malibu43 Posted August 10, 2009 Posted August 10, 2009 I have a couple questions regarding editing some smoke/cloud effects: 1. In the entry below, how would I make the resulting flak could smaller in size? [EmitterType004] Name=FlakCloud23mm EmissionType=RADIAL_EMITTER UpdateType=NON_MOVING LifeTime=2.000000 MaxVisibleDistance=8000.000000 PositiveZOnly=TRUE EmissionRate=0.0500000 EmissionVolume=0.0000,0.0000,0.200000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,0.000000,550000.000000 EmissionVelocityDeviation=0.80000 RadialVelocityTableType=CONSTANT RadialVelocity=175000.0 ;RadialVelocity=350000.0 RadialVelocityDeviation=0.500000 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=5.000000 ;ParticleLifeTime=7.5000000 ParticleLifeTimeDeviation=0.20000 ParticleWeight=0.30000 ParticleRandomness=0.010000 ParticleDragFactor=0.350000 ParticleInheritence=0.00001000 ParticleWindFactor=.25 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.600000,0.600000,0.600000,0.600000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=0.700000,0.700000,0.700000,0.700000 ParticleColor[03].Time=0.400000 ParticleColor[03].Value=0.800000,0.800000,0.800000,0.800000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.7500 ParticleSize[02].Time=0.0500000 ParticleSize[02].Value=2.00000 ParticleSize[03].Time=0.1500000 ParticleSize[03].Time=0.3000000 BaseSizeDeviation=0.3 TextureMaterial=GraySmokeMaterial 2. In the attached SAM trail effect, what line would I have to change to get the initial booster/dust cloud to be an orangish-pink color (as I've seen it described many times). How would I know what to change the line to? LargeSAMTrailEffect.txt Any help or pointers would be appreciated! Thanks.
+Fubar512 Posted August 10, 2009 Posted August 10, 2009 1) 23 MM was a contact-fused round. It wasn't set up to "airburst". Volume, Rate, and Lifetime all have an effect on the airbirst-size as does the .tga itself (to a lesser extent). 2) Edit the .tga color
malibu43 Posted August 11, 2009 Author Posted August 11, 2009 Hey Fubar, I've had no luck messing with emission rates, volumes, and lifetime values. I was able to get the clouds to last longer (15-20 seconds) by increasing particlelifetime. Can you (or anyone else with effects skills) help me with the next step to decrease the cloud size? Thanks.
+331Killerbee Posted August 11, 2009 Posted August 11, 2009 Change the "Value" of these by half, then go from there....... ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.7500 ParticleSize[02].Time=0.0500000 ParticleSize[02].Value=2.00000 ParticleSize[03].Time=0.1500000 ParticleSize[03].Time=0.3000000 <<<<<<< BTW, Change this to "Value". It's a Typo. BaseSizeDeviation=0.3 TextureMaterial=GraySmokeMaterial Notice how the ParticleSize Value starts at 0.75 and peaks at 2.0 then declines to 0.3. That's the Cloud expanding..... 331KillerBee
+Spectre_USA Posted August 11, 2009 Posted August 11, 2009 Since we're in effect mode in this here thread, can anyone tell me why I get odd `square' smoke trails on missiles in SF2E? Just got back in state last week and found time to get a campaign going. These funky translucent squares kill immersion. I only have a couple of 3rd party jets, and no effects added...
malibu43 Posted August 11, 2009 Author Posted August 11, 2009 Change the "Value" of these by half, then go from there....... ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.7500 ParticleSize[02].Time=0.0500000 ParticleSize[02].Value=2.00000 ParticleSize[03].Time=0.1500000 ParticleSize[03].Time=0.3000000 <<<<<<< BTW, Change this to "Value". It's a Typo. BaseSizeDeviation=0.3 TextureMaterial=GraySmokeMaterial Notice how the ParticleSize Value starts at 0.75 and peaks at 2.0 then declines to 0.3. That's the Cloud expanding..... 331KillerBee Got it! I'll give that a try. Well, actually, I get how .75 to 2.0 is the cloud expanding, but what is the 0.3 all about? Thanks KB!
+331Killerbee Posted August 11, 2009 Posted August 11, 2009 Well, actually, I get how .75 to 2.0 is the cloud expanding, but what is the 0.3 all about? When it Expands, It Contracts on the Backside.......
+Stary Posted August 11, 2009 Posted August 11, 2009 Since we're in effect mode in this here thread, can anyone tell me why I get odd `square' smoke trails on missiles in SF2E? Just got back in state last week and found time to get a campaign going. These funky translucent squares kill immersion. I only have a couple of 3rd party jets, and no effects added... Spectre, are you sure you don't have some additional effect added to your install? Missing referenced tga may cause the square.
Fortiesboy Posted June 26, 2010 Posted June 26, 2010 LargeSAMTrailEffect.txt Thanks. I fly WOE and i am looking to have bigger SAM trails to help me spot 'em quicker-lol I have downloaded this Large SAM trail effect but I don't know where it goes. I take it it goes in some ini but I don't know where to find it Can someone help please?
+NeverEnough Posted June 26, 2010 Posted June 26, 2010 Drop the LargeSamTrailEffect.INI into your Effects folder.
Fortiesboy Posted June 27, 2010 Posted June 27, 2010 Drop the LargeSamTrailEffect.INI into your Effects folder. Hmm- Thanks for telling me the effects folder ie relevant but the download is a txt file, which i then renamed to a ini file and THEN put it in the effects folder. Brevity can sometimes confuse!. I flew a flight in 1985 and had Sams which were not easy to see but I understand that may how it should be for that year. Is that right? If not, and i should see a smoke trail, then I don't see one so maybe I'm doing something wrong?
+NeverEnough Posted June 27, 2010 Posted June 27, 2010 Here's the Readme from the creator himself: Enhanced SAM Trails by Fubar512 This mod attempts to give the user a bit more situational awareness, by adding an enhanced flare and exhaust flame effect to large SAMs, making them visible for miles, during both day and night missions. It also replaces the default exhaust trail with a whispier, more prominent trail (which should allow for a slight improvement in frame rate when multiple SAMs are in the air) To install: Simply drop the LargeSAMTrailEffect.ini into your effects folder. That's all that's required. To uninstal: Just delete the LargeSAMTrailEffect.ini, and the game will revert to using the original. Known issues: The "rocketflare" effect may appear larger on all objects that use it, though this is not necessarily objectionable. To test that, launch an air to air missile, and see if you find the flare effect too prominent. If you do find it to be an issue, open the LargeSAMTrailEffect.ini in Windows Notepad, and edit the following lines: [EffectType001] Element[03].ElementName=RocketFlareEmitter<----edit to RocketFlareEmitter2 [EmitterType003] Name=RocketFlareEmitter<------edit to RocketFlareEmitter2 Save the edits when prompted, and the LargeSAMTraileffect will continue to use the enhanced rocketflare by itself, with absolutely no impact on other files.
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