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Preguntas varias y dudas en general

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Me gusta eso de editar las formaciones, nunca se me ocurrió mirarlo.. creo que voy a hacer un par de pruebas :)

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Gracias Marcos, pero necesito que me  lo explques con peras y manzanas jajaja no me quedo tan claro

 

Por lo que tu me dices, el primero numero indica "arriba abajo", el segundo "derecha izquierda", y el tercero "adelante atras"???

 

[Fluid-Four]
Position[01].Offset=    0,    0,   0
Position[02].Offset=  15,  5,   5 <----- que significa cada numero (esto esta en metros??)???
Position[03].Offset=  15,  -50,  50
Position[04].Offset=  250,  -65,  45

 

Por aqui todo bien, espero que esten todos bien

Saludos

 

PD: el mod del sudops sigue vigente??

 

AleDucat, recuerdo que te pedi un Pillan, todavia lo tienes????

Un abrazo :D

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COLOQUE  ARMAS  NUCLEARES, y nada los bombarderos no reconosen ninguna y por curiosida  baje el f22 lo instale y el si me reconocio una de las armas que coloque nueva por q? los otros q son bombarderos nucleares no reconosen las armas bomba o misiles? nucleares

:angel:

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Buenas, consulta: alguien me podrá explicar que parámetros del data.ini de un avión son los que controlan el "modelo de vuelo" del mismo? Estoy haciendo unos experimentos con un avión y me gustaría modificar la forma en la que vuela. Sobre todo la capacidad de giro y la "energía" que pierde, que no es muy realista que digamos.  Desde ya, muchas gracias!  :biggrin:

 

Saludos... Fierce.

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HOLA GENTE ALGUIEN ME PUEDE ORIENTAR SOBRE EL MÉTODO FAKE PILOT SI EXISTE ALGÚN TUTORIAL O ALGO PARECIDO DESDE YA AGRADEZCO CUALQUIER RESPUESTA

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Hola Estimados Modeladores, Jugadores, curiosos del tema. Me pregunto y a este Foro si alguien conoce un tutorial de creación de pistas en 3ds max o consejo propio ya que pude hacer muchos avances desde que Rascabuche me dio una ayuda.

sin embargo necesito avanzar respecto a este tema y también a cómo se usan las herramientas de MUE. No sé si el Foro sigue activo. Igualmente les mando un Gran Saludo a todos.:ty:

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Hola nesecito ayuda quiero pegar aviones en strike fighter 2 y en la carpeta objects me aparece 

Objetdata001.cat

Objetdata002.cat

Objetdata003.cat 

Objetdata004.cat 

Ayuda por favor

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el simulador te genera una carpeta fuera de donde lo tenes instalado, busca en las carpeta de usuario , juegos guardados etc.

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en los cazas Mig-35/SU-27/35 y algunos otros mas me han desaparecido muchas indicaciones del HUD, la mas importante de ellas es la del bloqueo de misiles IR , pero tambien las indicaciones de seleccion de misiles (que en el caso del Su-27 no muestra nada ahora!)

Los misiles no me aparecen en ninguna de esas aviones nombradas, No me aparece ningun misil de esas aviones 
Ayudenmeeeeee !!!!!! SE LO AGRADEZCO

99436376_2598447130413617_489920829191094272_n.png

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Hola. Bueno en realidad creo que puede que tengas que revisar el archivo.ini del avion donde aparecen los tipos y la nacionalidad de las armas y si no da resultado puede que tengas  que volver a cargar la carpeta Weapons si se te han borrado no te aparecen las armas que puede portar cada avion suerte con el problema. 

 

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Hola Carlithosm pudiste entrar en el archivo ini del avión por ejemplo: SU-27 en  SU27_DATA.INI

[MissionData]
NationName=SOVIET
ServiceStartYear=1984
ServiceEndYear=2020
AircraftRole=FIGHTER
AircraftCapability=DAY_AND_NIGHT
Availability=COMMON
Exported=TRUE
ExportStartYear=1985
ExportEndYear=2020
ExportAvailability=COMMON
PrimaryRoles=SWEEP,CAP,ESCORT,INTERCEPT
SecondaryRoles=CAS,STRIKE,SEAD,ARMED_RECON,ANTI_SHIP,RECON
NormalMissionRadius=1370
MaxMissionRadius=4000
Ceiling=17700
MinBaseSize=SMALL

............................................................................................................................................................................
 

// Weapon Stations

[LeftOuterStation]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition= -7.064,-3.40,0.23
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=200
AllowedWeaponClass=IRM
AttachmentType=WP,SOVIET
ModelNodeName=Leftouterstation
PylonMass=86.18
PylonDragArea=0.02

[RightOuterStation]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition= 7.064,-3.40,0.23
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=200
AllowedWeaponClass=IRM
AttachmentType=WP,SOVIET
ModelNodeName=rightouterstation
PylonMass=86.18
PylonDragArea=0.02

[LeftStation]
SystemType=WEAPON_STATION
StationID=3
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition= -6.023,-3.80,0.11
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=200
AllowedWeaponClass=IRM
AttachmentType=WP,SOVIET
ModelNodeName=Leftstation
PylonMass=86.18
PylonDragArea=0.02

[RightStation]           <-----------------------(ESTACIÓN DE CARGA DERECHA)
SystemType=WEAPON_STATION
StationID=4
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=6.023,-3.80,0.11
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=200      < ---------------------- (CAPACIDAD DE PESO MÁXIMO)
AllowedWeaponClass=IRM    <---------- ( ESTE ES EL TIPO DE ARMA QUE CARGA EN  ESTE  PYLON)
AttachmentType=WP, SOVIET <---------(ESTA ES LA NACIONALIDAD DE LAS ARMAS)
ModelNodeName=Rightstation
PylonMass=86.18
PylonDragArea=0.02

[LeftInnerStation]
SystemType=WEAPON_STATION
StationID=5
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition= -4.498,-2.65,-0.00
AttachmentAngles=0.0,0.0,0.0
SpecificStationCode=
EjectVelocity=0.0,0.0,-1.0
LoadLimit=1000
AllowedWeaponClass=AHM,IRM,SAHM,ARM,BOMB,2BR,3BR,ASM,MER
AttachmentType=WP,SOVIET
ModelNodeName=LeftInnerStation
PylonMass=86.18
PylonDragArea=0.02

[RightInnerStation]
SystemType=WEAPON_STATION
StationID=6
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition= 4.498,-2.65,-0.0
AttachmentAngles=0.0,0.0,0.0
SpecificStationCode=
EjectVelocity=0.0,0.0,-1.0
LoadLimit=1000
AllowedWeaponClass=AHM,IRM,SAHM,ARM,BOMB,2BR,3BR,ASM,MER
AttachmentType=WP,SOVIET
ModelNodeName=RightinnerStation
PylonMass=86.18
PylonDragArea=0.02

// Centerline  ----------------------

[Station1]
SystemType=WEAPON_STATION
StationID=7
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=0.0,-0.67,-0.209
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=1500
AllowedWeaponClass=SAHM,AHM,BOMB,2BR,3BR,MER,TER
AttachmentType=WP,SOVIET
ModelNodeName=Station1
PylonMass=86.18
PylonDragArea=0.02

[Station2]
SystemType=WEAPON_STATION
StationID=8
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=0.0,-5.45,-0.240
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=1500
AllowedWeaponClass=SAHM,AHM,BOMB,2BR,3BR,MER,TER
AttachmentType=WP,SOVIET
ModelNodeName=Station2
PylonMass=86.18
PylonDragArea=0.02

[Station3]
SystemType=WEAPON_STATION
StationID=9
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=-1.195,-1.8,-1.05
AttachmentAngles=0.0,-1.0,0.0
EjectVelocity=0.0,0.0,-5.0
LoadLimit=520
AllowedWeaponClass=SAHM,AHM,RP,RCKT,ARM,BOMB,2BR,3BR,MER,TER,ASM
AttachmentType=WP,SOVIET
ModelNodeName=Station3
PylonMass=86.18
PylonDragArea=0.02

[Station4]
SystemType=WEAPON_STATION
StationID=10
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=1.195,-1.8,-1.05
AttachmentAngles=0.0,-1.0,0.0
EjectVelocity=0.0,0.0,-5.0
LoadLimit=520
AllowedWeaponClass=SAHM,AHM,RP,RCKT,ARM,BOMB,2BR,3BR,MER,TER,ASM
AttachmentType=WP,SOVIET
ModelNodeName=Station4
PylonMass=86.18
PylonDragArea=0.02


[LargeCenterlineStation]
SystemType=WEAPON_STATION
StationID=11
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=0.0,-2.7,0.1
AttachmentAngles=0.0,0.0,0.0
NumWeapons=1
EjectVelocity=0.0,0.0,-1.0
LoadLimit=4200
AllowedWeaponClass=
AttachmentType=WP,SOVIET
ModelNodeName=
PylonMass=86.18
PylonDragArea=0.02
FuelTankName=PTB-3000

//---------------------------------------
[ecm1]
SystemType=WEAPON_STATION
StationID=12
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition= -7.1,-4.503,0.558
AttachmentAngles=0.0,0.0,0.0
SpecificStationCode=L005
EjectVelocity=0.0,0.0,-1.0
LoadLimit=200
AllowedWeaponClass=ep
AttachmentType=WP,SOVIET
ModelNodeName=
PylonMass=
PylonDragArea=

[ecm2]
SystemType=WEAPON_STATION
StationID=13
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition= 7.1,-4.503,0.558
AttachmentAngles=0.0,0.0,0.0
SpecificStationCode=L005
EjectVelocity=0.0,0.0,-1.0
LoadLimit=200
AllowedWeaponClass=ep
AttachmentType=WP,SOVIET
ModelNodeName=
PylonMass=
PylonDragArea=

[Station-LP]
SystemType=WEAPON_STATION
StationID=14
StationGroupID=5
StationType=EXTERNAL
AttachmentPosition=-1.266,-1.8,-1.05
AttachmentAngles=0.0,-1.0,0.0
EjectVelocity=0.0,0.0,-5.0
LoadLimit=500
AllowedWeaponClass=
AttachmentType=WP,SOVIET
ModelNodeName=Station3
PylonMass=86.18
PylonDragArea=0.02

//-----------------------------------------------------------------Rocket Pod----------------------------------------
[RPStation1]
SystemType=WEAPON_STATION
StationID=15
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=-4.678,-2.65,0.0   
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=1500
DiameterLimit=0.54
AllowedWeaponClass=RP,RCKT
AttachmentType=WP,SOVIET
ModelNodeName=ST11
PylonMass=86.18
PylonDragArea=0.02

[RPStation2]
SystemType=WEAPON_STATION
StationID=16
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=-4.125,-2.65,0.0   
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=1500
DiameterLimit=0.54
AllowedWeaponClass=RP,RCKT
AttachmentType=WP,SOVIET
ModelNodeName=LeftinnerStation
PylonMass=86.18
PylonDragArea=0.02

[RPStation3]
SystemType=WEAPON_STATION
StationID=17
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=4.678,-2.65,0.0   
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=1500
DiameterLimit=0.54
AllowedWeaponClass=RP,RCKT
AttachmentType=WP,SOVIET
ModelNodeName=ST12
PylonMass=86.18
PylonDragArea=0.02


[RPStation4]
SystemType=WEAPON_STATION
StationID=18
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition=4.125,-2.65,0.0   
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=1500
DiameterLimit=0.54
AllowedWeaponClass=RP,RCKT
AttachmentType=WP,SOVIET
ModelNodeName=RightinnerStation
PylonMass=86.18
PylonDragArea=0.02

// Countermeasures ----------------------------------------------------

[ECM]
ReferenceName=Sobritsaya ECM pod
SystemType=ECM_JAMMER
JammerType=DUAL_MODE_JAMMER
JammerStrength=60.0
MinExtentPosition=  -0.50, 1.26, 0.61
MaxExtentPosition=   0.50, 0.36, 0.94

[ChaffDispenser]
SystemType=DECOY_DISPENSER
EjectPosition=0.00,-7.78,0.34
EjectVelocity=5.00,0.00,20.00
NumChaff=48
NumFlare=48

[ChaffDispenser2]
SystemType=DECOY_DISPENSER
EjectPosition=0.00,-7.78,0.34
EjectVelocity=-5.00,0.00,20.00
NumChaff=48
NumFlare=48

// Fuel Tanks ---------------------------------------------------------

[FuselageFuelCell1]
SystemType=FUEL_TANK
FuelTankID=1
MaxFuelAmount=445.68
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=-0.46, 4.10,-0.65
MaxExtentPosition= 0.46, 3.29, 0.88
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=5
Armor[REAR].Thickness=5
Armor

.Thickness=5


Armor
.Thickness=5

Armor[TOP].Thickness5
Armor[BOTTOM].Thickness=5

[FuselageFuelCell2]
SystemType=FUEL_TANK
FuelTankID=2
MaxFuelAmount=545.68
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=-0.46, 3.27, 0.60
MaxExtentPosition= 0.46, 1.71, 0.92
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=5
Armor[REAR].Thickness=5
Armor

.Thickness=5
Armor

.Thickness=5
Armor[TOP].Thickness5
Armor[BOTTOM].Thickness=5

[FuselageFuelCell3]
SystemType=FUEL_TANK
FuelTankID=3
MaxFuelAmount=489.33
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=-0.46, 1.68, 0.60
MaxExtentPosition= 0.46, 0.80, 0.92
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=5
Armor[REAR].Thickness=5
Armor

.Thickness=5
Armor

.Thickness=5
Armor[TOP].Thickness5
Armor[BOTTOM].Thickness=5

[FuselageFuelCell4]
SystemType=FUEL_TANK
FuelTankID=4
MaxFuelAmount=592.86
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=-0.46, 0.76, 0.50
MaxExtentPosition= 0.46,-0.80, 0.92
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=5
Armor[REAR].Thickness=5
Armor

.Thickness=5
Armor

.Thickness=5
Armor[TOP].Thickness5
Armor[BOTTOM].Thickness=5

[FuselageFuelCell5]
SystemType=FUEL_TANK
FuelTankID=5
MaxFuelAmount=530.71
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=-0.46,-1.81, 0.44
MaxExtentPosition= 0.46,-0.81, 0.92
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=5
Armor[REAR].Thickness=5
Armor

.Thickness=5
Armor

.Thickness=5
Armor[TOP].Thickness5
Armor[BOTTOM].Thickness=5

[FuselageFuelCell6]
SystemType=FUEL_TANK
FuelTankID=6
MaxFuelAmount=440.24
SelfHealing=TRUE
FireSuppression=TRUE
MinExtentPosition=-0.46,-2.85, 0.32
MaxExtentPosition= 0.46,-1.85, 0.92
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=5
Armor[REAR].Thickness=5
Armor

.Thickness=5
Armor

.Thickness=5
Armor[TOP].Thickness5
Armor[BOTTOM].Thickness=5

[RightWingFuelCell1]
SystemType=FUEL_TANK
FuelTankID=7
MaxFuelAmount=790.75
SelfHealing=FALSE
FireSuppression=FALSE
MinExtentPosition= 3.98,-0.69,-0.81
MaxExtentPosition= 1.32, 2.12,-0.64
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=5
Armor[REAR].Thickness=5
Armor

.Thickness=5
Armor

.Thickness=5
Armor[TOP].Thickness5
Armor[BOTTOM].Thickness=5

[RightWingFuelCell2]
SystemType=FUEL_TANK
FuelTankID=7
MaxFuelAmount=427.50
SelfHealing=FALSE
FireSuppression=FALSE
MinExtentPosition= 4.52,-0.69,-0.81
MaxExtentPosition= 4.00, 2.12,-0.64
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=5
Armor[REAR].Thickness=5
Armor

.Thickness=5
Armor

.Thickness=5
Armor[TOP].Thickness5
Armor[BOTTOM].Thickness=5

[LeftWingFuelCell1]
SystemType=FUEL_TANK
FuelTankID=8
MaxFuelAmount=790.75
SelfHealing=FALSE
FireSuppression=FALSE
MinExtentPosition=-3.98,-0.69,-0.81
MaxExtentPosition=-1.32, 2.12,-0.64
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=5
Armor[REAR].Thickness=5
Armor

.Thickness=5
Armor

.Thickness=5
Armor[TOP].Thickness5
Armor[BOTTOM].Thickness=5

[LeftWingFuelCell2]
SystemType=FUEL_TANK
FuelTankID=8
MaxFuelAmount=427.50
SelfHealing=FALSE
FireSuppression=FALSE
MinExtentPosition=-4.52,-0.69,-0.81
MaxExtentPosition=-4.00, 2.12,-0.64
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=5
Armor[REAR].Thickness=5
Armor

.Thickness=5
Armor

.Thickness=5
Armor[TOP].Thickness5
Armor[BOTTOM].Thickness=5

// Landing Gears ---------------------------------------------------------

[NoseGear]
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=5.85
RetractTime=5.85
AnimationID=1
DragArea=0.35
HideGearNode=TRUE
ModelNodeName=NoseGear
InsideNodeName=
ShockNodeName=FrontPiston
ShockAnimationID=6
ShockStroke=0.10
SpringFactor=5.00
DampingFactor=2.0
WheelNodeName=Nose_Wheel
ReverseWheelRotation=FALSE
RollingRadius=0.268
CastoringWheel=TRUE
CastoringNodeName=Line15
Steerable=TRUE
MaxSteeringSpeed=41.15
Locking=FALSE
MaxSteeringAngle=95.0
InputName=YAW_CONTROL
ControlRate=0.70
HasBrakes=FALSE
BrakingCoefficient=0.99
RollingCoefficient=0.05
MaxDeploySpeed=128.61
CompressGearOnRetraction=TRUE


[LeftMainGear]
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=5.90
RetractTime=5.90
AnimationID=1
DragArea=0.50
HideGearNode=TRUE
ModelNodeName=LeftMainGear
InsideNodeName=
ShockNodeName=LeftPiston
ShockAnimationID=7
ShockStroke=0.15
SpringFactor=2.5
DampingFactor=2.0
WheelNodeName=Left_MainWheel
RollingRadius=0.425
CastoringWheel=FALSE
HasBrakes=TRUE
BrakingCoefficient=0.99
RollingCoefficient=0.05
MaxDeploySpeed=128.61
CompressGearOnRetraction=TRUE

[RightMainGear]
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=5.90
RetractTime=5.90
AnimationID=1
DragArea=0.50
HideGearNode=TRUE
ModelNodeName=RightMainGear
InsideNodeName=
ShockNodeName=RightPiston
ShockAnimationID=8
ShockStroke=0.15
SpringFactor=2.5
DampingFactor=2.0
WheelNodeName=Right_MainWheel
RollingRadius=0.425
CastoringWheel=FALSE
HasBrakes=TRUE
BrakingCoefficient=0.99
RollingCoefficient=0.05
MaxDeploySpeed=128.61
CompressGearOnRetraction=TRUE
ReverseModelOrientation=TRUE

[Bumper1]
SystemType=LANDING_GEAR
Retractable=FALSE
IsSkid=TRUE
NoContactOnGround=TRUE
HideGearNode=FALSE
ModelNodeName=Bumper
ShockStroke=0.05
SpringFactor=1.3
DampingFactor=1.8
ContactPoint=0.0,-10.406,-0.127
RollingCoefficient=0.5
MaxLoadFactor=6.0
MaxDeploySpeed=118.32

[Bumper2]
SystemType=LANDING_GEAR
Retractable=FALSE
IsSkid=TRUE
NoContactOnGround=TRUE
HideGearNode=FALSE
ModelNodeName=Station3
ShockStroke=0.05
SpringFactor=1.3
DampingFactor=1.8
ContactPoint=-1.195,-1.8,-1.0
RollingCoefficient=0.5
MaxLoadFactor=6.0
MaxDeploySpeed=118.32

[Bumper3]
SystemType=LANDING_GEAR
Retractable=FALSE
IsSkid=TRUE
NoContactOnGround=TRUE
HideGearNode=FALSE
ModelNodeName=Station4
ShockStroke=0.05
SpringFactor=1.3
DampingFactor=1.8
ContactPoint=1.195,-1.8,-1.0
RollingCoefficient=0.5
MaxLoadFactor=6.0
MaxDeploySpeed=118.32

[Bumper4]
SystemType=LANDING_GEAR
Retractable=FALSE
IsSkid=TRUE
NoContactOnGround=TRUE
HideGearNode=FALSE
ModelNodeName=Rightouterstation
ShockStroke=0.05
SpringFactor=1.3
DampingFactor=1.8
ContactPoint=-7.1,-4.503,0.598
RollingCoefficient=0.5
MaxLoadFactor=6.0
MaxDeploySpeed=118.32

[Bumper5]
SystemType=LANDING_GEAR
Retractable=FALSE
IsSkid=TRUE
NoContactOnGround=TRUE
HideGearNode=FALSE
ModelNodeName=Leftouterstation
ShockStroke=0.05
SpringFactor=1.3
DampingFactor=1.8
ContactPoint=7.1,-4.503,0.598
RollingCoefficient=0.5
MaxLoadFactor=6.0
MaxDeploySpeed=118.32

[Bumper6]
SystemType=LANDING_GEAR
Retractable=FALSE
IsSkid=TRUE
NoContactOnGround=TRUE
HideGearNode=FALSE
ModelNodeName=
ShockStroke=0.05
SpringFactor=1.3
DampingFactor=1.8
ContactPoint=0.0,8.278,-0.181
RollingCoefficient=0.5
MaxLoadFactor=6.0
MaxDeploySpeed=118.32

// Airbrakes ---------------------------------------------------------

[Airbrake]
SystemType=AIRBRAKE
DeployTime=2.0
RetractTime=2.0
AnimationID=2
DragArea=5.2

// Lights ---------------------------------------------------------

[GearLight01]
SystemType=LIGHT
Position= -0.093,3.029,-0.01
LightSrcOffset=5.3046,49.0560,3.50
Color=0.66,0.66,0.6
Brightness=0.15
LightSrcRange=150
LightRange=45.0
CanFlash=FALSE
IsLandingLight=TRUE

[GearLight02]
SystemType=LIGHT
Position= 0.093,3.029,-0.01
LightSrcOffset=5.3046,49.0560,3.50
Color=0.66,0.66,0.6
Brightness=0.15
LightSrcRange=150
LightRange=45.0
CanFlash=FALSE
IsLandingLight=TRUE

[GearLight03]
SystemType=LIGHT
Position= 0.00,3.109,-0.40
LightSrcOffset=5.3046,49.0560,3.50
Color=0.66,0.66,0.6
Brightness=0.15
LightSrcRange=150
LightRange=45.0
CanFlash=FALSE
IsLandingLight=TRUE

[LeftPositionLight]
SystemType=LIGHT
Color=0.88,0.25,0.25
Brightness=0.05
Position=-7.150,-5.434, 0.420
LightSrcOffset=-0.2,0.0,0.0
LightSrcRange=0.5
CanFlash=FALSE

[RightPositionLight]
SystemType=LIGHT
Color=0.25,0.88,0.25
Brightness=0.05
Position=7.150,-5.434, 0.423
LightSrcOffset=0.2,0.0,0.0
LightSrcRange=0.5
CanFlash=FALSE

[TailLight]
SystemType=LIGHT
Position= -2.07,-6.428,3.702
LightSrcOffset=0.0,0.0,0.0
Color=0.66,0.66,0.6
Brightness=0.07
LightSrcRange=0.2
CanFlash=FALSE

[NoseLight]
SystemType=LIGHT
Position= 0.00,5.029,-0.05
LightSrcOffset=2.6046,2.6046,2.6046
Color=0.88,0.25,0.25
Brightness=0.10
LightSrcRange=1
CanFlash=TRUE
FlashTime=0.95

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

POR SI NO SABES LOS TIPOS DE ARMAS TE DEJO UN TUTORIAL QUE PUBLICARON POR AQUI

Edición de armas SF2 - Guía de referencia rápida

******************* Strike Fighters 2 - Editar datos de armas *********************

¿Cuáles son los diferentes tipos de armas que puedo caber en un pilón en SF2?

-------------------------------------------------- -------------------------------------------------- -------------------

Esto se encuentra en la aeronave data.ini y le permite al Pilón saber el tipo de armas que puede llevar

-------------------------------------------------- -------------------------------------------------- -------------------

AllowedWeaponClass = ???

BOMB ... bomba

LGB ..... Bomba guiada por láser

EOGB ... Bomba electro-ópticamente guiada

AWD .... Dispensador de armas de área

NUC .... bomba nuclear

WGR .... cohete guiado por cable

CGR .... cohete guiado por comando

LGR .... cohete guiado por láser

EOGR .... Cohete electro-ópticamente guiado

ARM .... Misil anti-radiación

ASM .... misil antibuque

IRM ..... Misil de búsqueda de calor

SAHM ... Misil Homing semiactivo

AHM .... Misil Homing activo

RP ...... Rocket Pod

RCKT ... cohete, solo

GP ...... GunPod

EP ...... Módulo ECM

LP ...... Laser Pod

NP ...... Pod de navegación

DLP .... Vaina de enlace de datos

RCN ..... Recon Camera Pod

IFP ..... Dispensador de llamarada de iluminación

FT ...... Tanque de combustible

2BR .... Twin Bomb Rack

2IR ..... Twin IRM Rack

2AR .... Rack Twin AHM

TER .... Triple Expulsor Rack

TLR .... Triple Homing Rocket Rack (AGM-65 por ejemplo)

MER ... Estante de expulsión múltiple (6 bombas)

BFT .... bomba que lleva el tanque de combustible

ATR .... Bastidor de cohetes guiados (solo para WGR / LGR - Sin bastidores para CGR)

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

ESPERO TE SIRVA DE AYUDA PARA QUE APAREZCAN LAS ARMAS  EN STORES SIRVE PARA TODAS LAS ESTACIONES DE CARGA DEL AVIÓN.

SALUDOS.

 

 

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Hola a todos!!

Estoy probando (sufriendo) el Editor de Terrenos para hacer la mayor cantidad de tareas ahi dentro antes de pasar al TFD, gracias a las tutoriales en este grupo y en el ingles logre tener un terreno funcional.
El tema es que no tengo idea como se utiliza la herramienta de rios y la de caminos, alguien  lo sabe??

Gracias :)

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don't worry about them -- they don't work! you have to do it all by hand

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On 16/7/2020 at 3:44 AM, Wrench said:

don't worry about them -- they don't work! you have to do it all by hand

Gracias Wrench! parece que aun tengo muchisimo trabajo (y sufrimiento) pendiente.


Thanks Wrench, i think i have a lot more of work to do (and suffer hahaha)

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Buenas noches, chicos tengo un problemilla. Ya note varias veces en misiones CAS, que mis compañeros de escuadrilla inician el picado, llegan al punto de lanzamiento de las armas, pero no atacan. Y vuelven a rodear el blanco y de nuevo hacen todo el procedimiento, pero no disparan, cortan el ataque y empiezan de nuevo. Hay algún parámetro en algún lado que me permita corregir esto? Probé poniendo el entrenamiento de la fuerza (la prueba la hice con Dhimar) en EXCELLENT en el NATIONS.INI pero no cambio nada.

Si alguno sabe algo, se lo agradezco de antemano.

Saludos y felices fiestas!

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Buenas... por si alguien sigue dando vueltas por aca, pregunto..

Saben como es el tema de las descargas? Al intentar descargar cualquier archivo me dice que tengo un limite de 1kb para descargas....

Se limitaron definitivamente todas las descargas para los usuarios no pagos? Incluso para quienes estamos aca desde hace mas de una decada?

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Hello... in case anyone is still hanging around here, I'm asking...

Do you know what the downloads issue is? When I try to download any file, it tells me I have a 1KB download limit....

Have all downloads been permanently limited for non-paying users? Even for those of us who've been here for over a decade?

Yes, Unfortunately, no matter how long you've been a member, ALL downloads are now by subscription only. We didn't want to go this way, but Erik has spent far too much of his own personal funds to keep this place alive. There were/are far too many people with multiple accounts, downloading unlimited files.

So, sorry

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Una lastima realmente.
Es totalmente entendible que los gastos deben cubrirse. Nada es gratis.
El foro en español supo tener su época de apogeo hace varios años. Sirvió como punto de encuentro para muchos entusiastas que buscaban un simulador de los combates aéreos de Malvinas y fue punto de partida de un grupo que trabajó bastante para hacerlo mas históricamente preciso.
Tuvimos mucha gente con mucho talento que hizo aportes muy importantes, tanto en MODs como en asistencia técnica e histórica, siempre con un muy buen ambiente de camaradería.
Hace ya varios años que somos cada vez menos y no puedo sino mirar para atrás con cierta nostalgia.
Creo sinceramente (quizás me equivoque) que esta limitación en las descargas va a ser el último clavo al cajón de esta comunidad. Para muchos de los que vivimos en esta parte del mundo se hace muy difícil pagar una suscripción.

Quedará entonces eso, los recuerdos y los aportes que entre todos pudimos ir sumando (ni los mejores, ni los peores, los nuestros) para que puedan ser usados y disfrutados por quienes puedan costearlos. El resto....  mirará de afuera, con la ñata contra el vidrio.

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A really shame.
It is totally understandable that expenses must be covered. Nothing is free.
The Spanish forum knew how to have its apogee era several years ago. It served as a meeting point for many enthusiasts who were looking for a simulator of the Malvinas air fighting and was a starting point of a group that worked a lot to make it more historically precise.
We had many people with a lot of talent that made very important contributions, both in Mods and in technical and historical assistance, always with a very good camaraderie atmosphere.
We have been less and I can only look back with some nostalgia for several years.
I sincerely believe (maybe I am wrong) that this limitation in the downloads will be the last nail to the drawer of this community. For many of those who live in this part of the world it becomes very difficult to pay a subscription.

That will be that, the memories and contributions that we could all add (neither the best, nor the worst, ours) so that they can be used and enjoyed by those who can afford them. The rest .... will look outside, with the nose against glass

I have to agree ... the community as a whole is getting smaller. It was not an easy decision to make; there was much discussion behind the scenes. But we have to live with it. Sorry to say.

You all have done a lot of good things. Stick around, maybe things will get better. At the very least, forum discussions can continue!

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