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AGOSTINO

The Official Agostino Q & A Thread

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What Wrench said.

 

Sometimes, before you post a problem...you might want to check that you HAVE a problem first...

 

FC

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Have you actually tried to get it to work?

 

Betcha it works...

 

FC

 

No..... :huh: .. :blush:

 

The lod is in one of the objects.cat. Don't worry about it, the Game Engine ™ will find it

 

wrench

kevin stein

 

 

Thank you!!!! :ok:

 

What Wrench said.

 

Sometimes, before you post a problem...you might want to check that you HAVE a problem first...

 

FC

 

 

Sorry....... :biggrin:

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Forgive my question, but I have not yet understood, what is the "Aircraft CTD" or "CTD Planes"?? blink.gif

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"Crash To Desktop" normally meaning the game crashes and shuts down so you are back at the Windows desktop

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Guest rscsjsuso5

Forgive my question, but I have not yet understood, what is the "Aircraft CTD" or "CTD Planes"?? blink.gif

 

to help ctd=crash to desktop , some aircraft is too big for the airbase that the sim can't handle and to fix this problem i suggest go to your aircraft data.ini example f16data.ini and change the value to small in minbasesize=small

 

 

enjoy

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"Crash To Desktop" normally meaning the game crashes and shuts down so you are back at the Windows desktop

 

 

to help ctd=crash to desktop , some aircraft is too big for the airbase that the sim can't handle and to fix this problem i suggest go to your aircraft data.ini example f16data.ini and change the value to small in minbasesize=small

 

 

enjoy

 

 

I thank you, now I understand, is quite clear!!! good.gif However, I never had a problem with such!!! drinks.gif

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Some of You, know the exact values, or the fix for the "Lights Position" of the Su-39 Super Grach for SF2?? blink.gif

 

 

The lights are not on the frame of the plane, they're afloat!! this.gif

 

 

 

 

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Their positions are adjusted via data ini edits in each light callout section (ie: Positon=, as below).

 

[LeftPositionLight]

SystemType=LIGHT

Position=-6.65,-0.25,-0.26 <--this line

LightSrcOffset=-0.0,0.00,0.00

Color=0.88,0.25,0.25

Brightness=0.04

LightSrcRange=0.5

CanFlash=FALSE

FlashTime=0.6

 

Having done this hundreds of times for thousands of light bulbs, I can assure you it's a mind-bending process. Move, test in game, move, test in game, move, test in game - you get the picture.

 

Finding exactly WHERE they're supposed to be, well, that's where hours of research on the web comes into play. Or finding really good walkaround sites, books on the aircraft, detailed photos, etc.

 

have fun!!!

 

wrench

kevin stein

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Their positions are adjusted via data ini edits in each light callout section (ie: Positon=, as below).

 

 

 

Having done this hundreds of times for thousands of light bulbs, I can assure you it's a mind-bending process. Move, test in game, move, test in game, move, test in game - you get the picture.

 

Finding exactly WHERE they're supposed to be, well, that's where hours of research on the web comes into play. Or finding really good walkaround sites, books on the aircraft, detailed photos, etc.

 

have fun!!!

 

wrench

kevin stein

 

 

I thank you, clapping.gif I understand the procedure, good.gif but I can't find even a night photos with lamps lit, to see where they are in reality!! dntknw.gif

 

Some of you have realistic pictures where can I see the lights?? this.gif

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I would think that the Su-39 isn't at all different from the Su-25 as far as locations.

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This is the Fix for the lights position of the F_2A_ViperZero : ok.gif

 

 

// Lights ---------------------------------------------------------

 

[LowLeftLight]

SystemType=LIGHT

Position=-0.70,4.502,-0.292

LightSrcOffset=-0.0,0.00,0.00

Color=0.88,0.25,0.25

Brightness=0.01

LightSrcRange=0.5

CanFlash=TRUE

FlashTime=0.9

 

[LowRightLight]

SystemType=LIGHT

Position=0.70,4.502,-0.292

LightSrcOffset=0.00,0.00,0.00

Color=0.25,0.88,0.25

Brightness=0.01

LightSrcRange=0.5

CanFlash=TRUE

FlashTime=0.9

 

[TopStrob]

SystemType=LIGHT

Position=0.0,-4.685,3.454

LightSrcOffset=0.00,0.00,0.00

Color=0.88,0.88,0.88

Brightness=0.02

LightSrcRange=0.2

CanFlash=TRUE

FlashTime=0.5

 

[LeftWingLight_T]

SystemType=LIGHT

Position=-5.395,-0.714,0.265

LightSrcOffset=-0.0,0.00,0.00

Color=0.88,0.25,0.25

Brightness=0.02

LightSrcRange=0.7

CanFlash=TRUE

FlashTime=0.9

 

[LeftWingLight_B]

SystemType=LIGHT

Position=-5.395,-0.714,0.121

LightSrcOffset=-0.0,0.00,0.00

Color=0.88,0.25,0.25

Brightness=0.02

LightSrcRange=0.7

CanFlash=TRUE

FlashTime=0.9

 

[RightWingLight_T]

SystemType=LIGHT

Position=5.395,-0.714,0.265

LightSrcOffset=0.00,0.00,0.00

Color=0.25,0.88,0.25

Brightness=0.02

LightSrcRange=0.7

CanFlash=TRUE

FlashTime=0.9

 

[RightWingLight_B]

SystemType=LIGHT

Position=5.395,-0.714,0.121

LightSrcOffset=0.00,0.00,0.00

Color=0.25,0.88,0.25

Brightness=0.02

LightSrcRange=0.7

CanFlash=TRUE

FlashTime=0.9

Edited by AGOSTINO

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I would think that the Su-39 isn't at all different from the Su-25 as far as locations.

 

 

I thank you, Salute.gif problem solved!!! good.gif

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This is the Fix for the lights position of the Su_39_SF2: clapping.gif

 

 

// Lights ---------------------------------------------------------

 

[LeftPositionLight]

SystemType=LIGHT

Position=-7.165,-1.295,0.63

LightSrcOffset=-0.0,0.00,0.00

Color=0.88,0.25,0.25

Brightness=0.03

LightSrcRange=0.5

CanFlash=FALSE

 

[RightPositionLight]

SystemType=LIGHT

Position=7.165,-1.295,0.63

LightSrcOffset=0.00,0.00,0.00

Color=0.25,0.88,0.25

Brightness=0.03

LightSrcRange=0.5

CanFlash=FALSE

 

[LeftPositionLight2]

SystemType=LIGHT

LightNodeName=LeftWing_Light

CanFlash=TRUE

FlashTime=0.70

 

[RightPositionLight2]

SystemType=LIGHT

LightNodeName=RightWing_Light

CanFlash=TRUE

FlashTime=0.70

 

 

[TopAnticollisionLight]

SystemType=LIGHT

Position=0.00,0.522,1.560

LightSrcOffset=0.00,0.00,0.00

Color=0.88,0.25,0.25

Brightness=0.03

LightSrcRange=0.5

CanFlash=TRUE

FlashTime=0.70

 

[bottomAnticollisionLight]

SystemType=LIGHT

Position=0.00,1.463,-0.65

LightSrcOffset=0.00,0.00,0.00

Color=0.88,0.25,0.25

Brightness=0.03

LightSrcRange=0.5

CanFlash=TRUE

FlashTime=0.70

 

[TailLight1]

SystemType=LIGHT

Position=-0.00,-6.240,4.070

LightSrcOffset=0.00,0.00,0.00

Color=0.88,0.88,0.88

Brightness=0.02

LightSrcRange=0.5

CanFlash=FALSE

 

[TailLight2]

SystemType=LIGHT

Position=0.00,-6.240,4.070

LightSrcOffset=0.00,0.00,0.00

Color=0.88,0.88,0.88

Brightness=0.02

LightSrcRange=0.5

CanFlash=FALSE

 

 

 

 

 

 

 

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When go to the key "A", that corresponds to the autopilot, happens to me that does not work!!

 

In the game seems to me the written:

 

"Autopilot engaged" followed immediately by "Autopilot disengaged" blink.gif

 

Because this behavior?? The autopilot enable me and disable me simultaneously?? dntknw.gif

 

 

 

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When go to the key "A", that corresponds to the autopilot, happens to me that does not work!!

 

In the game seems to me the written:

 

"Autopilot engaged" followed immediately by "Autopilot disengaged" blink.gif

 

Because this behavior?? The autopilot enable me and disable me simultaneously?? :dntknw:

 

 

 

 

Isn't it the "Q" key ? maybe your "A" is assigned to "able/disable autopilot" .. which doesn't make many sense I know ! :dntknw:

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The A key is the TW default to toggle the autopilot, and always has been. The only reason that a model won't hold autopilot (other than a hardware issue, such as a faulty controller), would be due to an issue with the model moving or bobbing on its pitch axis. That can only be fixed by editing the model's FM.

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The A key is the TW default to toggle the autopilot, and always has been. The only reason that a model won't hold autopilot (other than a hardware issue, such as a faulty controller), would be due to an issue with the model moving or bobbing on its pitch axis. That can only be fixed by editing the model's FM.

 

 

Thanks much, good.gif problem solved!!! The cause was the joystick!!! ok.gif

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some missile pylons are also off or missing. Is that fixable?

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Seriously dude, no disrespect intended, but are u gonna pick apart every airplane u download on combatace?

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Seriously dude, no disrespect intended, but are u gonna pick apart every airplane u download on combatace?

 

 

What?? blink.gif I do not understand!!! unknw.gif

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Remember how you adjusted the lights???

 

Well, you do the same thing with the attachment position's on the weapons station's callout in the data ini.

 

wrench

kevin stein

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Remember how you adjusted the lights???

 

Well, you do the same thing with the attachment position's on the weapons station's callout in the data ini.

 

wrench

kevin stein

 

 

 

Thanks Wrench, good.gif I have already thought to this solution!! But the problem only occurs with two types of weapons:

 

(1) AA - 13

 

and

 

(2) R - 37

 

 

When load these two weapons, a part of the attack of the pylon not appears!! this.gif

 

 

If, however load other types of weapons, the problem there is not!! blink.gif

 

 

Look the pictures of example:

 

 

 

img00001z.jpg

 

 

 

 

 

img00002ny.jpg

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