+Veltro2k Posted February 16, 2009 Posted February 16, 2009 Ok I need to automaticaly add a (specific weapon) fab-500 500-kg bomb, to the weapons station for strike missions. How do i go about and do this Quote
FastCargo Posted February 16, 2009 Posted February 16, 2009 Well, make sure the weapon station attachment matches the particular weapon attachment (SOVIET, etc). Make sure the weapon station limitations meet or exceed the bomb limits (length, load, diameter). Make sure the weapon exists for the years you are trying to use. Finally, in the loadout.ini, make sure the weapon is called for using the weapons name listed in the weapondata.ini. FC Quote
+Veltro2k Posted February 16, 2009 Author Posted February 16, 2009 (edited) Well, make sure the weapon station attachment matches the particular weapon attachment (SOVIET, etc). Make sure the weapon station limitations meet or exceed the bomb limits (length, load, diameter). Make sure the weapon exists for the years you are trying to use. Finally, in the loadout.ini, make sure the weapon is called for using the weapons name listed in the weapondata.ini. FC I mean that fab-500 500-kg bomb would automaticaly load as a standard configuration Edited February 16, 2009 by Veltro2k Quote
FastCargo Posted February 16, 2009 Posted February 16, 2009 Just like I said...use the loadout.ini for the particular aircraft. FC Quote
+Veltro2k Posted February 16, 2009 Author Posted February 16, 2009 Just like I said...use the loadout.ini for the particular aircraft. FC I did..still not showing up automaticaly [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-0.854,2.046,-0.749 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2050 AllowedWeaponClass=bomb AttachmentType= ModelNodeName=Pylon_L PylonMass=10.0 PylonDragArea=0.01 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=0.854,2.046,-0.749 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2050 AllowedWeaponClass=bomb AttachmentType= ModelNodeName=pylon_R PylonMass=10.0 PylonDragArea=0.01 // Station 1 = Left Wing Station // Station 2 = Right Wing Station [Attack] Loadout[01].500lb_bomb Loadout[01].Quantity=1 Loadout[02].500lb_bomb Loadout[02].Quantity=1 Loadout[01].500lb_bomb Loadout[01].Quantity=1 Loadout[02].500lb_bomb Loadout[02].Quantity=1 [Anti-Ship] Loadout[01].500lb_bomb Loadout[01].Quantity=1 Loadout[02]500lb_bomb Loadout[02].Quantity=1 result Quote
Wrench Posted February 16, 2009 Posted February 16, 2009 the name to use in the loadout ini is FAB500 It's always the name FIRST listed in the weapons data, the TypeName= [WeaponData095] TypeName=FAB500 <- goes in loadout ini FullName=FAB-500 500-kg Bomb <- what shows on loadout screen ModelName=fab500 Mass=500.000000 Diameter=0.456000 Length=1.480000 SubsonicDragCoeff=0.103000 SupersonicDragCoeff=1.509000 AttachmentType=WP,SOVIET SpecificStationCode= NationName=SOVIET the bomb you're showing (500lb_bomb) is the USAAF WW2 one Wrench kevin stein Quote
+Veltro2k Posted February 16, 2009 Author Posted February 16, 2009 the name to use in the loadout ini is FAB500 It's always the name FIRST listed in the weapons data, the TypeName= [WeaponData095] TypeName=FAB500 <- goes in loadout ini FullName=FAB-500 500-kg Bomb <- what shows on loadout screen ModelName=fab500 Mass=500.000000 Diameter=0.456000 Length=1.480000 SubsonicDragCoeff=0.103000 SupersonicDragCoeff=1.509000 AttachmentType=WP,SOVIET SpecificStationCode= NationName=SOVIET the bomb you're showing (500lb_bomb) is the USAAF WW2 one Wrench kevin stein Quote
kct Posted February 16, 2009 Posted February 16, 2009 From: [Attack]Loadout[01].500lb_bomb Loadout[01].Quantity=1 Loadout[02].500lb_bomb Loadout[02].Quantity=1 To: [Attack]Loadout[01].WeaponType=FAB500 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB500 Loadout[02].Quantity=1 Try it first. Quote
+Veltro2k Posted February 16, 2009 Author Posted February 16, 2009 (edited) From: To: Try it first. did . still dont show automaticaly I have to chose them . means wingmen dont have no weapons loaded Edited February 16, 2009 by Veltro2k Quote
Spinners Posted February 16, 2009 Posted February 16, 2009 Have you amended the part of the loadout.ini?? Quote
Tannethal Posted February 16, 2009 Posted February 16, 2009 [LeftWingStation]SystemType=WEAPON_STATION StationID=1 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-0.854,2.046,-0.749 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2050 AllowedWeaponClass=bomb AttachmentType= //something is missing there: Soviet(and/or ,)WP ModelNodeName=Pylon_L PylonMass=10.0 PylonDragArea=0.01 Try adding a valid nation as indicated for the Bomb in weapondata.ini [WeaponData095]TypeName=FAB500 <- goes in loadout ini FullName=FAB-500 500-kg Bomb <- what shows on loadout screen ModelName=fab500 Mass=500.000000 Diameter=0.456000 Length=1.480000 SubsonicDragCoeff=0.103000 SupersonicDragCoeff=1.509000 AttachmentType=WP,SOVIET //see here SpecificStationCode= NationName=SOVIET Via loadout ini it's possible to load weapons with weaponclasses that aren't specified on stations or exceed load/diameter limits on this very station but i pressume at least the attachment type must match. Example is the attack loadout for the ODS F/A-18: One can't load lasermavs manually but they will get loaded via the loadout.ini. Same for the strike loadout of 4 MK83 on dualbombrack, you can't load that manually but strike tasked aircraft will get loaded with them. Hope that helps. Quote
+Veltro2k Posted February 16, 2009 Author Posted February 16, 2009 Try adding a valid nation as indicated for the Bomb in weapondata.ini Via loadout ini it's possible to load weapons with weaponclasses that aren't specified on stations or exceed load/diameter limits on this very station but i pressume at least the attachment type must match. Example is the attack loadout for the ODS F/A-18: One can't load lasermavs manually but they will get loaded via the loadout.ini. Same for the strike loadout of 4 MK83 on dualbombrack, you can't load that manually but strike tasked aircraft will get loaded with them. Hope that helps. tried that also..same problem Quote
+Veltro2k Posted February 16, 2009 Author Posted February 16, 2009 just noticed...about 89% of the aircraft that used to autoload certain bombs (Missiles are still OK ) are no longer doing so...begining to sound like another gift from the last patch Quote
Wrench Posted February 16, 2009 Posted February 16, 2009 That is some damn weird s**t, ain't it??? Ed, I'd be happy to have a look at and see what I can do, if you want. PM if so. It's really got me bugged, so I want to figure it out. Wrench kevin stein Quote
+Veltro2k Posted February 16, 2009 Author Posted February 16, 2009 That is some damn weird s**t, ain't it??? Ed, I'd be happy to have a look at and see what I can do, if you want. PM if so. It's really got me bugged, so I want to figure it out. Wrench kevin stein Wrench Do you have the Sturmovik in your game ? if yes try it on a strike mission. when i do, it does not autoload anything, I have to choose. Which is ok, untill you start the game and find out that your the only one that has any weapons loaded and the rest of your flight has nothing. Ed Quote
Wrench Posted February 16, 2009 Posted February 16, 2009 Pre-patch or Post-patch???? I've got a post-patch WoI I use for "some" WW2 testing.... I'll check it out.. Wrench kevin stein Quote
Wrench Posted February 17, 2009 Posted February 17, 2009 Ok, post-patch WoI... Had the double check the data and loadout inis, as there are 3 or 4 versions of the FABs for WW2 only, along with the standard stock 3W units. Using the "SOVIET" attachment type, stock 3W FAB-250.... Loadout screenie Flying screenie is an "armed recon'', to see if the RS-82s were loading (this is after finding out that during one of my restores, the weaponsdata.ini and dat had disappeared, and I had to reinilatize from one of my other installs -read, copy/paste the old BunyPak, and run it through the editor) Wrench kevin stein Quote
+Veltro2k Posted February 17, 2009 Author Posted February 17, 2009 // Station 1 = Left Wing Station // Station 2 = Right Wing Station [AirToAirLongRange] Loadout[01]. Loadout[01]. Loadout[02]. Loadout[02]. [Attack] Loadout[01].FAB500 Loadout[01].Quantity=1 Loadout[02].FAB500 Loadout[02].Quantity=1 Loadout[01].FAB500 Loadout[01].Quantity=1 Loadout[02].FAB500 Loadout[02].Quantity=1 [Anti-Ship] Loadout[01].FAB500 Loadout[01].Quantity=1 Loadout[02].FAB500 Loadout[02].Quantity=1 [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-0.854,2.046,-0.749 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2050 AllowedWeaponClass=bomb AttachmentType=soviet ModelNodeName=Pylon_L PylonMass=10.0 PylonDragArea=0.01 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=0.854,2.046,-0.749 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2050 AllowedWeaponClass=bomb AttachmentType=soviet ModelNodeName=pylon_R PylonMass=10.0 PylonDragArea=0.01 Reult the same no weapons auto loaded Quote
Wrench Posted February 17, 2009 Posted February 17, 2009 This is what I have on the Il-2m3: // IL-2m3 Loadout // Station 1= Bomb Shackle Left // Station 2= Bomb Shackle Right // Station 3= Rocket Left Out // Station 4= Rocket Right Out // Station 5= Rocket Left In // Station 6= Rocket Right In [AirToAir] [AirToAirLongRange] [Attack] Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=1 Loadout[03].WeaponType=RS-82 Loadout[03].Quantity=1 Loadout[04].WeaponType=RS-82 Loadout[04].Quantity=1 Loadout[05].WeaponType=RS-82 Loadout[05].Quantity=1 Loadout[06].WeaponType=RS-82 Loadout[06].Quantity=1 Loadout[01].WeaponType=FAB500 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB500 Loadout[02].Quantity=1 [Recon] Loadout[01].WeaponType=RBK-100_WW2 Loadout[01].Quantity=1 Loadout[02].WeaponType=RBK-100_WW2 Loadout[02].Quantity=1 Loadout[03].WeaponType=RS-82 Loadout[03].Quantity=1 Loadout[04].WeaponType=RS-82 Loadout[04].Quantity=1 Loadout[05].WeaponType=RS-82 Loadout[05].Quantity=1 Loadout[06].WeaponType=RS-82 Loadout[06].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=FAB250 Loadout[01].Quantity=1 Loadout[02].WeaponType=FAB250 Loadout[02].Quantity=1 Loadout[03].WeaponType=RS-132 Loadout[03].Quantity=1 Loadout[04].WeaponType=RS-132 Loadout[04].Quantity=1 Loadout[05].WeaponType=RS-132 Loadout[05].Quantity=1 Loadout[06].WeaponType=RS-132 Loadout[06].Quantity=1 [FAC] Looks like in yours, your missing the type callouts seems to all be using "stock" 3W stuff Wrench kevin stein Quote
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