HockeyCoach Posted February 9, 2010 Posted February 9, 2010 I just got SF2E yesterday (Dec2009 version). I installed the MF F-14A the applied Ramblers F-14A SF2 update pack as per the instructions. It flys but I notice a couple of things that make me wonder if I did something wrong. Visually, I see the extra light source effects when the AB is engaged, but I don't see any afterburner flame. Also, the list of available weapons seems really goofy depending on the year I select in the single mission generator. The AIM-54A is available up 1984, but if I select any years after that, the AIM-54C does not show as available event though it's service years in it's ini file show as 1985-2010. I also downloaded Spiff's SF2E F-14D. Installed as per instructions. Seems to work fine for the most part except that I don't see any AB flame. No enhanced AB lighting effects but this was noted in the readme so I wasn't expecting them. I may be worth noting that previous to installing any of the F-14 add-ons, I installed all the weapons, the F-15C and F-15E_04 from the SF2 F-15 Superpack. I don't if there's any chance that that may be influencing some of the odd weapon choices I'm seeing for the F-14A. I compared the F-14A_data and F-14D_data and loadout ini files briefly last night but I've been away from thsi for quite a while so it will take me a while to get back up to speed. I once knew enough about them to create a Bombcat a few years ago, but I've since forgotten pretty much everything. Any thoughts? Anyone with similar experiences? Thanks. Jon Quote
+Dave Posted February 9, 2010 Posted February 9, 2010 First all F-14's out are based on the Mirage factory's F-14A, the rest you find anywhere are all mods of that planes. All those planes need to be brought up to Dec 2009 SF2 standards, so they will give you problems. What kind of odd weapons choices are you seeing though? Quote
Fubar512 Posted February 9, 2010 Posted February 9, 2010 Regarding the afterburner effect, there are a couple of options. The simplest invloves forcing the model to use a default effect, such as the F15AfterburnerEmitter. To do so, in the F-14A folder, open up the F-14A_data.ini scroll down to the Engines section, and edit the AfterburnerEmitterName= entry for both engines, like so AfterburnerEmitterName=F15AfterburnerEmitter. Depending on who edited AIM-54C model, that issue may be a bit harder to diagnose. Try this, open up the AIM-54C data.ini, and overwrite it with this data: [WeaponData001] TypeName=AIM-54C FullName=AIM-54C Phoenix ModelName=AIM-54C Mass=462.000000 Diameter=0.381000 Length=4.010000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=USN SpecificStationCode=F14 NationName=USN StartYear=1982 EndYear=2007 Availability=1 BaseQuantity=4 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=60.000000 FusingDistance=3.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=13 Accuracy=90 MaxTurnRate=18.700001 MaxLaunchG=3.000000 LockonChance=85 LaunchReliability=90 ArmingTime=2.000000 SeekerFOV=90.000000 SeekerGimbleLimit=90.000000 SeekerTrackRate=40.000000 SeekerRange=150000.000000 MinLaunchRange=3700.000000 MaxLaunchRange=150000.000000 Duration=300.000000 CounterCountermeasure=60.000000 NoiseRejection=60.000000 CapabilityFlags=0x104000ab LoftAngle=10.000000 DescentAngle=10.000000 MaxLoftAltitude=20000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=1.500000 BoosterDuration=2.000000 BoosterAccel=5.250000 BoosterEffectName=LargeSAMTrailEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.835150,0.000000 SustainerDuration=28.000000 SustainerAccel=7.000000 SustainerEffectName=LargeSAMTrailEffect SustainerSoundName=SAMinFlight SustainerPosition=0.000000,-1.835150,0.000000 InFlightEffectName=LargeSAMTrailEffect InFlightSoundName=SAMinFlight ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 Quote
HockeyCoach Posted February 9, 2010 Author Posted February 9, 2010 (edited) First all F-14's out are based on the Mirage factory's F-14A, the rest you find anywhere are all mods of that planes. All those planes need to be brought up to Dec 2009 SF2 standards, so they will give you problems. What kind of odd weapons choices are you seeing though? Yeah. It looks like I'm basically back to being a noob after being gone for so long:). After a little reading on the forum I noticed that the Dec2009 update broke some of the add-ons. The oddest weapon choice that stood out to me for the F-14A was some type of Mitsubishi weapon. I'm not at home now, so I don't remember the exact name. The reason I mentioned that I had installed the F-15 Superpack was that there is an F-15J included. I'm wondering if this weapon came from the weapons that were installed as part of that. Thanks FUBAR. I'll try this tonight. Edited February 9, 2010 by HockeyCoach Quote
+Dave Posted February 9, 2010 Posted February 9, 2010 The oddest weapon choice that stood out to me for the F-14A was some type of Mitsubishi weapon. I'm not at home now, so I don't remember the exact name. The reason I mentioned that I had installed the F-15 Superpack was that there is an F-15J included. I'm wondering if this weapon came from the weapons that were installed as part of that. Yes that weapon was in the superpack for the F-15J's. Quote
Spiff Posted February 10, 2010 Posted February 10, 2010 HockeyCoach, My two cents, check the data initial engine section and make sure the emitter and tga files called for are in the effects folder which you probably had to create. Like Fubar said, you can easily change it to a stock ab effect. Double check to make sure the effects folder is in the right location. Maybe I made a mistake on the F14D since I run a merged install, not sure. Spiff Quote
HockeyCoach Posted February 10, 2010 Author Posted February 10, 2010 HockeyCoach, My two cents, check the data initial engine section and make sure the emitter and tga files called for are in the effects folder which you probably had to create. Like Fubar said, you can easily change it to a stock ab effect. Double check to make sure the effects folder is in the right location. Maybe I made a mistake on the F14D since I run a merged install, not sure. Spiff I changed it to the stock F15AfterBurnerEmitter last night and that did the trick. I may experiment to tonight and set it to the EagleAfterburnerEmitter from the F15 Superpack to see how that looks. Thanks. Quote
Taterd Posted February 13, 2010 Posted February 13, 2010 I changed it to the stock F15AfterBurnerEmitter last night and that did the trick. I may experiment to tonight and set it to the EagleAfterburnerEmitter from the F15 Superpack to see how that looks. Thanks. Fubar thanks very much for your help with the F-14 and locking on the missiles. I had the same AIM-54C problem and was able to get to the point were the missiles are now loading and showing up in the weapons loading screen as they should but the AIM-54C are all black no colloring at all just jet black! Anybody? Robert Tate Quote
Fubar512 Posted February 13, 2010 Posted February 13, 2010 Fubar thanks very much for your help with the F-14 and locking on the missiles. I had the same AIM-54C problem and was able to get to the point were the missiles are now loading and showing up in the weapons loading screen as they should but the AIM-54C are all black no colloring at all just jet black! Anybody? Robert Tate They should appear exactly like the ones below, on the TMF F-14B Quote
+76.IAP-Blackbird Posted February 13, 2010 Posted February 13, 2010 It`s a beauty I realy need to finish my Flanker ... Quote
Taterd Posted February 13, 2010 Posted February 13, 2010 Very Nice, Is the F-14B available? A Comment on the F-14A, I get the correct look on the missiles when I use the F-14A with AIM-54A's but if I try C's I get Jet Black AIM-54C's. I think that the upgrade is calling the missiles correctly but the graphic file for the missile is not being called and I do not know where it is called from. Although I do see it in the Object Weapons Files! Thanks for giving me a peak at the B really looks sharp. I am a retired Navy Airwinger with a soft spot for the TOMCAT. Bobby They should appear exactly like the ones below, on the TMF F-14B Quote
Fubar512 Posted February 13, 2010 Posted February 13, 2010 That's more than likely a case of the proper textures (the ones that correspond to the '54C 3D model) not being available to it. They must be in the AIM-54C weapon folder. The F-14B, along with the other new TMF Tomcat variants, aren't ready for release yet. Maybe in two weeks Quote
Taterd Posted February 14, 2010 Posted February 14, 2010 Thanks again for your help. I changed the 54C texture file name back to 54A and the missiles now have thier paint scheme. They do not look as good as the F-14B you gave me a peak at but better than nothing. I will look forward to the release of the F-14B. bobby That's more than likely a case of the proper textures (the ones that correspond to the '54C 3D model) not being available to it. They must be in the AIM-54C weapon folder. The F-14B, along with the other new TMF Tomcat variants, aren't ready for release yet. Maybe in two weeks Quote
toro Posted March 27, 2010 Posted March 27, 2010 Hallo to all!!!! There are news on the date of release of the TMF new Tomcat series? Toro. Quote
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