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EricJ

Super Hornet Package for SF2 v4.1

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...so basically, they work just like the aircraft's decals when functioning in-game?

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Well, check it out, Eric.

 

I may have found a bug.

 

Decals will show on the Rhino's tanks in-game....just only on the INSIDE of the tank...

 

how do I attach images again?

Edited by SidDogg

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Okay, unfortunately I don't decal the tanks, since I don't deal with much decalling. I'll ask FC to check it out. For the most part it hasn't been totally run through, since I don't decal, and nobody else, but we'll see about getting it fixed.

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Don't look at me...I have no idea on decal issues!

 

As long as the tank looks right on the pylon, that's the extent of my knowledge!

 

FC

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I did some investigating.

 

...Maybe it's because the meshes in the .OUT file and the actual mesh of the weapon are completely different...

 

FA-18E.OUT

============================

 

CenterDT (1188 polys, 3564 verts) 'Standard_9'

 

============================

 

Tank480_FA18EFG.OUT

============================

 

ExternalFuelTankShape (1188 polys, 3564 verts) 'Standard_1'

 

============================

 

...see what I mean?

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For decal purposes, the mesh you concern yourself with is of the tank that is on the model.

 

The external tank model within the Weapons folder isn't used for the Super Hornet in SF2.

 

FC

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Thanks to ArtuR for the June 2010 patch, add this to the F-18E, F-18F, and EA-18G _Data.ini respectively to seat the cockpit correctly.

 

[AircraftData]

...

CGPosition=0.00,0.00,0.00 --------> to 0.00,0.35,0.00

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Updated again, check the changelog for additions as well as the README. Note that due to improvements I'm working on I have pulled the aircraft pack from the Combatace Freeware License. I have future plans and modifications so I don't want people getting ahead of me or anybody who has additions.

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For a fix right now (I didn't change anything in the G cockpit...) copy and paste the cockpit file from the E or F (it uses the same cockpit) and see if that doesn't fix the problem. Right now I don't have the ability to go over the files and see what the issue is.

Edited by EricJ

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There was a typo in the EA-18G_Cockpit.ini file

 

Change this:

[CockpitSeat001]

ModelName=Cock_F18C

 

To this:

[CockpitSeat001]

ModelName=Cock_F18

 

And in the EA-18G.ini file

 

Change this:

AvionicsDataFilename=FA-18E_avionicsnoforn.ini

 

To this:

AvionicsDataFilename=EA-18G_AVIONICS.INI

 

Should be good to go after that.

 

-S

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Thanks I really like the update and the jets look great I hope I did not cause you to much work. Retired Navy Chief Aviation Electricians Mate who just cant stop playing with planes!

 

Bobby

 

EA-18G issue fixed :good:

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AGM-88E is used in Growlers loadout, but is not included in the package?

 

can't find the thing in objects\weapons i have agm-88A-D, no E...

 

I have ordnance shop II for SF2 installed..

Edited by peterbezemer

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Okay.

 

Maybe I am just being paranoid.

 

But is anyone else having a problem with the new LOD???!!!

 

Because when I am in-game... the shadow map on it is INVERTED.

 

The light source shows underneath the aircraft...

 

...and the "shaded" area is on TOP.

 

I would post a pic, but we can't do that in this thread...

 

 

 

 

 

SidDogg

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But is anyone else having a problem with the new LOD???!!!

 

Because when I am in-game... the shadow map on it is INVERTED.

 

The light source shows underneath the aircraft...

 

...and the "shaded" area is on TOP.

 

shadows on the growler are fine here, i have the latest version of this package

 

do you happen to have the AGM-88E ? its missing here...

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shadows on the growler are fine here, i have the latest version of this package

 

do you happen to have the AGM-88E ? its missing here...

 

No, I mean the F/A-18E.

 

I had no idea an "E" version even existed...

 

 

 

 

SidDogg

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Unfortunately I do a lot of custom work with weapons and sometimes forget to change it. Just change it to the D version and things will be fine.

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