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Piecemeal

Tornado F.3 - Bug Out Of The Blue

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Please, bear with me for a moment guys. Until two weeks ago I was off the web for a while so there may be a fix for this ............

 

After cleaning up my Weapons folders for my SF2/V/E installs I decided to dust off bobrock's Tornado F.3 and take her for a spin. So I select my weapons, skin, etc, etc, and click on FLY.

I start as always on the runway. So I release my wheelbrakes and gradually throttle up to full AB.

Two minutes later (and a third of the way down the runway) I'm still in full AB and am barely managing 3 knots!

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I quit the 'mission' and start another one. Same story, only after the F.3's gone a little further it starts doing a buckaroo routine

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Can somebody shed some light on this problem? The aircraft doesn't seem to want to leave the ground :dntknw:

Edited by Ultramax

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Sorry I can't help. I'm still stuck with the legacy WOE, I just flew her a few days ago to check on a few things and everything was still alright.

I hope someone with the new gen sims knows what could be the problem, my guess is that something must be changed in the inis, but I'm not familiar with the new ones.

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Which terrain, and did you modify that terrain? In short, it sounds as if you've got an airfield as the first item in that terrain's targets.ini file, which is a big no-no.

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I didnt think there was an f.3 for the second gen sims. Unless you have done the changes yourself?

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Problem solved, guys! :yahoo:

 

I realised it was a mis-entry in my Tank_F3 in the weapon editor

 

The usual subsonic drag entry for that tank is 0.200000

I don't know know how I managed to do it but I had an entry of 200000 :blush:

It's no wonder I couldn't get off the ground with that much drag

 

Now; back to dodging missiles .....

 

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Edited by Ultramax

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