Dasas Posted May 25, 2009 Posted May 25, 2009 The ini is the same as yours, and the F35Engine.wav is in the sound folder as well. Quote
+Dave Posted May 25, 2009 Author Posted May 25, 2009 The ini is the same as yours, and the F35Engine.wav is in the sound folder as well. Well its working on my end. Not sure what to tell you. Sorry. Quote
+76.IAP-Blackbird Posted May 25, 2009 Posted May 25, 2009 had the same prob here with the engine but after changing the plane it works, don`t know what cause this prob. now it`s ok Quote
+Klavs81 Posted May 25, 2009 Posted May 25, 2009 Well its working on my end. Not sure what to tell you. Sorry. I've had this problem intermittently as well, I think it has something to do with the format I used for the F35 engine sound, but it works consistently for the B & C models, just one of those things, I guess. Edit: The 2.1 installation seems to have fixed this problem. Quote
+76.IAP-Blackbird Posted May 25, 2009 Posted May 25, 2009 sounds works on A and B not the C strange thing. @Klavs, thx for those great models and cockpit. I love to fly those birds.. FM is very nice and smooth. Excelent animations! Thx so much. will you replicate the B canopyshinning to the other models? Quote
+Dave Posted May 25, 2009 Author Posted May 25, 2009 sounds works on A and B not the C strange thing. @Klavs, thx for those great models and cockpit. I love to fly those birds.. FM is very nice and smooth. Excelent animations! Thx so much. will you replicate the B canopyshinning to the other models? What you see is what you get. Quote
sugarblues Posted May 27, 2009 Posted May 27, 2009 I've got the sound working fine for the A and B, but the C only has afterburner sounds. Funny thing is, I switched the sound in the data.ini to the standard "jetengine" sound file, and it still doesn't work. Very strange... any tips or ideas ? Other than that glitch - a very nice package that's simply a hoot to fly! SB Quote
+76.IAP-Blackbird Posted May 28, 2009 Posted May 28, 2009 I was testflying the B, some trials on a carrier and normal airfield, damn what a nice plane and smooth FM!! not easy to fly but still learning! Quote
+Crusader Posted May 28, 2009 Posted May 28, 2009 The _data.ini's are missing one entry : [DetectSystem] ... RangeUnit=NM <-------- add this ... Without it,the AI is "blind" ... Quote
+Crusader Posted May 28, 2009 Posted May 28, 2009 And in the avionics ini's ... [RadarData] ... ACMMaxPitchAngle=70.0 <--- remove from the RadarData section and move it .... .... [RadarDisplayACM] RangeSetting=2 ScanBeamAngle=10.0 ACMMaxPitchAngle=70.0 <--------- here into the RadarDisplayACM section ..... Quote
+Dave Posted May 28, 2009 Author Posted May 28, 2009 Thanks Otto I will get those changes in there and upload a new set this weekend. Quote
Streakfalcon Posted May 28, 2009 Posted May 28, 2009 Re: the sound for the C model, I hacked the ini by putting // in front of the fuel dump engine lines, and the engine sound returned. Quote
+76.IAP-Blackbird Posted May 28, 2009 Posted May 28, 2009 so oyu have deactivated the fueldump? Quote
+76.IAP-Blackbird Posted May 28, 2009 Posted May 28, 2009 I use now the refuel method for the super bug in the C when aply the vector thrust, the fuel level decrease! Works fine for me Quote
+Crusader Posted May 28, 2009 Posted May 28, 2009 for the B and C , some gunpod adjustments... data ini : // Weapon Stations --------------------------------------------------- [GunPod] SystemType=WEAPON_STATION StationID=11 StationGroupID=1 NumWeapons=1 StationType=EXTERNAL AllowedWeaponClass=GP AttachmentType=USN AttachmentPosition=0.0,-0.327,-1.258 AttachmentAngles=0.0,-2.0,0.0 <------------ new value ... and in the avionics ini : [HUD] HUDColor=0.0,1.0,0.0,0.7 BoresightOffset=0.0,0.0.0 ViewportTopLeft=-1.82,-1.95 ViewportBottomRight=1.82,0.3 GunBoresightAngle=-2.0 ... Quote
+Dave Posted May 29, 2009 Author Posted May 29, 2009 Version 2.2 F-35C sound fixed. Various ini fixes by Crusader Dave (USAFMTL) 29 May 2009 Quote
herman01 Posted May 29, 2009 Posted May 29, 2009 Immaculate timing! I was just trying to fix that problem. Combat Ace costumer service has earned a five star rating! Thanks again for your hard work. Quote
+Dave Posted May 29, 2009 Author Posted May 29, 2009 Can someone re download this and tell if the A pit is all white? Quote
+Spectre_USA Posted May 29, 2009 Posted May 29, 2009 (edited) Can someone re download this and tell if the A pit is all white? I'm on it. Give me a few, as I am flying a new beta of OBH in the Tiffy, over on the games machiner. Will start another in the USAF Lightening afterward... ___UPDATE___ Negatory, big buddy. The "A" model cockpit looks both hunky-and-dory from inside or out. This jet just rocks, IMHO... Edited May 29, 2009 by Spectre_USA Quote
Atreides Posted May 31, 2009 Posted May 31, 2009 Thats it I didn't think I could go more insane but...I've followed all the weapon instructions to the T and still no guns, want me to post what I've done ? I mean seriously lost here this is the first weapon I've added. Anyone willing to help ? Puhlease ? And if so kindly tell me what you require. Bye for now. Quote
+Dave Posted May 31, 2009 Author Posted May 31, 2009 Thats it I didn't think I could go more insane but...I've followed all the weapon instructions to the T and still no guns, want me to post what I've done ? I mean seriously lost here this is the first weapon I've added. Anyone willing to help ? Puhlease ? And if so kindly tell me what you require. Bye for now. You add it just like a weapon my friend. In the knowledge base there is the procedure. Quote
Atreides Posted May 31, 2009 Posted May 31, 2009 You add it just like a weapon my friend. In the knowledge base there is the procedure. I know that Dave and without sounding beligerent I've been adding weapons, CFT's etc for long enough to not have refer to the KB. If you like I can even post my weapon and gun data enteries. Sorry if I'm royal pain in the arse. Quote
+JAT81500 Posted June 1, 2009 Posted June 1, 2009 Can someone re download this and tell if the A pit is all white? I think it happens in some occasions because the pit's skin has a huge resolution. I think it's a memory problem. Quote
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