+FastCargo Posted January 28, 2009 Posted January 28, 2009 Actually, my plan was a little simpler...a simple box with a gun slit (see below): The red and white panels would be illuminated: Then, just depending on your angle to it, you see red or white: You put four boxes side by side at slightly different angles...instant PAPI. FC Quote
+DWCAce Posted January 28, 2009 Posted January 28, 2009 I wouldn't mind testing it either.... Let's see what FC comes up with and go from there. :) Quote
+streakeagle Posted January 28, 2009 Posted January 28, 2009 The trick is being able to see the box from the cockpit. I don't care for the over-the-shoulder F5 view, I want to be in the cockpit. In the game, the angle of attack may be too high and/or the lack of seat height adjustment makes seeing over the nose during landings very difficult. Quote
+Typhoid Posted January 28, 2009 Posted January 28, 2009 The trick is being able to see the box from the cockpit.I don't care for the over-the-shoulder F5 view, I want to be in the cockpit. In the game, the angle of attack may be too high and/or the lack of seat height adjustment makes seeing over the nose during landings very difficult. very true. it is tough in a carrier approach to be pointed down enough without accelerating. Quote
topcat II Posted January 28, 2009 Posted January 28, 2009 You guys are great keep it going! FC good luck with it and Many Thanks all!!! Quote
eightlein Posted January 29, 2009 Posted January 29, 2009 hello all,I think it is pretty easy to simulate it in WOX engine here is my suggestion: it will look like this if you are too high: too low: correct: perspective view of the model: no animation is needed, so if anybody would like to try to model it I can help a little (and test is in game :-) ) monty Monty, try wiring em into the airfield(s) lighting. Then you can control direction, level, size and time of day they light up. Quote
tagTaken2 Posted January 29, 2009 Posted January 29, 2009 Would be great if this was ready by Sat afternoon, thanks. Quote
+SkateZilla Posted January 29, 2009 Posted January 29, 2009 Monty, try wiring em into the airfield(s) lighting. Then you can control direction, level, size and time of day they light up. How to Tie the Airfield Lighting onto a moving carrier... hmmmm......... Quote
crl848 Posted January 29, 2009 Posted January 29, 2009 very true. it is tough in a carrier approach to be pointed down enough without accelerating. Yes, this is the real problem with carrier landings in this sim. Most planes' POV is too low when you are at the correct AOA for landing, so you can't see the deck or any mirror sight arrangement. You can change this in the inis but the gunsight moves off the glass and the effect is weird for normal flight. The only plane I've ever found with a reasonable POV both for landing and general flight is the Mirage Factory F-14. Quote
+SkateZilla Posted January 29, 2009 Posted January 29, 2009 (edited) Yes, this is the real problem with carrier landings in this sim. Most planes' POV is too low when you are at the correct AOA for landing, so you can't see the deck or any mirror sight arrangement. You can change this in the inis but the gunsight moves off the glass and the effect is weird for normal flight. The only plane I've ever found with a reasonable POV both for landing and general flight is the Mirage Factory F-14. I Just Press the "." Button on my Numpad, and the 3d Pit goes away leaving the HUD, I dont need the 3d Pit half the time anyway... or you can open every planes pit data ini move the view position up and point hte angle down on the Y axis... Edited January 29, 2009 by Digital-Overload Quote
crl848 Posted January 29, 2009 Posted January 29, 2009 I Just Press the "." Button on my Numpad, and the 3d Pit goes away leaving the HUD, I dont need the 3d Pit half the time anyway... Each to his own, but I like to have it on all the time for immersion. Quote
+76.IAP-Blackbird Posted January 29, 2009 Posted January 29, 2009 Same here, in RL you can`t switch your pit of for a better view, you would suddenly fall of the bird.... But nice ideas here, I like both, montys and FCs I think FC`s is better as a system integratable in a carrier or anywhere else. Only needs a stronger ilumination ;-) Quote
eightlein Posted January 30, 2009 Posted January 30, 2009 Would be great if this was ready by Sat afternoon, thanks. Actually a basic form has already been used in YAP1. Pick your fixture/housing and instant VASI. Quote
jtin Posted January 30, 2009 Posted January 30, 2009 Wouldn't you want a different glideslope for different aircraft? Quote
+FastCargo Posted January 30, 2009 Posted January 30, 2009 Sort of. Jumbo aircraft (DC-10 and larger) can use a 3 bar VASI that has the aimpoint a little farther down. Otherwise, everything below that size uses the standard 2 bar VASI or PAPI for airports. Pretty much unless the aircraft is unusual (Space Shuttle) or the airport is unusual, all aircraft use roughly the same glideslope. FC Quote
gbnavy61 Posted January 30, 2009 Author Posted January 30, 2009 (edited) Well, at the ship, you actually do change the glidepath a little by tilting the lens. The LSO's aren't actually waving the plane to the deck, they're waving the hook to the wires. Hook-to-eye distance changes from plane to plane (i.e. hook to pilot's eyeball) so the lens has to be adjusted to get the hook to the same height above the ramp. Perhaps Typhoid or one of the other Navy dudes could explain better, fyi purposes. In any case, I think that we'll have to make due with a one-size-fits-all set up at the boat as the alternative is probably way too complicated. Edited January 30, 2009 by gbnavy61 Quote
serverandenforcer Posted February 2, 2009 Posted February 2, 2009 Well, considering that carriers can only be used in scripted missions, perhaps multiple versions of the same carriers are to be made, each with a specific ball setup up for whatever aircraft is scripted for the mission. Quote
+Typhoid Posted February 2, 2009 Posted February 2, 2009 (edited) Well, at the ship, you actually do change the glidepath a little by tilting the lens. The LSO's aren't actually waving the plane to the deck, they're waving the hook to the wires. Hook-to-eye distance changes from plane to plane (i.e. hook to pilot's eyeball) so the lens has to be adjusted to get the hook to the same height above the ramp. Perhaps Typhoid or one of the other Navy dudes could explain better, fyi purposes. In any case, I think that we'll have to make due with a one-size-fits-all set up at the boat as the alternative is probably way too complicated. yes, that's true and you describe it very well. I don't think we have that kind of close tolerances in this sim however. I think one setting for the tactical jets would do just fine. My memory is a bit hazy (after having come ashore 25 years ago) but I think it was a 3 or 4 degree glideslope. I could be wrong (probably am). In addition to scripted missions, since a specified carrier is used in a campaign, those carriers could be modded/included in campaign updates. Edited February 2, 2009 by Typhoid Quote
gbnavy61 Posted February 3, 2009 Author Posted February 3, 2009 yes, that's true and you describe it very well. I don't think we have that kind of close tolerances in this sim however. I think one setting for the tactical jets would do just fine. My memory is a bit hazy (after having come ashore 25 years ago) but I think it was a 3 or 4 degree glideslope. I could be wrong (probably am). In addition to scripted missions, since a specified carrier is used in a campaign, those carriers could be modded/included in campaign updates. It's not 4, but steeper than 3 - due to the ship moving the effective GS is about 3. You guys bring up a good point, since the CVs are only edited missions or campaigns. But, I think as Typhoid mentioned, the tolerances are not so exact in the sim, so we can probably get away with a one-size-fits-all meatball. Quote
+Typhoid Posted February 3, 2009 Posted February 3, 2009 It's not 4, but steeper than 3 - due to the ship moving the effective GS is about 3. You guys bring up a good point, since the CVs are only edited missions or campaigns. But, I think as Typhoid mentioned, the tolerances are not so exact in the sim, so we can probably get away with a one-size-fits-all meatball. that's what I thought. 3.5 stuck in my head but I know it shifted for different planes. How much I do not know. Quote
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