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NeverEnough

Extracting SF2 A-4 Models to WO*

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Has anyone had any success extracting the really nice Scooters from SF2 for use in SFP1, WOV, WOE or WOI. The new SF2 A-4 models have 1024 x 1024 skins, much more detailed exteriors and significantly nicer cockpits. I used the SF2 CatPack tool to extract all four ObjectData.cat files, and then copied the relevant files and lods over to a new A-4B folder. I copied all the cockpit files I could find into a Cockpit folder in the new A-4B folder. Something different in the SF2 aircraft folder is the loadout image is a tga, rather than a bmp file. I converted the loadout image to a bmp file, and editted the SF2 A-4B.ini to reflect the change. The majority of the cockpit files are located in the 003 ObjectData.cat, but some cockpit files such as mirrors, compass and digits are located in the 001 ObjectData.cat.

 

After all the effort extracting all the bits and pieces, the new A-4B does not appear in the list of available aircraft when I placed the folder with the SF2 model in the latest patched version of SFP1. I had changed the stock SFP1 A-4B folder name to xA-4B so the game would not see it. Something strange occurs with the A-4B.ini after going to the screen in SFP1 where you select the aircraft you wish to fly. Everything down to the texture set portion in the A-4B.ini converts to [ ] where the headings were before opening SFP1; and the text under the Aircraft Data, LOD's, Shadow and Damage just goes away. The Texture Set headings and text all remain untouched.

 

Am I missing something obvious?????

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sfp2 is in uni-code and i dont know if the extrctor does convert all the files for sfp1 and wox , my guess is not but i could be wrong

 

maybe gerwin could give here some info he made the extractor tool

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If we can put 'older' Third Wire aircraft (like the F-105D) and add-on aircraft into SF2 then it can't be a code thing. Perhaps something has been overlooked or a naming convention not strictly followed.

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i have try to add the sfp2 cockpit to sfp1 or woe but as soon as i add the cockpit and the ini´s the aircraft is no longer available in the aircraft selection :dntknw:

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adding the A-4B from SFP2 to WOE

 

befor starting the game the A-4B_ini looks ok

 

[AircraftData]

AircraftFullName=A-4B Skyhawk

AircraftDataFile=A-4B_data.ini

LoadoutFile=A-4B_loadout.ini

CockpitDataFile=A-4B_cockpit.ini

LoadoutImage=A-4B_loadout.bmp

HangarScreen=A-4B_hangar.bmp

LoadingScreen=A-4B_Loading.bmp

 

[LOD001]

Filename=A-4B.lod

Distance=100

 

[LOD002]

Filename=A-4B_LOD2.lod

Distance=250

 

[LOD003]

Filename=A-4B_LOD3.lod

Distance=500

 

[LOD004]

Filename=A-4B_LOD4.lod

Distance=1000

 

[LOD005]

Filename=A-4B_LOD5.lod

Distance=10000

 

[shadow]

CastShadow=TRUE

ShadowCastDist=10000

MaxVisibleDistance=800

 

[DamageTexture]

DamagedPostFix=_Holes.tga

 

[TextureSet001]

Directory=USNGrey1

Name=USN Grey 1

Nation=USN

Squadron=VA36

Specular=0.500000

Glossiness=0.400000

Reflection=0.200000

 

[TextureSet002]

Directory=USMCGrey1

Name=USMC Grey 1

Nation=USMC

Squadron=VMA121

Specular=0.400000

Glossiness=0.400000

Reflection=0.000000

 

 

 

 

After accessing the game the A-4B_ini looks like that

 

[]

=

=

 

[]

=

=

 

[]

=

=

 

[]

=

=

 

[]

=

=

 

[]

=

=

=

 

[]

=

 

[]

=

=

=

=

=

=

=

 

[]

=

=

=

=

=

=

=

 

[TextureSet001]

Directory=USMCGREY1

Name=USMC Grey 1

Nation=USMC

Squadron=VMA121

Specular=0.500000

Glossiness=0.400000

Reflection=0.200000

 

[TextureSet002]

Directory=USNGREY1

Name=USN Grey 1

Nation=USN

Squadron=VA36

Specular=0.500000

Glossiness=0.400000

Reflection=0.200000

 

 

so i think the game engine may have a problem with the extracted data

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Why not just use the data from WOX and the cockpit LOD from SF2 as a starter?

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Why not just use the data from WOX and the cockpit LOD from SF2 as a starter?

 

that what i did first :biggrin: and i have the same problem , the aircraft is not available in the aircraft selection as soon as you add the sfp2 cockpit and the cockpit_ini

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yes i try that as well , and no luck with any of the cockpits or aircrafts from sfp2 to bring them over in to sfp1 or wox

Edited by ravenclaw_007

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SF2 lod files format are different. So I don't think we can import SF2 object to Wox.

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Kreelin pegged this one! Here is the word from TK:

 

Vista version's data files (especially the text files) are in Unicode, and can not be read by XP version.

 

TK

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There may be exceptions, one for example: B-52D.lod works fine in SF 2006.

 

This is the one thing I pulled out of WoV2008 and simply dumped into SF 2006 B-52D folder. Works fine, including skin, but new decal placement is needed for the smaller size LOD, which I have not gotten around to doing (I forgot to grab this from 2008 before I deleted it).

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