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Posted
The ini is the same as yours, and the F35Engine.wav is in the sound folder as well.

 

Well its working on my end. Not sure what to tell you. Sorry.

Posted
Well its working on my end. Not sure what to tell you. Sorry.

 

I've had this problem intermittently as well, I think it has something to do with the format I used for the F35 engine sound, but it works consistently for the B & C models, just one of those things, I guess.

 

Edit: The 2.1 installation seems to have fixed this problem.

Posted

sounds works on A and B not the C strange thing.

 

@Klavs, thx for those great models and cockpit. I love to fly those birds.. FM is very nice and smooth. Excelent animations! Thx so much.

will you replicate the B canopyshinning to the other models?

Posted
sounds works on A and B not the C strange thing.

 

@Klavs, thx for those great models and cockpit. I love to fly those birds.. FM is very nice and smooth. Excelent animations! Thx so much.

will you replicate the B canopyshinning to the other models?

 

What you see is what you get.

Posted

I've got the sound working fine for the A and B, but the C only has afterburner sounds. Funny thing is, I switched the sound in the data.ini to the standard "jetengine" sound file, and it still doesn't work. Very strange... any tips or ideas ?

 

Other than that glitch - a very nice package that's simply a hoot to fly!

 

SB

Posted

And in the avionics ini's ...

 

[RadarData]

...

ACMMaxPitchAngle=70.0 <--- remove from the RadarData section and move it ....

....

 

 

 

[RadarDisplayACM]

RangeSetting=2

ScanBeamAngle=10.0

ACMMaxPitchAngle=70.0 <--------- here into the RadarDisplayACM section

.....

Posted

for the B and C , some gunpod adjustments...

 

data ini :

 

// Weapon Stations ---------------------------------------------------

 

[GunPod]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=1

NumWeapons=1

StationType=EXTERNAL

AllowedWeaponClass=GP

AttachmentType=USN

AttachmentPosition=0.0,-0.327,-1.258

AttachmentAngles=0.0,-2.0,0.0 <------------ new value

...

 

and in the avionics ini :

 

[HUD]

HUDColor=0.0,1.0,0.0,0.7

BoresightOffset=0.0,0.0.0

ViewportTopLeft=-1.82,-1.95

ViewportBottomRight=1.82,0.3

GunBoresightAngle=-2.0

...

Posted

Version 2.2

 

F-35C sound fixed.

 

Various ini fixes by Crusader

 

Dave (USAFMTL) 29 May 2009

Posted

Immaculate timing! I was just trying to fix that problem. Combat Ace costumer service has earned a five star rating! Thanks again for your hard work.

Posted (edited)
Can someone re download this and tell if the A pit is all white?

 

I'm on it.

 

Give me a few, as I am flying a new beta of OBH in the Tiffy, over on the games machiner. Will start another in the USAF Lightening afterward...

 

___UPDATE___

 

Negatory, big buddy. The "A" model cockpit looks both hunky-and-dory from inside or out.

 

This jet just rocks, IMHO...

Edited by Spectre_USA
Posted

Thats it I didn't think I could go more insane but...I've followed all the weapon instructions to the T and still no guns, want me to post what I've done ? I mean seriously lost here this is the first weapon I've added. Anyone willing to help ? Puhlease ? And if so kindly tell me what you require. Bye for now.

Posted
Thats it I didn't think I could go more insane but...I've followed all the weapon instructions to the T and still no guns, want me to post what I've done ? I mean seriously lost here this is the first weapon I've added. Anyone willing to help ? Puhlease ? And if so kindly tell me what you require. Bye for now.

 

You add it just like a weapon my friend. In the knowledge base there is the procedure.

Posted
You add it just like a weapon my friend. In the knowledge base there is the procedure.

 

 

I know that Dave and without sounding beligerent I've been adding weapons, CFT's etc for long enough to not have refer to the KB. If you like I can even post my weapon and gun data enteries. Sorry if I'm royal pain in the arse.

Posted
Can someone re download this and tell if the A pit is all white?

I think it happens in some occasions because the pit's skin has a huge resolution. I think it's a memory problem.

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