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malibu43

Couple of effects editing questions...

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I have a couple questions regarding editing some smoke/cloud effects:

 

1. In the entry below, how would I make the resulting flak could smaller in size?

 

[EmitterType004]

Name=FlakCloud23mm

EmissionType=RADIAL_EMITTER

UpdateType=NON_MOVING

LifeTime=2.000000

MaxVisibleDistance=8000.000000

PositiveZOnly=TRUE

EmissionRate=0.0500000

EmissionVolume=0.0000,0.0000,0.200000

EmissionVelocityTableType=CONSTANT

EmissionVelocity=0.000000,0.000000,550000.000000

EmissionVelocityDeviation=0.80000

RadialVelocityTableType=CONSTANT

RadialVelocity=175000.0

;RadialVelocity=350000.0

RadialVelocityDeviation=0.500000

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=5.000000

;ParticleLifeTime=7.5000000

ParticleLifeTimeDeviation=0.20000

ParticleWeight=0.30000

ParticleRandomness=0.010000

ParticleDragFactor=0.350000

ParticleInheritence=0.00001000

ParticleWindFactor=.25

ParticleColorTableType=TABLE

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=0.600000,0.600000,0.600000,0.600000

ParticleColor[02].Time=0.10000

ParticleColor[02].Value=0.700000,0.700000,0.700000,0.700000

ParticleColor[03].Time=0.400000

ParticleColor[03].Value=0.800000,0.800000,0.800000,0.800000

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=0.7500

ParticleSize[02].Time=0.0500000

ParticleSize[02].Value=2.00000

ParticleSize[03].Time=0.1500000

ParticleSize[03].Time=0.3000000

BaseSizeDeviation=0.3

TextureMaterial=GraySmokeMaterial

 

2. In the attached SAM trail effect, what line would I have to change to get the initial booster/dust cloud to be an orangish-pink color (as I've seen it described many times). How would I know what to change the line to?

 

LargeSAMTrailEffect.txt

 

Any help or pointers would be appreciated!

 

Thanks.

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1) 23 MM was a contact-fused round. It wasn't set up to "airburst". Volume, Rate, and Lifetime all have an effect on the airbirst-size as does the .tga itself (to a lesser extent).

 

2) Edit the .tga color

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Hey Fubar,

 

I've had no luck messing with emission rates, volumes, and lifetime values. I was able to get the clouds to last longer (15-20 seconds) by increasing particlelifetime.

 

Can you (or anyone else with effects skills) help me with the next step to decrease the cloud size?

 

Thanks.

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Change the "Value" of these by half, then go from there.......

 

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=0.7500

ParticleSize[02].Time=0.0500000

ParticleSize[02].Value=2.00000

ParticleSize[03].Time=0.1500000

ParticleSize[03].Time=0.3000000 <<<<<<< BTW, Change this to "Value". It's a Typo.

BaseSizeDeviation=0.3

TextureMaterial=GraySmokeMaterial

 

 

Notice how the ParticleSize Value starts at 0.75 and peaks at 2.0 then declines to 0.3. That's the Cloud expanding.....

 

 

331KillerBee

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Since we're in effect mode in this here thread, can anyone tell me why I get odd `square' smoke trails on missiles in SF2E?

 

Just got back in state last week and found time to get a campaign going.

 

These funky translucent squares kill immersion.

 

I only have a couple of 3rd party jets, and no effects added...

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Change the "Value" of these by half, then go from there.......

 

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=0.7500

ParticleSize[02].Time=0.0500000

ParticleSize[02].Value=2.00000

ParticleSize[03].Time=0.1500000

ParticleSize[03].Time=0.3000000 <<<<<<< BTW, Change this to "Value". It's a Typo.

BaseSizeDeviation=0.3

TextureMaterial=GraySmokeMaterial

 

 

Notice how the ParticleSize Value starts at 0.75 and peaks at 2.0 then declines to 0.3. That's the Cloud expanding.....

 

 

331KillerBee

 

Got it! I'll give that a try.

 

Well, actually, I get how .75 to 2.0 is the cloud expanding, but what is the 0.3 all about?

 

Thanks KB!

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Well, actually, I get how .75 to 2.0 is the cloud expanding, but what is the 0.3 all about?

 

 

When it Expands, It Contracts on the Backside.......

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Since we're in effect mode in this here thread, can anyone tell me why I get odd `square' smoke trails on missiles in SF2E?

 

Just got back in state last week and found time to get a campaign going.

 

These funky translucent squares kill immersion.

 

I only have a couple of 3rd party jets, and no effects added...

 

Spectre, are you sure you don't have some additional effect added to your install? Missing referenced tga may cause the square.

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LargeSAMTrailEffect.txt

 

 

 

Thanks.

I fly WOE and i am looking to have bigger SAM trails to help me spot 'em quicker-lol

 

I have downloaded this Large SAM trail effect but I don't know where it goes.

 

I take it it goes in some ini but I don't know where to find it

 

Can someone help please?

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Drop the LargeSamTrailEffect.INI into your Effects folder.

 

Hmm- Thanks for telling me the effects folder ie relevant but the download is a txt file, which i then renamed to a ini file and THEN put it in the effects folder.

Brevity can sometimes confuse!.

 

I flew a flight in 1985 and had Sams which were not easy to see but I understand that may how it should be for that year. Is that right? If not, and i should see a smoke trail, then I don't see one so maybe I'm doing something wrong?

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Here's the Readme from the creator himself:

Enhanced SAM Trails

 

by Fubar512

 

This mod attempts to give the user a bit more situational awareness, by adding an enhanced flare and exhaust flame effect to large SAMs, making them visible for miles, during both day and night missions. It also replaces the default exhaust trail with a whispier, more prominent trail (which should allow for a slight improvement in frame rate when multiple SAMs are in the air)

 

To install: Simply drop the LargeSAMTrailEffect.ini into your effects folder. That's all that's required.

 

To uninstal: Just delete the LargeSAMTrailEffect.ini, and the game will revert to using the original.

 

Known issues: The "rocketflare" effect may appear larger on all objects that use it, though this is not necessarily objectionable. To test that, launch an air to air missile, and see if you find the flare effect too prominent.

 

If you do find it to be an issue, open the LargeSAMTrailEffect.ini in Windows Notepad, and edit the following lines:

 

 

[EffectType001]

Element[03].ElementName=RocketFlareEmitter<----edit to RocketFlareEmitter2

 

[EmitterType003]

Name=RocketFlareEmitter<------edit to RocketFlareEmitter2

 

Save the edits when prompted, and the LargeSAMTraileffect will continue to use the enhanced rocketflare by itself, with absolutely no impact on other files.

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