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File Name: Su-35BM Beta

File Submitter: Erwin_Hans

File Submitted: 26 Nov 2009

File Updated: 06 Apr 2010

File Category: Modern Soviet Aircraft

 

Su-35BM Beta

 

This is a beta test version only.

 

Due to TW games does not support TVC,so we deleted it..

 

Most part by Insky Group.

 

And thanks to Lindr2'support.

 

Click here to download this file

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I dunno, I thought the TVC looked alright going by the previous release. Okay, it didn't have the huge burner effects some of the other aircraft released has, but it still looked good. Nevertheless, very much liking this one too! :ok:

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Guest rscsjsuso5

thanks erwin and team but to the rest who hate weapon editor here it is

 

sfp1 patched latest weapon community 2.5 pack big one , best if woi woe wov, as you might have to run it to wep edit for sfp1.

 

 

data info.

 

antiship spelled wrong

 

[wStation1]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition= -7.033,-4.106,0.13

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=WP,SOVIET

ModelNodeName=ST1

PylonMass=86.18

PylonDragArea=0.02

 

[wStation2]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=7.033,-4.106,0.13

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=200

AllowedWeaponClass=IRM

AttachmentType=WP,SOVIET

ModelNodeName=ST2

PylonMass=86.18

PylonDragArea=0.02

 

[wStation3]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition= -6.023,-4.2,-0

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=500

AllowedWeaponClass=IRM,AHM

AttachmentType=WP,SOVIET

ModelNodeName=ST3

PylonMass=86.18

PylonDragArea=0.02

 

[wStation4]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=6.023,-4.2,-0

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=500

AllowedWeaponClass=IRM,AHM

AttachmentType=WP,SOVIET

ModelNodeName=ST4

PylonMass=86.18

PylonDragArea=0.02

 

[wStation5]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition= -4.497,-3.463,-0

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=2500

AllowedWeaponClass=AHM,IRM,SAHM,BOMB,EOGB,EOGR,ARM,ASM,FT,RCKT,RP,LGR,MER,TER

AttachmentType=WP,SOVIET

ModelNodeName=ST5

PylonMass=86.18

PylonDragArea=0.02

FuelTankName=PTB-2500

 

[wStation6]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=4.497,-3.463,-0

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=2500

AllowedWeaponClass=AHM,IRM,SAHM,BOMB,EOGB,EOGR,ARM,ASM,FT,RCKT,RP,LGR,MER,TER

AttachmentType=WP,SOVIET

ModelNodeName=ST6

PylonMass=86.18

PylonDragArea=0.02

FuelTankName=PTB-2500

 

[wStation7]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=-3.449,-2.576,-0

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=1000

AllowedWeaponClass=AHM,IRM,SAHM,BOMB,EOGB,EOGR,ARM,ASM,LGR,LGB,RCKT,RP

AttachmentType=WP,SOVIET

ModelNodeName=ST7

PylonMass=86.18

PylonDragArea=0.02

 

[wStation8]

SystemType=WEAPON_STATION

StationID=8

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=3.449,-2.576,-0

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=1000

AllowedWeaponClass=AHM,IRM,SAHM,BOMB,EOGB,EOGR,ARM,ASM,LGR,LGB,RCKT,RP

AttachmentType=WP,SOVIET

ModelNodeName=ST8

PylonMass=86.18

PylonDragArea=0.02

 

// Centerline ----------------------

 

[station1]

SystemType=WEAPON_STATION

StationID=9

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=-1.194,-2.014,-1.05

AttachmentAngles=0.0,-1.0,0.0

EjectVelocity=0.0,0.0,-5.0

LoadLimit=1520

AllowedWeaponClass=SAHM,AHM,BOMB,EOGB,EOGR,ARM,ASM,MER

AttachmentType=WP,SOVIET

ModelNodeName=ST9

PylonMass=86.18

PylonDragArea=0.02

 

[station2]

SystemType=WEAPON_STATION

StationID=10

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=1.194,-2.014,-1.05

AttachmentAngles=0.0,-1.0,0.0

EjectVelocity=0.0,0.0,-5.0

LoadLimit=1520

AllowedWeaponClass=SAHM,AHM,BOMB,EOGB,EOGR,ARM,ASM,MER

AttachmentType=WP,SOVIET

ModelNodeName=ST10

PylonMass=86.18

PylonDragArea=0.02

 

[station3]

SystemType=WEAPON_STATION

StationID=11

StationGroupID=6

StationType=EXTERNAL

AttachmentPosition=0.0,-1.114,-0.21

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=2100

AllowedWeaponClass=SAHM,AHM,BOMB,EOGB,ARM,ASM,MER

AttachmentType=WP,SOVIET

ModelNodeName=ST11

PylonMass=86.18

PylonDragArea=0.02

 

[station4]

SystemType=WEAPON_STATION

StationID=12

StationGroupID=6

StationType=EXTERNAL

AttachmentPosition=0.0,-5.165,-0.21

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=2100

AllowedWeaponClass=SAHM,AHM,BOMB,EOGB,ARM,ASM,MER

AttachmentType=WP,SOVIET

ModelNodeName=ST12

PylonMass=86.18

PylonDragArea=0.02

 

[LargeCenterlineStation]

SystemType=WEAPON_STATION

StationID=13

StationGroupID=6

StationType=EXTERNAL

AttachmentPosition=0.0,-3.4,0.1

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,-1.0

LoadLimit=4200

AllowedWeaponClass=EOGR,EOGB,LGB,ASM

AttachmentType=WP,SOVIET

ModelNodeName=

PylonMass=86.18

PylonDragArea=0.02

 

----------------------------------------------ecm--------------------------------------------------------

[ecm1]

SystemType=WEAPON_STATION

StationID=14

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-7.2,-4.598,0.2

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,0.0

LoadLimit=200

AllowedWeaponClass=ep

AttachmentType=WP,SOVIET

ModelNodeName=ECM02

PylonMass=86.18

PylonDragArea=0.02

 

[ecm2]

SystemType=WEAPON_STATION

StationID=15

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=7.2,-4.598,0.2

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,0.0

LoadLimit=200

AllowedWeaponClass=ep

AttachmentType=WP,SOVIET

ModelNodeName=ECM01

PylonMass=86.18

PylonDragArea=0.02

 

//LP,Tekon-EO pod

[station-LP]

SystemType=WEAPON_STATION

StationID=16

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=-1.194,-2.014,-1.247

AttachmentAngles=0.0,-1.0,0.0

EjectVelocity=0.0,0.0,-5.0

LoadLimit=500

AllowedWeaponClass=LP,EP,NP,RCN

AttachmentType=WP,SOVIET

ModelNodeName=Station3

PylonMass=0

PylonDragArea=0.02

 

 

loadout info

 

[AirToAir]

 

Loadout[03].WeaponType=R-73m2

Loadout[03].Quantity=1

Loadout[04].WeaponType=R-73m2

Loadout[04].Quantity=1

Loadout[05].WeaponType=R-77M

Loadout[05].Quantity=1

Loadout[06].WeaponType=R-77M

Loadout[06].Quantity=1

Loadout[07].WeaponType=R-77M

Loadout[07].Quantity=1

Loadout[08].WeaponType=R-77M

Loadout[08].Quantity=1

Loadout[09].WeaponType=R-77M

Loadout[09].Quantity=1

Loadout[10].WeaponType=R-77M

Loadout[10].Quantity=1

Loadout[11].WeaponType=R-77M

Loadout[11].Quantity=1

Loadout[12].WeaponType=R-77M

Loadout[12].Quantity=1

Loadout[14].WeaponType=Gardeniya-1FUE

Loadout[14].Quantity=1

Loadout[15].WeaponType=Gardeniya-1FUE

Loadout[15].Quantity=1

 

[AirToAirLongRange]

Loadout[03].WeaponType=R-73m2

Loadout[03].Quantity=1

Loadout[04].WeaponType=R-73m2

Loadout[04].Quantity=1

Loadout[05].WeaponType=PTB-2500

Loadout[05].Quantity=1

Loadout[06].WeaponType=PTB-2500

Loadout[06].Quantity=1

Loadout[07].WeaponType=R-77M

Loadout[07].Quantity=1

Loadout[08].WeaponType=R-77M

Loadout[08].Quantity=1

Loadout[09].WeaponType=R-77M

Loadout[09].Quantity=1

Loadout[10].WeaponType=R-77M

Loadout[10].Quantity=1

Loadout[11].WeaponType=R-77M

Loadout[11].Quantity=1

Loadout[12].WeaponType=R-77M

Loadout[12].Quantity=1

Loadout[14].WeaponType=Gardeniya-1FUE

Loadout[14].Quantity=1

Loadout[15].WeaponType=Gardeniya-1FUE

Loadout[15].Quantity=1

 

[Recon]

Loadout[03].WeaponType=R-73m2

Loadout[03].Quantity=1

Loadout[04].WeaponType=R-73m2

Loadout[04].Quantity=1

Loadout[05].WeaponType=PTB-2500

Loadout[05].Quantity=1

Loadout[06].WeaponType=PTB-2500

Loadout[06].Quantity=1

Loadout[07].WeaponType=R-77M

Loadout[07].Quantity=1

Loadout[08].WeaponType=R-77M

Loadout[08].Quantity=1

Loadout[09].WeaponType=R-77M

Loadout[09].Quantity=1

Loadout[10].WeaponType=R-77M

Loadout[10].Quantity=1

Loadout[11].WeaponType=R-77P

Loadout[11].Quantity=1

Loadout[12].WeaponType=R-77P

Loadout[12].Quantity=1

Loadout[13].WeaponType=//M-400_R

Loadout[13].Quantity=1

Loadout[14].WeaponType=Gardeniya-1FUE

Loadout[14].Quantity=1

Loadout[15].WeaponType=Gardeniya-1FUE

Loadout[15].Quantity=1

 

[sEAD]

Loadout[03].WeaponType=R-73m2

Loadout[03].Quantity=1

Loadout[04].WeaponType=R-73m2

Loadout[04].Quantity=1

Loadout[05].WeaponType=PTB-2500

Loadout[05].Quantity=1

Loadout[06].WeaponType=PTB-2500

Loadout[06].Quantity=1

Loadout[07].WeaponType=Kh-31P2

Loadout[07].Quantity=1

Loadout[08].WeaponType=Kh-31P2

Loadout[08].Quantity=1

Loadout[09].WeaponType=R-77M

Loadout[09].Quantity=1

Loadout[10].WeaponType=R-77M

Loadout[10].Quantity=1

Loadout[11].WeaponType=R-77M

Loadout[11].Quantity=1

Loadout[12].WeaponType=R-77M

Loadout[12].Quantity=1

Loadout[13].WeaponType=

Loadout[13].Quantity=1

Loadout[14].WeaponType=Gardeniya-1FUE

Loadout[14].Quantity=1

Loadout[15].WeaponType=Gardeniya-1FUE

Loadout[15].Quantity=1

 

Loadout[03].WeaponType=R-73m2

Loadout[03].Quantity=1

Loadout[04].WeaponType=R-73m2

Loadout[04].Quantity=1

Loadout[05].WeaponType=KAB-1500TK

Loadout[05].Quantity=1

Loadout[06].WeaponType=KAB-1500TK

Loadout[06].Quantity=1

Loadout[07].WeaponType=KAB-500S

Loadout[07].Quantity=1

Loadout[08].WeaponType=KAB-500S

Loadout[08].Quantity=1

Loadout[09].WeaponType=R-77M

Loadout[09].Quantity=1

Loadout[10].WeaponType=R-77M

Loadout[10].Quantity=1

Loadout[11].WeaponType=R-77M

Loadout[11].Quantity=1

Loadout[12].WeaponType=R-77M

Loadout[12].Quantity=1

Loadout[13].WeaponType=KAB-1500TK

Loadout[13].Quantity=1

Loadout[14].WeaponType=Gardeniya-1FUE

Loadout[14].Quantity=1

Loadout[15].WeaponType=Gardeniya-1FUE

Loadout[15].Quantity=1

Loadout[16].WeaponType=Sapsan

Loadout[16].Quantity=1

 

[Anti-Ship]

Loadout[03].WeaponType=R-73m2

Loadout[03].Quantity=1

Loadout[04].WeaponType=R-73m2

Loadout[04].Quantity=1

Loadout[05].WeaponType=PTB-2500

Loadout[05].Quantity=1

Loadout[06].WeaponType=PTB-2500

Loadout[06].Quantity=1

Loadout[07].WeaponType=Kh-59M

Loadout[07].Quantity=1

Loadout[08].WeaponType=Kh-59M

Loadout[08].Quantity=1

Loadout[09].WeaponType=R-77M

Loadout[09].Quantity=1

Loadout[10].WeaponType=R-77M

Loadout[10].Quantity=1

Loadout[11].WeaponType=R-77M

Loadout[11].Quantity=1

Loadout[12].WeaponType=R-77M

Loadout[12].Quantity=1

Loadout[13].WeaponType=

Loadout[13].Quantity=1

Loadout[14].WeaponType=Gardeniya-1FUE

Loadout[14].Quantity=1

Loadout[15].WeaponType=Gardeniya-1FUE

Loadout[15].Quantity=1

Loadout[16].WeaponType=Sapsan

Loadout[16].Quantity=1

 

 

 

skin decal need to be checked

 

for number

decal level 2

decal max lod 3

for insignia

0

3

 

 

don't know about ecm pod area waiting the the answer

 

 

lastly enjoy these fast and convient fix and happy thanksgiving to community

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Guest rscsjsuso5

temp fix for ecm pod position fix

 

 

[ecm1]

SystemType=WEAPON_STATION

StationID=14

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-7.1,-4.523,0.512

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,0.0

LoadLimit=200

AllowedWeaponClass=ep

AttachmentType=WP,SOVIET

ModelNodeName=ECM02

PylonMass=86.18

PylonDragArea=0.02

 

[ecm2]

SystemType=WEAPON_STATION

StationID=15

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=7.1,-4.523,0.512

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,0.0

LoadLimit=200

AllowedWeaponClass=ep

AttachmentType=WP,SOVIET

ModelNodeName=ECM01

PylonMass=86.18

PylonDragArea=0.02

 

 

wait for proper

 

enjoy at least the pods stick on the mod

 

for the laser pods its fine only the ecm needs fixing the laser pods is suppose to be hanging to to aircraft is heavy duty with many loadout.

 

enjoy again

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Guest rscsjsuso5

new ecm posit final

 

[ecm1]

SystemType=WEAPON_STATION

StationID=14

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-7.1,-5.4,0.412

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,0.0

LoadLimit=200

AllowedWeaponClass=ep

AttachmentType=WP,SOVIET

ModelNodeName=ECM02

PylonMass=86.18

PylondragArea=0.02

 

[ecm2]

SystemType=WEAPON_STATION

StationID=15

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=7.1,-5.4,0.412

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,0.0,0.0

LoadLimit=200

AllowedWeaponClass=ep

AttachmentType=WP,SOVIET

ModelNodeName=ECM01

PylonMass=86.18

PylondragArea=0.02

Edited by rscsjsuso5

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Erwin,plane is great as usual!

i've started to tweak it (adding nose dielectrics corrected for BM version) and other ini's but the Formation light don't work,do you have any fix or suggestion?

 

 

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Erwin,plane is great as usual!

i've started to tweak it (adding nose dielectrics corrected for BM version) and other ini's but the Formation light don't work,do you have any fix or suggestion?

 

 

 

 

Maybe I've discovered the reason!

Normally the 3D mesh for the formation lights or slimers calls out for a .tga file,in this case it calls .bmp (without transparency) from the BM1.bmp skin the pale yellow square!

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Here is the aileron fix if anyone did not notice it.

 

 

[LeftAileron]

SystemType=CONTROL_SURFACE

InputName=ROLL_CONTROL

RotationAxis=Z-AXIS

MaxDeflection=25.0

MinDeflection=-25.0

CDdc=0.0191

Cldc=0.0495

Cndc=-0.0007

CldcAlphaTableNumData=8

CldcAlphaTableDeltaX=4.00

CldcAlphaTableStartX=-28.00

CldcAlphaTableData=0.120,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.120

CndcAlphaTableNumData=8

CndcAlphaTableDeltaX=4.00

CndcAlphaTableStartX=-28.00

CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432

ControlRate=2.0

ModelNodeName=LeftAileron

ReverseModelOrientation=TRUE

MaxControlSpeed=205.8

 

[RightAileron]

SystemType=CONTROL_SURFACE

InputName=ROLL_CONTROL

RotationAxis=Z-AXIS

MaxDeflection=25.0

MinDeflection=-25.0

CDdc=0.0191

Cldc=0.0495

Cndc=-0.0007

CldcAlphaTableNumData=8

CldcAlphaTableDeltaX=4.00

CldcAlphaTableStartX=-28.00

CldcAlphaTableData=0.120,0.877,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.877,0.120

CndcAlphaTableNumData=8

CndcAlphaTableDeltaX=4.00

CndcAlphaTableStartX=-28.00

CndcAlphaTableData=1.432,1.360,1.288,1.216,1.144,1.072,1.000,0.928,1.000,1.072,1.144,1.216,1.288,1.360,1.432

ControlRate=2.0

ModelNodeName=RightAileron

ReverseModelOrientation=False

MaxControlSpeed=205.8

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Sorry for the extra post, but I thought this could add TVC in some way.

 

http://forum.combatace.com/index.php?app=gallery&module=images&section=viewimage&img=10824

 

While experimenting with the Su-35BM, I tried to add TVC function by using the TVC used in the F-15 Active

by: fastcargo and i was able to give it thrust vectoring.

 

apply this to both engines to allow thrust vectoring

 

ThrustVectoring=TRUE

ThrustVectorInputName=THRUST_VECTOR_CONTROL

//ThrustVectorInputName=PITCH_CONTROL

ThrustVectorAnimationID=

MaxVectoredPitchAngle=-22.0

ThrustVectorControlRate=30.0

 

Note- This only allows thrust vectoring through manual input of the thrust vector command. I'm currently experimenting on how to make it work together with pitch and roll, but I can't seem to get it to work properly.

anyone who wish to contribute should also help in trying to figure out how to make it work with pitch and/or roll.

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Guest rscsjsuso5

to jklv no i don't but if u use what i posted in this section its the best we can have when it comes to weapons and also fix ecm plyon position and also follow what vambrace has added about aero , erwin did a great job with aitcraft its the weapon that have prob. my option is edit plug and play. enjoy

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Unfortunately, in this version of the Su-35BM no animation control nozzles of the engines!

This is what I have written separately Erwin.

In the previous version of the Su-35BM animation control nozzle works great!

Moreover, as in a series of SF1, and in a series of SF2 (!).

 

Erwin referred to the fact that the animation control nozzles have been cleared up for the reason that is not supported by the game ...

 

I tried to understand their own code responsible for the animation of nozzles, but so far I did not succeed ...

And we must also take into account the fact that the animation is laid on the stage of creating the model in 3ds Max!

 

Therefore, the question has not been resolved ...

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Unfortunately, in this version of the Su-35BM no animation control nozzles of the engines!

This is what I have written separately Erwin.

In the previous version of the Su-35BM animation control nozzle works great!

Moreover, as in a series of SF1, and in a series of SF2 (!).

 

Erwin referred to the fact that the animation control nozzles have been cleared up for the reason that is not supported by the game ...

 

I tried to understand their own code responsible for the animation of nozzles, but so far I did not succeed ...

And we must also take into account the fact that the animation is laid on the stage of creating the model in 3ds Max!

 

Therefore, the question has not been resolved ...

 

Epizikl,

 

Can you download the original Su-35BM with TVC? I have asked the community to do so since last year when I lost my entire Mod due to computer crash! I thought the original Su-35BM with TVC work find and was better.

 

I would be greatful if you can download the plane. I have ask Erwin_Hans, but he never got back to me except stating that he would?

 

Thanks

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I'm afraid not fully understood you ...

 

If this is the first version of the Su-35BM, it was with thrust vector control.

The second version of the Su-35BM, unfortunately, precluded management nozzles ...

 

 

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I'm afraid not fully understood you ...

 

If this is the first version of the Su-35BM, it was with thrust vector control.

The second version of the Su-35BM, unfortunately, precluded management nozzles ...

 

 

 

 

 

Epizikl,

 

Yes, the "first version" of Su-35BM with TVC... can you download that version on CombatAce?

 

Thank you

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Guest Eject

Erwin Hans, firstly, thx for the really great Su. I just flew it with my squadron (total 8) in a Single MSN Strike bombing a runway (of US side) in Libya -- a long trek from my base 780km away, and I was late to press my "N" key to quickly arrive at near target, so I did the "Warp" "Alt T" and m men in except Wingman ran out of jet-that I sent them RTB!

 

 

I did not yet make any change to the weapon load to my liking.

 

I wish to report to you tho, that it flew a bit "jerky" as did the first version of the Su-27 (J111) from MarchFighter (?) before an engine fix was done on it. What I mean to say is that the Su-35B was a bit hard to control at hi-speed. That's to me.

 

Everything else was OK Hans.

 

Here's my pic, devastating the runway with KAB-1500L-PR that I had "tweaked," so having such an effect on target(S)! I do not need any Nuke bomb.

 

Oh man! There's no option for attachment here. I shall upload it somewhere else.

Edited by Wrench
  • Dislike 1

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