+Spectre8750 Posted September 16, 2009 Posted September 16, 2009 F/A-18A, A+ and C by The Mirage Factory for SF2 View File 9 Apr 2011 F/A-18A, A+ and C for Strike Fighters 2 Generation Sims wikipedia link : http://en.wikipedia.org/wiki/F-18 +-----------------------------------------------------------+ SFP1 Model Credits Plane 3D : Flying Toaster Mapping, SFP1 import : BPAo Base Textures : Column5 VMFA-122 Markings : USAFMTL FM : Column5 Cockpit 3D : Flying Toaster/BPAo Textures : BPAo, HUD from Kesselbrut Effects : BPAo Converted to SF2Gen: Spectre[8750] Pilot : Thirdwire Texture : Diego Bidons 3D : BPAo Textures : Column5 Test Team Camouflage, Manetsim, Sony Tuckson, Column5, Tom Venom, USAFMTL +--------------------------------------------------------------+ Aircraft, Sounds, Effects and Weapons install Plug and Play. Just drop contents into any SF2 series Mod Folder. Hope You Enjoy it! +--------------------------------------------------------------+ Released: 15,Sep,2009 Updated: 18,Sep 2009 Added AN/ASS-38 Laser Pod, reworked the cockpit. Fixed Station 2 showing up right, Thanks EricJ. Updated: 22,Sep 2009 Moved ATFLIR to intended location for this aircraft. Using the Left Sparrow Station. Supposed to be an Adapter Plate for Pod but best i could do for now. Also changed Loadout a little and included all weapons and changed the Pilot Skin out as he was beginning to smell. Also added Cockpit Animation for 1 slot. Default is SHIFT+1. Updated: 26,Sep 2009 ATFLIR With Adapter has now been Added. Now it Looks more proper Thanks To EricJ and FastCargo. Fixed and cleaned up the Cockpit, now Ground Mode works. Added VFA-131 Skin and GEF404 Engine Sound and a new USNWind sound with background Radio Chatter from the Desert Storm Mod. Not sure who orig did it but sounds good. Thanks. Also Added Patch for USMC VMFA-122 Crusaders Skin. Updated: 10,May 2010 Updated Avionics.ini and the F-18_Effects.ini so effects and cockpit work with December 2009 update. Also updated the FA-18C_RWR.lst file. Added: DestroyedModel DestroyedEffect to the Data.INI File. Adjusted Gun sites. Cleaned up Hangar and Loading Screens. Updated: 15,July 2010 Updated Effects. Added DDS Damage Textures. Updated the FA-18C_RWR.lst file. DestroyedModel needs to be in the \Aircraft root Dir. Updated UserList. Updated Screens to JPG's Added Loadout.TGA. Updated FlightData.INI Changed AntiShipping to AGM-84E Harpoon In LOADOUT.INI and included weapon. Updated: 25,October 2010 Updated Cockpit. Updated Effects. Updated the RWR.lst file. Updated FlightData.INI Added Flight Dir Files needed for RADAR detection. Updated: 14,December 2010 Updated Cockpit MFD Texture. Updated Effects and Sounds. Delete old F-18Effects INI's. Updated the RWR.lst file. Updated FlightDATA.INI Updated RWR_?.TGA's Fixed TWS scan Distance. Enhanced Wheel Texture Appearence. Added Skins. Added Squadronlist Sample info and full INI in the PilotData dir for optional use. Added sample Soundslist.ini in Flight Dir. Added AN/ASQ-173. Added "SpecificStationCode=F182" in the Weapon ASQ-173_DATA.INI file so Pods would switch during different dates. You will want to add it to other Aircrafts ?_DATA.INI at that station in other Aircraft like the F-14B_96 StationID=14 if you have it. Updated: 27,March 2011f Updated Data files. Updated Weapons. Updated Cockpit Cage Texture. Updated Gauges. Updated RWR_?.TGA's Changed F-18_DTV.TGA Texture. Moved Decals to proper Folder. Added Correct Files. Updated: 08,April 2011 Added F/A-18A and A+. Updated Data files. Updated Weapons. Updated Landing Gear Data. The A models come with original skins plus the first USN and USMC Squadrons. ---------------------------------------------------------- Credits: USAFMTL EricJ FastCargo Mirage Factory Flying Toaster BPAo Kesselbrut Sony Tuckson Wrench Column5 Diego Gocad ArturR TK and Thirdwire Spectre8750@gmail.com Submitter Spectre8750 Submitted 09/16/2009 Category F-18 Quote
F15A Posted September 26, 2009 Posted September 26, 2009 Is the Sept 22 update a standalone install or am I to overwrite the existing F-18 files? The reason I ask is because the AGM-88 HARM is not included in the updated weapons folder. Also there are no engine sounds when using the F-18 external views EXCEPT afterburners. Otherwise this is a very fun plane to fly. Quote
EricJ Posted September 26, 2009 Posted September 26, 2009 Go to the _Data.ini and change the "EngineSoundName=" to JetEngine and the sound will return. Quote
+dtmdragon Posted May 8, 2010 Posted May 8, 2010 Hi, My F-18 HUD doesn’t have any weapons info or heading bars etc showing up. Also there is no visible afterburner effect? Cheers, Dan. Quote
+Gocad Posted May 8, 2010 Posted May 8, 2010 (edited) Hi, My F-18 HUD doesn’t have any weapons info or heading bars etc showing up. Also there is no visible afterburner effect? Cheers, Dan. Locate the F-18_Effects.ini, which should be inside your Effects folder. Open it with Notepad and add the stuff written in bold under ... [F18FuseVaporSmokeMaterial] EffectShaderName=effectLightLevel.fx [F18AfterburnerMaterial] EffectShaderName=effectFire.fx Then open your F-18C_Avionics, which can be found inside the F-18C folder itself add under [HUD] HUDMaterial=HUDMaterial (add that below the initial HUD] entry [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE You have to add these lines due to changes TK made with patches that were released after those mods were converted for SF2. This pretty much applies to all mods that weren't updated after their release before December if I'm not mistaken. Edited May 8, 2010 by Gocad Quote
+dtmdragon Posted May 8, 2010 Posted May 8, 2010 Thanks for that, I'm new to the game and modding so still getting the hang of things. Dan. Quote
+Spectre8750 Posted July 15, 2010 Author Posted July 15, 2010 (edited) Updated March 26 2011 and Thanks Gocad and EricJ for the Help :) Edited March 27, 2011 by Spectre8750 Quote
dast24 Posted May 5, 2011 Posted May 5, 2011 (edited) hi, i have a problem i get really washed hud textures in all variants. do not know why. Edited May 5, 2011 by dast24 Quote
Emp_Palpatine Posted May 5, 2011 Posted May 5, 2011 hi, i have a problem i get really washed hud textures in all variants. do not know why. Try increasing your cockpit details in game menu to high or unlimited. Quote
davokingy Posted May 5, 2011 Posted May 5, 2011 Try increasing your cockpit details in game menu to high or unlimited. I've been playing with the F-18A for a few days trying to clear up my HUD as it looked a bit fuzzy. I was trying to edit the HUD TGA files in Photoshop in an attempt to make them look better, but had no luck. I can't believe I missed the most obvious solution . Thanks Emp_Palpatine. Quote
Emp_Palpatine Posted May 5, 2011 Posted May 5, 2011 I've been playing with the F-18A for a few days trying to clear up my HUD as it looked a bit fuzzy. I was trying to edit the HUD TGA files in Photoshop in an attempt to make them look better, but had no luck. I can't believe I missed the most obvious solution . Thanks Emp_Palpatine. You are welcome. It's not everyday I am the one with answers instead of questions. Quote
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