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The Official Agostino Q & A Thread

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Agostino, you have to edit the weapon with weapon editor. There is a check box named "Use Missile Rail", just check it and then save.

No need to edit the weapon location.

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those rails are a part of the model itself so a ini edit in the weaponssection should solve this prob, I`m not at home this weekend so I can`t check it.. but it seems easily to be solved.

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Yes that is true. The R-37, for example, does not require a missile rail with its default setting. So one should open the missile data ini with weapon editor and check the respective check box. Then, once the missile is selected, the game will know that it should load the missile with a missile rail (if there is actually one as part of the model of that pylon)

 

[WeaponData001]

TypeName=R-37

FullName=R-37 Arrow

ModelName=R-37

Mass=600.000000

Diameter=0.380000

Length=4.200000

SubsonicDragCoeff=0.632000

SupersonicDragCoeff=0.866000

AttachmentType=SOVIET

SpecificStationCode=

NationName=Soviet

StartYear=1997

EndYear=2020

Availability=1

BaseQuantity=80

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=FALSE <-- should be TRUE here for the game to load the missile on a pylon with missile rail

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=LargeMissileEffects

ReleaseDelay=1.000000

WarheadType=0

Explosives=60.000000

FusingDistance=2.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=13

Accuracy=95

MaxTurnRate=24.000000

MaxLaunchG=7.000000

LockonChance=90

LaunchReliability=90

ArmingTime=2.000000

SeekerFOV=6.000000

SeekerGimbleLimit=40.000000

SeekerTrackRate=16.000000

SeekerRange=250000.000000

CLmax=16.120001

MinFreq=0.000000

MaxFreq=0.000000

MinLaunchRange=3700.000000

MaxLaunchRange=250000.000000

Duration=300.000000

CounterCountermeasure=90.000000

NoiseRejection=90.000000

CapabilityFlags=0x1000002f

LoftAngle=0.000000

DescentAngle=25.000000

MaxLoftAltitude=0.000000

BoosterStart=0.500000

BoosterDuration=10.000000

BoosterAccel=32.000000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-2.000000,0.000000

SustainerDuration=240.000000

SustainerAccel=25.000000

SustainerEffectName=MissileFireEffect

SustainerSoundName=Missile

SustainerPosition=0.000000,-2.000000,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

Edited by svetlinnh

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Agostino, you have to edit the weapon with weapon editor. There is a check box named "Use Missile Rail", just check it and then save.

No need to edit the weapon location.

 

 

those rails are a part of the model itself so a ini edit in the weaponssection should solve this prob, I`m not at home this weekend so I can`t check it.. but it seems easily to be solved.

 

 

EUREKAAAAA!!!!!!!!!!!!! clapping.gif

 

Problem solved, the cause is the weapon data.ini of the weapon in question!! yess.gif

 

Well, let's open the weapon data.ini, for example the R-37_data.ini, and we are changing this value:

 

 

 

[WeaponData001]

TypeName=AA-13

FullName=R-37 Arrow

ModelName=R33

Mass=600.000000

Diameter=0.380000

Length=4.000000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.370000

AttachmentType=SOVIET

SpecificStationCode=

NationName=Soviet

StartYear=1997

EndYear=2020

Availability=1

BaseQuantity=80

Exported=FALSE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=0

WeaponDataType=1

RailLaunched=FALSE >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (from FALSE to TRUE)

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=LargeMissileEffects

ReleaseDelay=1.000000

WarheadType=0

Explosives=60.000000............

...................................

...................................

 

 

 

This is everything you need to do!!! drinks.gif

 

 

I am also checking other weapons, there I know... good.gif

 

 

 

 

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Well, just be careful not to mess something.

The R-37 is not actually a rail launched missile.

It is ejected from its weapons rack, away from the aircraft.

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and, by the way, R-37 wasn't meant to work with SU-39

 

 

 

if i remember right, it was designed for Mig-31M-BM series

 

 

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This is the Fix for the lights position of the Su_35SF2: drinks.gif

 

 

// Lights ---------------------------------------------------------

 

[GearLight01]

SystemType=LIGHT

Position=-0.090,2.525,-0.250

LightSrcOffset=5.3046,49.0560,3.50

Color=0.66,0.66,0.6

Brightness=0.15

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

IsLandingLight=TRUE

 

[GearLight02]

SystemType=LIGHT

Position= 0.090,2.525,-0.250

LightSrcOffset=5.3046,49.0560,3.50

Color=0.66,0.66,0.6

Brightness=0.15

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

IsLandingLight=TRUE

 

[GearLight03]

SystemType=LIGHT

Position=-0.030,2.530,-0.660

LightSrcOffset=5.3046,49.0560,3.50

Color=0.66,0.66,0.6

Brightness=0.15

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

IsLandingLight=TRUE

 

[LeftPositionLight]

SystemType=LIGHT

Color=0.88,0.25,0.25

Brightness=0.05

Position=-7.130,-5.4,0.32

LightSrcOffset=-0.2,0.0,0.0

LightSrcRange=0.5

CanFlash=FALSE

 

[RightPositionLight]

SystemType=LIGHT

Color=0.25,0.88,0.25

Brightness=0.05

Position=7.130,-5.4,0.32

LightSrcOffset=0.2,0.0,0.0

LightSrcRange=0.5

CanFlash=FALSE

 

[TailLight]

SystemType=LIGHT

Position= -2.04,-7.65,3.200

LightSrcOffset=0.0,0.0,0.0

Color=0.66,0.66,0.6

Brightness=0.07

LightSrcRange=0.2

CanFlash=FALSE

 

[NoseLight]

SystemType=LIGHT

Position= 0.00,5.69,-0.06

LightSrcOffset=2.6046,2.6046,2.6046

Color=0.88,0.25,0.25

Brightness=0.10

LightSrcRange=1

CanFlash=TRUE

FlashTime=0.95

 

 

 

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This is the Fix for the lights position of the MiG_31M_BM_SF2: pleasantry.gif

 

 

For MiG-31BM:

 

Lights ---------------------------------------------------------

 

[LeftPositionLight]

SystemType=LIGHT

Position=-6.15,-3,0.394

LightSrcOffset=-0.20,0.00,0.00

Color=0.98,0.25,0.25

Brightness=0.03

LightSrcRange=0.5

CanFlash=FALSE

 

[RightPositionLight]

SystemType=LIGHT

Position=6.15,-3,0.394

LightSrcOffset=0.20,0.00,0.00

Color=0.25,0.98,0.25

Brightness=0.03

LightSrcRange=0.5

CanFlash=FALSE

 

[LeftTailLight]

SystemType=LIGHT

Position=-1.6240,-7.88,2.795

LightSrcOffset=0.00,0.00,0.20

Color=0.88,0.88,0.88

Brightness=0.03

LightSrcRange=0.5

CanFlash=FALSE

 

[RightTailLight]

SystemType=LIGHT

Position=1.6040,-7.88,2.650

LightSrcOffset=0.00,0.00,0.20

Color=0.88,0.05,0.05

Brightness=0.04

LightSrcRange=0.5

CanFlash=FALSE

 

[TopRotatingBeacon]

SystemType=LIGHT

Position=0,3,1.5

LightSrcOffset=-0.20,0.00,0.00

Color=0.88,0.05,0.05

Brightness=0.07

LightSrcRange=0.5

CanFlash=TRUE

FlashTime=0.6

 

[bottomRotatingBeacon]

SystemType=LIGHT

Position=0,0,-0.56

LightSrcOffset=-0.20,0.00,0.00

Color=0.88,0.05,0.05

Brightness=0.07

LightSrcRange=0.5

CanFlash=TRUE

FlashTime=0.6

 

[landinglight1]

SystemType=LIGHT

Position=0.099,5.8,-0.539

LightSrcOffset=0.058,49.0560,-2.696

ModelNodeName=NLIGHT1

Color=0.66,0.66,0.6

Brightness=0.15

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

IsLandingLight=TRUE

 

[landinglight2]

SystemType=LIGHT

Position=0.1,5.88,-0.859

LightSrcOffset=0.058,49.0560,-2.696

ModelNodeName=NLIGHT2

Color=0.66,0.66,0.6

Brightness=0.15

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

IsLandingLight=TRUE

 

[landinglight3]

SystemType=LIGHT

Position=-0.164,5.8,-0.581

LightSrcOffset=-0.199,49.0560,-2.696

ModelNodeName=NLIGHT3

Color=0.66,0.66,0.6

Brightness=0.09

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

IsLandingLight=TRUE

 

 

 

 

For MiG-31M:

 

Lights ---------------------------------------------------------

 

[LeftPositionLight]

SystemType=LIGHT

Position=-6.07,-2.84,0.394

LightSrcOffset=-0.20,0.00,0.00

Color=0.98,0.25,0.25

Brightness=0.03

LightSrcRange=0.5

CanFlash=FALSE

 

[RightPositionLight]

SystemType=LIGHT

Position=6.07,-2.84,0.394

LightSrcOffset=0.20,0.00,0.00

Color=0.25,0.98,0.25

Brightness=0.03

LightSrcRange=0.5

CanFlash=FALSE

 

[LeftTailLight]

SystemType=LIGHT

Position=-1.6240,-7.88,2.795

LightSrcOffset=0.00,0.00,0.20

Color=0.88,0.88,0.88

Brightness=0.03

LightSrcRange=0.5

CanFlash=FALSE

 

[RightTailLight]

SystemType=LIGHT

Position=1.6040,-7.88,2.650

LightSrcOffset=0.00,0.00,0.20

Color=0.88,0.05,0.05

Brightness=0.04

LightSrcRange=0.5

CanFlash=FALSE

 

[TopRotatingBeacon]

SystemType=LIGHT

Position=0,3,1.63

LightSrcOffset=-0.20,0.00,0.00

Color=0.88,0.05,0.05

Brightness=0.07

LightSrcRange=0.5

CanFlash=TRUE

FlashTime=0.6

 

[bottomRotatingBeacon]

SystemType=LIGHT

Position=0,0,-0.56

LightSrcOffset=-0.20,0.00,0.00

Color=0.88,0.05,0.05

Brightness=0.07

LightSrcRange=0.5

CanFlash=TRUE

FlashTime=0.6

 

[landinglight1]

SystemType=LIGHT

Position=0.099,5.8,-0.539

LightSrcOffset=0.058,49.0560,-2.696

ModelNodeName=NLIGHT1

Color=0.66,0.66,0.6

Brightness=0.15

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

IsLandingLight=TRUE

 

[landinglight2]

SystemType=LIGHT

Position=0.1,5.88,-0.859

LightSrcOffset=0.058,49.0560,-2.696

ModelNodeName=NLIGHT2

Color=0.66,0.66,0.6

Brightness=0.15

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

IsLandingLight=TRUE

 

[landinglight3]

SystemType=LIGHT

Position=-0.164,5.8,-0.581

LightSrcOffset=-0.199,49.0560,-2.696

ModelNodeName=NLIGHT3

Color=0.66,0.66,0.6

Brightness=0.09

LightSrcRange=150

LightRange=45.0

CanFlash=FALSE

IsLandingLight=TRUE

 

 

 

 

 

 

 

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This is the fix for working landinglight of the Su_39_SF2 : clapping.gif

 

 

// Lights ---------------------------------------------------------

 

[LeftPositionLight]

SystemType=LIGHT

Position=-7.165,-1.295,0.63

LightSrcOffset=-0.0,0.00,0.00

Color=0.88,0.25,0.25

Brightness=0.03

LightSrcRange=0.5

CanFlash=FALSE

 

[RightPositionLight]

SystemType=LIGHT

Position=7.165,-1.295,0.63

LightSrcOffset=0.00,0.00,0.00

Color=0.25,0.88,0.25

Brightness=0.03

LightSrcRange=0.5

CanFlash=FALSE

 

[LeftPositionLight2]

SystemType=LIGHT

LightNodeName=LeftWing_Light

CanFlash=FALSE

FlashTime=0.70

Position=-6.950,-0.910,0.43

LightSrcOffset=5.3046,49.0560,3.50

Color=0.66,0.66,0.6

Brightness=0.15

LightSrcRange=150

LightRange=45.0

IsLandingLight=TRUE

 

[RightPositionLight2]

SystemType=LIGHT

LightNodeName=RightWing_Light

CanFlash=FALSE

FlashTime=0.70

Position=6.950,-0.910,0.43

LightSrcOffset=5.3046,49.0560,3.50

Color=0.66,0.66,0.6

Brightness=0.15

LightSrcRange=150

LightRange=45.0

IsLandingLight=TRUE

 

[TopAnticollisionLight]

SystemType=LIGHT

Position=0.00,0.522,1.560

LightSrcOffset=0.00,0.00,0.00

Color=0.88,0.25,0.25

Brightness=0.03

LightSrcRange=0.5

CanFlash=TRUE

FlashTime=0.70

 

[bottomAnticollisionLight]

SystemType=LIGHT

Position=0.00,1.463,-0.65

LightSrcOffset=0.00,0.00,0.00

Color=0.88,0.25,0.25

Brightness=0.03

LightSrcRange=0.5

CanFlash=TRUE

FlashTime=0.70

 

[TailLight1]

SystemType=LIGHT

Position=-0.00,-6.240,4.070

LightSrcOffset=0.00,0.00,0.00

Color=0.88,0.88,0.88

Brightness=0.02

LightSrcRange=0.5

CanFlash=FALSE

 

[TailLight2]

SystemType=LIGHT

Position=0.00,-6.240,4.070

LightSrcOffset=0.00,0.00,0.00

Color=0.88,0.88,0.88

Brightness=0.02

LightSrcRange=0.5

CanFlash=FALSE

 

 

 

 

 

 

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Nice, I'll update it and re-upload it, with kudos to you ;)

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Nice, I'll update it and re-upload it, with kudos to you ;)

 

Thank you very much!!! dance2.gif

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In Sound of the xxxData.ini of the russian aircrafts the BreathingSoundName is GOverLimitr-new, and for xxxData.ini of the USA or UK aircrafts, what is the BreathingSoundName?? grin.gif

 

 

 

 

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I have tried all older patches, and newer patches!!!! :drag: But, the game don't start!!!! :blowup::suicide::help:

 

Hey Agostino, I was just searching for some archive topic and came across this thread:

http://forum.combatace.com/index.php?showtopic=9875&st=0&p=46219&hl=a%20i%20sp3&fromsearch=1entry46219

 

It reminds me of your problem although not quite the same.

 

You said you tried using all the old SFG patches and didn't work. Have you tried installing the SFP1 patches?

Edited by WLJet

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Hey Agostino, I was just searching for some archive topic and came across this thread:

http://forum.combata...h=1entry46219

 

It reminds me of your problem although not quite the same.

 

You said you tried using all the old SFG patches and didn't work. Have you tried installing the SFP1 patches?

 

 

Thank you a thousand infinitely!! good.gif But I have already resolved........ "Strike Fighters - Flight Simulator" all in Italian language, is a version modified for Vista, and it is completely NOT PATCHABLE!!! no.gif

 

 

For this, I have bought and installed SF2!!! grin.gif

 

 

 

 

 

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Well, just be careful not to mess something.

The R-37 is not actually a rail launched missile.

It is ejected from its weapons rack, away from the aircraft.

 

 

and, by the way, R-37 wasn't meant to work with SU-39

 

 

 

if i remember right, it was designed for Mig-31M-BM series

 

 

 

Thank you very much for the information!!! good.gif

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Similar problem: No fuel tanks pylons on TMF F-14a! WOE,WOI, patch Oct2008b, Mirage Factory Weapons Pack 01/25/2009. What to do?

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In the Weapons folder of SF2, I have many weapons installed. good.gif

 

Some folders (6 on 202), have inside a file called: xxxx_deleted.BAK.

 

 

What is this file?? blink.gif When I installed these weapons there was not!! dntknw.gif

 

 

 

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Delete it, it isnt needed.

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Delete it, it isnt needed.

 

 

 

 

All I do, is delete only the xxxx_deleted.BAK?? blink.gif

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Yes

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I have installed the NF-5A for SF2 and i have problem with the F-5 Chaff and F-5 Flare.

 

I have installed the F-5 Chaff and F-5 Flare as weapons, are installed OK, but are not in game and my jet wont take them!!

 

 

 

 

This is the NF-5A_DATA.INI:

 

.........................

.........................

.........................

 

[Dispenser pod 1]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=0.56,-4.4,0.58

AttachmentAngles=0.0,0.0,-40.0

LoadLimit=100

AllowedWeaponClass=EP

AttachmentType=NATO

SpecificStationCode=Flare

ModelNodeName=

PylonMass=

PylonDragArea=

 

[Dispenser pod 2]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=6

StationType=EXTERNAL

AttachmentPosition=-0.75,-4.4,0.35

AttachmentAngles=0.0,0.0,220.0

LoadLimit=100

AllowedWeaponClass=EP

AttachmentType=NATO

SpecificStationCode=Chaff

ModelNodeName=

PylonMass=

PylonDragArea=

 

and this is the F-5 Chaff1_data.ini:

 

[WeaponData001]

TypeName=F-5 Chaff Pod

FullName=F-5 Chaff Gray Camo1/3

ModelName=F-5 Chaff1

Mass=25.000000

Diameter=0.300000

Length=0.500000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=NATO

SpecificStationCode=

NationName=NETHERLANDS

StartYear=1970

EndYear=2020

Availability=3

BaseQuantity=2

Exported=TRUE

ExportStartYear=1970

ExportEndYear=2020

ExportAvailability=3

WeaponDataType=4

StoreType=2

NumChaff=30

NumFlare=0

EjectPosition=0.000000,-0.800000,0.000000

EjectVelocity=0.000000,-10.000000,0.000000

 

 

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this are 6 chaff/flare dispensers and not only one and based on the weapondata that you posted this pod is a old one or the one for SF1 because there is no SpecificStationCode= Chaff or Flare entry

 

so i would suggest to install the weapons that comes with the NF-5A SF2 pack and let overwrite if ask to that should solve this "problem"

 

regards ravenclaw_007

Edited by ravenclaw_007
  • Like 1

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