Olham Posted September 3, 2009 Posted September 3, 2009 (edited) For ATI card users only (thanks for the tip, Cameljockey): Since even some veterans here didn't seem to have the "graphics" settings right, I want to encourage you to check the "overrides" and "texture info" settings, as I have chosen them. Maybe they are much the same as the devs had already recommended, but many didn't see that or didn't even know, these settings could be changed. You may perhaps get a lot more eyecandy and better performance. [OvS - edited title as I will be adding this thread to the Knowledge Database! Nice one Ohlam!!] Edited September 15, 2009 by Olham Quote
themightysrc Posted September 3, 2009 Posted September 3, 2009 All very timely with, apparently, quite a few new players turning up on the forum. Do you run Nvidia, or something else? Quote
Cameljockey Posted September 3, 2009 Posted September 3, 2009 I run the ATI Radeon X1900 [/quot I thought those looked like settings for an ATI card. Almost exactly the ones I used in Phase 2 when I was running an X1950 and they worked really well. Just don't use them if you have an Nvidia card! Quote
Olham Posted September 3, 2009 Author Posted September 3, 2009 Thanks for the tip, Cameljockey! I'll add that above. Quote
Von Paulus Posted September 3, 2009 Posted September 3, 2009 Thanks Olham. I'll look at them later. Quote
Rickitycrate Posted September 3, 2009 Posted September 3, 2009 Good information. Yes, much of what some of us take for granted is new and helpful information for our many new users. That is not to say that I know it all, I don't. It is very good to be helpful so we all get the most of out of our OFF experience. I learn much every day, thanks to you gentlemen. Quote
BirdDogICT Posted September 3, 2009 Posted September 3, 2009 (edited) Olham, Not trying to hijack your thread, but thought that I'd point out that your Texture Info settings are very different from those suggested by the devs in the Installation & Graphics FAQ http://www.overfland...on_and_settings Composite Terrain Texture Pool - set to Managed Composite Terrain Texture Usage - set to Rendertarget Composite Aircraft Texture Pool - set to Managed Composite Aircraft Texture Usage - set to Rendertarget Vertex Buffer Pool - set to Managed Index Buffer Pool - leave as is - should be set to Default Fullscreen Swap Effect - set to Flip The above settings have been around for a long time and were useful for older ATI cards like yours...maybe the devs need to update their FAQ to your settings?! ATI cards and drivers have come a long way in the last year. When I first installed BHaH in January, the recommended tweaks (especially the Overrides) made a BIG difference with my X1950XTX and HD4870 (using Catalyst 9.1 through 9.6). But with the latest 9.7 and 9.8 drivers, and Superpatch 1.32f I don't have to apply any tweaks at all (of course your mileage will vary). Edited September 3, 2009 by BirdDogICT Quote
Olham Posted September 3, 2009 Author Posted September 3, 2009 You are right, BirdDog - I had to make a "reset CFS3" some days ago, and not really been flying much since. Yours are the settings I used to have - the reset must have messed them up again. I'll change the screenshots in the other post. Thanks for posting! Quote
BirdDogICT Posted September 3, 2009 Posted September 3, 2009 You are right, BirdDog - I had to make a "reset CFS3" some days ago, and not really been flying much since. Yours are the settings I used to have - the reset must have messed them up again. I'll change the screenshots in the other post. Thanks for posting! Olham, Okay, then, just keep your nose clean from now on. Don't forget, the ATI Police are watching you. That goes for the rest of you fliers, too!! LOL Best regards, BirdDogICT Quote
Von Paulus Posted September 3, 2009 Posted September 3, 2009 Could you share your settings BirdDog? No disable vertex or index Write-Only Buffers? Quote
BirdDogICT Posted September 3, 2009 Posted September 3, 2009 (edited) Could you share your settings BirdDog? No disable vertex or index Write-Only Buffers? Actually, no, they are the same settings that have been recommended from the early days when CFS3 came out. Much of CFS3 was written in DirectX 7 and 8 (patching it to 3.1a brings it up to 8.12). ATI cards at that time were behind the curve, and had trouble with rendering vertex and index textures in DirectX 8 (based on my experience building AMD/ATI machines, for what it's worth). These settings can be found in the Installation & Graphics FAQ: http://www.overfland...tm#ATI_GRAPHICS Many of these settings were tested in early Phase 3 by LeBlaque, RedDog, and others, and have been modified since: OVERRIDES: Clear the tick in the 'Dual Pass Render' box Tick 'High Resolution Z-buffer' box immediately below it. Also tick the following: Disable Write-Only Vertex Buffers Disable Write-Only Index Buffers Disable Terrain Texture Ring Blend (possibly/test) I can't tell a difference with newer ATI card..ring blend was important for earlier cards Disable Vertex Buffers Disable Index Buffers Disable Chat Disable Advisor Messages Disable Simulation Warnings. TEXTURE INFO: Composite Terrain Texture Pool - set to Managed Composite Terrain Texture Usage - set to Rendertarget Composite Aircraft Texture Pool - set to Managed Composite Aircraft Texture Usage - set to Rendertarget Vertex Buffer Pool - set to Managed Index Buffer Pool - leave as is - should be set to Default Fullscreen Swap Effect - set to Flip ATI CATALYST SETTINGS: OpenGL Setting Triple Buffering - ON (check mark) Wait for Vertical Refresh (Vsync) - Always On (try set to off too if you have issues still) Mipmap Detail Level - Performance Anti-Aliasing & Anisotropic Filtering - Application Managed (AA off in OFF) The only difference between the FAQ and my settings is that I use ATI Catalyst to set AA and AF. To do this, i set AA to 8X in CFS3Config, then set AA to 4X (12 Samples - Edge Detect) and AF to 8x in Catalyst. I also disable Catalyst A.I. and Adaptive AA. From my experience, the most important settings for ATI cards (old and new) are in the Overrrides. Your mileage may (maybe I should say WILL) vary. Edited September 3, 2009 by BirdDogICT Quote
Von Paulus Posted September 3, 2009 Posted September 3, 2009 Thanks BirdDog. I use the same settings. Quote
sitting_duck Posted September 4, 2009 Posted September 4, 2009 BirdDog...was wondering if you have tried rabus settins for texture,,,and if you have found yours better for your particular system http://forum.combatace.com/index.php/topic/44430-suggested-graphics-settings/ Quote
BirdDogICT Posted September 4, 2009 Posted September 4, 2009 BirdDog...was wondering if you have tried rabus settins for texture,,,and if you have found yours better for your particular system http://forum.combata...phics-settings/ Duck, I hadn't thought of applying those particular tweaks, since nVidia cards handle DirectX vertex textures very differently than ATI cards. But I'll try it and let you know. With sliders at 53353, medium workshop settings, 8XAA, 8XAF @1600X1280, I'm hitting 60 FPS in the air, dropping down to 20-25 in big furrballs over the front. Smooth as silk, too. I'm still using a 512MB HD4870. I'll try them and let you know. Quote
BirdDogICT Posted September 4, 2009 Posted September 4, 2009 Duck, I hadn't thought of applying those particular tweaks, since nVidia cards handle DirectX vertex textures very differently than ATI cards. But I'll try it and let you know. With sliders at 53353, medium workshop settings, 8XAA, 8XAF @1600X1280, I'm hitting 60 FPS in the air, dropping down to 20-25 in big furrballs over the front. Smooth as silk, too. I'm still using a 512MB HD4870. I'll try them and let you know. Duck, I tried Rabu's tweaks, and did increase FPS from 18 sitting on the runway to 23. FPS was 25-35 in a two plane dogfight over the airfield. TrackIR worked flawlessly, and great looking graphics. But I noticed some microstutters..something I never experience with the recommended ATI tweaks...can only speculate as to why. The big differences in the ATI tweaks (versus Rabu's) are Disabled Dual pass render Disabled Vertex and Index buffers Disabled Write Only Vertex and Index buffers Quote
Von Paulus Posted September 5, 2009 Posted September 5, 2009 But I noticed some microstutters..something I never experience with the recommended ATI tweaks...can only speculate as to why. With Rabu settings I too noticed the same microstutters as BirdDog. So the "recommended" ATI tweaks in terms of smoothing are still the best for me. As for performance I really didn't notice any real difference. Quote
Olham Posted September 5, 2009 Author Posted September 5, 2009 Here is the link to the Over Flanders Fields Graphics Tips: http://www.overflandersfields.com/Tips.htm Quote
gaw Posted September 5, 2009 Posted September 5, 2009 does anybody remember how to type in the numbers on the texture panel? The sliders are wildly unprecise.....there was a thread on this waaaay back but I couldn't dig it up.......thanks! gaw Quote
sitting_duck Posted September 5, 2009 Posted September 5, 2009 Duck, I tried Rabu's tweaks, and did increase FPS from 18 sitting on the runway to 23. FPS was 25-35 in a two plane dogfight over the airfield. TrackIR worked flawlessly, and great looking graphics. But I noticed some microstutters..something I never experience with the recommended ATI tweaks...can only speculate as to why. The big differences in the ATI tweaks (versus Rabu's) are Disabled Dual pass render Disabled Vertex and Index buffers Disabled Write Only Vertex and Index buffers lol..thanks, but i was referering to the texture info settings in rabus..,,not overrides... onna these days,,gotta get someone to put in laymans terms...what we are changeing when we chose "default' instead of "rendertarget" etc etc..... but just fyi...i have the 4870 and use rabu's settings and never get any microstuttering,,,,i do get some "shimmering" in the scenery as i fly Quote
Dutch_P47M Posted September 6, 2009 Posted September 6, 2009 Man, I hate this graphic adjustments in OFF3 and no decent manual can be found, but some explenation can be read at adjustments Quote
Deyrick Posted September 24, 2009 Posted September 24, 2009 Bird Dog can you list your specs. I am having problems getting it to run without pauses and stutters. Have tried the graphics tweaks with no major improvement, set to use only one core of my Quad core, otherwise its exceedingly slow slideshow. ASUS P5K mobo Q6600 Quad CPU 4Gb ram ATI HD 4890 1 Gb Creative X-Fi soundcard Two 500Gb SATA HD Guess its a problem using such old software on modern kit, it is not optimised very well (CFS3) and hogs resources even when exited (at least 2.5Gb memory in a tmp file). My system runs other stuff very well. Hope you may be able to help with advice, seems to run fine on other modern systems. May have to give up and stick to First Eagles and Rise of Flight, they should have that engine for the next OFF, would be awesome. Del Quote
Cavaliere57 Posted September 26, 2009 Posted September 26, 2009 Bird Dog can you list your specs. I am having problems getting it to run without pauses and stutters. Have tried the graphics tweaks with no major improvement, set to use only one core of my Quad core, otherwise its exceedingly slow slideshow. ASUS P5K mobo Q6600 Quad CPU 4Gb ram ATI HD 4890 1 Gb Creative X-Fi soundcard Two 500Gb SATA HD Guess its a problem using such old software on modern kit, it is not optimised very well (CFS3) and hogs resources even when exited (at least 2.5Gb memory in a tmp file). My system runs other stuff very well. Hope you may be able to help with advice, seems to run fine on other modern systems. May have to give up and stick to First Eagles and Rise of Flight, they should have that engine for the next OFF, would be awesome. Del I'm afraid your problem lieas somewhere else,for instance,since you own a multicore CPU,you should run OFF on a single core only,all the stutters and pauses run away!! Don't know if there is something for the Intel CPUs,I use AMD, and they released a little patch,wich solved the problem..... Quote
Venator Posted December 16, 2009 Posted December 16, 2009 I'm afraid your problem lieas somewhere else,for instance,since you own a multicore CPU,you should run OFF on a single core only,all the stutters and pauses run away!! Assigning OFF to a cpu 1, TIR4 and my joystick profiler to cpu 2, and ALL other system and background processes to cpu 3 & 4 does help improve fps BUT does NOT help stutter (a very different problem). BTW I do NOT have antivirus/malware running. Clean Win7 x64 install on 4 x 2.66 GHz Xeons, 11 GB RAM, XFX 4870 1 GB. Barring a wacking great solid state drive to speed texture loading, I'm not sure how else my hardware can be improved without building a whole new machine (and I ain't doing that anytime soon! Too much invested already). My attempts at tweaking seem endless and frustrating. (Apologies for the self-indulgent windeging...). Although it would be much worse if I was alone in this... Quote
Von Paulus Posted December 17, 2009 Posted December 17, 2009 Besides what uncleal wrote I would add "and set Ground Object Density to low in WS". Quote
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