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Dave

B-1B Released (Betas)

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These flight models are not optimized in any way. I did the minimum necessary so that the AI could fly the planes. Keep that in mind.

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Any suggestions on tweaks etc to the over all package post them here.

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Came home for lunch today, and got served a B-ONE! sweet!!! thanks guys!!

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It`s ok, I have never flown a B-1 in RL so for me it`s good... working now on it to set Dels open pit into this plane.. when I have the right position I will post it here if it´s ok

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AWESOME!!! So I just installed it and started up the game, but I could not find it in my list of aircraft I can select, did I do something wrong??? I kid I KID!!!!!

 

Awesome work guys.

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AWESOME!!! So I just installed it and started up the game, but I could not find it in my list of aircraft I can select, did I do something wrong??? I kid I KID!!!!!

 

Awesome work guys.

 

 

Ehmm...It's ONLY an AI plane. Check the read-me! :biggrin:

 

Thanks for the great work...waiting for future cockpit!

Edited by mdatelmi

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It`s ok, I have never flown a B-1 in RL so for me it`s good... working now on it to set Dels open pit into this plane.. when I have the right position I will post it here if it´s ok

 

But its radar, and RWR and a window for guided weapons. Can you do all that. Make it a functional pit to fight out of ?

 

AWESOME!!! So I just installed it and started up the game, but I could not find it in my list of aircraft I can select, did I do something wrong??? I kid I KID!!!!!

 

Awesome work guys.

 

:haha::rofl:

 

Ehmm...It's ONLY an AI plane. Check the read-me! :biggrin:

 

He knows, he was kidding.

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here is a small rotation irection fix for the wheels.. tested only on the late version.. early not checked yet

 

[NoseGear]

SystemType=LANDING_GEAR

Retractable=TRUE

DeployTime=10.0

DragArea=0.25

AnimationID=1

HideGearNode=TRUE

ModelNodeName=NoseGear_Shaft

ShockNodeName=NoseGear_Strut

ShockAnimationID=2

ShockStroke=0.3

SpringFactor=1.5

DampingFactor=4.0

WheelNodeName001=NoseWheel_L

WheelNodeName002=NoseWheel_R

RotationAxis=X-Axis

ReverseWheelRotation=FALSE

RollingRadius=0.425

CastoringWheel=TRUE

CastoringNodeName=NoseGear_Castor

Steerable=TRUE

MaxSteeringSpeed=41.15

Locking=FALSE

MaxSteeringAngle=50.0

InputName=YAW_CONTROL

ControlRate=1.0

HasBrakes=FALSE

RollingCoefficient=0.01

MaxDeploySpeed=129.48

 

[LeftMainGear]

SystemType=LANDING_GEAR

Retractable=TRUE

DeployTime=13.0

DragArea=0.50

AnimationID=1

HideGearNode=TRUE

ModelNodeName=MainGear_L

ShockNodeName=MainGear_L_Piston

ShockAnimationID=3

ShockStroke=0.35

SpringFactor=1.5

DampingFactor=6.0

WheelNodeName001=Wheel_L1

WheelNodeName002=Wheel_L2

WheelNodeName003=Wheel_L3

WheelNodeName004=Wheel_L4

RotationAxis=X-Axis

RollingRadius=0.528

CastoringWheel=FALSE

HasBrakes=TRUE

BrakingCoefficient=0.75

RollingCoefficient=0.01

MaxDeploySpeed=129.48

 

[RightMainGear]

SystemType=LANDING_GEAR

Retractable=TRUE

DeployTime=13.0

DragArea=0.50

AnimationID=1

HideGearNode=FALSE

ModelNodeName=MainGear_R

ShockNodeName=MainGear_R_Piston

ShockAnimationID=4

ShockStroke=0.35

SpringFactor=1.5

DampingFactor=6.0

WheelNodeName001=Wheel_R1

WheelNodeName002=Wheel_R2

WheelNodeName003=Wheel_R3

WheelNodeName004=Wheel_R4

RotationAxis=X-Axis

ReverseWheelRotation=TRUE

RollingRadius=0.528

CastoringWheel=FALSE

HasBrakes=TRUE

BrakingCoefficient=0.75

RollingCoefficient=0.01

MaxDeploySpeed=129.48

 

Pit is in position now I need only to remove the upper panel.. will post it later

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Roger that.

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...

He knows, he was kidding.

 

Well...me too! :biggrin::wink:

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ok the wheel fix works too for the early model and here is what I have done so far with the pit

 

 

 

if someone knows how to delete the HUD and glass together with the upper panel is welcomed.

Edited by 76.IAP-Blackbird

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tested with 111F pit,avionics and pit inis on Oct08 ver and it flies as silk!

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maybe the F-111 pit is better I looked for some B1 pit pics ... and it seems it`s mix of Dels one and 111... :-P

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ok the wheel fix works too for the early model and here is what I have done so far with the pit

 

 

 

if someone knows how to delete the HUD and glass together with the upper panel is welcomed.

 

i was thinking that right now...

wich position did you found?

 

i'm using

Position=-0.58,15.3,1.574

 

and btw....for the HUD(not the glass)

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My position is :Position=-0.52,15.265,1.608

 

And I use Dels "new" open pit, wich is great

 

well, we could ask dels :biggrin:

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Ask dels for the 52 too.

For removing all frames and replace the 4 engine gauges with 8 gauges

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Here are some pics of the real pit if it helps

B1_8_Cockpit.JPG

B1_2_Cockpit.JPG

B1_3_Cockpit.JPG

 

It's something I would really, really like to build but as a first time modelling project ETA 5 years. Perhaps by that time there would be a method to drop bombs without resorting to combination glass or HUD as neither of these devices are to be found in the real bone.

 

It will be ace enough for now to see the AI do some stuff with these! Great work guys and or girls! :clapping::ok:

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I got plenty of pit pics. I need someone to build a pit.

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Sigh...

 

I know there's a joke about Dave releasing his Bone somewhere here but I refuse to be the one to say it for fear of being banned.

 

:angel:

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