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EricJ

Super Hornet Package for SF2 v4.1

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Also the adjusted ALQ-99- H and L version

Weapons.7z

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Decided "What the hell" and uploaded 5.6 of the Super Hornet Package, changelog when approved:

5.6
- Tweaked ALQ-99G textures to better represent real-life pods
- Tweaked ECM values for all of the aircraft, adding power to the internal jammers and enhancing capability.
- Fixed [DetectSystem] on the EA-18Gs
- Added more numbers for the EA-18G VAQ-140 and VAQ-130 skins, numbers go from 500 to 505. Also fixed the decals.ini file for both skins and updated the numbers.lst files too.
- Added the promised VAQ-132 skin for the EA-18G.
- Tweaked the Readme, doing some grammar stuff and updated some things
- Added more loadout options for the Escort Jammer, Early Warning, and an OIR loadout for the USN EA-18G
- Updated the "default" VAQ-130 skin for the EA-18G.
- Removed carrier entries for the RAAF aircraft, so they don't spawn on carriers.
- "EA-18G" folder has now been renamed to "EA-18G_BlkII" so it doesn't conflict with other EA-18G mods.
- Thanks to allenjb42 the aircraft now fold wings on carriers. In a future update, the canopy will stay closed, but for now will be open.
- Tweaked radars for the Block III jets, now have improved range. The search range is 137 miles, and the track range is 100 miles.
- Block III jets have new cockpits modified by Coupi. Unfortunately due to the lack of a dedicated cockpit modder this is what we can do with the game engine. If Brain32 returns, I will ask him if he can do a more realistic cockpit.
- Increased thrust for the Block III jets (all except RAAF) by 20%, in line with real-world engine upgrades
- Added an internal sound courtesy of crisisloaner for the internal cockpit sound.
- KNOWN ISSUE: Due to the lighting on the 3D mesh of the displays for the Block III cockpit, the NVG (both types) filters by simonmiller416 at night cause the various panels for the cockpit to light up to be unusable. There is no fix for it at this time, so you will have to use a Block II or Block I aircraft if you want to fly at night (Block II EA-18G if you fly it).
- Used the AIM-120D texture and 3D model by ravenclaw_007 for it.
- Added an AIM-174B air-to-air missile, work done by dtmdragon and original model and texture by WhiteBoySamurai
- USN Growlers now can fire the AIM-9X by default
- Removed internal ECM for the Growlers (including the RAAF birds)

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On 9/7/2009 at 4:22 PM, EricJ said:

Super Hornet Package for SF2 v4.1


THIS IS NOT UNDER THE COMBATACE FREEWARE LICENSE ACCORD

 

YOU MAY

 

- Have fun with this mod
- Use it as you see fit once you download it, even modify it as you see fit
- Create your own textures as you see fit and upload them under your name

 

IF you wish to send me any modified core files (I don't need to review skins as that doesn't affect any core files) please PM me the modified files and I will check them out. There is no exception to this policy given my attitude towards staying out of jail. I will check them out and yay or nay the decision, but if I can edit any files in order to not go to jail, I will inform you and that will be it. I understand you may have information of a sensitive nature that you may have access to and frankly it does not belong in any files of this download. If that bothers you then please don't send me sensitive information, I think I've made it clear that I'm not going to jail in order to appease to players.

 

http://combatace.com...24-my-projects/

 

Newer skin PSD with Block I ECS (no stacks) now available for skinning needs:
http://combatace.com...-skin-template/

 

- Fixed some glaring errors in the INI files.


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  • Submitted
    07/09/2009
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when i download the mod the plane is transparent and dont move pls help

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6 minutes ago, aranold1 said:

when i download the mod the plane is transparent and dont move pls help

Okay which plane?

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Seems I missed the ATFLIRs for the years, simply download, copy and paste, overwrite. Will be in the next update:

Weapons.7z

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