPosition=0.2,-0.10,1.6 ShowMissile=True IndependentPitchMovement=FALSE [Missile4] SystemType=MISSILE MissileID=4 WeaponTypeName=SA-7 WeaponPosition=0.2,-0.10,1.6 ShowMissile=True IndependentPitchMovement=FALSE Edited January 5, 2009 by Gepard Quote
Misty FAC Posted January 5, 2009 Author Posted January 5, 2009 Thanks Gep ! I will give it a shot ! I have been getting Stingers fired at sense installing the Hardened Stinger Site mod. Also using all the other Air Defense mods as well. Misty Quote
Misty FAC Posted January 5, 2009 Author Posted January 5, 2009 Thanks Gep ! I will give it a shot ! I have been getting Stingers fired at me since installing the Hardened Stinger Site mod. I am also using all the other Air Defense mods as well. Misty Quote
+Monty CZ Posted January 6, 2009 Posted January 6, 2009 (edited) mine stingers fired after small editing which works for SA-7 too TargetType=AIR MissileRange=6500.00 MinMissileRange=100.00 [b]PitchAngleRate=50[/b] MaxPitch=80.0 MinPitch=10.0 ;15.0 works ;0.0 DefaultPitchAngle=30.0 [b]YawAngleRate=60[/b] YawLimited=FALSE MinYaw= MaxYaw= DefaultYawAngle=0 [b]MissileLaunchTime=1.5[/b] ;10.5 YawModelNodeName=Body PitchModelNodeName=StingerL Edited January 6, 2009 by Monty CZ Quote
+lindr2 Posted January 8, 2009 Posted January 8, 2009 Worked great brother, like a charm smple question: anyone have this problem after set show missile=true? I solved this only by sa-7L.lod patching. Quote
+lindr2 Posted January 10, 2009 Posted January 10, 2009 smple question: anyone have this problem after set show missile=true? I solved this only by sa-7L.lod patching. Strange... Nobody wishes to answer my question My RussianSAM pack is ready, the problem with sa-7,14,16,18 (I use SA-7L for all) - the only thing, that prevents it to upload. Quote
Shaolin Posted January 10, 2009 Posted January 10, 2009 (edited) Strange... Nobody wishes to answer my question My RussianSAM pack is ready, the problem with sa-7,14,16,18 (I use SA-7L for all) - the only thing, that prevents it to upload. I think show missile=true means the missles are shown at the model (so the correct value for a missle launched from a "tube" should be "false"?)... You don't need it to see the missle inflight. Edited January 10, 2009 by Shaolin Quote
+lindr2 Posted January 10, 2009 Posted January 10, 2009 (edited) Similar you not understand a situation: if the option show missile=true is not SET, the missile does not shoot. But because of the POSSIBLE ERROR in LOD & INI, I see that on a picture, I wish to learn simply: others see the same, that I, or not. Edited January 10, 2009 by lindr2 Quote
+Gepard Posted January 10, 2009 Posted January 10, 2009 I think you can't solve that problem. As you already said: if you set show missile=true then you have the strange looking, if you set show missile=false the SAM will not fire. Not really satisfying, but in game you will not very often come so close to a SA-7 to see this mistake. Quote
+lindr2 Posted January 10, 2009 Posted January 10, 2009 (edited) I think you can't solve that problem. As you already said: if you set show missile=true then you have the strange looking, if you set show missile=false the SAM will not fire.Not really satisfying, but in game you will not very often come so close to a SA-7 to see this mistake. I solved this problem be 'patching' LOD. & edit ini. Thank you for answer! Edited January 10, 2009 by lindr2 Quote
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