Erwin_Hans Posted November 26, 2009 Posted November 26, 2009 File Name: Su-35BM Beta File Submitter: Erwin_Hans File Submitted: 26 Nov 2009 File Updated: 06 Apr 2010 File Category: Modern Soviet Aircraft Su-35BM Beta This is a beta test version only. Due to TW games does not support TVC,so we deleted it.. Most part by Insky Group. And thanks to Lindr2'support. Click here to download this file Quote
+SayethWhaaaa Posted November 26, 2009 Posted November 26, 2009 I dunno, I thought the TVC looked alright going by the previous release. Okay, it didn't have the huge burner effects some of the other aircraft released has, but it still looked good. Nevertheless, very much liking this one too! Quote
Streakfalcon Posted November 26, 2009 Posted November 26, 2009 Can you check the attachment point for the laser pods please, love the plane but the designator is hanging 3 feet below the intake duct. Quote
Guest rscsjsuso5 Posted November 26, 2009 Posted November 26, 2009 thanks erwin and team but to the rest who hate weapon editor here it is sfp1 patched latest weapon community 2.5 pack big one , best if woi woe wov, as you might have to run it to wep edit for sfp1. data info. antiship spelled wrong [wStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition= -7.033,-4.106,0.13 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=ST1 PylonMass=86.18 PylonDragArea=0.02 [wStation2] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=7.033,-4.106,0.13 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=200 AllowedWeaponClass=IRM AttachmentType=WP,SOVIET ModelNodeName=ST2 PylonMass=86.18 PylonDragArea=0.02 [wStation3] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition= -6.023,-4.2,-0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=500 AllowedWeaponClass=IRM,AHM AttachmentType=WP,SOVIET ModelNodeName=ST3 PylonMass=86.18 PylonDragArea=0.02 [wStation4] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=6.023,-4.2,-0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=500 AllowedWeaponClass=IRM,AHM AttachmentType=WP,SOVIET ModelNodeName=ST4 PylonMass=86.18 PylonDragArea=0.02 [wStation5] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= -4.497,-3.463,-0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=2500 AllowedWeaponClass=AHM,IRM,SAHM,BOMB,EOGB,EOGR,ARM,ASM,FT,RCKT,RP,LGR,MER,TER AttachmentType=WP,SOVIET ModelNodeName=ST5 PylonMass=86.18 PylonDragArea=0.02 FuelTankName=PTB-2500 [wStation6] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=4.497,-3.463,-0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=2500 AllowedWeaponClass=AHM,IRM,SAHM,BOMB,EOGB,EOGR,ARM,ASM,FT,RCKT,RP,LGR,MER,TER AttachmentType=WP,SOVIET ModelNodeName=ST6 PylonMass=86.18 PylonDragArea=0.02 FuelTankName=PTB-2500 [wStation7] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.449,-2.576,-0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1000 AllowedWeaponClass=AHM,IRM,SAHM,BOMB,EOGB,EOGR,ARM,ASM,LGR,LGB,RCKT,RP AttachmentType=WP,SOVIET ModelNodeName=ST7 PylonMass=86.18 PylonDragArea=0.02 [wStation8] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.449,-2.576,-0 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=1000 AllowedWeaponClass=AHM,IRM,SAHM,BOMB,EOGB,EOGR,ARM,ASM,LGR,LGB,RCKT,RP AttachmentType=WP,SOVIET ModelNodeName=ST8 PylonMass=86.18 PylonDragArea=0.02 // Centerline ---------------------- [station1] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-1.194,-2.014,-1.05 AttachmentAngles=0.0,-1.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1520 AllowedWeaponClass=SAHM,AHM,BOMB,EOGB,EOGR,ARM,ASM,MER AttachmentType=WP,SOVIET ModelNodeName=ST9 PylonMass=86.18 PylonDragArea=0.02 [station2] SystemType=WEAPON_STATION StationID=10 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.194,-2.014,-1.05 AttachmentAngles=0.0,-1.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1520 AllowedWeaponClass=SAHM,AHM,BOMB,EOGB,EOGR,ARM,ASM,MER AttachmentType=WP,SOVIET ModelNodeName=ST10 PylonMass=86.18 PylonDragArea=0.02 [station3] SystemType=WEAPON_STATION StationID=11 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,-1.114,-0.21 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=2100 AllowedWeaponClass=SAHM,AHM,BOMB,EOGB,ARM,ASM,MER AttachmentType=WP,SOVIET ModelNodeName=ST11 PylonMass=86.18 PylonDragArea=0.02 [station4] SystemType=WEAPON_STATION StationID=12 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,-5.165,-0.21 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=2100 AllowedWeaponClass=SAHM,AHM,BOMB,EOGB,ARM,ASM,MER AttachmentType=WP,SOVIET ModelNodeName=ST12 PylonMass=86.18 PylonDragArea=0.02 [LargeCenterlineStation] SystemType=WEAPON_STATION StationID=13 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0,-3.4,0.1 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=4200 AllowedWeaponClass=EOGR,EOGB,LGB,ASM AttachmentType=WP,SOVIET ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 ----------------------------------------------ecm-------------------------------------------------------- [ecm1] SystemType=WEAPON_STATION StationID=14 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-7.2,-4.598,0.2 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=ep AttachmentType=WP,SOVIET ModelNodeName=ECM02 PylonMass=86.18 PylonDragArea=0.02 [ecm2] SystemType=WEAPON_STATION StationID=15 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=7.2,-4.598,0.2 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=ep AttachmentType=WP,SOVIET ModelNodeName=ECM01 PylonMass=86.18 PylonDragArea=0.02 //LP,Tekon-EO pod [station-LP] SystemType=WEAPON_STATION StationID=16 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-1.194,-2.014,-1.247 AttachmentAngles=0.0,-1.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=LP,EP,NP,RCN AttachmentType=WP,SOVIET ModelNodeName=Station3 PylonMass=0 PylonDragArea=0.02 loadout info [AirToAir] Loadout[03].WeaponType=R-73m2 Loadout[03].Quantity=1 Loadout[04].WeaponType=R-73m2 Loadout[04].Quantity=1 Loadout[05].WeaponType=R-77M Loadout[05].Quantity=1 Loadout[06].WeaponType=R-77M Loadout[06].Quantity=1 Loadout[07].WeaponType=R-77M Loadout[07].Quantity=1 Loadout[08].WeaponType=R-77M Loadout[08].Quantity=1 Loadout[09].WeaponType=R-77M Loadout[09].Quantity=1 Loadout[10].WeaponType=R-77M Loadout[10].Quantity=1 Loadout[11].WeaponType=R-77M Loadout[11].Quantity=1 Loadout[12].WeaponType=R-77M Loadout[12].Quantity=1 Loadout[14].WeaponType=Gardeniya-1FUE Loadout[14].Quantity=1 Loadout[15].WeaponType=Gardeniya-1FUE Loadout[15].Quantity=1 [AirToAirLongRange] Loadout[03].WeaponType=R-73m2 Loadout[03].Quantity=1 Loadout[04].WeaponType=R-73m2 Loadout[04].Quantity=1 Loadout[05].WeaponType=PTB-2500 Loadout[05].Quantity=1 Loadout[06].WeaponType=PTB-2500 Loadout[06].Quantity=1 Loadout[07].WeaponType=R-77M Loadout[07].Quantity=1 Loadout[08].WeaponType=R-77M Loadout[08].Quantity=1 Loadout[09].WeaponType=R-77M Loadout[09].Quantity=1 Loadout[10].WeaponType=R-77M Loadout[10].Quantity=1 Loadout[11].WeaponType=R-77M Loadout[11].Quantity=1 Loadout[12].WeaponType=R-77M Loadout[12].Quantity=1 Loadout[14].WeaponType=Gardeniya-1FUE Loadout[14].Quantity=1 Loadout[15].WeaponType=Gardeniya-1FUE Loadout[15].Quantity=1 [Recon] Loadout[03].WeaponType=R-73m2 Loadout[03].Quantity=1 Loadout[04].WeaponType=R-73m2 Loadout[04].Quantity=1 Loadout[05].WeaponType=PTB-2500 Loadout[05].Quantity=1 Loadout[06].WeaponType=PTB-2500 Loadout[06].Quantity=1 Loadout[07].WeaponType=R-77M Loadout[07].Quantity=1 Loadout[08].WeaponType=R-77M Loadout[08].Quantity=1 Loadout[09].WeaponType=R-77M Loadout[09].Quantity=1 Loadout[10].WeaponType=R-77M Loadout[10].Quantity=1 Loadout[11].WeaponType=R-77P Loadout[11].Quantity=1 Loadout[12].WeaponType=R-77P Loadout[12].Quantity=1 Loadout[13].WeaponType=//M-400_R Loadout[13].Quantity=1 Loadout[14].WeaponType=Gardeniya-1FUE Loadout[14].Quantity=1 Loadout[15].WeaponType=Gardeniya-1FUE Loadout[15].Quantity=1 [sEAD] Loadout[03].WeaponType=R-73m2 Loadout[03].Quantity=1 Loadout[04].WeaponType=R-73m2 Loadout[04].Quantity=1 Loadout[05].WeaponType=PTB-2500 Loadout[05].Quantity=1 Loadout[06].WeaponType=PTB-2500 Loadout[06].Quantity=1 Loadout[07].WeaponType=Kh-31P2 Loadout[07].Quantity=1 Loadout[08].WeaponType=Kh-31P2 Loadout[08].Quantity=1 Loadout[09].WeaponType=R-77M Loadout[09].Quantity=1 Loadout[10].WeaponType=R-77M Loadout[10].Quantity=1 Loadout[11].WeaponType=R-77M Loadout[11].Quantity=1 Loadout[12].WeaponType=R-77M Loadout[12].Quantity=1 Loadout[13].WeaponType= Loadout[13].Quantity=1 Loadout[14].WeaponType=Gardeniya-1FUE Loadout[14].Quantity=1 Loadout[15].WeaponType=Gardeniya-1FUE Loadout[15].Quantity=1 Loadout[03].WeaponType=R-73m2 Loadout[03].Quantity=1 Loadout[04].WeaponType=R-73m2 Loadout[04].Quantity=1 Loadout[05].WeaponType=KAB-1500TK Loadout[05].Quantity=1 Loadout[06].WeaponType=KAB-1500TK Loadout[06].Quantity=1 Loadout[07].WeaponType=KAB-500S Loadout[07].Quantity=1 Loadout[08].WeaponType=KAB-500S Loadout[08].Quantity=1 Loadout[09].WeaponType=R-77M Loadout[09].Quantity=1 Loadout[10].WeaponType=R-77M Loadout[10].Quantity=1 Loadout[11].WeaponType=R-77M Loadout[11].Quantity=1 Loadout[12].WeaponType=R-77M Loadout[12].Quantity=1 Loadout[13].WeaponType=KAB-1500TK Loadout[13].Quantity=1 Loadout[14].WeaponType=Gardeniya-1FUE Loadout[14].Quantity=1 Loadout[15].WeaponType=Gardeniya-1FUE Loadout[15].Quantity=1 Loadout[16].WeaponType=Sapsan Loadout[16].Quantity=1 [Anti-Ship] Loadout[03].WeaponType=R-73m2 Loadout[03].Quantity=1 Loadout[04].WeaponType=R-73m2 Loadout[04].Quantity=1 Loadout[05].WeaponType=PTB-2500 Loadout[05].Quantity=1 Loadout[06].WeaponType=PTB-2500 Loadout[06].Quantity=1 Loadout[07].WeaponType=Kh-59M Loadout[07].Quantity=1 Loadout[08].WeaponType=Kh-59M Loadout[08].Quantity=1 Loadout[09].WeaponType=R-77M Loadout[09].Quantity=1 Loadout[10].WeaponType=R-77M Loadout[10].Quantity=1 Loadout[11].WeaponType=R-77M Loadout[11].Quantity=1 Loadout[12].WeaponType=R-77M Loadout[12].Quantity=1 Loadout[13].WeaponType= Loadout[13].Quantity=1 Loadout[14].WeaponType=Gardeniya-1FUE Loadout[14].Quantity=1 Loadout[15].WeaponType=Gardeniya-1FUE Loadout[15].Quantity=1 Loadout[16].WeaponType=Sapsan Loadout[16].Quantity=1 skin decal need to be checked for number decal level 2 decal max lod 3 for insignia 0 3 don't know about ecm pod area waiting the the answer lastly enjoy these fast and convient fix and happy thanksgiving to community Quote
Guest rscsjsuso5 Posted November 26, 2009 Posted November 26, 2009 temp fix for ecm pod position fix [ecm1] SystemType=WEAPON_STATION StationID=14 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-7.1,-4.523,0.512 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=ep AttachmentType=WP,SOVIET ModelNodeName=ECM02 PylonMass=86.18 PylonDragArea=0.02 [ecm2] SystemType=WEAPON_STATION StationID=15 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=7.1,-4.523,0.512 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=ep AttachmentType=WP,SOVIET ModelNodeName=ECM01 PylonMass=86.18 PylonDragArea=0.02 wait for proper enjoy at least the pods stick on the mod for the laser pods its fine only the ecm needs fixing the laser pods is suppose to be hanging to to aircraft is heavy duty with many loadout. enjoy again Quote
Guest rscsjsuso5 Posted November 26, 2009 Posted November 26, 2009 (edited) new ecm posit final [ecm1] SystemType=WEAPON_STATION StationID=14 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-7.1,-5.4,0.412 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=ep AttachmentType=WP,SOVIET ModelNodeName=ECM02 PylonMass=86.18 PylondragArea=0.02 [ecm2] SystemType=WEAPON_STATION StationID=15 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=7.1,-5.4,0.412 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,0.0 LoadLimit=200 AllowedWeaponClass=ep AttachmentType=WP,SOVIET ModelNodeName=ECM01 PylonMass=86.18 PylondragArea=0.02 Edited November 26, 2009 by rscsjsuso5 Quote
+X RAY Posted November 27, 2009 Posted November 27, 2009 Erwin,plane is great as usual! i've started to tweak it (adding nose dielectrics corrected for BM version) and other ini's but the Formation light don't work,do you have any fix or suggestion? Quote
+X RAY Posted November 27, 2009 Posted November 27, 2009 Erwin,plane is great as usual! i've started to tweak it (adding nose dielectrics corrected for BM version) and other ini's but the Formation light don't work,do you have any fix or suggestion? Maybe I've discovered the reason! Normally the 3D mesh for the formation lights or slimers calls out for a .tga file,in this case it calls .bmp (without transparency) from the BM1.bmp skin the pale yellow square! Quote
Vambrace Posted November 27, 2009 Posted November 27, 2009 Here is the aileron fix if anyone did not notice it. [LeftAileron] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL RotationAxis=Z-AXIS MaxDeflection=25.0 MinDeflection=-25.0 CDdc=0.0191 Cldc=0.0495 Cndc=-0.0007 CldcAlphaTableNumData=8 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.120,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.120 CndcAlphaTableNumData=8 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=2.0 ModelNodeName=LeftAileron ReverseModelOrientation=TRUE MaxControlSpeed=205.8 [RightAileron] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL RotationAxis=Z-AXIS MaxDeflection=25.0 MinDeflection=-25.0 CDdc=0.0191 Cldc=0.0495 Cndc=-0.0007 CldcAlphaTableNumData=8 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.120,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.120 CndcAlphaTableNumData=8 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432 ControlRate=2.0 ModelNodeName=RightAileron ReverseModelOrientation=False MaxControlSpeed=205.8 Quote
Vambrace Posted November 29, 2009 Posted November 29, 2009 Sorry for the extra post, but I thought this could add TVC in some way. http://forum.combatace.com/index.php?app=gallery&module=images§ion=viewimage&img=10824 While experimenting with the Su-35BM, I tried to add TVC function by using the TVC used in the F-15 Active by: fastcargo and i was able to give it thrust vectoring. apply this to both engines to allow thrust vectoring ThrustVectoring=TRUE ThrustVectorInputName=THRUST_VECTOR_CONTROL //ThrustVectorInputName=PITCH_CONTROL ThrustVectorAnimationID= MaxVectoredPitchAngle=-22.0 ThrustVectorControlRate=30.0 Note- This only allows thrust vectoring through manual input of the thrust vector command. I'm currently experimenting on how to make it work together with pitch and roll, but I can't seem to get it to work properly. anyone who wish to contribute should also help in trying to figure out how to make it work with pitch and/or roll. Quote
jklv Posted December 21, 2009 Posted December 21, 2009 rscsjsuso5, do you have the Sapsan in your weaponsdata or weapons foldeR? Quote
Guest rscsjsuso5 Posted December 21, 2009 Posted December 21, 2009 to jklv no i don't but if u use what i posted in this section its the best we can have when it comes to weapons and also fix ecm plyon position and also follow what vambrace has added about aero , erwin did a great job with aitcraft its the weapon that have prob. my option is edit plug and play. enjoy Quote
+Epizikl Posted January 9, 2010 Posted January 9, 2010 Unfortunately, in this version of the Su-35BM no animation control nozzles of the engines! This is what I have written separately Erwin. In the previous version of the Su-35BM animation control nozzle works great! Moreover, as in a series of SF1, and in a series of SF2 (!). Erwin referred to the fact that the animation control nozzles have been cleared up for the reason that is not supported by the game ... I tried to understand their own code responsible for the animation of nozzles, but so far I did not succeed ... And we must also take into account the fact that the animation is laid on the stage of creating the model in 3ds Max! Therefore, the question has not been resolved ... Quote
+ace888 Posted January 10, 2010 Posted January 10, 2010 Unfortunately, in this version of the Su-35BM no animation control nozzles of the engines! This is what I have written separately Erwin. In the previous version of the Su-35BM animation control nozzle works great! Moreover, as in a series of SF1, and in a series of SF2 (!). Erwin referred to the fact that the animation control nozzles have been cleared up for the reason that is not supported by the game ... I tried to understand their own code responsible for the animation of nozzles, but so far I did not succeed ... And we must also take into account the fact that the animation is laid on the stage of creating the model in 3ds Max! Therefore, the question has not been resolved ... Epizikl, Can you download the original Su-35BM with TVC? I have asked the community to do so since last year when I lost my entire Mod due to computer crash! I thought the original Su-35BM with TVC work find and was better. I would be greatful if you can download the plane. I have ask Erwin_Hans, but he never got back to me except stating that he would? Thanks Quote
+Epizikl Posted January 17, 2010 Posted January 17, 2010 I'm afraid not fully understood you ... If this is the first version of the Su-35BM, it was with thrust vector control. The second version of the Su-35BM, unfortunately, precluded management nozzles ... Quote
+ace888 Posted January 17, 2010 Posted January 17, 2010 I'm afraid not fully understood you ... If this is the first version of the Su-35BM, it was with thrust vector control. The second version of the Su-35BM, unfortunately, precluded management nozzles ... Epizikl, Yes, the "first version" of Su-35BM with TVC... can you download that version on CombatAce? Thank you Quote
Guest Eject Posted January 31, 2010 Posted January 31, 2010 (edited) Erwin Hans, firstly, thx for the really great Su. I just flew it with my squadron (total 8) in a Single MSN Strike bombing a runway (of US side) in Libya -- a long trek from my base 780km away, and I was late to press my "N" key to quickly arrive at near target, so I did the "Warp" "Alt T" and m men in except Wingman ran out of jet-that I sent them RTB! I did not yet make any change to the weapon load to my liking. I wish to report to you tho, that it flew a bit "jerky" as did the first version of the Su-27 (J111) from MarchFighter (?) before an engine fix was done on it. What I mean to say is that the Su-35B was a bit hard to control at hi-speed. That's to me. Everything else was OK Hans. Here's my pic, devastating the runway with KAB-1500L-PR that I had "tweaked," so having such an effect on target(S)! I do not need any Nuke bomb. Oh man! There's no option for attachment here. I shall upload it somewhere else. Edited January 31, 2010 by Wrench 1 Quote
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