Gunnar88 Posted February 5, 2009 Posted February 5, 2009 I know how to work in photoshoop but i dont know how can i see what that skin will look like on the plane, its so hard to paint it in photoshoop, wille not seeing how it reflects on the moddel... its very frustrating Quote
+Dave Posted February 5, 2009 Posted February 5, 2009 http://www.simmerspaintshop.com/ They can tell you how to do it from A to Z Quote
Gunnar88 Posted February 5, 2009 Author Posted February 5, 2009 nah... it does not help... they dont have thirdwire producs supported, and thirdwire skins are in 5 parts, i know how to paint the skin, but i dont have any reference how this would look like on the model, does that mean its "trial and error"? Quote
+russouk2004 Posted February 5, 2009 Posted February 5, 2009 unless you have 3ds max and the model...it is trial and error... Partly why I dont do more..(other modders) a\c skins its paint...load game...check...take screenie...paint...game...check...screenie...ad infinitum...lol Quote
+Wrench Posted February 5, 2009 Posted February 5, 2009 That's not necessarily true... many mods we have use either 2 or even a single skin map. (Russo's Bf-109e is single, Wolf's WW2 birds are single, DAT are 2. some of Pakso's early are 3) It's just a VERY simple matter of Practice Practice Practice and, if you d/l the stock 3rd templates for say, the Phantom and I think the Scooter, you'll find an extra layer that's called "Labels", that says where everything goes. There's also the "panel finder", that when applied to an aircraft looks like this: then, since it's numbered, you go back to the template and see what sits with which number. ALL the stuff in simmerspaintshop's tuts are usable for ALL instances of ALL sims...you just have to make the mental adjustments for the 3W stuff. Wrench kevin stein Quote
+EricJ Posted February 5, 2009 Posted February 5, 2009 Alot of times skinning is aggravating for the reasons to include above. Even sometimes with a 3D layer (which helps out soooooo much!) it can depend on the person's mapping skills, which overall has been superb here. About half the time I'm skinning I'm doing tests on the 3D layer more than the camo layer (which depending, is the easiest, It also for me requires going back and forth, seeing where things are and taking a stab, because the mapper knows more than you do, and sometimes you just gotta ask the stupid question "where is this at?" Quote
Gunnar88 Posted February 5, 2009 Author Posted February 5, 2009 (edited) well... im making a croatian skin for mig-21 bis... but i have no template with "Labels" just the "Soviet silver" psd... so its gonna be hard to make this: Edited February 5, 2009 by Gunnar88 Quote
+Wrench Posted February 5, 2009 Posted February 5, 2009 Not necessarly... 1) find another skin with a similiar camo pattern 2) size to fit your template 3) copy/paste other skin bmp onto template 4) create new layer, paint camo pattern in colors desired. 5) create new skin bmp {how do you think I've done some of my ww2 skins?? } 6) Test fly in-game (and repeat as many times as necessary, as Russ said) 7) give credit to original skinner for "borrowing" the pattern The real "fun" begins when there ain't no template, and you have to do EVERYTHING from scratch off existing skin bmps.... Wrench kevin stein Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.