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Not to overload Veltro with requests, but there are TEN animation keys to be used in the game.... Why link more than one thing to a command?

 

Free your mind and your mods will follow! :idea:

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Do you think you could split up the wings into sections, each pivoted to the previous one, and then control the animation with "automatic_aerodynamic_load" via the ini? If it works it would simulate wingloading.

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Do you think you could split up the wings into sections, each pivoted to the previous one, and then control the animation with "automatic_aerodynamic_load" via the ini? If it works it would simulate wingloading.

 

 

hmmm sounds interesting,,explain more please

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Isn't there a line in the data inis "OnlyOnGround" or something like that? (like for drag chutes?) So the nose don't swing up in flight....that could get embarassing (but, with the rear door open, would manage to sweep/flush out all the trash that accumulates...)

 

Wrench

kevin stein

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OK made a few more Mods to the the wings tail and fuselage

 

 

dc5.jpg

Edited by Veltro2k

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in flight

 

c5s.jpg

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big plane

 

c5g.jpg

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dont forget to find a good sound for its droaning engines in flight, and loud noise on spool up.

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What kind of missions will you be able to fly with this?

As far as I know, there aren't any Fly from A to B- missions.

Maybe you'll be able to drop food onto "friendly" territory:

 

ET001%20Food%20drop.jpg

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Good progress! Can't wait to add it to the collection :)

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What kind of missions will you be able to fly with this?

As far as I know, there aren't any Fly from A to B- missions.

Maybe you'll be able to drop food onto "friendly" territory:

 

not an bad idea,we just need an 3 model

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Looking good there, Veltro!

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Hello, Veltro2k (!)

 

You are a great toiler (!).

Doing so much good and interesting models (!).

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Looking good there, Veltro!

 

as you can see I added the crouch down animation

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Slight problem.... when the plane squats the pilots don t move with it ,thus they stick out of the top,,, how can I resove this ?

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Unfortunately, I don't know if there is any way to resolve it. That's the reason I abandoned a similar thing I was doing with the F-5F. The only way I know of is to make them part of the model.

 

FC

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Unfortunately, I don't know if there is any way to resolve it. That's the reason I abandoned a similar thing I was doing with the F-5F. The only way I know of is to make them part of the model.

 

FC

 

 

 

ouch !

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c51.jpg

 

c52.jpg

 

c53.jpg

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