+GKABS Posted November 17, 2024 Posted November 17, 2024 (edited) 1 hour ago, Blade said: You may try adding a line in the plane's _CockPit.ini: [CockpitSeat001] ModelName= HideExternalNodeName=<Put HUD node name here> Could you please clarify if it is possible to hide multiple nodes using this method? Thanks Edited November 17, 2024 by GKABS Quote
Blade Posted November 17, 2024 Posted November 17, 2024 1 hour ago, GKABS said: Could you please clarify if it is possible to hide multiple nodes using this method? Thanks AFAIK only one 'HideExternalNodeName=' statement can be added in a _CockPit.ini (which includes the node in question and everything else down in its hierarchy). 1 Quote
+EricJ Posted November 17, 2024 Author Posted November 17, 2024 Fixed the years for the ATFLIR (Seems I missed that on my own install). Simply unzip to the Weapons folder, and then overwrite and replace: Weapons.7z 1 Quote
simonmiller416 Posted November 19, 2024 Posted November 19, 2024 On 2024/11/17 at 4:16 PM, Coupi said: I like this one... Like the one you mention,too Im really not a fun of canards.. 2 Quote
+EricJ Posted November 19, 2024 Author Posted November 19, 2024 Okay I'm having an issue moving the pilot (who's in the wrong position in the screenie) back towards the back. The problem is that the game doesn't recognize me moving the pilot and me messing with the x,y,z coordinates. I save the file of course but no movy. Quote
+daddyairplanes Posted November 19, 2024 Posted November 19, 2024 that almost looks like when an Intruder shot its nav half way out are there any entries in the cockpit ini that need adjusting (presuming you've played with the data ini)? are you working in the right folder? not being mean, it happens and can take awhile to figure out 2 Quote
+EricJ Posted November 19, 2024 Author Posted November 19, 2024 Yeah it's the right jet, not confused, just wondering why it won't move. I mean it should, but it won't. I messed with it again but no worky. Quote
+EricJ Posted November 20, 2024 Author Posted November 20, 2024 Okay disregard on this, it was fixed. Quote
+daddyairplanes Posted November 20, 2024 Posted November 20, 2024 5 hours ago, EricJ said: Okay disregard on this, it was fixed. well? what was it? Quote
+EricJ Posted November 20, 2024 Author Posted November 20, 2024 I don't know how GKABS fixed the issue, but he did and didn't let on how he did it, and I actually never thought to ask. Quote
+GKABS Posted November 20, 2024 Posted November 20, 2024 I just moved the seat and the pilot using the XYZ Using the loadviewer ;) Quote
+EricJ Posted November 20, 2024 Author Posted November 20, 2024 Hmm I just tried manually inputting the coordinates and it didn't work. I'll have to remember that for next time I have to deal with it. Quote
+EricJ Posted January 4 Author Posted January 4 Well Happy Belated New Year and all, but not much is expected from me, other than a project (which is a Super Hornet project) with Soulfreak, GKABS, and ravenclaw_007. I'm not doing much other than textures for the birds, so it's Soulfreak's project, not mine. I think when I mention it GKABS gets a little confused with which project I'm talking about, so I'll mainly show skin work from this one. The good news is that I still have to work on my own project, which will be within two weeks or so, as I'm mainly doing Arma 3 work instead of anything else really. I can mod stuff in that game so I gravitate to something that I can actually work with rather than be hampered by my inability to use 3DSMAX or Blender. Frankly the files that I have (the source files) are either .max or .3ds, and while I could probably import it into Object Builder, I don't think it will work out with what I want to do, or buckle down and find a copy of 3DSMAX and Blender is easy to get since it's free more or less. With the change of payment plan that has affected the site I'm not sure what I'm doing with my stuff in regards to the suggested pricing of the mods. It's only speculative right now, and right now the firm issue is that you have to pay a subscription to download mods, and that includes all of my stuff (and everybody else's of course). If they move into a price per mod system, I'll try and keep it low so it's not like you have to sell body parts for a skin or whatnot. Again I don't know what's going on with Erik other than what has been brought up recently. But if he takes the suggestion that users pay for individual mods then again I'll try and keep it reasonable if I do have a say in pricing. If not then don't bring the pitchforks against me due to abstract pricing, but again it's speculative and so on, so I know much about the way things are headed just like you. Anyway, I hope to improve the Super Hornet stuff in the future, just have to find the right time and place to do it, as I still have stuff to tweak and so on, but not much since the last upload for the Super Hornet stuff. 3 Quote
+EricJ Posted January 17 Author Posted January 17 Turns out the AIM-174B was missing the LOD file, and consequently causing issues. So after seeing a related topic and the fix was available due to another member, and so I added it to the AIM-174B folder, now fixed in the major download too. Simply put this where it goes and you'll be set for this missile anyway: AIM-174B.7z 1 1 Quote
+Coupi Posted February 7 Posted February 7 Interesting news about the Super Hornet... https://theaviationist.com/2025/02/07/usn-irst-ioc-super-hornet/ Quote
+EricJ Posted February 7 Author Posted February 7 Thanks man, I'd have to have a model of the pod, and the coding necessary to make it work within the game engine, which is like four weeks, rather than two weeks. 1 Quote
+EricJ Posted June 5 Author Posted June 5 (edited) PSA: Don't DM me, don't message me on Discord for any of my mods, and if you don't feel like paying money to download stuff from here, I will block you and delete any messages I can. I put my files on this site for wider distribution. If you message me because you don't feel like paying good money for a service, then don't ask me to give you a mod because of that. I don't think it's fair for everybody else to host their files on this site, and people finding ways to circumvent it because you just can't help out. I'm not in the mood to do this because it means people will assume they can simply ask someone to download a file without paying, and you don't want to. It doesn't work like that, and it means you're just looking to take advantage of people rather than paying the minimum so you can go through the Downloads section and get what you want. I don't live to make my stuff available for you because you can't do the right thing and pay for a service that is probably one of the best. Edited June 5 by EricJ 2 2 Quote
+EricJ Posted June 26 Author Posted June 26 Anyway, nothing on the horizon right now. Mostly because GKABS is having his health issues, so things are pretty much a standstill, as well... he's helping with the modeling. I think after I'm done (whenever that will be) with Soulfreak's project, I can turn to my own Super Hornets. I do have the max files for my mod, not Soulfreak's, so that's a good thing if I want to ask somebody to work on it in the meantime. I do have a list of things that do need to be worked on, but more or less with the 2030 deadline for the Super Hornet to be removed from the USN inventory (that's the best knowledge, I haven't been keeping up with most of it lately) or something like that, so I want the more detailed Block III jets and so on to be done. Other than that I've been doing a lot of Arma 3 work lately, so I'm kinda focused on some stuff for that game. Quote
+daddyairplanes Posted June 26 Posted June 26 where'd you hear theyre retiring in 2030? production ends 2027, but they dont have anything to replace it right now. 230 35s wont exactly cut it... 1 Quote
+EricJ Posted June 26 Author Posted June 26 I read that in an article I think on the Aviationist. But a quick Google said the F/A-XX by 2030, so I misinterpreted it. Anyway I make mistakes. Anyway either way I'm not putting much effort into Super Hornet stuff for now. 3 Quote
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